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Triquad puzzle game
#1
I hope this works on other computers.

 This works on my HP windows11 laptop.

Code: (Select All)
$NoPrefix

screen1& = NewImage(1360, 748, 256)
Screen screen1&
ScreenMove -2, -2
Dim Shared mx, my, row, column, zone, c1, c2, c3, c4, btn, pieceup, c1a, c2a, c3a, c4a, mz As Integer
Dim Shared gameover, lastzone, mousereleased, playagain, test, tcode1, tcode2, tcode3 As Integer
Dim Shared triquad(80, 4) As Integer
Dim Shared startquad(80, 4) As Integer
Dim Shared quadx(80) As Integer
Dim Shared quady(80) As Integer

playagain = 1: mz = 0: test = 0
Randomize Timer
setupcolors

Color 10, 11
Cls
While playagain = 1
    menu

    If mz = 1 Then game1setup
    If mz = 2 Then game2setup
    If mz = 3 Then game3setup
    If mz = 4 Then game4setup
    If mz = 5 Then game5setup
    If mz = 6 Then game6setup
    If mz = 7 Then game7setup
    If mz = 8 Then game8setup
    If mz = 9 Then game9setup

    Color 10, 11
    gameover = 0: lastzone = 0: pieceup = 0: mousereleased = 0:

    snd 1: snd 2: snd 1
    If mz < 5 Then mainloop
    If mz = 5 Then mainloop2
    If mz = 6 Then mainloop2
    If mz = 7 Then mainloop3
    If mz = 8 Then mainloop3
    If mz = 9 Then mainloop3

    EndScreen
    Color 10, 11
    Cls

Wend

End


Sub game1setup
    setupdata
    shuffle
    makeboard
End Sub

Sub game2setup
    setupdata
    shuffle
    makeboard
End Sub

Sub game3setup
    setupdata
    shuffle
    makeboard
End Sub

Sub game4setup
    setupdata
    shuffle
    makeboard
End Sub
Sub game5setup
    setupdata2
    shuffle2
    makeboard2
End Sub
Sub game6setup
    setupdata2
    shuffle2
    makeboard2
End Sub
Sub game7setup
    setupdata3
    shuffle3
    makeboard3
End Sub
Sub game8setup
    setupdata3
    shuffle3
    makeboard3
End Sub
Sub game9setup
    setupdata3
    shuffle3
    makeboard3
End Sub





Sub menu
    Color 10
    mz = 0
    a = 0: k$ = ""
    Locate 10, 60: Print "THE GAME OF TRIQUAD"
    Locate 12, 40: Print "  To solve this puzzle, move all of the squares"
    Locate 13, 40: Print " from the left side of the screen to the right side "
    Locate 14, 40: Print " of the screen, using the mouse."
    Locate 16, 40: Print "  All triangles that touch, must be of the same color"
    Locate 17, 40: Print " to win ."

    Locate 20, 60: Print " SELECT GAME BUTTON WITH MOUSE TO START  "
    Locate 22, 60: Print " http://rb23.yolasite.com/ "



    x = 198
    For cnt = 1 To 9
        y = 395 '                           make 9 menu keys
        box x, y, 60, 13
        box2 x, y, 60, 10
        box x + 10, y + 10, 40, 3
        box2 x + 10, y + 10, 40, 10

        x = x + 80
        Locate 27, 18 + 10 * cnt: Print cnt

    Next

    Do
        k$ = InKey$
        If k$ <> "" Then a = 1
        If MouseInput Then
            mx = MouseX
            my = MouseY

            btn = MouseButton(1)

            If btn = -1 And my > 400 And my < 460 Then '   select menu button (mz)
                If mx > 200 And mx < 260 Then mz = 1
                If mx > 280 And mx < 340 Then mz = 2
                If mx > 360 And mx < 420 Then mz = 3
                If mx > 440 And mx < 500 Then mz = 4
                If mx > 520 And mx < 580 Then mz = 5
                If mx > 600 And mx < 660 Then mz = 6
                If mx > 680 And mx < 790 Then mz = 7
                If mx > 760 And mx < 820 Then mz = 8
                If mx > 840 And mx < 900 Then mz = 9
                If mx > 900 Then test = 1
                If mx > 900 Then Print " * "

            End If
            If mz = 1 Then a = 1
            If mz = 2 Then a = 1
            If mz = 3 Then a = 1
            If mz = 4 Then a = 1
            If mz = 5 Then a = 1
            If mz = 6 Then a = 1
            If mz = 7 Then a = 1
            If mz = 8 Then a = 1
            If mz = 9 Then a = 1
        End If

    Loop Until a = 1
    Color 10, 11
    Cls


End Sub



Sub EndScreen
    a = 0: k$ = ""
    Color 1, 11
    Cls
    Locate 10, 40
    Print " PRESS ESCAPE KEY TO EXIT"

    Locate 20, 40
    Print " HIT SPACE BAR TO PLAY AGAIN "
    Do
        k$ = InKey$
        If k$ = " " Then a = 1
        If k$ = Chr$(27) Then playagain = 0: a = 1
    Loop Until a = 1

End Sub

Sub shuffle
    Dim t1, t2, t3, t4, q1, q2, q3, q4, r1, r2 As Integer ' temporary variables

    If mz < 3 Then
        t1 = triquad(3, 1) ' store colors in temporary variables
        t2 = triquad(3, 2)
        t3 = triquad(3, 3)
        t4 = triquad(3, 4)

        triquad(3, 1) = 0 ' clear color array
        triquad(3, 2) = 0
        triquad(3, 3) = 0
        triquad(3, 4) = 0

        triquad(12, 1) = t1 ' store variables to color array
        triquad(12, 2) = t2
        triquad(12, 3) = t3
        triquad(12, 4) = t4
    End If

    If mz = 1 Then
        q1 = triquad(9, 1) ' store colors in temporary variables
        q2 = triquad(9, 2)
        q3 = triquad(9, 3)
        q4 = triquad(9, 4)

        triquad(9, 1) = 0 ' clear color array
        triquad(9, 2) = 0
        triquad(9, 3) = 0
        triquad(9, 4) = 0

        triquad(18, 1) = q1 ' store variables to color array
        triquad(18, 2) = q2
        triquad(18, 3) = q3
        triquad(18, 4) = q4
    End If
    t1 = 0: t2 = 0: t3 = 0: t4 = 0: q1 = 0: q2 = 0: q3 = 0: q4 = 0
    '  save solution data
    For q = 1 To 9
        startquad(q, 1) = triquad(q, 1)
        startquad(q, 2) = triquad(q, 2)
        startquad(q, 3) = triquad(q, 3)
        startquad(q, 4) = triquad(q, 4)

    Next



    makeboard: Sleep 4
    For cnt = 1 To 8 ' number of times to shuffle
        If test = 0 Then
            r1 = Int(Rnd * 9) + 1 ' from    8 or 9???
            r2 = Int(Rnd * 9) + 1 ' to
        End If
        ' This test mode makes square 9 the correct move for square 18
        If test = 1 Then
            r1 = Int(Rnd * 8) + 1 ' from    8 or 9???
            r2 = Int(Rnd * 8) + 1 ' to
        End If

        t1 = triquad(r1, 1) ' store colors in temporary variables
        t2 = triquad(r1, 2)
        t3 = triquad(r1, 3)
        t4 = triquad(r1, 4)

        q1 = triquad(r2, 1)
        q2 = triquad(r2, 2)
        q3 = triquad(r2, 3)
        q4 = triquad(r2, 4)

        triquad(r2, 1) = t1 ' swap variables and store to color arrays
        triquad(r2, 2) = t2
        triquad(r2, 3) = t3
        triquad(r2, 4) = t4

        triquad(r1, 1) = q1
        triquad(r1, 2) = q2
        triquad(r1, 3) = q3
        triquad(r1, 4) = q4

    Next

End Sub

Sub shuffle3

    Dim t1, t2, t3, t4, q1, q2, q3, q4, r1, r2 As Integer ' temporary variables
    t1 = 0: t2 = 0: t3 = 0: t4 = 0: q1 = 0: q2 = 0: q3 = 0: q4 = 0

    If mz = 7 Then
        t1 = triquad(5, 1) ' store colors in temporary variables
        t2 = triquad(5, 2)
        t3 = triquad(5, 3)
        t4 = triquad(5, 4)

        triquad(5, 1) = 0 ' clear color array
        triquad(5, 2) = 0
        triquad(5, 3) = 0
        triquad(5, 4) = 0

        triquad(30, 1) = t1 ' store variables to color array
        triquad(30, 2) = t2
        triquad(30, 3) = t3
        triquad(30, 4) = t4


        t1 = triquad(25, 1) ' store colors in temporary variables
        t2 = triquad(25, 2)
        t3 = triquad(25, 3)
        t4 = triquad(25, 4)

        triquad(25, 1) = 0 ' clear color array
        triquad(25, 2) = 0
        triquad(25, 3) = 0
        triquad(25, 4) = 0

        triquad(50, 1) = t1 ' store variables to color array
        triquad(50, 2) = t2
        triquad(50, 3) = t3
        triquad(50, 4) = t4


        t1 = triquad(1, 1) ' store colors in temporary variables
        t2 = triquad(1, 2)
        t3 = triquad(1, 3)
        t4 = triquad(1, 4)

        triquad(1, 1) = 0 ' clear color array
        triquad(1, 2) = 0
        triquad(1, 3) = 0
        triquad(1, 4) = 0

        triquad(26, 1) = t1 ' store variables to color array
        triquad(26, 2) = t2
        triquad(26, 3) = t3
        triquad(26, 4) = t4


        t1 = triquad(21, 1) ' store colors in temporary variables
        t2 = triquad(21, 2)
        t3 = triquad(21, 3)
        t4 = triquad(21, 4)

        triquad(21, 1) = 0 ' clear color array
        triquad(21, 2) = 0
        triquad(21, 3) = 0
        triquad(21, 4) = 0

        triquad(46, 1) = t1 ' store variables to color array
        triquad(46, 2) = t2
        triquad(46, 3) = t3
        triquad(46, 4) = t4


    End If
    If mz = 8 Then
        t1 = triquad(5, 1) ' store colors in temporary variables
        t2 = triquad(5, 2)
        t3 = triquad(5, 3)
        t4 = triquad(5, 4)

        triquad(5, 1) = 0 ' clear color array
        triquad(5, 2) = 0
        triquad(5, 3) = 0
        triquad(5, 4) = 0

        triquad(30, 1) = t1 ' store variables to color array
        triquad(30, 2) = t2
        triquad(30, 3) = t3
        triquad(30, 4) = t4


        t1 = triquad(25, 1) ' store colors in temporary variables
        t2 = triquad(25, 2)
        t3 = triquad(25, 3)
        t4 = triquad(25, 4)

        triquad(25, 1) = 0 ' clear color array
        triquad(25, 2) = 0
        triquad(25, 3) = 0
        triquad(25, 4) = 0

        triquad(50, 1) = t1 ' store variables to color array
        triquad(50, 2) = t2
        triquad(50, 3) = t3
        triquad(50, 4) = t4

    End If

    '  save solution data
    For q = 1 To 25
        startquad(q, 1) = triquad(q, 1)
        startquad(q, 2) = triquad(q, 2)
        startquad(q, 3) = triquad(q, 3)
        startquad(q, 4) = triquad(q, 4)

    Next

    makeboard3: Sleep 4
    t1 = 0: t2 = 0: t3 = 0: t4 = 0: q1 = 0: q2 = 0: q3 = 0: q4 = 0
    For z = 1 To 11 ' number of times to shuffle

        If test = 0 Then
            r1 = Int(Rnd * 25) + 1 ' from
            r2 = Int(Rnd * 25) + 1 ' to
        End If
        ' This test mode makes square 23,24,25 the correct move for square 48,49,50
        If test = 1 Then
            r1 = Int(Rnd * 22) + 1 ' from
            r2 = Int(Rnd * 22) + 1 ' to
        End If

        t1 = triquad(r1, 1) ' store colors in temporary variables
        t2 = triquad(r1, 2)
        t3 = triquad(r1, 3)
        t4 = triquad(r1, 4)

        q1 = triquad(r2, 1)
        q2 = triquad(r2, 2)
        q3 = triquad(r2, 3)
        q4 = triquad(r2, 4)

        triquad(r2, 1) = t1 ' swap variables and store to color arrays
        triquad(r2, 2) = t2
        triquad(r2, 3) = t3
        triquad(r2, 4) = t4

        triquad(r1, 1) = q1
        triquad(r1, 2) = q2
        triquad(r1, 3) = q3
        triquad(r1, 4) = q4

    Next

End Sub



Sub shuffle2

    Dim t1, t2, t3, t4, q1, q2, q3, q4, r1, r2 As Integer
    t1 = 0: t2 = 0: t3 = 0: t4 = 0: q1 = 0: q2 = 0: q3 = 0: q4 = 0: r1 = 0: r2 = 0

    If mz = 5 Then
        t1 = triquad(4, 1) ' store colors in temporary variables
        t2 = triquad(4, 2)
        t3 = triquad(4, 3)
        t4 = triquad(4, 4)

        triquad(4, 1) = 0 ' clear color array
        triquad(4, 2) = 0
        triquad(4, 3) = 0
        triquad(4, 4) = 0

        triquad(20, 1) = t1 ' store variables to color array
        triquad(20, 2) = t2
        triquad(20, 3) = t3
        triquad(20, 4) = t4


        t1 = triquad(16, 1) ' store colors in temporary variables
        t2 = triquad(16, 2)
        t3 = triquad(16, 3)
        t4 = triquad(16, 4)

        triquad(16, 1) = 0 ' clear color array
        triquad(16, 2) = 0
        triquad(16, 3) = 0
        triquad(16, 4) = 0

        triquad(32, 1) = t1 ' store variables to color array
        triquad(32, 2) = t2
        triquad(32, 3) = t3
        triquad(32, 4) = t4


        t1 = triquad(13, 1) ' store colors in temporary variables
        t2 = triquad(13, 2)
        t3 = triquad(13, 3)
        t4 = triquad(13, 4)

        triquad(13, 1) = 0 ' clear color array
        triquad(13, 2) = 0
        triquad(13, 3) = 0
        triquad(13, 4) = 0

        triquad(29, 1) = t1 ' store variables to color array
        triquad(29, 2) = t2
        triquad(29, 3) = t3
        triquad(29, 4) = t4
    End If
    '  save solution data
    For q = 1 To 16
        startquad(q, 1) = triquad(q, 1)
        startquad(q, 2) = triquad(q, 2)
        startquad(q, 3) = triquad(q, 3)
        startquad(q, 4) = triquad(q, 4)
    Next


    makeboard2: Sleep 4

    For z = 1 To 11 ' number of times to shuffle
        t1 = 0: t2 = 0: t3 = 0: t4 = 0: q1 = 0: q2 = 0: q3 = 0: q4 = 0: r1 = 0: r2 = 0
        If test = 0 Then
            r1 = Int(Rnd * 16) + 1 ' from
            r2 = Int(Rnd * 16) + 1 ' to
        End If
        ' This test mode makes square 14,15,16 the correct move for square 30,31,32   used for testing
        If test = 1 Then
            r1 = Int(Rnd * 13) + 1 ' from
            r2 = Int(Rnd * 13) + 1 ' to
        End If


        t1 = triquad(r1, 1) ' store colors in temporary variables
        t2 = triquad(r1, 2)
        t3 = triquad(r1, 3)
        t4 = triquad(r1, 4)

        q1 = triquad(r2, 1)
        q2 = triquad(r2, 2)
        q3 = triquad(r2, 3)
        q4 = triquad(r2, 4)

        triquad(r2, 1) = t1 ' swap variables and store to color arrays
        triquad(r2, 2) = t2
        triquad(r2, 3) = t3
        triquad(r2, 4) = t4

        triquad(r1, 1) = q1
        triquad(r1, 2) = q2
        triquad(r1, 3) = q3
        triquad(r1, 4) = q4

    Next

End Sub

Sub checkboard
    ' check to see if game over
    Dim p1, p2, p3, p4, c As Integer
    c = 0

    For cnt = 10 To 18
        For cnt2 = 1 To 4
            p1 = triquad(cnt, 1): p2 = triquad(cnt, 2): p3 = triquad(cnt, 3): p4 = triquad(cnt, 4)
            If cnt = 10 And p2 > 0 And triquad(11, 4) = p2 Then c = c + 1
            If cnt = 10 And p3 > 0 And triquad(13, 1) = p3 Then c = c + 1
            If cnt = 11 And p2 > 0 And triquad(12, 4) = p2 Then c = c + 1
            If cnt = 11 And p3 > 0 And triquad(14, 1) = p3 Then c = c + 1
            If cnt = 12 And p3 > 0 And triquad(15, 1) = p3 Then c = c + 1

            If cnt = 13 And p2 > 0 And triquad(14, 4) = p2 Then c = c + 1
            If cnt = 13 And p3 > 0 And triquad(16, 1) = p3 Then c = c + 1
            If cnt = 14 And p2 > 0 And triquad(15, 4) = p2 Then c = c + 1
            If cnt = 14 And p3 > 0 And triquad(17, 1) = p3 Then c = c + 1
            If cnt = 15 And p3 > 0 And triquad(18, 1) = p3 Then c = c + 1

            If cnt = 16 And p2 > 0 And triquad(17, 4) = p2 Then c = c + 1
            If cnt = 17 And p2 > 0 And triquad(18, 4) = p2 Then c = c + 1

        Next
    Next

    If c = 48 Then Locate 2, 30: Print " PUZZLE SOLVED "
End Sub

Sub checkboard3
    ' check to see if game over
    Dim p1, p2, p3, p4, c As Integer
    c = 0
    For cnt = 26 To 50
        For cnt2 = 1 To 4
            p1 = triquad(cnt, 1): p2 = triquad(cnt, 2): p3 = triquad(cnt, 3): p4 = triquad(cnt, 4)
            If cnt = 26 And p2 > 0 And triquad(27, 4) = p2 Then c = c + 1
            If cnt = 26 And p3 > 0 And triquad(31, 1) = p3 Then c = c + 1
            If cnt = 27 And p2 > 0 And triquad(28, 4) = p2 Then c = c + 1
            If cnt = 27 And p3 > 0 And triquad(32, 1) = p3 Then c = c + 1
            If cnt = 28 And p2 > 0 And triquad(29, 4) = p2 Then c = c + 1
            If cnt = 28 And p3 > 0 And triquad(33, 1) = p3 Then c = c + 1
            If cnt = 29 And p2 > 0 And triquad(30, 4) = p2 Then c = c + 1
            If cnt = 29 And p3 > 0 And triquad(34, 1) = p3 Then c = c + 1
            If cnt = 30 And p3 > 0 And triquad(35, 1) = p3 Then c = c + 1

            If cnt = 31 And p2 > 0 And triquad(32, 4) = p2 Then c = c + 1
            If cnt = 31 And p3 > 0 And triquad(36, 1) = p3 Then c = c + 1
            If cnt = 32 And p2 > 0 And triquad(33, 4) = p2 Then c = c + 1
            If cnt = 32 And p3 > 0 And triquad(37, 1) = p3 Then c = c + 1
            If cnt = 33 And p2 > 0 And triquad(34, 4) = p2 Then c = c + 1
            If cnt = 33 And p3 > 0 And triquad(38, 1) = p3 Then c = c + 1
            If cnt = 34 And p2 > 0 And triquad(35, 4) = p2 Then c = c + 1
            If cnt = 34 And p3 > 0 And triquad(39, 1) = p3 Then c = c + 1
            If cnt = 35 And p3 > 0 And triquad(40, 1) = p3 Then c = c + 1

            If cnt = 36 And p2 > 0 And triquad(37, 4) = p2 Then c = c + 1
            If cnt = 36 And p3 > 0 And triquad(41, 1) = p3 Then c = c + 1
            If cnt = 37 And p2 > 0 And triquad(38, 4) = p2 Then c = c + 1
            If cnt = 37 And p3 > 0 And triquad(42, 1) = p3 Then c = c + 1
            If cnt = 38 And p2 > 0 And triquad(39, 4) = p2 Then c = c + 1
            If cnt = 38 And p3 > 0 And triquad(43, 1) = p3 Then c = c + 1
            If cnt = 39 And p3 > 0 And triquad(40, 4) = p2 Then c = c + 1
            If cnt = 39 And p3 > 0 And triquad(44, 1) = p3 Then c = c + 1
            If cnt = 40 And p3 > 0 And triquad(45, 1) = p3 Then c = c + 1

            If cnt = 41 And p2 > 0 And triquad(42, 4) = p2 Then c = c + 1
            If cnt = 41 And p3 > 0 And triquad(46, 1) = p3 Then c = c + 1
            If cnt = 42 And p2 > 0 And triquad(43, 4) = p2 Then c = c + 1
            If cnt = 42 And p3 > 0 And triquad(47, 1) = p3 Then c = c + 1
            If cnt = 43 And p2 > 0 And triquad(44, 4) = p2 Then c = c + 1
            If cnt = 43 And p3 > 0 And triquad(48, 1) = p3 Then c = c + 1
            If cnt = 44 And p2 > 0 And triquad(45, 4) = p2 Then c = c + 1
            If cnt = 44 And p3 > 0 And triquad(49, 1) = p3 Then c = c + 1
            If cnt = 45 And p3 > 0 And triquad(50, 1) = p3 Then c = c + 1

            If cnt = 46 And p2 > 0 And triquad(47, 4) = p2 Then c = c + 1
            If cnt = 47 And p2 > 0 And triquad(48, 4) = p2 Then c = c + 1
            If cnt = 48 And p2 > 0 And triquad(49, 4) = p2 Then c = c + 1
            If cnt = 49 And p2 > 0 And triquad(50, 4) = p2 Then c = c + 1
        Next
    Next
    If c = 160 Then Locate 2, 30: Print " PUZZLE SOLVED "

End Sub
Sub checkboard2
    ' check to see if game over
    Dim p1, p2, p3, p4, c As Integer
    c = 0
    For cnt = 17 To 32
        For cnt2 = 1 To 4
            p1 = triquad(cnt, 1): p2 = triquad(cnt, 2): p3 = triquad(cnt, 3): p4 = triquad(cnt, 4)
            If cnt = 17 And p2 > 0 And triquad(18, 4) = p2 Then c = c + 1
            If cnt = 17 And p3 > 0 And triquad(21, 1) = p3 Then c = c + 1
            If cnt = 18 And p2 > 0 And triquad(19, 4) = p2 Then c = c + 1
            If cnt = 18 And p3 > 0 And triquad(22, 1) = p3 Then c = c + 1
            If cnt = 19 And p2 > 0 And triquad(20, 4) = p2 Then c = c + 1
            If cnt = 19 And p3 > 0 And triquad(23, 1) = p3 Then c = c + 1
            If cnt = 20 And p3 > 0 And triquad(24, 1) = p3 Then c = c + 1

            If cnt = 21 And p2 > 0 And triquad(22, 4) = p2 Then c = c + 1
            If cnt = 21 And p3 > 0 And triquad(25, 1) = p3 Then c = c + 1
            If cnt = 22 And p2 > 0 And triquad(23, 4) = p2 Then c = c + 1
            If cnt = 22 And p3 > 0 And triquad(26, 1) = p3 Then c = c + 1
            If cnt = 23 And p2 > 0 And triquad(24, 4) = p2 Then c = c + 1
            If cnt = 23 And p3 > 0 And triquad(27, 1) = p3 Then c = c + 1
            If cnt = 24 And p3 > 0 And triquad(28, 1) = p3 Then c = c + 1

            If cnt = 25 And p2 > 0 And triquad(26, 4) = p2 Then c = c + 1
            If cnt = 25 And p3 > 0 And triquad(29, 1) = p3 Then c = c + 1
            If cnt = 26 And p2 > 0 And triquad(27, 4) = p2 Then c = c + 1
            If cnt = 26 And p3 > 0 And triquad(30, 1) = p3 Then c = c + 1
            If cnt = 27 And p2 > 0 And triquad(28, 4) = p2 Then c = c + 1
            If cnt = 27 And p3 > 0 And triquad(31, 1) = p3 Then c = c + 1
            If cnt = 28 And p3 > 0 And triquad(32, 1) = p3 Then c = c + 1

            If cnt = 29 And p2 > 0 And triquad(30, 4) = p2 Then c = c + 1
            If cnt = 30 And p2 > 0 And triquad(31, 4) = p2 Then c = c + 1
            If cnt = 31 And p2 > 0 And triquad(32, 4) = p2 Then c = c + 1
        Next
    Next

    If c = 96 Then Locate 2, 40: Print " PUZZLE SOLVED "
End Sub

Sub setupdata
    Dim z, r1, r2, r3, r4 As Integer
    tcode1 = 0
    quadx(1) = 50: quadx(2) = 250: quadx(3) = 450: quadx(4) = 50: quadx(5) = 250: quadx(6) = 450: quadx(7) = 50: quadx(8) = 250: quadx(9) = 450
    quady(1) = 100: quady(2) = 100: quady(3) = 100: quady(4) = 300: quady(5) = 300: quady(6) = 300: quady(7) = 500: quady(8) = 500: quady(9) = 500

    quadx(10) = 700: quadx(11) = 900: quadx(12) = 1100: quadx(13) = 700: quadx(14) = 900: quadx(15) = 1100: quadx(16) = 700: quadx(17) = 900: quadx(18) = 1100
    quady(10) = 100: quady(11) = 100: quady(12) = 100: quady(13) = 300: quady(14) = 300: quady(15) = 300: quady(16) = 500: quady(17) = 500: quady(18) = 500
    ' setup random colors
    For z = 1 To 9
        If z = 1 Or z = 3 Or z = 5 Or z = 7 Or z = 9 Then
            r1 = Int(Rnd * 9) + 1: triquad(z, 1) = r1
            r2 = Int(Rnd * 9) + 1: triquad(z, 2) = r2
            r3 = Int(Rnd * 9) + 1: triquad(z, 3) = r3
            r4 = Int(Rnd * 9) + 1: triquad(z, 4) = r4
        End If
    Next

    If mz = 4 Then
        For z = 1 To 9
            If z = 1 Or z = 3 Or z = 5 Or z = 7 Or z = 9 Then
                r1 = Int(Rnd * 30) + 1
                triquad(z, 1) = r1
                r2 = Int(Rnd * 30) + 1
                triquad(z, 2) = r2
                r3 = Int(Rnd * 30) + 1
                triquad(z, 3) = r3
                r4 = Int(Rnd * 30) + 1
                triquad(z, 4) = r4

            End If
        Next


    End If

    For z = 10 To 18

        triquad(z, 1) = 0
        triquad(z, 2) = 0
        triquad(z, 3) = 0
        triquad(z, 4) = 0
    Next

    triquad(2, 1) = r1: triquad(2, 2) = triquad(3, 4): triquad(2, 3) = triquad(5, 1): triquad(2, 4) = triquad(1, 2)
    triquad(4, 1) = triquad(1, 3): triquad(4, 2) = triquad(5, 4): triquad(4, 3) = triquad(7, 1): triquad(4, 4) = r2
    triquad(6, 1) = triquad(3, 3): triquad(6, 2) = r4: triquad(6, 3) = triquad(9, 1): triquad(6, 4) = triquad(5, 2)
    triquad(8, 1) = triquad(5, 3): triquad(8, 2) = triquad(9, 4): triquad(8, 3) = r4: triquad(8, 4) = triquad(7, 2)

    For z = 1 To 9
        r1 = triquad(z, 1)
        r2 = triquad(z, 2)
        r3 = triquad(z, 3)
        r4 = triquad(z, 4)
        tcode1 = tcode1 + r1 + r2 * 10 + r3 * 100 + r4 * 1000
    Next



End Sub

Sub setupdata3
    Dim z, r1, r2, r3, r4 As Integer
    ' set up locations
    quadx(1) = 50: quadx(2) = 150: quadx(3) = 250: quadx(4) = 350: quadx(5) = 450
    quadx(6) = 50: quadx(7) = 150: quadx(8) = 250: quadx(9) = 350: quadx(10) = 450
    quadx(11) = 50: quadx(12) = 150: quadx(13) = 250: quadx(14) = 350: quadx(15) = 450
    quadx(16) = 50: quadx(17) = 150: quadx(18) = 250: quadx(19) = 350: quadx(20) = 450
    quadx(21) = 50: quadx(22) = 150: quadx(23) = 250: quadx(24) = 350: quadx(25) = 450

    quady(1) = 100: quady(2) = 100: quady(3) = 100: quady(4) = 100: quady(5) = 100
    quady(6) = 200: quady(7) = 200: quady(8) = 200: quady(9) = 200: quady(10) = 200
    quady(11) = 300: quady(12) = 300: quady(13) = 300: quady(14) = 300: quady(15) = 300
    quady(16) = 400: quady(17) = 400: quady(18) = 400: quady(19) = 400: quady(20) = 400
    quady(21) = 500: quady(22) = 500: quady(23) = 500: quady(24) = 500: quady(25) = 500

    quadx(26) = 650: quadx(27) = 750: quadx(28) = 850: quadx(29) = 950: quadx(30) = 1050
    quadx(31) = 650: quadx(32) = 750: quadx(33) = 850: quadx(34) = 950: quadx(35) = 1050
    quadx(36) = 650: quadx(37) = 750: quadx(38) = 850: quadx(39) = 950: quadx(40) = 1050
    quadx(41) = 650: quadx(42) = 750: quadx(43) = 850: quadx(44) = 950: quadx(45) = 1050
    quadx(46) = 650: quadx(47) = 750: quadx(48) = 850: quadx(49) = 950: quadx(50) = 1050

    quady(26) = 100: quady(27) = 100: quady(28) = 100: quady(29) = 100: quady(30) = 100
    quady(31) = 200: quady(32) = 200: quady(33) = 200: quady(34) = 200: quady(35) = 200
    quady(36) = 300: quady(37) = 300: quady(38) = 300: quady(39) = 300: quady(40) = 300
    quady(41) = 400: quady(42) = 400: quady(43) = 400: quady(44) = 400: quady(45) = 400
    quady(46) = 500: quady(47) = 500: quady(48) = 500: quady(49) = 500: quady(50) = 500

    ' setup random colors
    For z = 1 To 25
        r1 = Int(Rnd * 44) + 1
        triquad(z, 1) = r1
        r2 = Int(Rnd * 44) + 1
        triquad(z, 2) = r2
        r3 = Int(Rnd * 44) + 1
        triquad(z, 3) = r3
        r4 = Int(Rnd * 44) + 1
        triquad(z, 4) = r4
    Next

    For z = 26 To 50

        triquad(z, 1) = 0
        triquad(z, 2) = 0
        triquad(z, 3) = 0
        triquad(z, 4) = 0
    Next

    triquad(1, 2) = triquad(2, 4): triquad(2, 2) = triquad(3, 4): triquad(3, 2) = triquad(4, 4): triquad(4, 2) = triquad(5, 4)
    triquad(6, 2) = triquad(7, 4): triquad(7, 2) = triquad(8, 4): triquad(8, 2) = triquad(9, 4): triquad(9, 2) = triquad(10, 4)
    triquad(11, 2) = triquad(12, 4): triquad(12, 2) = triquad(13, 4): triquad(13, 2) = triquad(14, 4): triquad(14, 2) = triquad(15, 4)
    triquad(16, 2) = triquad(17, 4): triquad(17, 2) = triquad(18, 4): triquad(18, 2) = triquad(19, 4): triquad(19, 2) = triquad(20, 4)
    triquad(21, 2) = triquad(22, 4): triquad(22, 2) = triquad(23, 4): triquad(23, 2) = triquad(24, 4): triquad(24, 2) = triquad(25, 4)

    triquad(1, 3) = triquad(6, 1): triquad(2, 3) = triquad(7, 1): triquad(3, 3) = triquad(8, 1): triquad(4, 3) = triquad(9, 1): triquad(5, 3) = triquad(10, 1)
    triquad(6, 3) = triquad(11, 1): triquad(7, 3) = triquad(12, 1): triquad(8, 3) = triquad(13, 1): triquad(9, 3) = triquad(14, 1): triquad(10, 3) = triquad(15, 1)
    triquad(11, 3) = triquad(16, 1): triquad(12, 3) = triquad(17, 1): triquad(13, 3) = triquad(18, 1): triquad(14, 3) = triquad(19, 1): triquad(15, 3) = triquad(20, 1)
    triquad(16, 3) = triquad(21, 1): triquad(17, 3) = triquad(22, 1): triquad(18, 3) = triquad(23, 1): triquad(19, 3) = triquad(24, 1): triquad(20, 3) = triquad(25, 1)
    ' makeboard3: Sleep 300
End Sub

Sub setupdata2
    ' set up locations
    Dim z, r1, r2, r3, r4 As Integer
    quadx(1) = 50: quadx(2) = 150: quadx(3) = 250: quadx(4) = 350
    quadx(5) = 50: quadx(6) = 150: quadx(7) = 250: quadx(8) = 350
    quadx(9) = 50: quadx(10) = 150: quadx(11) = 250: quadx(12) = 350
    quadx(13) = 50: quadx(14) = 150: quadx(15) = 250: quadx(16) = 350

    quady(1) = 200: quady(2) = 200: quady(3) = 200: quady(4) = 200
    quady(5) = 300: quady(6) = 300: quady(7) = 300: quady(8) = 300
    quady(9) = 400: quady(10) = 400: quady(11) = 400: quady(12) = 400
    quady(13) = 500: quady(14) = 500: quady(15) = 500: quady(16) = 500

    quadx(17) = 550: quadx(18) = 650: quadx(19) = 750: quadx(20) = 850
    quadx(21) = 550: quadx(22) = 650: quadx(23) = 750: quadx(24) = 850
    quadx(25) = 550: quadx(26) = 650: quadx(27) = 750: quadx(28) = 850
    quadx(29) = 550: quadx(30) = 650: quadx(31) = 750: quadx(32) = 850

    quady(17) = 200: quady(18) = 200: quady(19) = 200: quady(20) = 200
    quady(21) = 300: quady(22) = 300: quady(23) = 300: quady(24) = 300
    quady(25) = 400: quady(26) = 400: quady(27) = 400: quady(28) = 400
    quady(29) = 500: quady(30) = 500: quady(31) = 500: quady(32) = 500



    ' setup random colors
    For z = 1 To 16
        r1 = Int(Rnd * 23) + 1
        triquad(z, 1) = r1
        r2 = Int(Rnd * 23) + 1
        triquad(z, 2) = r2
        r3 = Int(Rnd * 23) + 1
        triquad(z, 3) = r3
        r4 = Int(Rnd * 23) + 1
        triquad(z, 4) = r4
    Next

    For z = 17 To 32

        triquad(z, 1) = 0
        triquad(z, 2) = 0
        triquad(z, 3) = 0
        triquad(z, 4) = 0
    Next

    triquad(1, 2) = triquad(2, 4): triquad(2, 2) = triquad(3, 4): triquad(3, 2) = triquad(4, 4)
    triquad(5, 2) = triquad(6, 4): triquad(6, 2) = triquad(7, 4): triquad(7, 2) = triquad(8, 4)
    triquad(9, 2) = triquad(10, 4): triquad(10, 2) = triquad(11, 4): triquad(11, 2) = triquad(12, 4)
    triquad(13, 2) = triquad(14, 4): triquad(14, 2) = triquad(15, 4): triquad(15, 2) = triquad(16, 4)

    triquad(1, 3) = triquad(5, 1): triquad(5, 3) = triquad(9, 1): triquad(9, 3) = triquad(13, 1)
    triquad(2, 3) = triquad(6, 1): triquad(6, 3) = triquad(10, 1): triquad(10, 3) = triquad(14, 1)
    triquad(3, 3) = triquad(7, 1): triquad(7, 3) = triquad(11, 1): triquad(11, 3) = triquad(15, 1)
    triquad(4, 3) = triquad(8, 1): triquad(8, 3) = triquad(12, 1): triquad(12, 3) = triquad(16, 1)

    ' printglobals


End Sub

Sub mainloop3
    Dim a As Integer
    pieceup = 0: btn = 0: row = 0: column = 0: zone = 0
    makeboard3
    Do
        row = 0: column = 0: zone = 0
        key$ = InKey$
        If key$ <> "" Then Print key$; " "
        Do While MouseInput
            mx = MouseX
            my = MouseY
            If my > 100 And my < 190 Then row = 1
            If my > 200 And my < 290 Then row = 2
            If my > 300 And my < 390 Then row = 3
            If my > 400 And my < 490 Then row = 4
            If my > 500 And my < 590 Then row = 5

            If mx > 50 And mx < 140 Then column = 1
            If mx > 150 And mx < 240 Then column = 2
            If mx > 250 And mx < 340 Then column = 3
            If mx > 350 And mx < 440 Then column = 4
            If mx > 450 And mx < 540 Then column = 5
            If mx > 650 And mx < 740 Then column = 6
            If mx > 750 And mx < 840 Then column = 7
            If mx > 850 And mx < 940 Then column = 8
            If mx > 950 And mx < 1040 Then column = 9
            If mx > 1050 And mx < 1140 Then column = 10

            If column = 0 Then row = 0
            If row = 0 Then column = 0
            getzone3

            btn = MouseButton(1)

        Loop
        If btn = -1 Then
            mousereleased = 1
        Else
            mousereleased = 0
        End If
        If test = 1 Then printsolution3
        If mousereleased = 1 And pieceup = 0 And zone > 0 And triquad(zone, 1) > 0 Then
            c1a = triquad(zone, 1): c2a = triquad(zone, 2): c3a = triquad(zone, 3): c4a = triquad(zone, 4)
            pickup2
            pieceup = 1

            zone = 0
        Else
            If mousereleased = 1 And zone > 0 And pieceup = 1 Then

                a = triquad(zone, 1)
                If a = 0 Then
                    putdown3

                    pieceup = 0
                Else
                    snd 4
                    c1 = c1a: c2 = c2a: c3 = c3a: c4 = c4a
                    pieceup = 1


                End If
                makeboard3
                checkboard3

            End If
        End If
        makeboard3
    Loop Until key$ = Chr$(27)


End Sub


Sub mainloop2
    Dim a As Integer
    pieceup = 0: btn = 0: row = 0: column = 0: zone = 0
    makeboard2
    Do
        row = 0: column = 0: zone = 0
        key$ = InKey$
        If key$ <> "" Then Print key$; " "
        Do While MouseInput
            mx = MouseX
            my = MouseY
            If my > 200 And my < 295 Then row = 1
            If my > 295 And my < 395 Then row = 2
            If my > 395 And my < 495 Then row = 3
            If my > 495 And my < 595 Then row = 4

            If mx > 50 And mx < 145 Then column = 1
            If mx > 145 And mx < 245 Then column = 2
            If mx > 245 And mx < 345 Then column = 3
            If mx > 345 And mx < 445 Then column = 4
            If mx > 545 And mx < 645 Then column = 5
            If mx > 645 And mx < 745 Then column = 6
            If mx > 745 And mx < 845 Then column = 7
            If mx > 845 And mx < 945 Then column = 8

            If column = 0 Then row = 0
            If row = 0 Then column = 0
            getzone2
            btn = MouseButton(1)

        Loop
        If btn = -1 Then
            mousereleased = 1
        Else
            mousereleased = 0
        End If
        If test = 1 Then printsolution2
        If mousereleased = 1 And pieceup = 0 And zone > 0 And triquad(zone, 1) > 0 Then
            c1a = triquad(zone, 1): c2a = triquad(zone, 2): c3a = triquad(zone, 3): c4a = triquad(zone, 4)
            pickup2
            pieceup = 1
            '  printglobals
            zone = 0
        Else
            If mousereleased = 1 And zone > 0 And pieceup = 1 Then

                a = triquad(zone, 1)
                If a = 0 Then
                    putdown2

                    pieceup = 0
                Else
                    snd 4
                    c1 = c1a: c2 = c2a: c3 = c3a: c4 = c4a
                    pieceup = 1
                    '  printglobals

                End If
                makeboard2
                checkboard2

            End If
        End If
        makeboard2
    Loop Until key$ = Chr$(27)


End Sub

Sub mainloop
    Dim a As Integer
    pieceup = 0: btn = 0: row = 0: column = 0: zone = 0
    makeboard
    Do
        row = 0: column = 0: zone = 0
        key$ = InKey$
        If key$ <> "" Then Print key$; " "
        Do While MouseInput
            mx = MouseX
            my = MouseY
            If my > 100 And my < 280 Then row = 1
            If my > 300 And my < 480 Then row = 2
            If my > 500 And my < 680 Then row = 3
            If mx > 50 And mx < 230 Then column = 1
            If mx > 250 And mx < 430 Then column = 2
            If mx > 450 And mx < 630 Then column = 3
            If mx > 700 And mx < 880 Then column = 4
            If mx > 900 And mx < 1080 Then column = 5
            If mx > 1100 And mx < 1280 Then column = 6
            If column = 0 Then row = 0
            If row = 0 Then column = 0
            getzone
            btn = MouseButton(1)

        Loop
        If btn = -1 Then
            mousereleased = 1

        Else
            mousereleased = 0
        End If

        If mousereleased = 1 And pieceup = 0 And zone > 0 And triquad(zone, 1) > 0 Then
            c1a = triquad(zone, 1): c2a = triquad(zone, 2): c3a = triquad(zone, 3): c4a = triquad(zone, 4)
            pickup

            pieceup = 1
            '  printglobals
            zone = 0
        Else
            If mousereleased = 1 And zone > 0 And pieceup = 1 Then

                a = triquad(zone, 1)
                If a = 0 Then
                    putdown

                    pieceup = 0
                Else
                    snd 4
                    c1 = c1a: c2 = c2a: c3 = c3a: c4 = c4a
                    pieceup = 1
                    ' printglobals

                End If
                checkboard
                makeboard


            End If
        End If

        makeboard
        If test = 1 Then printsolution1
    Loop Until key$ = Chr$(27)

End Sub


Sub pickup ()
    Dim z, x, y As Integer
    z = zone: x = quadx(z): y = quady(z)
    c1 = triquad(z, 1): c2 = triquad(z, 2): c3 = triquad(z, 3): c4 = triquad(z, 4)
    triquad(z, 1) = 0: triquad(z, 2) = 0: triquad(z, 3) = 0: triquad(z, 4) = 0

    snd 1: snd 2
End Sub

Sub putdown ()
    Dim z, x, y As Integer

    z = zone: x = quadx(z): y = quady(z)
    triquad(z, 1) = c1: triquad(z, 2) = c2: triquad(z, 3) = c3: triquad(z, 4) = c4
    c1 = 0: c2 = 0: c3 = 0: c4 = 0

    snd 2: snd 1: snd 1

End Sub
Sub pickup2 ()
    Dim z, x, y As Integer
    z = zone: x = quadx(z): y = quady(z)
    c1 = triquad(z, 1): c2 = triquad(z, 2): c3 = triquad(z, 3): c4 = triquad(z, 4)
    box1$ = " r90 d90 l90 u90 "
    bx1$ = " r90 d90 h90 d90 e90 "
    box x, y, 90, 0
    PSet (x, y), 12
    Draw box1$
    Draw bx1$
    triquad(z, 1) = 0: triquad(z, 2) = 0: triquad(z, 3) = 0: triquad(z, 4) = 0

    snd 1: snd 2
End Sub

Sub putdown2 ()
    Dim z, x, y As Integer
    z = zone: x = quadx(z): y = quady(z)
    triquad(z, 1) = c1: triquad(z, 2) = c2: triquad(z, 3) = c3: triquad(z, 4) = c4
    makeboard2
    c1 = 0: c2 = 0: c3 = 0: c4 = 0


    snd 2: snd 1: snd 1

End Sub

Sub putdown3 ()
    Dim z, x, y As Integer
    z = zone: x = quadx(z): y = quady(z)
    triquad(z, 1) = c1: triquad(z, 2) = c2: triquad(z, 3) = c3: triquad(z, 4) = c4
    makeboard3
    c1 = 0: c2 = 0: c3 = 0: c4 = 0

    snd 2: snd 1: snd 1
    Locate 5, 20: Print z

End Sub

Sub printsolution1
    a = 10

    For z = 1 To 9

        Locate 2, a: Print startquad(z, 1)
        Locate 3, a: Print startquad(z, 2)
        Locate 4, a: Print startquad(z, 3)
        Locate 5, a: Print startquad(z, 4)
        a = a + 4
    Next

End Sub

Sub printsolution2
    a = 10

    For z = 1 To 16

        Locate 2, a: Print startquad(z, 1)
        Locate 3, a: Print startquad(z, 2)
        Locate 4, a: Print startquad(z, 3)
        Locate 5, a: Print startquad(z, 4)
        a = a + 4
    Next

End Sub

Sub printsolution3
    a = 10

    For z = 1 To 25

        Locate 2, a: Print startquad(z, 1)
        Locate 3, a: Print startquad(z, 2)
        Locate 4, a: Print startquad(z, 3)
        Locate 5, a: Print startquad(z, 4)
        a = a + 4
    Next



End Sub


Sub printglobals ()

    Locate 2, 2: Print mx
    Locate 3, 2: Print my
    Locate 4, 10: Print " Row"
    Locate 4, 15: Print row
    Locate 4, 20: Print " Column"
    Locate 4, 30: Print column
    Locate 4, 40: Print " Zone"
    Locate 4, 50: Print zone
    Locate 4, 60: Print " Btn"
    Locate 4, 70: Print btn
    Locate 4, 80
    If pieceup = 1 Then Print " Pieceup   "
    If pieceup = 0 Then Print " Piecedown"
    Locate 4, 100: Print " Mousereleased "
    Locate 4, 120: Print mousereleased
    Locate 2, 10: Print c1
    Locate 2, 14: Print c2
    Locate 2, 18: Print c3
    Locate 2, 22: Print c4


    Locate 2, 120: Print tcode1
    Locate 3, 120: Print tcode2
    Locate 4, 120: Print tcode3


    '  JESUS IS COMMING ... PASS IT ON
End Sub

Sub box (x, y, size, clr)
    ' x and y are upper left side of box
    Line (x, y)-(x + size, y + size), clr, BF , 2 ' Solid box

End Sub

Sub box2 (x, y, size, clr)
    ' x and y are upper left side of box
    Line (x, y)-(x + size, y + size), clr, B ' plain box

End Sub


Sub getzone
    Dim z, r, c As Integer
    c = column
    r = row
    z = 0
    If r = 1 Then
        If c = 1 Then z = 1
        If c = 2 Then z = 2
        If c = 3 Then z = 3
        If c = 4 Then z = 10
        If c = 5 Then z = 11
        If c = 6 Then z = 12
    End If
    If r = 2 Then
        If c = 1 Then z = 4
        If c = 2 Then z = 5
        If c = 3 Then z = 6
        If c = 4 Then z = 13
        If c = 5 Then z = 14
        If c = 6 Then z = 15
    End If
    If r = 3 Then
        If c = 1 Then z = 7
        If c = 2 Then z = 8
        If c = 3 Then z = 9
        If c = 4 Then z = 16
        If c = 5 Then z = 17
        If c = 6 Then z = 18
    End If
    zone = z
End Sub

Sub getzone3
    Dim z, r, c As Integer
    c = column
    r = row
    z = 0

    If r = 1 Then
        If c = 1 Then z = 1
        If c = 2 Then z = 2
        If c = 3 Then z = 3
        If c = 4 Then z = 4
        If c = 5 Then z = 5
        If c = 6 Then z = 26
        If c = 7 Then z = 27
        If c = 8 Then z = 28
        If c = 9 Then z = 29
        If c = 10 Then z = 30

    End If
    If r = 2 Then
        If c = 1 Then z = 6
        If c = 2 Then z = 7
        If c = 3 Then z = 8
        If c = 4 Then z = 9
        If c = 5 Then z = 10
        If c = 6 Then z = 31
        If c = 7 Then z = 32
        If c = 8 Then z = 33
        If c = 9 Then z = 34
        If c = 10 Then z = 35

    End If
    If r = 3 Then
        If c = 1 Then z = 11
        If c = 2 Then z = 12
        If c = 3 Then z = 13
        If c = 4 Then z = 14
        If c = 5 Then z = 15
        If c = 6 Then z = 36
        If c = 7 Then z = 37
        If c = 8 Then z = 38
        If c = 9 Then z = 39
        If c = 10 Then z = 40

    End If
    If r = 4 Then
        If c = 1 Then z = 16
        If c = 2 Then z = 17
        If c = 3 Then z = 18
        If c = 4 Then z = 19
        If c = 5 Then z = 20
        If c = 6 Then z = 41
        If c = 7 Then z = 42
        If c = 8 Then z = 43
        If c = 9 Then z = 44
        If c = 10 Then z = 45

    End If
    If r = 5 Then
        If c = 1 Then z = 21
        If c = 2 Then z = 22
        If c = 3 Then z = 23
        If c = 4 Then z = 24
        If c = 5 Then z = 25
        If c = 6 Then z = 46
        If c = 7 Then z = 47
        If c = 8 Then z = 48
        If c = 9 Then z = 49
        If c = 10 Then z = 50

    End If

    zone = z

End Sub

Sub getzone2
    Dim z, r, c As Integer
    c = column
    r = row
    z = 0

    If r = 1 Then
        If c = 1 Then z = 1
        If c = 2 Then z = 2
        If c = 3 Then z = 3
        If c = 4 Then z = 4
        If c = 5 Then z = 17
        If c = 6 Then z = 18
        If c = 7 Then z = 19
        If c = 8 Then z = 20
    End If
    If r = 2 Then
        If c = 1 Then z = 5
        If c = 2 Then z = 6
        If c = 3 Then z = 7
        If c = 4 Then z = 8
        If c = 5 Then z = 21
        If c = 6 Then z = 22
        If c = 7 Then z = 23
        If c = 8 Then z = 24
    End If
    If r = 3 Then
        If c = 1 Then z = 9
        If c = 2 Then z = 10
        If c = 3 Then z = 11
        If c = 4 Then z = 12
        If c = 5 Then z = 25
        If c = 6 Then z = 26
        If c = 7 Then z = 27
        If c = 8 Then z = 28
    End If
    If r = 4 Then
        If c = 1 Then z = 13
        If c = 2 Then z = 14
        If c = 3 Then z = 15
        If c = 4 Then z = 16
        If c = 5 Then z = 29
        If c = 6 Then z = 30
        If c = 7 Then z = 31
        If c = 8 Then z = 32
    End If

    zone = z
End Sub

Sub makeboard3
    Dim clr1, clr2, clr3, clr4, sx, sy, z As Integer
    z = 1
    For q = 1 To 50
        sx = quadx(z): sy = quady(z)
        clr1 = triquad(z, 1)
        clr2 = triquad(z, 2)
        clr3 = triquad(z, 3)
        clr4 = triquad(z, 4)
        box1$ = " r90 d90 l90 u90 "
        bx1$ = " r90 d90 h90 d90 e90 "
        PSet (sx, sy), 45
        Draw box1$
        Draw bx1$
        Paint (sx + 40, sy + 20), clr1, 45
        Paint (sx + 70, sy + 40), clr2, 45
        Paint (sx + 40, sy + 60), clr3, 45
        Paint (sx + 20, sy + 40), clr4, 45
        z = z + 1
    Next


End Sub


Sub makeboard2
    '   box 2, 2, 1360, 11
    Dim clr1, clr2, clr3, clr4, sx, sy, z As Integer
    For z = 1 To 32
        sx = quadx(z): sy = quady(z)
        clr1 = triquad(z, 1)
        clr2 = triquad(z, 2)
        clr3 = triquad(z, 3)
        clr4 = triquad(z, 4)
        box1$ = " r90 d90 l90 u90 "
        bx1$ = " r90 d90 h90 d90 e90 "
        PSet (sx, sy), 45
        Draw box1$
        Draw bx1$
        Paint (sx + 40, sy + 20), clr1, 45
        Paint (sx + 70, sy + 40), clr2, 45
        Paint (sx + 40, sy + 60), clr3, 45
        Paint (sx + 20, sy + 40), clr4, 45
    Next

End Sub



Sub makeboard
    Dim clr1, clr2, clr3, clr4, sx, sy, z As Integer
    For z = 1 To 18
        sx = quadx(z): sy = quady(z)
        clr1 = triquad(z, 1)
        clr2 = triquad(z, 2)
        clr3 = triquad(z, 3)
        clr4 = triquad(z, 4)
        box1$ = " r180 d180 l180 u180 "
        bx1$ = " r180 d180 h180 d180 e180 "
        PSet (sx, sy), 45
        Draw box1$
        Draw bx1$
        Paint (sx + 90, sy + 40), clr1, 45
        Paint (sx + 120, sy + 90), clr2, 45
        Paint (sx + 90, sy + 120), clr3, 45
        Paint (sx + 40, sy + 90), clr4, 45
    Next

End Sub






Sub setupcolors ()

    PaletteColor 0, RGB32(0, 0, 0) ' black
    PaletteColor 1, RGB32(255, 255, 255) ' white
    PaletteColor 2, RGB32(0, 255, 0) ' green
    PaletteColor 3, RGB32(0, 0, 90) ' dark blue
    PaletteColor 4, RGB32(50, 80, 0) ' yellow green
    PaletteColor 5, RGB32(255, 255, 0) ' yellow
    PaletteColor 6, RGB32(0, 255, 255) ' blue green
    PaletteColor 7, RGB32(255, 0, 255) ' violet
    PaletteColor 8, RGB32(0, 150, 250) '   greenish blue
    PaletteColor 9, RGB32(0, 230, 80) '     bluish green
    PaletteColor 10, RGB32(200, 200, 255) '   bluish white
    PaletteColor 11, RGB32(0, 0, 70) 'very dark blue
    PaletteColor 12, RGB32(255, 0, 0) '   red
    PaletteColor 13, RGB32(0, 0, 255) ' blue
    PaletteColor 14, RGB32(0, 0, 220) ' blue2
    PaletteColor 15, RGB32(0, 0, 200) ' blue3
    PaletteColor 16, RGB32(180, 0, 0) ' red2
    PaletteColor 17, RGB32(90, 0, 0) ' red3
    PaletteColor 18, RGB32(0, 180, 0) ' green2
    PaletteColor 19, RGB32(0, 90, 0) ' green3
    PaletteColor 20, RGB32(180, 0, 180) ' violet2
    PaletteColor 21, RGB32(90, 0, 90) ' violet3
    PaletteColor 22, RGB32(0, 70, 70) ' bluegreen2
    PaletteColor 23, RGB32(0, 120, 120) ' bluegreen3

    PaletteColor 24, RGB32(0, 0, 170) ' blue4
    PaletteColor 25, RGB32(0, 0, 140) ' blue5
    PaletteColor 26, RGB32(0, 0, 120) ' blue6
    PaletteColor 27, RGB32(220, 0, 0) ' red4
    PaletteColor 28, RGB32(140, 0, 0) ' red5
    PaletteColor 29, RGB32(0, 220, 0) ' green4
    PaletteColor 30, RGB32(0, 140, 0) ' green5
    PaletteColor 31, RGB32(220, 0, 220) ' violet4
    PaletteColor 32, RGB32(140, 0, 140) ' violet5
    PaletteColor 33, RGB32(0, 180, 180) ' bluegreen4
    PaletteColor 34, RGB32(0, 220, 220) ' bluegreen5

    PaletteColor 35, RGB32(150, 150, 150) ' gray
    PaletteColor 36, RGB32(90, 90, 90) ' dark gray
    PaletteColor 37, RGB32(100, 100, 220) ' bluishbrown
    PaletteColor 38, RGB32(200, 100, 100) ' redish brown
    PaletteColor 39, RGB32(100, 200, 100) ' greenish brown
    PaletteColor 40, RGB32(200, 100, 200) ' violet brown
    PaletteColor 41, RGB32(0, 50, 0) ' green6
    PaletteColor 42, RGB32(40, 0, 40) ' violet6
    PaletteColor 43, RGB32(40, 0, 40) ' bluegreen6
    PaletteColor 44, RGB32(180, 180, 100) ' yellow brown
    PaletteColor 45, RGB32(200, 200, 255) 'off white



End Sub


Sub snd (sd)
    ' tempo "T80"       length of note "L8"
    'If sd = 1 Then Play "L8": Play "T40": Play "c"
    If sd = 1 Then

        Sound 160, 1
        Sound 80, 1

    End If

    If sd = 2 Then

        Sound 180, 1
        Sound 90, 1

    End If

    If sd = 3 Then
        Sound 200, 1
        Sound 100, 1
    End If

    If sd = 20 Then
        For x = 1 To 5
            Sound 1000, 1
            Sound 1000 - 100 * x, 1
        Next
    End If

End Sub
Reply
#2
It works on my HP desktop.... very nice!
Reply
#3
Thank you. I spent several weeks on this project. ( Helps fight boredom)
Reply
#4
Hey @Rick3137,

Welcome to forum, nice to see you found us!

This was great game, loved making my own mod of it!
b = b + ...
Reply
#5
Thanks Mark

I'm glad I found it. Good Forums are getting hard to find.
Reply
#6
(05-19-2022, 03:41 PM)Rick3137 Wrote: Thanks Mark

I'm glad I found it. Good Forums are getting hard to find.

A more stable way to poll the mouse = update mouse x, y and buttons:
Code: (Select All)
        While MouseInput: Wend ' <<<< this updates mouse x, y and buttons internally for the loop
        mx = MouseX  ' now just capture updates into variables mx, my, btn or mb1
        my = MouseY
        btn = MouseButton(1)
        If btn Then
            If my > 100 And my < 280 Then row = 1
            If my > 300 And my < 480 Then row = 2
            If my > 500 And my < 680 Then row = 3
            If mx > 50 And mx < 230 Then column = 1
            If mx > 250 And mx < 430 Then column = 2
            If mx > 450 And mx < 630 Then column = 3
            If mx > 700 And mx < 880 Then column = 4
            If mx > 900 And mx < 1080 Then column = 5
            If mx > 1100 And mx < 1280 Then column = 6
            If column = 0 Then row = 0
            If row = 0 Then column = 0
            getzone
            _Delay .2 ' for user to release button  ' this waits for user to release mouse button before processing 
            mousereleased = 1 ' now you can assume it's released and go ahead
        End If
so don't need this,
Code: (Select All)
        'If btn = -1 Then
        '    mousereleased = 1

        'Else
        '    mousereleased = 0
        'End If

wow 3 mouse pollings in 3 main loops, yikes!
b = b + ...
Reply
#7
Nice game Rick3137!  Work fine for me on my lenovo laptop.

Fun little puzzle.  Good job.

- Dav

Find my programs here in Dav's QB64 Corner
Reply




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