06-24-2024, 07:06 PM
Hi everyone.
I have once again found time to code! First job was to re-learn how!
So....UnseenGDK 2 is what I am currently working on and I took the decision to make it a proper "Engine" rather than a "Kit".
My main aim was to make it easy to load "Assets" (sprites, models, textures, sounds, etc...), get input, animate, move and detect collisions all automatically. Assets are defined by ID tags and are all stored in a single _MEM block.
Currently I am working on finishing the 2d library before adding GL features but it's going well.
Let me know if you guys want a sneaky peak....
Thanks and happy coding!
Unseen
I have once again found time to code! First job was to re-learn how!
So....UnseenGDK 2 is what I am currently working on and I took the decision to make it a proper "Engine" rather than a "Kit".
My main aim was to make it easy to load "Assets" (sprites, models, textures, sounds, etc...), get input, animate, move and detect collisions all automatically. Assets are defined by ID tags and are all stored in a single _MEM block.
Currently I am working on finishing the 2d library before adding GL features but it's going well.
Let me know if you guys want a sneaky peak....
Thanks and happy coding!
Unseen