Latest version and multi-mouse Pong game at:
https://qb64phoenix.com/forum/showthread.php?tid=2836
Update: latest newer code can be found here
Yes, it IS possible to read seperate input from two or more USB mice plugged into your PC from your BASIC programs running on Windows!
So far, I have tested it with 5 mice plugged in simultaneously and no issues. I have some more mice laying around somewhere, will test with more when I locate them!
You need 2 programs for this, below.
Also place the files "makeint.h" and "winproc.h" in the same folder.
Compile the 2nd subprogram before running the main program.
(It won't run on its own but that's OK.)
Plug 2-8 USB mice into your PC. (You may need a USB hub for more ports!)
Run "ReadMiceMain" and if your PC prompts for permission say yes.
The main program will automatically open the subprogram which should have the focus.
NOTE: Make sure the subprogram has the focus - clicking the mouse button will shift focus to the main prog and the sub program won't be able to read mice - if that happens, click back on ReadMiceSub.
Try moving the different mice around.
When you quit be sure to close both programs.
It works a lot better with DSMan195276's network piece (no more messy temp files).
(Maybe Spriggsy's Pipecom will work better than using network?)
Still need to do and/or figure out
Feel free to play around and make any improvements or share feedback!
Use it to make your own Pong Doubles, QuadraPong, OctoPong, 8-player Foosball Pong, Warlords, Spacewar!, Space Duel, multiplayer Tempest, cooperative puzzle solving or drawing game, weird multi-mouse musical instrument, or 8-player Duck Hunt games! Use the mice to make simple racing wheel controllers (see pics below, that thing works!) and create your own Super Sprint 8 racing game. The possibilities are endless, LoL.
"ReadMiceMain.bas" main program:
"ReadMiceSub.bas" subprogram:
"makeint.h" headerfile:
"winproc.h" header file:
Make your own homemade racing wheel for cheap:
Parts
https://qb64phoenix.com/forum/showthread.php?tid=2836
Update: latest newer code can be found here
Yes, it IS possible to read seperate input from two or more USB mice plugged into your PC from your BASIC programs running on Windows!
So far, I have tested it with 5 mice plugged in simultaneously and no issues. I have some more mice laying around somewhere, will test with more when I locate them!
You need 2 programs for this, below.
Also place the files "makeint.h" and "winproc.h" in the same folder.
Compile the 2nd subprogram before running the main program.
(It won't run on its own but that's OK.)
Plug 2-8 USB mice into your PC. (You may need a USB hub for more ports!)
Run "ReadMiceMain" and if your PC prompts for permission say yes.
The main program will automatically open the subprogram which should have the focus.
NOTE: Make sure the subprogram has the focus - clicking the mouse button will shift focus to the main prog and the sub program won't be able to read mice - if that happens, click back on ReadMiceSub.
Try moving the different mice around.
When you quit be sure to close both programs.
It works a lot better with DSMan195276's network piece (no more messy temp files).
(Maybe Spriggsy's Pipecom will work better than using network?)
Still need to do and/or figure out
- Capturing mouse clicks and keyboard input (from ReadMiceSub, send to main)
- Making ReadMiceSub window invisible (but keep focus on mouse clicks)
and hiding the mouse pointer.
(Steffan-68 shared some code that may help with that, haven't gotten to looking at it yet.)
- Line up the windows or else maximize ReadMiceSub so it captures mouse movement across entire screen
- Capturing input in full screen mode???
- Automatically kill ReadMouseSub when user closes main program.
Feel free to play around and make any improvements or share feedback!
Use it to make your own Pong Doubles, QuadraPong, OctoPong, 8-player Foosball Pong, Warlords, Spacewar!, Space Duel, multiplayer Tempest, cooperative puzzle solving or drawing game, weird multi-mouse musical instrument, or 8-player Duck Hunt games! Use the mice to make simple racing wheel controllers (see pics below, that thing works!) and create your own Super Sprint 8 racing game. The possibilities are endless, LoL.
"ReadMiceMain.bas" main program:
Code: (Select All)
' ################################################################################################################################################################
' Multimouse main program "ReadMiceMain.bas" v0.30
' ################################################################################################################################################################
' -------------------------------------------------------------------------------
' ABOUT
' -------------------------------------------------------------------------------
' Working proof of concept! (Windows only so far)
'
' 1. Plug 2-8 USB mice into your PC.
'
' 2. Place "makeint.h" and "winproc.h" in same folder as programs.
'
' 3. Compile the mouse reader program "ReadMiceSub.bas" first
' (or run it once and exit).
'
' 4. Run the front end program "ReadMiceMain".
' The main program will automatically start the subprogram "ReadMiceSub"
' which should have the focus. If your PC prompts for permission say Yes.
'
' 5. Make sure the "ReadMiceSub" has the focus - currently, clicking the mouse
' buttons will shift focus "ReadMiceMain" and "ReadMiceSub" won't be able
' to read mice - if that happens, click back on "ReadMiceSub".
'
' 6. Try moving each mouse. Each one should move a different letter.
'
' 7. When quitting be sure to close both programs.
' To enable debugging output: change Const cDebugEnabled to TRUE
' It will output debugging info to the console.
' -------------------------------------------------------------------------------
' TO DO
' -------------------------------------------------------------------------------
' Some issues and things to fix:
' * Make the "ReadMiceSub" window invisible (but still have the focus to detect mice)
' and get "ReadMiceSub" to receive clicking the mouse button (left, middle, right)
' without losing focus (currently clicking the mouse changes focus to "ReadMiceMain"
' and then "ReadMiceSub" can't read mice). Steffan-68 posted some code that might help.
' * Read keypresses and send those as well
' ("ReadMiceSub" has focus so "ReadMiceMain" can't detect keypresses)
' * Hide the real mouse cursor and reactivate it when program closes
' * control the window of "ReadMiceSub" to match "ReadMiceMain" window size and position directly over it.
' * when "ReadMiceMain" quits, have it kill the "ReadMiceSub" subprogram.
' * detect moving the scroll wheel
' * get this working with _FullScreen _SquarePixels
' * figure out how to get the same functionality for Mac & Linux
' -------------------------------------------------------------------------------
' THANK YOU
' -------------------------------------------------------------------------------
' Much credit and thanks are due to:
' * jstookey who started the work that made this possible
' * SpriggsySpriggs who ported the hard stuff (APIs, events) to QB64 & QB64PE
' * SMcNeill who helped with so many things, most recently keeping the main window on top, getting file attributes
' * Steffan-68 for feedback, code for managing windows and ideas
' * DSMan195276 for the network code that lets the reader and main program talk smoothly
' * euklides, Ed Davis, mdijkens for file attributes code
' * grymmjack for words of encouragement
' * the QB64 and QB64PE communities for help with everything
' * (if I forgot anyone let me know!)
' -------------------------------------------------------------------------------
' CHANGES
' -------------------------------------------------------------------------------
' DATE WHO WHAT
' 2004-04-22 jstookey added the ability to detect whether RawMouse is
' available or not so the application can either use a
' different multi-mouse system, or exit gracefully
' (thanks to Mark Healey).
' 2005-04-24 jstookey Modified the code work with the latest version of
' MinGW. The new MinGW incorporates rawinput, so my
' winuser header and library is obsolete.
' 2006-03-05 jstookey Initialized is_absolute and is_virtual_desktop to
' work better with newer versions of VStudio.
' Code at: https://jstookey.com/multiple-mice-raw-input/
' 2022-09-07 madscijr Turned into a command line EXE that is called from
' QB64 with SpriggsySpriggs' pipecom from
' https://github.com/SpriggsySpriggs/Spriggsys-API-Collection/blob/master/Cross-Platform%20(Windows%2C%20Macintosh%2C%20Linux)/pipecomqb64.bas
' This version doesn't work.
' 2022-09-08 Spriggsy Converted C to pure QB64 code.
' 2022-09-09 madscijr Added demo code to move multiple objects on screen
' with separate mice independently.
' 2022-09-09 Spriggsy Added a screen refresh.
' 2022-09-10 madscijr Added detecting mouse buttons.
' 2024-05-19 madscijr Try having the program write mice coordinates / button
' states to a file that main program "always on top"
' without focus can read.
' 2024-05-23 madscijr Updated program to get mice coordinates via network calls
' Thanks to DSMan195276 for the networking code.
' -------------------------------------------------------------------------------
' RESOURCES:
'
' Multiple Mice in Windows using Raw Input by jstookey
' * https://jstookey.com/multiple-mice-raw-input/
'
' One of the original QB64 threads
' * https://qb64phoenix.com/forum/showthread.php?tid=864
'
' Using Raw Input from C# to handle multiple keyboards by Emma Burrows, Steve Messer
' * https://www.codeproject.com/Articles/17123/Using-Raw-Input-from-C-to-handle-multiple-keyboard
'
' Microsoft's Raw Input API docs at pages around:
' * https://learn.microsoft.com/en-us/windows/win32/api/winuser/ns-winuser-rawinputheader
' * https://learn.microsoft.com/en-us/windows/win32/api/winuser/ns-winuser-rawinputdevicelist
'
' Looking at RAWINPUT for more detail (HACKADAY.IO)
' * https://hackaday.io/project/5364-cheap-windows-jogkeyboard-controller-for-cncs/log/16843-looking-at-rawinput-for-more-detail
'
' TimothyTimbers Raw Input Class for indie Game Developers:
' * https://www.unknowncheats.me/forum/c-and-c-/64318-raw-input-class-indie-game-developers.html
'
' WINDOWS PROGRAMMING: ACCESSING RAW INPUT by DAVID OREJUELA
' * https://davidorejuela.blogspot.com/2013/12/windows-programming-accessing-raw-input.html
'
' Explorations in Game Development: Why Raw Input?
' * https://explore-gamedev.blogspot.com/2013/09/why-raw-input.html
' Forum threads:
' * https://stackoverflow.com/questions/44935905/why-i-can-not-retrieve-rawinput-data-from-mouse
' * https://stackoverflow.com/questions/6423729/get-current-cursor-position
' * https://www.gamedev.net/forums/topic/700010-winapi-raw-input-confusion/
' * https://cplusplus.com/forum/windows/95700/
' * https://www.codeproject.com/Questions/118950/Raw-input-in-QT-library
' * https://docs.unity3d.com/ScriptReference/Windows.Input.ForwardRawInput.html
' * https://forum.freecad.org/viewtopic.php?style=2&t=28306&start=40
' * https://java-native-access.github.io/jna/5.4.0/javadoc/com/sun/jna/platform/win32/WinUser.RAWINPUTDEVICELIST.html
' * https://community.appeon.com/index.php/qna/q-a/how-can-i-catch-tab-key
' * https://forum.3dconnexion.com/viewtopic.php?t=2698
' * https://en.sfml-dev.org/forums/index.php?topic=15879.0
' * https://www.autoitscript.com/forum/topic/95105-hid-human-interface-device-communications-in-xp/page/2/
' * https://forum.unity.com/threads/new-input-system-get-raw-mouse-delta-from-wm_input.1177393/
' * https://forums.codeguru.com/showthread.php?541051-WM_Input-runtime-crash
' * https://discourse.libsdl.org/t/sdl-fixed-allocation-and-alignment-of-raw-input-buffers/48112
' * https://microsoft.public.dotnet.framework.interop.narkive.com/gWykTvfJ/reading-raw-data-from-a-hid-device
' * https://forum.qt.io/topic/66064/how-to-get-mouse-actual-position
' * https://forum.powerbasic.com/forum/user-to-user-discussions/powerbasic-for-windows/55985-raw-keyboard-hid-input-discussion
' * https://handmade.network/forums/t/7638-how_to_read_joystick_data_from_raw_input
' * https://microsoft.public.development.device.drivers.narkive.com/UWm0qmMb/getrawinputdata-usb-keyboard-with-power-keys
' * https://www.quakeworld.nu/forum/topic/3634/46374/getting-sensitivity-to-match-quake-
' * https://discourse.libsdl.org/t/sdl-fixed-windows-rawinput-crash/50150
' * https://squid.nt.tuwien.ac.at/gitlab/platzgummer/qgroundcontrol/commit/779f13f4e38c8d06fc2a74e594017d984e42c58e.diff
' * https://forums.codeguru.com/showthread.php?511656-How-to-get-interpreted-mouse-coords-from-raw-mouse-input
' * https://blog.naver.com/promaker72/50102194598
' * https://ubuntuforums.org/showthread.php?t=1543385
' Other pages with Raw Input info:
' * https://dev.to/igorsegallafa/avoiding-the-use-of-auto-clicker-keyboard-tools-5469
' * https://dev.opencascade.org/doc/refman/html/class_w_n_t___h_i_d_space_mouse.html
' * https://chromium.googlesource.com/experimental/chromium/src/+/refs/wip/bajones/webvr/device/gamepad/raw_input_data_fetcher_win.cc
' * https://bobobobo.wordpress.com/2010/04/21/rawinput/
' * https://sidestore.io/SideSource/interfaces/RawInput.html
Option Explicit
_Title "ReadMiceMain"
$NoPrefix
'$Console:Only
'Console Off
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN CONSTANTS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Const cProgName = "ReadMiceMain"
Const FALSE = 0
Const TRUE = Not FALSE
Const cDebugEnabled = FALSE
' ----------------------------------------------------------------------------------------------------------------------------------------------------------------
' TEXT MODE COLORS:
Const cBlack = 0: Const cBlue = 1: Const cGreen = 2: Const cLtBlue = 3
Const cRed = 4: Const cPurple = 5: Const cOrange = 6: Const cWhite = 7
Const cGray = 8: Const cPeriwinkle = 9: Const cLtGreen = 10: Const cCyan = 11
Const cLtRed = 12: Const cPink = 13: Const cYellow = 14: Const cLtGray = 15
' ----------------------------------------------------------------------------------------------------------------------------------------------------------------
' FOR CONTROLLING WINDOW ON TOP, ETC.
Const SWP_NOSIZE = &H0001 'ignores cx and cy size parameters
Const SWP_NOMOVE = &H0002 'ignores x and y position parameters
Const SWP_NOZORDER = &H0004 'keeps z order and ignores hWndInsertAfter parameter
Const SWP_NOREDRAW = &H0008 'does not redraw window changes
Const SWP_NOACTIVATE = &H0010 'does not activate window
Const SWP_FRAMECHANGED = &H0020
Const SWP_SHOWWINDOW = &H0040
Const SWP_HIDEWINDOW = &H0080
Const SWP_NOCOPYBITS = &H0100
Const SWP_NOOWNERZORDER = &H0200
Const SWP_NOSENDCHANGING = &H0400
Const SWP_DRAWFRAME = SWP_FRAMECHANGED
Const SWP_NOREPOSITION = SWP_NOOWNERZORDER
Const SWP_DEFERERASE = &H2000
Const SWP_ASYNCWINDOWPOS = &H4000
Const HWND_TOP = 0 'window at top of z order no focus
Const HWND_BOTTOM = 1 'window at bottom of z order no focus
Const HWND_TOPMOST = -1 'window above all others no focus unless active
Const HWND_NOTOPMOST = -2 'window below active no focus
'' ----------------------------------------------------------------------------------------------------------------------------------------------------------------
'' CONSTANT FOR 2ND DIMENSION OF arrFile ARRAY
'Const cFileName = 0
'Const cFileData = 1
' ----------------------------------------------------------------------------------------------------------------------------------------------------------------
' CONSTANT FOR WHAT DATA IS EXPECTED FROM THIS LINE IN FILE
Const cForPlayer = 1
Const cUpdateCount = 2
Const cMouseDX = 3
Const cMouseDY = 4
Const cMouseWheel = 5
Const cMouseLeftDown = 6
Const cMouseMiddleDown = 7
Const cMouseRightDown = 8
Const cMouseSpeedX = 1 ' smaller = faster
Const cMouseSpeedY = 3 ' smaller = faster
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END CONSTANTS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN API DECLARATIONS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ----------------------------------------------------------------------------------------------------------------------------------------------------------------
' FOR CONTROLLING WINDOW ON TOP, ETC.
' ----------------------------------------------------------------------------------------------------------------------------------------------------------------
Declare Dynamic Library "user32"
Function FindWindowA%& (ByVal lpClassName%&, Byval lpWindowName%&)
Function SetWindowPos& (ByVal hWnd%&, Byval hWndInsertAfter%&, Byval X&, Byval Y&, Byval cx&, Byval cy&, Byval uFlags~&)
Function GetForegroundWindow%&
End Declare
Declare Dynamic Library "kernel32"
Function GetLastError~& ()
End Declare
' UDT TO HOLD THE INFO FOR EACH MOUSE
Type InfoType
ID As String ' player identifier or mouse device ID
char As String ' cursor character
color As Integer ' character color
row As Integer ' line to display values at
UpdateCount As Integer ' if this value changes we know a value changed
OldUpdateCount As Integer ' if this value changes we know a value changed
countX As Integer ' increments by 1 every time mouse moves, when x movement count exceeds threshold cMouseSpeedX, send dx
countY As Integer ' increments by 1 every time mouse moves, when y movement count exceeds threshold cMouseSpeedY, send dy
dx As Integer ' mouse x position
dy As Integer ' mouse y position
x As Integer ' screen x position
y As Integer ' screen y position
oldX As Integer
oldY As Integer
wheel As Integer ' mouse wheel value
LeftDown As Integer ' tracks left mouse button state, TRUE=down
MiddleDown As Integer ' tracks middle mouse button state, TRUE=down
RightDown As Integer ' tracks right mouse button state, TRUE=down
LeftCount As Integer ' counts left clicks
MiddleCount As Integer ' counts middle clicks
RightCount As Integer ' counts right clicks
End Type ' InfoType
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END API DECLARATIONS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN GLOBAL VARIABLES
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BASIC PROGRAM METADATA
Dim Shared m_ProgramPath$: m_ProgramPath$ = Left$(Command$(0), _InStrRev(Command$(0), "\"))
Dim Shared m_ProgramName$: m_ProgramName$ = Mid$(Command$(0), _InStrRev(Command$(0), "\") + 1)
' GLOBAL VARIABLES TO TRACK ERROR STATE
Dim Shared m_sError As String: m_sError = ""
Dim Shared m_sIncludeError As String: m_sIncludeError = ""
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END GLOBAL VARIABLES
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ****************************************************************************************************************************************************************
' BEGIN DEBUG CONSOLE
' ****************************************************************************************************************************************************************
' ENABLE / DISABLE DEBUG CONSOLE WINDOW
If cDebugEnabled = TRUE Then
$Console
_Delay 4
_Console On
_Echo "Started " + m_ProgramName$
_Echo "Debugging on..."
End If
' ****************************************************************************************************************************************************************
' END DEBUG CONSOLE
' ****************************************************************************************************************************************************************
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' EXECUTION STARTS HERE!
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' =============================================================================
' START THE MAIN ROUTINE
main
' =============================================================================
' FINISH
Print m_ProgramName$ + " finished."
' ****************************************************************************************************************************************************************
' DEACTIVATE DEBUGGING WINDOW
If cDebugEnabled = TRUE Then
_Console Off
End If
' ****************************************************************************************************************************************************************
End
'System ' return control to the operating system
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN GLOBAL ERROR HANDLER
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
ErrorHandler:
m_sError = "Error #" + _Trim$(Str$(Err)) + " at line " + _Trim$(Str$(_ErrorLine)) + "."
m_sIncludeError = "File " + Chr$(34) + _InclErrorFile$ + Chr$(34) + " at line " + _Trim$(Str$(_InclErrorLine)) + "."
Resume Next
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END GLOBAL ERROR HANDLER
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN MAIN ROUTINES
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' /////////////////////////////////////////////////////////////////////////////
Sub main
' CONTROLS MIN/MAX SCREEN POSITIONS
Const cMinX = 1 ' 2
Const cMaxX = 80 ' 79
Const cMinY = 14 ' 1
Const cMaxY = 30
' BASELINE STARTING POSITION
Const cStartX = cMinX + 5
Const cStartY = cMaxY - 5
' MOUSE TEST VARIABLES
Dim arrMouse(0 To 8) As InfoType ' STORES INFO FOR EACH MOUSE
Dim iMouseCount As Integer ' # OF MICE ATTACHED
' WINDOW VARIABLES
Dim hWndThis As _Offset ' hWndThis%&
Dim hWndTop As _Offset ' x%&
' OTHER VARS
Dim iLoop1 As Integer
Dim iLoop2 As Integer
Dim sNextError As String
Dim iIndex As Integer
Dim sLine As String
Dim iLineNum As Integer
Dim iCount As Integer
Dim iCol As Integer
Dim iRow As Integer
Dim arrColor(0 To 31) As Integer
Dim in$
Dim iNextX As Integer
Dim iNextY As Integer
' VARIABLES FOR READING MICE FROM CLIENT
Dim uintPort As _Unsigned Integer ' port
Dim lngHost ' h&
Dim lngConn ' c&
Dim sInput As String ' s$
' FOR LOOPING THROUGH DATA
ReDim arrMice(-1 To -1) As String
ReDim arrValues(-1 To -1) As String
Dim sNextChunk As String
Dim sNextValue As String
Dim iValuePosition As Integer
' =============================================================================
' SET ERROR TRAPPING
On Error GoTo ErrorHandler
' =============================================================================
' OPEN A PORT TO TALK TO THE MOUSE READER
Randomize Timer
uintPort = Rnd * 10000 + 40000 ' between 40000 and 50000
lngHost = _OpenHost("tcp/ip:" + _Trim$(Str$(uintPort)))
Print lngHost
' =============================================================================
' START THE MOUSE READER PROGRAM
Shell _DontWait "readmicesub.exe " + _Trim$(Str$(uintPort))
' =============================================================================
' GET CONNECTION WITH MOUSE READER
lngConn = 0
While lngConn = 0
lngConn = _OpenConnection(lngHost)
_Limit 60
Wend
' =============================================================================
' INITIALIZE VARIABLES
'' INITIALIZE MOUSE INPUT FILENAMES
'For iLoop1 = LBound(arrFile) To UBound(arrFile)
' arrFile(iLoop1, cFileName) = m_ProgramPath$ + "mouse" + _Trim$(Str$(iLoop1)) + ".txt"
' arrFile(iLoop1, cFileData) = ""
'Next iLoop1
' INITALIZE COLORS
iCount = 0
For iLoop1 = LBound(arrColor) To UBound(arrColor)
iCount = iCount + 1: If iCount > 15 Then iCount = 1
arrColor(iLoop1) = iCount
Next iLoop1
' INITIALIZE USER DATA
iNextX = cStartX
iNextY = cStartY
iCount = 0
For iIndex = LBound(arrMouse) To UBound(arrMouse)
iCount = iCount + 1
arrMouse(iIndex).ID = "Mouse" + _Trim$(Str$(iCount))
arrMouse(iIndex).char = Chr$(64 + iCount)
arrMouse(iIndex).color = arrColor(iCount)
arrMouse(iIndex).row = iCount + 4
arrMouse(iIndex).UpdateCount = 0
arrMouse(iIndex).OldUpdateCount = 0
arrMouse(iIndex).countX = 0
arrMouse(iIndex).countY = 0
arrMouse(iIndex).dx = 0
arrMouse(iIndex).dy = 0
arrMouse(iIndex).x = iNextX
arrMouse(iIndex).y = iNextY
' POSITION NEXT PLAYER
iNextX = iNextX + 1
iNextY = iNextY - 1
arrMouse(iIndex).oldX = 1
arrMouse(iIndex).oldY = 1
arrMouse(iIndex).wheel = 0
arrMouse(iIndex).LeftDown = FALSE
arrMouse(iIndex).MiddleDown = FALSE
arrMouse(iIndex).RightDown = FALSE
arrMouse(iIndex).LeftCount = 0
arrMouse(iIndex).MiddleCount = 0
arrMouse(iIndex).RightCount = 0
Next iIndex
' =============================================================================
' MOVE WINDOW TO TOP
' GET WINDOW HANDLES
hWndThis = _WindowHandle ' FindWindowA(0, _OFFSET(t))
hWndTop = GetForegroundWindow%& ' find currently focused process handle
' GET FOCUS
If hWndThis <> hWndTop Then
_ScreenClick 240, 240 ' add 40 to x and y to focus on positioned window
End If
' MOVE TO TOP
If SetWindowPos(hWndThis, HWND_TOPMOST, 200, 200, 0, 0, SWP_NOSIZE Or SWP_NOACTIVATE) = 0 Then
'sNextError = "SetWindowPos failed. 0x" + LCase$(Hex$(GetLastError))
m_sError = "SetWindowPos failed. 0x" + LCase$(Hex$(GetLastError))
End If
' =============================================================================
' INIT SCREEN
Screen 12 ' SCREEN 12 can use 16 color attributes with a black background. 256K possible RGB color hues. Background colors can be used with QB64.
'Screen _NewImage(1024, 768, 32)
' window needs to be lined up directly under the main program, so the mouse coordinates align with the display
_ScreenMove 0, 0
'_SCREENMOVE _MIDDLE
Cls , cBlack
' =============================================================================
' MAIN LOOP
Do
' PRINT MESSAGE
iRow = 1: iCol = 1
Color cLtRed, cBlack
PrintString1 iRow, iCol, "*** MAKE SURE PROGRAM READMICE HAS THE FOCUS ***"
iRow = 2: iCol = 1
Color cCyan, cBlack
PrintString1 iRow, iCol, "Plug in 2 or more USB mice and move them around over the window."
' PRINT HEADER ROW
iRow = 4: iCol = 1
Color cBlack, cWhite
PrintString1 iRow, iCol, "CHAR ": iCol = iCol + 9
PrintString1 iRow, iCol, "Mouse X ": iCol = iCol + 9
PrintString1 iRow, iCol, "X ": iCol = iCol + 9
PrintString1 iRow, iCol, "Mouse Y ": iCol = iCol + 9
PrintString1 iRow, iCol, "Y ": iCol = iCol + 9
PrintString1 iRow, iCol, "WHEEL ": iCol = iCol + 9
PrintString1 iRow, iCol, "LEFT ": iCol = iCol + 9
PrintString1 iRow, iCol, "MIDDLE ": iCol = iCol + 9
PrintString1 iRow, iCol, "RIGHT ": iCol = iCol + 9
' -----------------------------------------------------------------------------
' READ MICE COORDINATES FROM CONNECTION...
Get #lngConn, , sInput
' DID IT WORK?
If Len(m_sError) = 0 Then
DebugPrint " GOT DATA FROM CONNECTION"
' HAVE DATA?
If Len(sInput) > 0 Then
DebugPrint " DATA NOT EMPTY"
' BREAK UP INPUT INTO CHUNKS (1 CHUNK PER MOUSE)
split sInput, Chr$(13), arrMice() ' SPLIT OUTPUT INTO PAGES
' PROCESS CHUNKS
For iLoop1 = LBound(arrMice) To UBound(arrMice)
DebugPrint " PROCESSING CHUNK arrMice(" + _Trim$(Str$(iLoop1)) + ")"
sNextChunk = _Trim$(arrMice(iLoop1))
' DOES IT CONTAIN DATA?
If Len(sNextChunk) > 0 Then
' BREAK UP CHUNK INTO VALUES
' COORDINATES COME IN THE TAB-DELIMITED FORMAT:
' {mouse #}\t{count}\t{dx}\t{dy}\t{wheel}\t{leftDown}\t{middleDown}\t{rightDown}\n
split sNextChunk, Chr$(9), arrValues() ' SPLIT OUTPUT INTO PAGES
' PROCESS VALUES
iIndex = -1
iValuePosition = 0
For iLoop2 = LBound(arrValues) To UBound(arrValues)
' TRACK WHAT VALUE # WE'RE ON
iValuePosition = iValuePosition + 1
DebugPrint " iValuePosition = " + _Trim$(Str$(iValuePosition))
DebugPrint " arrValues(" + _Trim$(Str$(iLoop2)) + ")"
' GET VALUE
sNextValue = _Trim$(arrValues(iLoop2))
DebugPrint " sNextValue=" + Chr$(34) + sNextValue + Chr$(34)
' IS IT A VALID INTEGER?
If IsNumber%(sNextValue) Then
' DETERMINE WHICH VALUE IT IS FROM ORDINAL POSITION IN THE INPUT
' AND WRITE TO APPROPRIATE VARIABLE
Select Case iValuePosition
Case cForPlayer
' THIS VALUE TELLS US WHO IT'S FOR
iIndex = Val(sNextValue)
DebugPrint " PLAYER #" + _Trim$(Str$(iIndex))
Case cUpdateCount
' THIS VALUE TELLS US IF THERE IS NEW INPUT
arrMouse(iIndex).UpdateCount = Val(sNextValue)
DebugPrint " UpdateCount = " + _Trim$(Str$(arrMouse(iIndex).UpdateCount))
Case cMouseDX:
' READ RAW VALUE
arrMouse(iIndex).dx = Val(sNextValue)
DebugPrint " DX = " + _Trim$(Str$(arrMouse(iIndex).dx))
' CONTROL SPEED (MOVE AFTER NUMBER MOVEMENTS EXCEEDS THRESHOLD)
arrMouse(iIndex).countX = arrMouse(iIndex).countX + 1
DebugPrint " COUNT = " + _Trim$(Str$(arrMouse(iIndex).countX)) + "/" + _Trim$(Str$(cMouseSpeedX))
If arrMouse(iIndex).countX > cMouseSpeedX Then
DebugPrint " MOVE NOW"
' ADJUST COORDINATES BASED ON MOVEMENT
arrMouse(iIndex).x = arrMouse(iIndex).x + arrMouse(iIndex).dx
' CHECK BOUNDARIES
If arrMouse(iIndex).x < cMinX Then
arrMouse(iIndex).x = cMinX
ElseIf arrMouse(iIndex).x > cMaxX Then
arrMouse(iIndex).x = cMaxX
End If
' RESET SPEED COUNTER
arrMouse(iIndex).countX = 0
Else
DebugPrint " DON'T MOVE YET"
End If
Case cMouseDY:
' READ RAW VALUE
arrMouse(iIndex).dy = Val(sNextValue)
DebugPrint " DY = " + _Trim$(Str$(arrMouse(iIndex).dy))
' CONTROL SPEED (MOVE AFTER NUMBER MOVEMENTS EXCEEDS THRESHOLD)
arrMouse(iIndex).countY = arrMouse(iIndex).countY + 1
DebugPrint " COUNT = " + _Trim$(Str$(arrMouse(iIndex).countY)) + "/" + _Trim$(Str$(cMouseSpeedY))
If arrMouse(iIndex).countY > cMouseSpeedY Then
DebugPrint " MOVE NOW"
' ADJUST COORDINATES BASED ON MOVEMENT
arrMouse(iIndex).y = arrMouse(iIndex).y + arrMouse(iIndex).dy
' CHECK BOUNDARIES
If arrMouse(iIndex).y < cMinY Then
arrMouse(iIndex).y = cMinY
ElseIf arrMouse(iIndex).y > cMaxY Then
arrMouse(iIndex).y = cMaxY
End If
' RESET SPEED COUNTER
arrMouse(iIndex).countY = 0
Else
DebugPrint " DON'T MOVE YET"
End If
Case cMouseWheel:
'' READ RAW VALUE
'arrMouse(iIndex).wheel = Val(sNextValue)
Case cMouseLeftDown:
'' READ RAW VALUE
'arrMouse(iIndex).LeftDown = Val(sNextValue)
Case cMouseMiddleDown:
'' READ RAW VALUE
'arrMouse(iIndex).MiddleDown = Val(sNextValue)
Case cMouseRightDown:
'' READ RAW VALUE
'arrMouse(iIndex).RightDown = Val(sNextValue)
Case Else:
' Unknown
End Select
' EXIT IF VALUES HAVEN'T CHANGED
If iLoop2 > cUpdateCount Then
If arrMouse(iIndex).UpdateCount = arrMouse(iIndex).OldUpdateCount Then
' STOP THE MOUSE DX / DY
arrMouse(iIndex).dy = 0
arrMouse(iIndex).dx = 0
DebugPrint " UpdateCount HASN'T CHANGED FROM OLD:"
DebugPrint " OldUpdateCount = " + _Trim$(Str$(arrMouse(iIndex).OldUpdateCount))
DebugPrint " EXITING CHUNK..."
' WE CAN STOP PROCESSING THIS CHUNK
Exit For
End If
End If
Else
DebugPrint " (VALUE ISN'T A NUMBER)"
'DebugPrint " ** sNextValue NOT A NUMBER: " + chr$(34) + sNextValue + chr$(34)
' (VALUE ISN'T A NUMBER)
' (DO NOTHING)
End If
Next iLoop2
End If
Next iLoop1
' UPDATE OLD VALUE FOR NEXT CHANGE TEST
If arrMouse(iIndex).UpdateCount <> arrMouse(iIndex).OldUpdateCount Then
arrMouse(iIndex).OldUpdateCount = arrMouse(iIndex).UpdateCount
End If
Else
' RETRIEVED DATA IS EMPTY
DebugPrint " DATA IS EMPTY"
' (JUST IGNORE FOR NOW)
' TODO:
' WE SHOULD QUIT IF NO DATA IS RETRIEVED IN A CERTAIN THRESHOLD OF TIME...
End If
Else
' ERROR RETRIEVING DATA...
DebugPrint " ERROR RETRIEVING DATA FROM CONNECTION: " + m_sError
' (OUTPUT ERROR TO LOG HERE)
'color cLtRed, cBlack
'PrintString1 1, 1, "Error opening file " + chr$(34) + arrFile(iIndex, cFileName) + chr$(34)
'PrintString1 1, 1, m_sError
ErrorClear
' TODO:
' WE SHOULD QUIT HERE, AND RESTART THE CLIENT...
End If
' -----------------------------------------------------------------------------
' UPDATE SCREEN
For iIndex = LBound(arrMouse) To UBound(arrMouse)
Color arrMouse(iIndex).color, cBlack
' CHAR
iRow = arrMouse(iIndex).row: iCol = 1
PrintString1 iRow, iCol, arrMouse(iIndex).char + " ": iCol = iCol + 9
' DX
PrintString1 iRow, iCol, _Trim$(Str$(arrMouse(iIndex).dx)) + " ": iCol = iCol + 9
' X
PrintString1 iRow, iCol, _Trim$(Str$(arrMouse(iIndex).x)) + " ": iCol = iCol + 9
' DY
PrintString1 iRow, iCol, _Trim$(Str$(arrMouse(iIndex).dy)) + " ": iCol = iCol + 9
' Y
PrintString1 iRow, iCol, _Trim$(Str$(arrMouse(iIndex).y)) + " ": iCol = iCol + 9
' WHEEL
PrintString1 iRow, iCol, _Trim$(Str$(arrMouse(iIndex).wheel)) + " ": iCol = iCol + 9
' LEFT
PrintString1 iRow, iCol, _Trim$(Str$(arrMouse(iIndex).LeftDown)) + " ": iCol = iCol + 9
' MIDDLE
PrintString1 iRow, iCol, _Trim$(Str$(arrMouse(iIndex).MiddleDown)) + " ": iCol = iCol + 9
' RIGHT
PrintString1 iRow, iCol, _Trim$(Str$(arrMouse(iIndex).RightDown)) + " ": iCol = iCol + 9
' -----------------------------------------------------------------------------
' REDRAW AND SAVE OLD COORDINATES
PrintString1 arrMouse(iIndex).oldY, arrMouse(iIndex).oldX, " "
PrintString1 arrMouse(iIndex).y, arrMouse(iIndex).x, arrMouse(iIndex).char
If arrMouse(iIndex).oldX <> arrMouse(iIndex).x Or arrMouse(iIndex).oldY <> arrMouse(iIndex).y Then
arrMouse(iIndex).oldY = arrMouse(iIndex).y
arrMouse(iIndex).oldX = arrMouse(iIndex).x
End If
Next iIndex
' -----------------------------------------------------------------------------
' GET KEYBOARD INPUT
While _DeviceInput(1): Wend ' clear and update the keyboard buffer
If _KeyDown(27) Then
DebugPrint "DETECTED ESC = _KeyDown(27) = EXITING"
Exit Do ' leave loop when ESC key pressed
End If
_Limit 60 ' run 60 fps
Loop While _Connected(lngConn)
End Sub ' main
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END MAIN ROUTINES
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN ERROR HANDLING HELPER FUNCTIONS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Sub ErrorClear
m_sError = ""
m_sIncludeError = ""
End Sub ' ErrorClear
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END ERROR HANDLING HELPER FUNCTIONS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN GRAPHIC PRINTING ROUTINES
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' /////////////////////////////////////////////////////////////////////////////
' Does a _PrintString at the specified row+column.
' iRow and iCol are 0-based.
' See also: PrintString1
Sub PrintString0 (iRow As Integer, iCol As Integer, MyString As String)
Dim iX As Integer
Dim iY As Integer
iX = _FontWidth * iCol
iY = _FontHeight * iRow ' (iRow + 1)
_PrintString (iX, iY), MyString
End Sub ' PrintString0
' /////////////////////////////////////////////////////////////////////////////
' Does a _PrintString at the specified row+column.
' iRow and iCol are 1-based.
' See also: PrintString0
Sub PrintString1g (iRow As Integer, iCol As Integer, MyString As String)
Dim iX As Integer
Dim iY As Integer
iX = _FontWidth * (iCol - 1)
iY = _FontHeight * (iRow - 1)
_PrintString (iX, iY), MyString
End Sub ' PrintString1g
' /////////////////////////////////////////////////////////////////////////////
' Prints a string at the specified row+column.
' iRow and iCol are 1-based.
' See also: PrintString0
Sub PrintString1 (iRow As Integer, iCol As Integer, MyString As String)
Locate iRow, iCol
Print MyString;
End Sub ' PrintString1
' /////////////////////////////////////////////////////////////////////////////
' Eliminates the math.
' Text resolution:
' 648 x 480: 80 x 30
' 720 x 480: 90 x 30
' 800 x 600: 100 x 37
' 1024 x 768: 128 x 48
' 1280 x 1024: 160 x 64
' 1920 x 1080: 240 x 67
' 2048 x 1152: 256 x 72 (truncated after 70 rows, 255 columns)
' 3840 x 2160: 480 x135 (truncated after 133 rows, 479 columns)
Sub PrintStringCR1 (iCol As Integer, iRow As Integer, MyString As String)
Dim iCols As Integer
Dim iRows As Integer
Dim iX As Integer
Dim iY As Integer
iCols = _Width(0) \ _FontWidth
iRows = _Height(0) \ _FontHeight
iX = _FontWidth * (iCol - 1)
iY = _FontHeight * (iRow - 1)
_PrintString (iX, iY), MyString
End Sub ' PrintStringCR1
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END GRAPHIC PRINTING ROUTINES
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN GENERAL PURPOSE FUNCTIONS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' /////////////////////////////////////////////////////////////////////////////
' FOR BITWISE OPERATIONS
Function HasBit% (iByte As Integer, iBit As Integer)
''TODO: precalculate
'dim shared m_arrBitValue(1 To 8) As Integer
'dim iLoop as Integer
'For iLoop = 0 To 7
' m_arrBitValue(iLoop + 1) = 2 ^ iLoop
'Next iLoop
'HasBit% = ((iByte And m_arrBitValue(iBit)) = m_arrBitValue(iBit))
Dim iBitValue As Integer
iBitValue = 2 ^ (iBit - 1)
HasBit% = ((iByte And iBitValue) = iBitValue)
End Function ' HasBit%
' /////////////////////////////////////////////////////////////////////////////
' Returns TRUE if value OriginalString$ is numeric.
' Re: Does a Is Number function exist in QB64?
' https://www.qb64.org/forum/index.php?topic=896.15
' Version 2 by madscijr
' Returns TRUE (-1) if string is an integer, FALSE (0) if not
' Version 1 by MWheatley
' Reply #18 on: January 01, 2019, 11:24:30 AM
' returns 1 if string is an integer, 0 if not
Function IsNumber% (OriginalString$)
Dim bResult%: bResult% = FALSE
Dim iLoop%
Dim TestString$
'Dim bNegative%
Dim iDecimalCount%
Dim sNextChar$
'THEY SHOULD TRIM OUTSIDE THE FUNCTION!
'TestString$ = _TRIM$(OriginalString$)
If Len(OriginalString$) > 0 Then
TestString$ = ""
If Left$(OriginalString$, 1) = "+" Then
TestString$ = Right$(OriginalString$, Len(OriginalString$) - 1)
'bNegative% = FALSE
ElseIf Left$(OriginalString$, 1) = "-" Then
TestString$ = Right$(OriginalString$, Len(OriginalString$) - 1)
'bNegative% = TRUE
Else
TestString$ = OriginalString$
'bNegative% = FALSE
End If
If Len(TestString$) > 0 Then
bResult% = TRUE
iDecimalCount% = 0
For iLoop% = 1 To Len(TestString$)
sNextChar$ = Mid$(TestString$, iLoop%, 1)
If sNextChar$ = "." Then
iDecimalCount% = iDecimalCount% + 1
If iDecimalCount% > 1 Then
' TOO MANY DECIMAL POINTS, INVALID!
bResult% = FALSE
Exit For
End If
ElseIf Asc(sNextChar$) < 48 Or Asc(sNextChar$) > 57 Then
' NOT A NUMERAL OR A DECIMAL, INVALID!
bResult% = FALSE
Exit For
End If
Next iLoop%
End If
End If
IsNumber% = bResult%
End Function ' IsNumber%
' /////////////////////////////////////////////////////////////////////////////
' Split and join strings
' https://www.qb64.org/forum/index.php?topic=1073.0
'Combine all elements of in$() into a single string with delimiter$ separating the elements.
Function join$ (in$(), delimiter$)
Dim result$
Dim iLoop%
result$ = in$(LBound(in$))
For iLoop% = LBound(in$) + 1 To UBound(in$)
result$ = result$ + delimiter$ + in$(iLoop%)
Next iLoop%
join$ = result$
End Function ' join$
' /////////////////////////////////////////////////////////////////////////////
' Split and join strings
' https://www.qb64.org/forum/index.php?topic=1073.0
'
' FROM luke, QB64 Developer
' Date: February 15, 2019, 04:11:07 AM
'
' Given a string of words separated by spaces (or any other character),
' splits it into an array of the words. I've no doubt many people have
' written a version of this over the years and no doubt there's a million
' ways to do it, but I thought I'd put mine here so we have at least one
' version. There's also a join function that does the opposite
' array -> single string.
'
' Code is hopefully reasonably self explanatory with comments and a little demo.
' Note, this is akin to Python/JavaScript split/join, PHP explode/implode.
'Split in$ into pieces, chopping at every occurrence of delimiter$. Multiple consecutive occurrences
'of delimiter$ are treated as a single instance. The chopped pieces are stored in result$().
'
'delimiter$ must be one character long.
'result$() must have been REDIMmed previously.
' Modified to handle multi-character delimiters
Sub split (in$, delimiter$, result$())
Dim start As Integer
Dim finish As Integer
Dim iDelimLen As Integer
ReDim result$(-1)
iDelimLen = Len(delimiter$)
start = 1
Do
'While Mid$(in$, start, 1) = delimiter$
While Mid$(in$, start, iDelimLen) = delimiter$
'start = start + 1
start = start + iDelimLen
If start > Len(in$) Then
Exit Sub
End If
Wend
finish = InStr(start, in$, delimiter$)
If finish = 0 Then
finish = Len(in$) + 1
End If
ReDim _Preserve result$(0 To UBound(result$) + 1)
result$(UBound(result$)) = Mid$(in$, start, finish - start)
start = finish + 1
Loop While start <= Len(in$)
End Sub ' split
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END GENERAL PURPOSE FUNCTIONS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ################################################################################################################################################################
' BEGIN DEBUGGING ROUTINES #DEBUG
' ################################################################################################################################################################
' /////////////////////////////////////////////////////////////////////////////
' Prints MyString to console with linebreaks.
' Thanks to:
' SpriggsySpriggs for how to use the QB64 debug console:
' https://www.qb64.org/forum/index.php?topic=3949.0
Sub DebugPrint (MyString As String)
If cDebugEnabled = TRUE Then
ReDim arrLines(-1) As String
Dim iLoop As Integer
split MyString, Chr$(13), arrLines()
For iLoop = LBound(arrLines) To UBound(arrLines)
_Echo arrLines(iLoop)
Next iLoop
End If
End Sub ' DebugPrint
' /////////////////////////////////////////////////////////////////////////////
' Simply prints s$ to console (no linebreaks).
Sub DebugPrint1 (s$)
If cDebugEnabled = TRUE Then
_Echo s$
End If
End Sub ' DebugPrint1
' ################################################################################################################################################################
' END DEBUGGING ROUTINES @DEBUG
' ################################################################################################################################################################
' ################################################################################################################################################################
' #REFERENCE
' =============================================================================
' SOME USEFUL STUFF FOR REFERENCE:
' Type Name Type suffix symbol Minimum value Maximum value Size in Bytes
' --------------------- ------------------ ---------------------------- -------------------------- -------------
' _BIT ` -1 0 1/8
' _BIT * n `n -128 127 n/8
' _UNSIGNED _BIT ~` 0 1 1/8
' _BYTE %% -128 127 1
' _UNSIGNED _BYTE ~%% 0 255 1
' INTEGER % -32,768 32,767 2
' _UNSIGNED INTEGER ~% 0 65,535 2
' LONG & -2,147,483,648 2,147,483,647 4
' _UNSIGNED LONG ~& 0 4,294,967,295 4
' _INTEGER64 && -9,223,372,036,854,775,808 9,223,372,036,854,775,807 8
' _UNSIGNED _INTEGER64 ~&& 0 18,446,744,073,709,551,615 8
' SINGLE ! or none -2.802597E-45 +3.402823E+38 4
' DOUBLE # -4.490656458412465E-324 +1.797693134862310E+308 8
' _FLOAT ## -1.18E-4932 +1.18E+4932 32(10 used)
' _OFFSET %& -9,223,372,036,854,775,808 9,223,372,036,854,775,807 Use LEN
' _UNSIGNED _OFFSET ~%& 0 18,446,744,073,709,551,615 Use LEN
' _MEM none combined memory variable type N/A Use LEN
' div: int1% = num1% \ den1%
' mod: rem1% = num1% MOD den1%
' @END
"ReadMiceSub.bas" subprogram:
Code: (Select All)
' ################################################################################################################################################################
' Multimouse sub-program "ReadMiceSub.bas" v0.30
' ################################################################################################################################################################
' -------------------------------------------------------------------------------
' ABOUT
' -------------------------------------------------------------------------------
' (Subprogram for READMICEMAIN.BAS, see that for more info.)
Option Explicit
_Title "ReadMiceSub"
$NoPrefix
'$Console:Only
'Console Off
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN CONSTANTS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Const cProgName = "ReadMiceSub"
Const FALSE = 0
Const TRUE = Not FALSE
' ----------------------------------------------------------------------------------------------------------------------------------------------------------------
' USED TO CONVERT MOUSE POSITION TO GET SCREEN POSITION
' ScreenPos = MousePos / ScaleValue
' This doesn't really work too accurately!
Const cScaleX = 3
Const cScaleY = 4
' ----------------------------------------------------------------------------------------------------------------------------------------------------------------
' FOR RAW INPUT API
Const CS_HREDRAW = &H0002
Const CS_VREDRAW = &H0001
Const IDI_APPLICATION = 32512
Const IDC_ARROW = 32512
Const COLOR_WINDOW = 5
Const WS_OVERLAPPED = &H00000000
Const WS_CAPTION = &H00C00000
Const WS_SYSMENU = &H00080000
Const WS_THICKFRAME = &H00040000
Const WS_MINIMIZEBOX = &H00020000
Const WS_MAXIMIZEBOX = &H00010000
Const WS_CHILD = &H40000000
Const WS_VISIBLE = &H10000000
Const WS_OVERLAPPEDWINDOW = WS_OVERLAPPED Or WS_CAPTION Or WS_SYSMENU Or WS_THICKFRAME Or WS_MINIMIZEBOX Or WS_MAXIMIZEBOX
Const CW_USEDEFAULT = &H80000000
Const WM_DESTROY = &H0002
Const WM_INPUT = &H00FF
Const SW_SHOW = 5
Const RID_INPUT = &H10000003
Const RIM_TYPEMOUSE = 0 ' Raw input comes from the mouse.
Const RIM_TYPEKEYBOARD = 1 ' Raw input comes from the keyboard.
Const RIM_TYPEHID = 2 ' Raw input comes from some device that is not a keyboard or a mouse.
Const MOUSE_MOVE_RELATIVE = &H00
Const MOUSE_MOVE_ABSOLUTE = &H01
Const MOUSE_VIRTUAL_DESKTOP = &H02
Const MOUSE_ATTRIBUTES_CHANGED = &H04
Const MOUSE_MOVE_NOCOALESCE = &H08
Const WM_MOUSEMOVE = &H0200
Const WM_PAINT = &H000F
Const DT_CENTER = &H00000001
' ----------------------------------------------------------------------------------------------------------------------------------------------------------------
' MIN/MAX VALUES FOR MOUSE TEST
Const cMinX = 1
Const cMaxX = 80
Const cMinY = 1
Const cMaxY = 30 ' 24
Const cMinWheel = 0
Const cMaxWheel = 255
' ----------------------------------------------------------------------------------------------------------------------------------------------------------------
' CONSTANT FOR 2ND DIMENSION OF arrFile ARRAY
Const cFileName = 0
Const cFileData = 1
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END CONSTANTS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN UDTs
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Type RAWINPUTDEVICE
As Unsigned Integer usUsagePage, usUsage
As Unsigned Long dwFlags
As Offset hwndTarget
End Type
Type RAWINPUTDEVICELIST
As Offset hDevice
As Unsigned Long dwType
$If 64BIT Then
As String * 4 alignment
$End If
End Type
Type POINT
As Long x, y
End Type
Type MSG
As Offset hwnd
As Unsigned Long message
As Unsigned Offset wParam
As Offset lParam
As Long time
As POINT pt
As Long lPrivate
End Type
Type WNDCLASSEX
As Unsigned Long cbSize, style
As Offset lpfnWndProc
As Long cbClsExtra, cbWndExtra
As Offset hInstance, hIcon, hCursor, hbrBackground, lpszMenuName, lpszClassName, hIconSm
End Type
Type RECT
As Long left, top, right, bottom
End Type
Type PAINTSTRUCT
As Offset hdc
As Long fErase
$If 64BIT Then
As String * 4 alignment
$End If
As RECT rcPaint
As Long fRestore, fIncUpdate
As String * 32 rgbReserved
End Type
Type RAWINPUTHEADER
As Unsigned Long dwType, dwSize
As Offset hDevice
As Unsigned Offset wParam
End Type
Type RAWMOUSE
As Unsigned Integer usFlags
$If 64BIT Then
As String * 2 alignment
$End If
'As Unsigned Long ulButtons 'commented out because I'm creating this value using MAKELONG
As Unsigned Integer usButtonFlags, usButtonData
As Unsigned Long ulRawButtons
As Long lLastX, lLastY
As Unsigned Long ulExtraInformation
End Type
Type RAWINPUT
As RAWINPUTHEADER header
As RAWMOUSE mouse
End Type
' UDT TO HOLD THE INFO FOR EACH MOUSE
Type MouseInfoType
UpdateCount As Integer ' if this value changes we know a value changed
ID As String ' mouse device ID
c As String ' cursor character
x As Integer ' screen x position
y As Integer ' screen y position
dx As Integer ' mouse x movement -1=left, 1=right, 0=none
dy As Integer ' mouse y movement -1=up , 1=down , 0=none
wheel As Integer ' mouse wheel value
LeftDown As Integer ' tracks left mouse button state, TRUE=down
MiddleDown As Integer ' tracks middle mouse button state, TRUE=down
RightDown As Integer ' tracks right mouse button state, TRUE=down
LeftCount As Integer ' counts left clicks
MiddleCount As Integer ' counts middle clicks
RightCount As Integer ' counts right clicks
End Type ' MouseInfoType
' UDT TO HOLD THE INFO FOR EACH KEYBOARD
Type KeyboardInfoType
UpdateCount As Integer ' if this value changes we know a value changed
ID As String ' keyboard device ID
'TBD
End Type ' KeyboardInfoType
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END UDTs
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN API DECLARATIONS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ----------------------------------------------------------------------------------------------------------------------------------------------------------------
' FOR RAW INPUT API
' ----------------------------------------------------------------------------------------------------------------------------------------------------------------
Declare CustomType Library
Function GetRawInputDeviceList~& (ByVal pRawInputDeviceList As Offset, Byval puiNumDevices As Offset, Byval cbSize As Unsigned Long)
Sub GetRawInputDeviceList (ByVal pRawInputDeviceList As Offset, Byval puiNumDevices As Offset, Byval cbSize As Unsigned Long)
Function RegisterRawInputDevices& (ByVal pRawInputDevices As Offset, Byval uiNumDevices As Unsigned Long, Byval cbSize As Unsigned Long)
Function GetModuleHandle%& (ByVal lpModulename As Offset)
Function LoadIcon%& (ByVal hInstance As Offset, Byval lpIconName As Offset)
Function LoadCursor%& (ByVal hInstance As Offset, Byval lpCursorName As Offset)
Function RegisterClassEx~% (ByVal wndclassex As Offset)
Function CreateWindowEx%& (ByVal dwExStyle As Unsigned Long, Byval lpClassName As Offset, Byval lpWindowName As Offset, Byval dwStyle As Unsigned Long, Byval x As Long, Byval y As Long, Byval nWidth As Long, Byval nHeight As Long, Byval hWndParent As Offset, Byval hMenu As Offset, Byval hInstance As Offset, Byval lpParam As Offset)
Sub ShowWindow (ByVal hWnd As Offset, Byval nCmdShow As Long)
Sub UpdateWindow (ByVal hWnd As Offset)
Function GetMessage& (ByVal lpMsg As Offset, Byval hWnd As Offset, Byval wMsgFilterMin As Unsigned Long, Byval wMsgFilterMax As Unsigned Long)
Sub TranslateMessage (ByVal lpMsg As Offset)
Sub DispatchMessage (ByVal lpMsg As Offset)
Sub PostQuitMessage (ByVal nExitCode As Long)
Function DefWindowProc%& (ByVal hWnd As Offset, Byval Msg As Unsigned Long, Byval wParam As Unsigned Offset, Byval lParam As Offset)
Sub GetRawInputData (ByVal hRawInput As Offset, Byval uiCommand As Unsigned Long, Byval pData As Offset, Byval pcbSize As Offset, Byval cbSizeHeader As Unsigned Long)
Function GetRawInputData~& (ByVal hRawInput As Offset, Byval uiCommand As Unsigned Long, Byval pData As Offset, Byval pcbSize As Offset, Byval cbSizeHeader As Unsigned Long)
Sub InvalidateRect (ByVal hWnd As Offset, Byval lpRect As Offset, Byval bErase As Long)
Sub SendMessage (ByVal hWnd As Offset, Byval Msg As Unsigned Long, Byval wParam As Unsigned Offset, Byval lParam As Offset)
Function BeginPaint%& (ByVal hWnd As Offset, Byval lpPaint As Offset)
Sub GetClientRect (ByVal hWnd As Offset, Byval lpRect As Offset)
Sub DrawText (ByVal hdc As Offset, Byval lpchText As Offset, Byval cchText As Long, Byval lprc As Offset, Byval format As Unsigned Long)
Sub OffsetRect (ByVal lprc As Offset, Byval dx As Long, Byval dy As Long)
Sub EndPaint (ByVal hWnd As Offset, Byval lpPaint As Offset)
End Declare
' Header file "makeint.h" must be in same folder as this program.
Declare CustomType Library ".\makeint"
Function MAKEINTRESOURCE%& Alias "MAKEINTRSC" (ByVal i As _Offset)
End Declare
Declare Library
Function MAKELPARAM%& (ByVal l As Integer, Byval h As Integer)
Function MAKELONG~& (ByVal l As Unsigned Integer, Byval h As Unsigned Integer)
End Declare
$If 64BIT Then
Declare Library ".\internal\c\c_compiler\x86_64-w64-mingw32\include\windowsx"
$Else
Declare Library ".\internal\c\c_compiler\i686-w64-mingw32\include\windowsx"
$End If
Function GET_Y_LPARAM& (ByVal lp As Offset)
Function GET_X_LPARAM& (ByVal lp As Offset)
End Declare
' Header file "winproc.h" must be in same folder as this program.
Declare Library ".\winproc"
Function WindowProc%& ()
End Declare
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END API DECLARATIONS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN GLOBAL VARIABLES
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BASIC PROGRAM METADATA
Dim Shared m_ProgramPath$: m_ProgramPath$ = Left$(Command$(0), _InStrRev(Command$(0), "\"))
Dim Shared m_ProgramName$: m_ProgramName$ = Mid$(Command$(0), _InStrRev(Command$(0), "\") + 1)
' GLOBAL VARIABLES TO TRACK ERROR STATE
Dim Shared m_sError As String: m_sError = ""
Dim Shared m_sIncludeError As String: m_sIncludeError = ""
' RAW INPUT VARIABLES
Dim Shared mousemessage As String
Dim Shared rawinputdevices As String
' MOUSE VARIABLES
Dim Shared arrMouse(0 To 8) As MouseInfoType ' STORES INFO FOR EACH MOUSE
'Dim Shared arrRawMouseID(8) As Long ' device IDs for mice connected to system (guessing this would be a string, dunno)
Dim Shared iMouseCount As Integer ' # OF MICE ATTACHED
' KEYBOARD VARIABLES
Dim Shared arrKeyboard(0 To 8) As KeyboardInfoType ' STORES INFO FOR EACH KEYBOARD
Dim Shared iKeyboardCount As Integer ' # OF KEYBOARDS ATTACHED
Dim Shared arrKeyState(0 To 8, 1 To 512) As Integer ' arrKeyState({device#}, {keyCode}) = TRUE if key {keyCode} on keyboard {device#} is currently held down.
Dim Shared arrScreen(1 To 80, 1 To 25) As String ' STORES TEXT FOR SCREEN
Dim Shared iMinX As Long
Dim Shared iMaxX As Long
Dim Shared iMinY As Long
Dim Shared iMaxY As Long
' RAW FILE NAMES
Dim Shared arrFile(0 To 31, 0 To 1) As String
' NETWORK VARIABLES
Dim Shared uintPort As _Unsigned Integer ' port
Dim Shared lngConn As Long ' c&
Dim Shared iData As Integer ' i
Dim Shared sOutput As String ' s$
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END GLOBAL VARIABLES
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' EXECUTION STARTS HERE!
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' =============================================================================
' START THE MAIN ROUTINE
main
' =============================================================================
' FINISH
Print m_ProgramName$ + " finished."
End
'System ' return control to the operating system
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN GLOBAL ERROR HANDLER
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
ErrorHandler:
m_sError = "Error #" + _Trim$(Str$(Err)) + " at line " + _Trim$(Str$(_ErrorLine)) + "."
m_sIncludeError = "File " + Chr$(34) + _InclErrorFile$ + Chr$(34) + " at line " + _Trim$(Str$(_InclErrorLine)) + "."
Resume Next
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END GLOBAL ERROR HANDLER
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN DATA STATEMENTS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' MOUSE CURSORS (JUST SOME LETTERS)
CData:
Data A,b,C,D,E,f,G,H
' DEFAULT/INTIAL X COORDINATE OF EACH CURSOR ON SCREEN
XData:
Data 5,15,25,35,45,55,65,75
' DEFAULT/INTIAL Y COORDINATE OF EACH CURSOR ON SCREEN
YData:
Data 17,17,19,19,21,21,23,23
' DEFAULT/INITIAL VALUE OF EACH SCROLL WHEEL
WData:
Data 224,192,160,128,96,64,32,0
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END DATA STATEMENTS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN MAIN ROUTINES
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' /////////////////////////////////////////////////////////////////////////////
Sub main
Dim sPort As String
Dim iLoop As Integer
Dim in$
' MAKE SURE WE HAVE INPUT
sPort = Command$(1)
If Len(sPort) > 0 Then
If IsNumber%(sPort) = TRUE Then
' OPEN CONNECTION
uintPort = Val(sPort)
lngConn = _OpenClient("tcp/ip:" + _Trim$(Str$(uintPort)) + ":localhost")
Print lngConn
' ****************************************************************************************************************************************************************
' ****************************************************************************************************************************************************************
' RETHINK DATA STRUCTURE
' ****************************************************************************************************************************************************************
' ****************************************************************************************************************************************************************
' INITIALIZE
For iLoop = LBound(arrFile) To UBound(arrFile)
arrFile(iLoop, cFileName) = m_ProgramPath$ + "mouse" + _Trim$(Str$(iLoop)) + ".txt"
arrFile(iLoop, cFileData) = ""
Next iLoop
' INITIALIZE
iMinX = 0
iMaxX = 3583
iMinY = 0
iMaxY = 8202
' ****************************************************************************************************************************************************************
' ****************************************************************************************************************************************************************
' SET UP WINDOW TO BE SAME SIZE AS, AND OVERLAPPED WITH HOST WINDOW
' ****************************************************************************************************************************************************************
' ****************************************************************************************************************************************************************
' SET UP WINDOW
'Screen _NewImage(1024, 768, 32)
Screen 12 ' SCREEN 12 can use 16 color attributes with a black background. 256K possible RGB color hues. Background colors can be used with QB64.
' window needs to be lined up directly under the main program, so the mouse coordinates align with the display
_ScreenMove 0, 0 ' <<< NOT WORKING, HOW DO WE DO THIS IN THE EVENT MODEL?
' GIVE CONTROL TO THE EVENT-ORIENTED CODE
System Val(Str$(WinMain))
Else
Print "Invalid non-numeric input " + Chr$(34) + sPort + Chr$(34) + ". Exiting."
End If
Else
Print "No input. Exiting."
End If
End Sub ' main
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END MAIN ROUTINES
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN RAW INPUT FUNCTIONS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' /////////////////////////////////////////////////////////////////////////////
' Runs first
Function WinMain~%& ()
Dim As Offset hwndMain, hInst
Dim As MSG msg
Dim As WNDCLASSEX wndclass
Dim As String szMainWndClass
Dim As String szWinTitle
Dim As Unsigned Integer reg
'DEBUG: TRY FULL SCREEN <- PROGRAM CRASHES!
'_FullScreen _SquarePixels
hInst = GetModuleHandle(0)
szMainWndClass = "WinTestWin" + Chr$(0)
'szWinTitle = "Hello" + Chr$(0)
szWinTitle = cProgName + Chr$(0)
wndclass.lpszClassName = Offset(szMainWndClass)
wndclass.cbSize = Len(wndclass)
wndclass.style = CS_HREDRAW Or CS_VREDRAW
wndclass.lpfnWndProc = WindowProc
wndclass.hInstance = hInst 'GetModuleHandle(0) will return the hInstance of this EXE
wndclass.hIcon = LoadIcon(0, MAKEINTRESOURCE(IDI_APPLICATION))
wndclass.hIconSm = LoadIcon(0, MAKEINTRESOURCE(IDI_APPLICATION))
wndclass.hCursor = LoadCursor(0, MAKEINTRESOURCE(IDC_ARROW))
wndclass.hbrBackground = COLOR_WINDOW + 1
reg = RegisterClassEx(Offset(wndclass)) 'I prefer to use the output of RegisterClassEx rather than the window name
'DEBUG: SUBSTITUTE _WindowHandle
'Function CreateWindowEx%& (
' ByVal dwExStyle As Unsigned Long = 0
' Byval lpClassName As Offset = MAKELPARAM(reg, 0)
' Byval lpWindowName As Offset = Offset(szWinTitle)
' Byval dwStyle As Unsigned Long = WS_OVERLAPPEDWINDOW
' Byval x As Long = CW_USEDEFAULT
' Byval y As Long = CW_USEDEFAULT
' Byval nWidth As Long = CW_USEDEFAULT
' Byval nHeight As Long = CW_USEDEFAULT
' Byval hWndParent As Offset = 0
' Byval hMenu As Offset = 0
' Byval hInstance As Offset = hInst
' Byval lpParam As Offset = 0
' hwndMain = CreateWindowEx( _
' 0, _
' MAKELPARAM(reg, 0), _
' Offset(szWinTitle), _
' WS_OVERLAPPEDWINDOW, _
' CW_USEDEFAULT, _
' CW_USEDEFAULT, _
' CW_USEDEFAULT, _
' CW_USEDEFAULT, _
' 0, _
' 0, _
' hInst, _
' 0)
hwndMain = CreateWindowEx( _
0, _
MAKELPARAM(reg, 0), _
Offset(szWinTitle), _
WS_OVERLAPPEDWINDOW, _
0, _
0, _
1024, _
768, _
0, _
0, _
hInst, _
0)
'hwndMain = _WindowHandle
'DEBUG: SUBSTITUTE _WindowHandle
ShowWindow hwndMain, SW_SHOW
'ShowWindow _WindowHandle, SW_SHOW
'DEBUG: SUBSTITUTE _WindowHandle
UpdateWindow hwndMain
'UpdateWindow _WindowHandle
InitRawInput
InitMouseTest 'TODO: SAVE_MOUSE_INFO
While GetMessage(Offset(msg), 0, 0, 0)
TranslateMessage Offset(msg)
DispatchMessage Offset(msg)
Wend
WinMain = msg.wParam
End Function ' WinMain
' /////////////////////////////////////////////////////////////////////////////
' Handles main window events
Function MainWndProc%& (hwnd As Offset, nMsg As Unsigned Long, wParam As Unsigned Offset, lParam As Offset)
Static As Offset hwndButton
Static As Long cx, cy
Dim As Offset hdc
Dim As PAINTSTRUCT ps
Dim As RECT rc
Dim As MEM lpb
Dim As Unsigned Long dwSize
Dim As RAWINPUT raw
Dim As Long tmpx, tmpy
Static As Long maxx
Dim As RAWINPUTHEADER rih
' TEMP VARIABLES FOR DISPLAYING FORMATTED VALUES TO SCREEN
Dim strNextID As String
Dim iIndex As Integer
Dim iRowOffset As Integer
Dim iLen As Integer
Dim sCount As String
Dim sX As String
Dim sY As String
Dim sWheel As String
Dim sLeftDown As String
Dim sMiddleDown As String
Dim sRightDown As String
Dim sLeftCount As String
Dim sMiddleCount As String
Dim sRightCount As String
Dim sNext As String
Dim iNewX As Integer
Dim iNewY As Integer
Dim iDX As Integer
Dim iDY As Integer
' MORE TEMP VARIABLES
Dim iMouseNum As Integer
' HANDLE EVENTS
Select Case nMsg
Case WM_DESTROY
PostQuitMessage 0
MainWndProc = 0
Exit Function
Case WM_INPUT
GetRawInputData lParam, RID_INPUT, 0, Offset(dwSize), Len(rih)
lpb = MemNew(dwSize)
If lpb.SIZE = 0 Then
MainWndProc = 0
Exit Function
End If
If GetRawInputData(lParam, RID_INPUT, lpb.OFFSET, Offset(dwSize), Len(rih)) <> dwSize Then
'Print "GetRawInputData doesn't return correct size!"
mousemessage = "GetRawInputData doesn't return correct size!"
End If
MemGet lpb, lpb.OFFSET, raw
If raw.header.dwType = RIM_TYPEMOUSE Then
tmpx = raw.mouse.lLastX
tmpy = raw.mouse.lLastY
maxx = tmpx
' GET MOUSE INFO
' NOTES:
' ulButtons and usButtonFlags both return the same thing (buttons)
' usButtonData changes value when scroll wheel moved (just stays at one value)
'mousemessage = ""
'mousemessage = mousemessage + "Mouse:hDevice" + Str$(raw.header.hDevice)
'mousemessage = mousemessage + "usFlags=" + Hex$(raw.mouse.usFlags)
'mousemessage = mousemessage + "ulButtons=" + Hex$(MAKELONG(raw.mouse.usButtonFlags, raw.mouse.usFlags))
'mousemessage = mousemessage + "usButtonFlags=" + Hex$(raw.mouse.usButtonFlags)
'mousemessage = mousemessage + "usButtonData=" + Hex$(raw.mouse.usButtonData)
'mousemessage = mousemessage + "ulRawButtons=" + Hex$(raw.mouse.ulRawButtons)
'mousemessage = mousemessage + "lLastX=" + Str$(raw.mouse.lLastX)
'mousemessage = mousemessage + "lLastY=" + Str$(raw.mouse.lLastY)
'mousemessage = mousemessage + "ulExtraInformation=" + Hex$(raw.mouse.ulExtraInformation) + Chr$(13)
' UPDATE RANGE OF MOUSE COORDINATES
If GET_X_LPARAM(lParam) < iMinX Then iMinX = GET_X_LPARAM(lParam)
If GET_X_LPARAM(lParam) > iMaxX Then iMaxX = GET_X_LPARAM(lParam)
If GET_Y_LPARAM(lParam) < iMinY Then iMinY = GET_Y_LPARAM(lParam)
If GET_Y_LPARAM(lParam) > iMaxY Then iMaxY = GET_Y_LPARAM(lParam)
' IDENTIFY WHICH MOUSE IT IS
strNextID = _Trim$(Str$(raw.header.hDevice))
iIndex = GetMouseIndex%(strNextID)
If iIndex >= LBound(arrMouse) Then
If iIndex <= UBound(arrMouse) Then
' =============================================================================
' READ MOUSE MOVEMENT
' DOESN'T WORK, MOVES ALL OVER THE PLACE:
'' METHOD #1: SCALE MOUSE POSITION TO 80X25 POSITION
'iNewX = ( (GET_X_LPARAM(lParam) + 1) * 80) \ (iMaxX+1)
'iNewY = ( (GET_Y_LPARAM(lParam) + 1) * 25) \ (iMaxY+1)
'arrMouse(iIndex).x = iNewX
'arrMouse(iIndex).y = iNewY
' WORKS BUT NOT THAT ACCURATE:
' METHOD #2: INCREMENT/DECREMENT DELTA
If raw.mouse.lLastX < 0 Then
arrMouse(iIndex).dx = -1
ElseIf raw.mouse.lLastX > 0 Then
arrMouse(iIndex).dx = 1
Else
arrMouse(iIndex).dx = 0
End If
If raw.mouse.lLastY < 0 Then
arrMouse(iIndex).dy = -1
ElseIf raw.mouse.lLastY > 0 Then
arrMouse(iIndex).dy = 1
Else
arrMouse(iIndex).dy = 0
End If
' =============================================================================
'TODO: SAVE SCROLL WHEEL + BUTTONS
'Hex$(raw.mouse.usButtonFlags)
' left button = 1 when down, 2 when released
If ((raw.mouse.usButtonFlags And 1) = 1) Then
arrMouse(iIndex).LeftDown = TRUE
ElseIf ((raw.mouse.usButtonFlags And 2) = 2) Then
arrMouse(iIndex).LeftDown = FALSE
End If
' middle button = 16 when down, 32 when released
If ((raw.mouse.usButtonFlags And 16) = 16) Then
arrMouse(iIndex).MiddleDown = TRUE
ElseIf ((raw.mouse.usButtonFlags And 32) = 32) Then
arrMouse(iIndex).MiddleDown = FALSE
End If
' right button = 4 when down, 8 when released
If ((raw.mouse.usButtonFlags And 4) = 4) Then
arrMouse(iIndex).RightDown = TRUE
ElseIf ((raw.mouse.usButtonFlags And 8) = 8) Then
arrMouse(iIndex).RightDown = FALSE
End If
' scroll wheel = ???
'arrMouse(iIndex).wheel = ???
' DID VALUE CHANGE?
If arrMouse(iIndex).UpdateCount = 32767 Then
arrMouse(iIndex).UpdateCount = 1
Else
arrMouse(iIndex).UpdateCount = arrMouse(iIndex).UpdateCount + 1
End If
' ----------------------------------------------------------------------------------------------------------------------------------------------------------------
' COLLECT VALUES FOR THIS MOUSE TO SEND
' IN THE FOLOWING TAB-DELIMITED FORMAT:
' {mouse #}\t{count}\t{dx}\t{dy}\t{wheel}\t{leftDown}\t{middleDown}\t{rightDown}\n
sOutput = ""
sOutput = sOutput + _Trim$(Str$(iIndex)) + Chr$(9)
sOutput = sOutput + _Trim$(Str$(arrMouse(iIndex).UpdateCount)) + Chr$(9)
sOutput = sOutput + _Trim$(Str$(arrMouse(iIndex).dx)) + Chr$(9)
sOutput = sOutput + _Trim$(Str$(arrMouse(iIndex).dy)) + Chr$(9)
sOutput = sOutput + _Trim$(Str$(arrMouse(iIndex).wheel)) + Chr$(9)
sOutput = sOutput + _Trim$(Str$(arrMouse(iIndex).LeftDown)) + Chr$(9)
sOutput = sOutput + _Trim$(Str$(arrMouse(iIndex).MiddleDown)) + Chr$(9)
sOutput = sOutput + _Trim$(Str$(arrMouse(iIndex).RightDown)) + Chr$(13)
' ----------------------------------------------------------------------------------------------------------------------------------------------------------------
' SEND VALUES FOR THIS MOUSE TO HOST
Put #lngConn, , sOutput
' ----------------------------------------------------------------------------------------------------------------------------------------------------------------
' CLEAR MOVEMENT
arrMouse(iIndex).dx = 0
arrMouse(iIndex).dy = 0
End If
End If
' UPDATE mousemessage WITH PLAYING FIELD
mousemessage = ScreenToString$
' ================================================================================================================================================================
' END WRITE OUTPUT FILE
' ================================================================================================================================================================
InvalidateRect hwnd, 0, -1
SendMessage hwnd, WM_PAINT, 0, 0
MainWndProc = 0
ElseIf raw.header.dwType = RIM_TYPEKEYBOARD Then
' TODO: READ KEYBOARD INPUT
' SEE:
' https://www.codeproject.com/Articles/17123/Using-Raw-Input-from-C-to-handle-multiple-keyboard
' https://forum.powerbasic.com/forum/user-to-user-discussions/powerbasic-for-windows/55985-raw-keyboard-hid-input-discussion
' https://hackaday.io/project/5364-cheap-windows-jogkeyboard-controller-for-cncs/log/16843-looking-at-rawinput-for-more-detail
' WinAPI Raw Input confusion - For Beginners - GameDev.net
' https://www.gamedev.net/forums/topic/700010-winapi-raw-input-confusion/
'iKeyboardCount = iKeyboardCount + 1 ' # KEYBOARDS ATTACHED
'strNextID = _Trim$(Str$(rawdevs(x).hDevice))
'arrKeyboard(iKeyboardCount - 1).ID = strNextID
' TODO: READ KEYBOARD AND STORE KEYBOARD STATE
'arrKeyState(0 To 8, 1 To 512) As Integer ' arrKeyState({device#}, {keyCode}) = TRUE if key {keyCode} on keyboard {device#} is currently held down.
End If
MemFree lpb
MainWndProc = 0
Exit Function
Case WM_MOUSEMOVE
'mousemessage = mousemessage + " X:" + Str$(GET_X_LPARAM(lParam))
'mousemessage = mousemessage + " Y:" + Str$(GET_Y_LPARAM(lParam))
'mousemessage = mousemessage + Chr$(0)
' SAVE RANGE OF MOUSE COORDINATES
If GET_X_LPARAM(lParam) < iMinX Then
iMinX = GET_X_LPARAM(lParam)
arrMouse(iIndex).dx = -1
ElseIf GET_X_LPARAM(lParam) > iMaxX Then
iMaxX = GET_X_LPARAM(lParam)
arrMouse(iIndex).dx = 1
Else
arrMouse(iIndex).dx = 0
End If
If GET_Y_LPARAM(lParam) < iMinY Then
iMinY = GET_Y_LPARAM(lParam)
arrMouse(iIndex).dy = -1
ElseIf GET_Y_LPARAM(lParam) > iMaxY Then
iMaxY = GET_Y_LPARAM(lParam)
arrMouse(iIndex).dy = 1
Else
arrMouse(iIndex).dy = 0
End If
' IDENTIFY WHICH MOUSE IT IS
strNextID = _Trim$(Str$(raw.header.hDevice))
iIndex = GetMouseIndex%(strNextID)
If iIndex >= LBound(arrMouse) Then
If iIndex <= UBound(arrMouse) Then
' =============================================================================
' UPDATE ABSOLUTE POSITION
' DOESN'T WORK, MOVES ALL OVER THE PLACE:
'' METHOD #1: SCALE MOUSE POSITION TO 80X25 POSITION
''iNewX = ( (GET_X_LPARAM(lParam) + 1) * 80) \ 1520
'iNewX = ( (GET_X_LPARAM(lParam) + 1) * 80) \ (iMaxX+1)
''iNewY = ( (GET_Y_LPARAM(lParam) + 1) * 25) \ 782
'iNewY = ( (GET_Y_LPARAM(lParam) + 1) * 25) \ (iMaxY+1)
'arrMouse(iIndex).x = iNewX
'arrMouse(iIndex).y = iNewY
' WORKS BUT NOT THAT ACCURATE:
' METHOD #2: INCREMENT/DECREMENT DELTA
' (should we update here too?)
'TODO: SAVE SCROLL WHEEL + BUTTONS
' (should we update here too?)
'arrMouse(iIndex).wheel =
'arrMouse(iIndex).LeftDown =
'arrMouse(iIndex).MiddleDown =
'arrMouse(iIndex).RightDown =
End If
End If
'DEBUG: SUBSTITUTE _WindowHandle
InvalidateRect hwnd, 0, -1
'InvalidateRect _WindowHandle, 0, -1
'DEBUG: SUBSTITUTE _WindowHandle
SendMessage hwnd, WM_PAINT, 0, 0
'SendMessage _WindowHandle, WM_PAINT, 0, 0
MainWndProc = 0
Exit Function
Case WM_PAINT
'DEBUG: SUBSTITUTE _WindowHandle
hdc = BeginPaint(hwnd, Offset(ps))
'hdc = BeginPaint(_WindowHandle, Offset(ps))
'DEBUG: SUBSTITUTE _WindowHandle
GetClientRect hwnd, Offset(rc)
'GetClientRect _WindowHandle, Offset(rc)
DrawText hdc, Offset(mousemessage), Len(mousemessage), Offset(rc), DT_CENTER
OffsetRect Offset(rc), 0, 200
'' PRINT LIST OF RawInput DEVICES:
'DrawText hdc, Offset(rawinputdevices), Len(rawinputdevices), Offset(rc), DT_CENTER
'DEBUG: SUBSTITUTE _WindowHandle
EndPaint hwnd, Offset(ps)
'EndPaint _WindowHandle, Offset(ps)
MainWndProc = 0
Exit Function
Case Else
'DEBUG: SUBSTITUTE _WindowHandle
MainWndProc = DefWindowProc(hwnd, nMsg, wParam, lParam)
'MainWndProc = DefWindowProc(_WindowHandle, nMsg, wParam, lParam)
End Select
If _KeyDown(27) Then End
End Function ' MainWndProc
' /////////////////////////////////////////////////////////////////////////////
' Initializes raw input stuff
Sub InitRawInput ()
Dim As RAWINPUTDEVICE Rid(0 To 49)
Dim As Unsigned Long nDevices
Dim As RAWINPUTDEVICELIST RawInputDeviceList
Dim As MEM pRawInputDeviceList
ReDim As RAWINPUTDEVICELIST rawdevs(-1)
Dim As Unsigned Long x
Dim strNextID As String
'dim lngNextID as long
If GetRawInputDeviceList(0, Offset(nDevices), Len(RawInputDeviceList)) <> 0 Then
Exit Sub
End If
pRawInputDeviceList = MemNew(Len(RawInputDeviceList) * nDevices)
GetRawInputDeviceList pRawInputDeviceList.OFFSET, Offset(nDevices), Len(RawInputDeviceList)
' This small block of commented code proves that we've got the device list
ReDim As RAWINPUTDEVICELIST rawdevs(0 To nDevices - 1)
MemGet pRawInputDeviceList, pRawInputDeviceList.OFFSET, rawdevs()
' GET MOUSE / KEYBOARD INFO
iMouseCount = 0
iKeyboardCount = 0
rawinputdevices = "Number of raw input devices:" + Str$(nDevices) + Chr$(13)
For x = 0 To UBound(rawdevs)
rawinputdevices = rawinputdevices + Str$(rawdevs(x).hDevice) + ":" + Str$(rawdevs(x).dwType) + Chr$(13)
' RAWINPUTHEADER (winuser.h) - Win32 apps | Microsoft Learn
' https://learn.microsoft.com/en-us/windows/win32/api/winuser/ns-winuser-rawinputheader
' dwType
' Type: DWORD
' The type of raw input. It can be one of the following values:
' Constant Value Meaning
' RIM_TYPEMOUSE 0 Raw input comes from the mouse.
' RIM_TYPEKEYBOARD 1 Raw input comes from the keyboard.
' RIM_TYPEHID 2 Raw input comes from some device that is not a keyboard or a mouse.
' WHAT TYPE OF DEVICE IS IT?
'If rawdevs(x).dwType = 0 Then
If rawdevs(x).dwType = RIM_TYPEMOUSE Then
iMouseCount = iMouseCount + 1
strNextID = _Trim$(Str$(rawdevs(x).hDevice))
'lngNextID = Val(strNextID)
'arrMouse(iMouseCount-1).ID = lngNextID
arrMouse(iMouseCount - 1).ID = strNextID
arrMouse(iMouseCount - 1).UpdateCount = 0
'TODO: SAVE_MOUSE_INFO
ElseIf rawdevs(x).dwType = RIM_TYPEKEYBOARD Then
iKeyboardCount = iKeyboardCount + 1 ' # KEYBOARDS ATTACHED
strNextID = _Trim$(Str$(rawdevs(x).hDevice))
arrKeyboard(iKeyboardCount - 1).ID = strNextID
arrKeyboard(iKeyboardCount - 1).UpdateCount = 0
' TODO: READ KEYBOARD AND STORE KEYBOARD STATE
'arrKeyState(0 To 8, 1 To 512) As Integer ' arrKeyState({device#}, {keyCode}) = TRUE if key {keyCode} on keyboard {device#} is currently held down.
End If
Next x
rawinputdevices = rawinputdevices + Chr$(0)
MemFree pRawInputDeviceList
Rid(0).usUsagePage = &H01
Rid(0).usUsage = &H02
Rid(0).dwFlags = 0
'DEBUG: SUBSTITUTE _WindowHandle
Rid(0).hwndTarget = 0
'Rid(0).hwndTarget = _WindowHandle
If RegisterRawInputDevices(Offset(Rid()), 1, Len(Rid(0))) = 0 Then
mousemessage = "RawInput init failed" + Chr$(0)
End If
End Sub ' InitRawInput
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END RAW INPUT FUNCTIONS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN MOUSE TEST FUNCTIONS #1
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' /////////////////////////////////////////////////////////////////////////////
' Initialize mouse test stuff
'TODO: SAVE_MOUSE_INFO
Sub InitMouseTest
Dim iIndex As Integer
Dim iLoop As Integer
' FOR NOW ONLY SUPPORT UPTO 8 MICE
If (iMouseCount > 8) Then iMouseCount = 8
' INITIALIZE CURSORS, MOUSE STATE, ETC.
Restore CData
iIndex = LBound(arrMouse) - 1
For iLoop = 1 To iMouseCount
iIndex = iIndex + 1
Read arrMouse(iIndex).c
' INITIALIZED BELOW: arrMouse(iIndex).x = 0
' INITIALIZED BELOW: arrMouse(iIndex).y = 0
' INITIALIZED BELOW: arrMouse(iIndex).wheel = 127
arrMouse(iIndex).LeftDown = FALSE
arrMouse(iIndex).MiddleDown = FALSE
arrMouse(iIndex).RightDown = FALSE
arrMouse(iIndex).LeftCount = 0
arrMouse(iIndex).MiddleCount = 0
arrMouse(iIndex).RightCount = 0
arrMouse(iIndex).UpdateCount = 1
Next iLoop
' INITIALIZE X COORDINATES
Restore XData
iIndex = LBound(arrMouse) - 1
For iLoop = 1 To iMouseCount
iIndex = iIndex + 1
Read arrMouse(iIndex).x
Next iLoop
' INITIALIZE Y COORDINATES
Restore YData
iIndex = LBound(arrMouse) - 1
For iLoop = 1 To iMouseCount
iIndex = iIndex + 1
Read arrMouse(iIndex).y
Next iLoop
' INITIALIZE SCROLL WHEEL
Restore WData
iIndex = LBound(arrMouse) - 1
For iLoop = 1 To iMouseCount
iIndex = iIndex + 1
Read arrMouse(iIndex).wheel
Next iLoop
End Sub ' InitMouseTest
' /////////////////////////////////////////////////////////////////////////////
' Finds position in array arrMouse where .ID = MouseID
Function GetMouseIndex% (MouseID As String)
Dim iLoop As Integer
Dim iIndex%
iIndex% = LBound(arrMouse) - 1
For iLoop = LBound(arrMouse) To UBound(arrMouse)
If arrMouse(iLoop).ID = MouseID Then
iIndex% = iLoop
Exit For
Else
' not it
End If
Next iLoop
GetMouseIndex% = iIndex%
End Function ' GetMouseIndex%
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END MOUSE TEST FUNCTIONS #1
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN TEST OUTPUT FUNCTIONS FOR API CONTROLLED UI
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' /////////////////////////////////////////////////////////////////////////////
' Clears global array arrScreen
Sub ClearText
Dim iColNum As Integer
Dim iRowNum As Integer
For iColNum = LBound(arrScreen, 1) To UBound(arrScreen, 1)
For iRowNum = LBound(arrScreen, 2) To UBound(arrScreen, 2)
arrScreen(iColNum, iRowNum) = " "
Next iRowNum
Next iColNum
End Sub ' ClearText
' /////////////////////////////////////////////////////////////////////////////
' Plots string MyString to position (iX, iY) in global array arrScreen.
Sub WriteText (iRow As Integer, iColumn As Integer, MyString As String)
Dim iPos As Integer
Dim iLoop As Integer
If iColumn > 0 And iColumn < 81 Then
If iRow > 0 And iRow < 26 Then
For iLoop = 1 To Len(MyString)
iPos = iColumn + (iLoop - 1)
If iPos < 81 Then
arrScreen(iPos, iRow) = Mid$(MyString, iLoop, 1)
Else
Exit For
End If
Next iLoop
End If
End If
End Sub ' WriteText
' /////////////////////////////////////////////////////////////////////////////
' Converts global array arrScreen to a string.
Function ScreenToString$
Dim sResult As String
Dim iColNum As Integer
Dim iRowNum As Integer
sResult = ""
For iRowNum = LBound(arrScreen, 2) To UBound(arrScreen, 2)
For iColNum = LBound(arrScreen, 1) To UBound(arrScreen, 1)
sResult = sResult + arrScreen(iColNum, iRowNum)
Next iColNum
sResult = sResult + Chr$(13)
Next iRowNum
ScreenToString$ = sResult
End Function ' ScreenToString$
' /////////////////////////////////////////////////////////////////////////////
' based on code from:
' Qbasic Programs - Download free bas source code
' http://www.thedubber.altervista.org/qbsrc.htm
Sub DrawTextLine (y%, x%, y2%, x2%, c$)
Dim i%
Dim steep%
Dim e%
Dim sx%
Dim dx%
Dim sy%
Dim dy%
i% = 0: steep% = 0: e% = 0
If (x2% - x%) > 0 Then sx% = 1: Else sx% = -1
dx% = Abs(x2% - x%)
If (y2% - y%) > 0 Then sy% = 1: Else sy% = -1
dy% = Abs(y2% - y%)
If (dy% > dx%) Then
steep% = 1
Swap x%, y%
Swap dx%, dy%
Swap sx%, sy%
End If
e% = 2 * dy% - dx%
For i% = 0 To dx% - 1
If steep% = 1 Then
''PSET (y%, x%), c%:
'Locate y%, x% : Print c$;
WriteText y%, x%, c$
Else
''PSET (x%, y%), c%
'Locate x%, y% : Print c$;
WriteText x%, y%, c$
End If
While e% >= 0
y% = y% + sy%: e% = e% - 2 * dx%
Wend
x% = x% + sx%: e% = e% + 2 * dy%
Next
''PSET (x2%, y2%), c%
'Locate x2%, y2% : Print c$;
WriteText x2%, y2%, c$
End Sub ' DrawTextLine
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END TEST OUTPUT FUNCTIONS FOR API CONTROLLED UI
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN MOUSE FUNCTIONS TO COME
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' /////////////////////////////////////////////////////////////////////////////
' Returns a count of # of RawInput mouse devices connected to the system
' *****************************************************************************
' TODO: GET COUNT FROM RawInput API
' For now, hardcoded to 1 until we figure out how to do this.
' *****************************************************************************
Function GetRawMouseCount% ()
GetRawMouseCount% = 1
End Function ' GetRawMouseCount%
' /////////////////////////////////////////////////////////////////////////////
' Gets ID of each RawInput mouse device connected to the system (for now upto 8)
' Returns the IDs in an array of LONG <- may change depending on whether
' we save each the device handle for each mouse or the index
' If no mouse found, the ID will just be 0 <- or whatever value we decide as default/none
' *****************************************************************************
' TODO: GET THIS FROM RawInput API
' For now, hardcoded arrRawMouseID(1) to 1, and the rest 0, until we figure out how to do this.
' *****************************************************************************
'Sub GetRawMouseIDs (arrRawMouseID( 8) As Integer)
Sub GetRawMouseIDs ()
Dim iLoop As Integer
' CLEAR OUT IDs
For iLoop = 1 To 8
''arrRawMouseID(iLoop) = 0
'arrMouse(iLoop).ID = 0
arrMouse(iLoop).ID = ""
Next iLoop
' GET IDs
'TODO: get this from RawInput API
''arrRawMouseID(1) = 1 ' for now just fudge it!
'arrMouse(0).ID = 1 ' for now just fudge it!
End Sub ' GetRawMouseIDs
' /////////////////////////////////////////////////////////////////////////////
' Read mouse using RawInput API
' Gets input from mouse, MouseID% = which mouse
' NOTE: click events (mouse up/mouse down) are handled by the calling sub,
' this routine just sends back
' TRUE if the given button is currently down or FALSE if it is up.
' Parameters (input only):
' MouseID% = which mouse to return input for
' wheelMin% = minimum value to allow wheelValue% to be decremented to
' wheelMax% = maximum value to allow wheelValue% to be incremened to
' Parameters (values returned):
' x% = mouse x position
' y% = mouse y position
' leftButton% = current state of left mouse button (up or down)
' middleButton% = current state of middle mouse button / scroll wheel button (up or down)
' rightButton% = current state of right mouse button (up or down)
' wheelValue% = value of mouse scroll wheel (passed in and incremented/decremented by 1 if wheel move detected)
Sub ReadRawMouse (MouseID%, x%, y%, leftButton%, middleButton%, rightButton%, wheelValue%, wheelMin%, wheelMax%)
Dim scrollAmount%
Dim dx%
Dim dy%
' =============================================================================
' BEGIN READ MOUSE THE NEW RawInput WAY:
' read scroll wheel
'TODO: get this from RawInput API
' determine mouse x position
'TODO: get this from RawInput API
dx% = 0 ' = getMouseDx(MouseID%)
x% = x% + dx% ' adjust mouse value by dx
' determine mouse y position
'TODO: get this from RawInput API
dy% = 0 ' = getMouseDy(MouseID%)
y% = y% + dy% ' adjust mouse value by dx
' read mouse buttons
'TODO: get this from RawInput API
leftButton% = FALSE
middleButton% = FALSE
rightButton% = FALSE
' END READ MOUSE THE NEW RawInput WAY:
' =============================================================================
' =============================================================================
' BEGIN READ MOUSE THE OLD QB64 WAY:
'
'' read scroll wheel
'WHILE _MOUSEINPUT ' get latest mouse information
' scrollAmount% = _MOUSEWHEEL ' (Returns -1 when scrolling up and 1 when scrolling down with 0 indicating no movement since last read.)
' IF (scrollAmount% = -1) AND (wheelValue% > wheelMin%) THEN
' wheelValue% = wheelValue% + scrollAmount%
' ELSEIF (scrollAmount% = 1) AND (wheelValue% < wheelMax%) THEN
' wheelValue% = wheelValue% + scrollAmount%
' END IF
'WEND
'
'' determine mouse x position
'x% = _MOUSEX
'
'' determine mouse y position
'y% = _dy
'
'' read mouse buttons
'leftButton% = _MOUSEBUTTON(1)
'middleButton% = _MOUSEBUTTON(3)
'rightButton% = _MOUSEBUTTON(2)
'
' END READ MOUSE THE OLD QB64 WAY:
' =============================================================================
End Sub ' ReadRawMouse
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END MOUSE FUNCTIONS TO COME
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN ERROR HANDLING HELPER FUNCTIONS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Sub ErrorClear
m_sError = ""
m_sIncludeError = ""
End Sub ' ErrorClear
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END ERROR HANDLING HELPER FUNCTIONS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' BEGIN GENERAL PURPOSE FUNCTIONS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' /////////////////////////////////////////////////////////////////////////////
' FOR BITWISE OPERATIONS
Function HasBit% (iByte As Integer, iBit As Integer)
''TODO: precalculate
'dim shared m_arrBitValue(1 To 8) As Integer
'dim iLoop as Integer
'For iLoop = 0 To 7
' m_arrBitValue(iLoop + 1) = 2 ^ iLoop
'Next iLoop
'HasBit% = ((iByte And m_arrBitValue(iBit)) = m_arrBitValue(iBit))
Dim iBitValue As Integer
iBitValue = 2 ^ (iBit - 1)
HasBit% = ((iByte And iBitValue) = iBitValue)
End Function ' HasBit%
' /////////////////////////////////////////////////////////////////////////////
' Returns TRUE if value OriginalString$ is numeric.
' Re: Does a Is Number function exist in QB64?
' https://www.qb64.org/forum/index.php?topic=896.15
' Version 2 by madscijr
' Returns TRUE (-1) if string is an integer, FALSE (0) if not
' Version 1 by MWheatley
' Reply #18 on: January 01, 2019, 11:24:30 AM
' returns 1 if string is an integer, 0 if not
Function IsNumber% (OriginalString$)
Dim bResult%: bResult% = FALSE
Dim iLoop%
Dim TestString$
'Dim bNegative%
Dim iDecimalCount%
Dim sNextChar$
'THEY SHOULD TRIM OUTSIDE THE FUNCTION!
'TestString$ = _TRIM$(OriginalString$)
If Len(OriginalString$) > 0 Then
TestString$ = ""
If Left$(OriginalString$, 1) = "+" Then
TestString$ = Right$(OriginalString$, Len(OriginalString$) - 1)
'bNegative% = FALSE
ElseIf Left$(OriginalString$, 1) = "-" Then
TestString$ = Right$(OriginalString$, Len(OriginalString$) - 1)
'bNegative% = TRUE
Else
TestString$ = OriginalString$
'bNegative% = FALSE
End If
If Len(TestString$) > 0 Then
bResult% = TRUE
iDecimalCount% = 0
For iLoop% = 1 To Len(TestString$)
sNextChar$ = Mid$(TestString$, iLoop%, 1)
If sNextChar$ = "." Then
iDecimalCount% = iDecimalCount% + 1
If iDecimalCount% > 1 Then
' TOO MANY DECIMAL POINTS, INVALID!
bResult% = FALSE
Exit For
End If
ElseIf Asc(sNextChar$) < 48 Or Asc(sNextChar$) > 57 Then
' NOT A NUMERAL OR A DECIMAL, INVALID!
bResult% = FALSE
Exit For
End If
Next iLoop%
End If
End If
IsNumber% = bResult%
End Function ' IsNumber%
' /////////////////////////////////////////////////////////////////////////////
' Split and join strings
' https://www.qb64.org/forum/index.php?topic=1073.0
'Combine all elements of in$() into a single string with delimiter$ separating the elements.
Function join$ (in$(), delimiter$)
Dim result$
Dim iLoop%
result$ = in$(LBound(in$))
For iLoop% = LBound(in$) + 1 To UBound(in$)
result$ = result$ + delimiter$ + in$(iLoop%)
Next iLoop%
join$ = result$
End Function ' join$
' /////////////////////////////////////////////////////////////////////////////
' Split and join strings
' https://www.qb64.org/forum/index.php?topic=1073.0
'
' FROM luke, QB64 Developer
' Date: February 15, 2019, 04:11:07 AM
'
' Given a string of words separated by spaces (or any other character),
' splits it into an array of the words. I've no doubt many people have
' written a version of this over the years and no doubt there's a million
' ways to do it, but I thought I'd put mine here so we have at least one
' version. There's also a join function that does the opposite
' array -> single string.
'
' Code is hopefully reasonably self explanatory with comments and a little demo.
' Note, this is akin to Python/JavaScript split/join, PHP explode/implode.
'Split in$ into pieces, chopping at every occurrence of delimiter$. Multiple consecutive occurrences
'of delimiter$ are treated as a single instance. The chopped pieces are stored in result$().
'
'delimiter$ must be one character long.
'result$() must have been REDIMmed previously.
' Modified to handle multi-character delimiters
Sub split (in$, delimiter$, result$())
Dim start As Integer
Dim finish As Integer
Dim iDelimLen As Integer
ReDim result$(-1)
iDelimLen = Len(delimiter$)
start = 1
Do
'While Mid$(in$, start, 1) = delimiter$
While Mid$(in$, start, iDelimLen) = delimiter$
'start = start + 1
start = start + iDelimLen
If start > Len(in$) Then
Exit Sub
End If
Wend
finish = InStr(start, in$, delimiter$)
If finish = 0 Then
finish = Len(in$) + 1
End If
ReDim _Preserve result$(0 To UBound(result$) + 1)
result$(UBound(result$)) = Mid$(in$, start, finish - start)
start = finish + 1
Loop While start <= Len(in$)
End Sub ' split
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' END GENERAL PURPOSE FUNCTIONS
' ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
' ################################################################################################################################################################
' #REFERENCE
' =============================================================================
' SOME USEFUL STUFF FOR REFERENCE:
' Type Name Type suffix symbol Minimum value Maximum value Size in Bytes
' --------------------- ------------------ ---------------------------- -------------------------- -------------
' _BIT ` -1 0 1/8
' _BIT * n `n -128 127 n/8
' _UNSIGNED _BIT ~` 0 1 1/8
' _BYTE %% -128 127 1
' _UNSIGNED _BYTE ~%% 0 255 1
' INTEGER % -32,768 32,767 2
' _UNSIGNED INTEGER ~% 0 65,535 2
' LONG & -2,147,483,648 2,147,483,647 4
' _UNSIGNED LONG ~& 0 4,294,967,295 4
' _INTEGER64 && -9,223,372,036,854,775,808 9,223,372,036,854,775,807 8
' _UNSIGNED _INTEGER64 ~&& 0 18,446,744,073,709,551,615 8
' SINGLE ! or none -2.802597E-45 +3.402823E+38 4
' DOUBLE # -4.490656458412465E-324 +1.797693134862310E+308 8
' _FLOAT ## -1.18E-4932 +1.18E+4932 32(10 used)
' _OFFSET %& -9,223,372,036,854,775,808 9,223,372,036,854,775,807 Use LEN
' _UNSIGNED _OFFSET ~%& 0 18,446,744,073,709,551,615 Use LEN
' _MEM none combined memory variable type N/A Use LEN
' div: int1% = num1% \ den1%
' mod: rem1% = num1% MOD den1%
' @END
"makeint.h" headerfile:
Code: (Select All)
LPSTR MAKEINTRSC(ptrszint i){
return MAKEINTRESOURCE(i);
}
"winproc.h" header file:
Code: (Select All)
ptrszint FUNC_MAINWNDPROC(ptrszint*_FUNC_MAINWNDPROC_OFFSET_HWND,uint32*_FUNC_MAINWNDPROC_ULONG_NMSG,uptrszint*_FUNC_MAINWNDPROC_UOFFSET_WPARAM,ptrszint*_FUNC_MAINWNDPROC_OFFSET_LPARAM);
LRESULT CALLBACK MainWndProc(HWND hwnd, UINT nMsg, WPARAM wParam, LPARAM lParam){
return FUNC_MAINWNDPROC((ptrszint *) (&hwnd), &nMsg, &wParam, (ptrszint *)(&lParam));
}
void * WindowProc(){
return (void *) MainWndProc;
}
Make your own homemade racing wheel for cheap:
Parts
- USB optical mouse
- wood dowel, PVC pipe and/or aluminum tube
- a section of pool noodle
- a small box
- a wheel of some sort
- duct tape