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sin cos using SUB SumLocate (x,y,l)
#21
Code: (Select All)
SCREEN _NEWIMAGE(1000, 768, 32): DIM CIRCLOOP1(17, 3)
DIM SHARED SPRITES AS LONG, BACKIMAGE AS LONG
SPRITES = _LOADIMAGE("inva.png"): BACKIMAGE = _LOADIMAGE("sc1.png")


_FULLSCREEN
FOR I = 1 TO 16: READ CIRCLOOP1(I, 1), CIRCLOOP1(I, 2): NEXT I: CL$ = "1111111111111000"
DATA 3,1,4,1,5,1,6,2,7,3,7,4,7,5,6,6,5,7,4,7,3,7,2,6,1,5,1,4,1,3,2,2

CLS: frame = 1: RR% = 60: XX% = 8: D = 1: z = 0

DO
    _PUTIMAGE (0, 0 - z), BACKIMAGE
    FOR I = 1 TO 16: B$ = MID$(CL$, I, 1)
        SELECT CASE frame
            CASE 1: IF B$ = "1" THEN _PUTIMAGE (CIRCLOOP1(I, 1) * 48 + RR%, CIRCLOOP1(I, 2) * 48), SPRITES, , (0, 0)-(63, 63)
            CASE 2: IF B$ = "1" THEN _PUTIMAGE (CIRCLOOP1(I, 1) * 48 + RR%, CIRCLOOP1(I, 2) * 48), SPRITES, , (64, 0)-(127, 63)
                'CASE 1: IF B$ = "1" THEN _PUTIMAGE (CIRCLOOP1(I, 1) * 48 + RR%, CIRCLOOP1(I, 2) * 48), SPRITES, , (128, 0)-(191, 63)
                'CASE 2: IF B$ = "1" THEN _PUTIMAGE (CIRCLOOP1(I, 1) * 48 + RR%, CIRCLOOP1(I, 2) * 48), SPRITES, , (192, 0)-(255, 63)

    END SELECT: NEXT I: _DISPLAY: _LIMIT 10
    frame = frame + 1: IF frame > 2 THEN frame = 1: ' PLAY "T255L32O1G" ELSE PLAY "T255L32O1C"
    i$ = INKEY$: RR% = RR% + XX%: IF RR% > 610 THEN XX% = -8: D = 1: ELSE IF RR% < 30 THEN XX% = 8: D = 2
    IF D = 1 THEN B$ = RIGHT$(CL$, 1): CL$ = B$ + LEFT$(CL$, 15)
    IF D = 2 THEN B$ = LEFT$(CL$, 1): CL$ = RIGHT$(CL$, 15) + B$
    IF INT(RND(1) * 20) = 1 THEN D = D + 1: XX% = -8: IF D > 2 THEN D = 1: XX% = 8
    z = z + 1: IF z > 995 THEN z = 0:' z = speed of scroll (higher number = pixels to jump less smoother the higher)
LOOP WHILE i$ <> " "
_FREEIMAGE BACKIMAGE
_FREEIMAGE SPRITES
END


Attached Files Image(s)
   
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#22
well that is scrolling sc.png fine, you don't have sc1.png attached anywhere do you @pmackay
b = b + ...
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#23
This is more or less a game; some kind of game. And with the initial question, it belongs under "Help", but not in discussion.
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#24
(05-12-2024, 07:27 PM)Kernelpanic Wrote: This is more or less a game; some kind of game. And with the initial question, it belongs under "Help", but not in discussion.

help or wip (work in progress)

yeah sure but the guy is new to forum Smile
b = b + ...
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#25
(05-12-2024, 06:55 PM)bplus Wrote: well that is scrolling sc.png fine, you don't have sc1.png attached anywhere do you @pmackay

sc1.png as above. its the scroll pic but adjusted to fit and doubled seamless
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#26
pmackay,

I found inva.png and sc1.png and put ./ in front of them. It worked well in Slackware linux.

- GareBear
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