Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
HAPPY BIRTHDAY STEVE
#1
I baked you a cake with a zip file in it, and 51 LED candles. Good luck blowing these babies out! 

Pete

Idea Idea Idea Idea Idea Idea Idea Idea Idea Idea Idea Idea Idea Idea Idea Idea Idea 
Idea Idea Idea Idea Idea Idea Idea Idea Idea Idea Idea Idea Idea Idea Idea Idea Idea 
Idea Idea Idea Idea Idea Idea Idea Idea Idea Idea Idea Idea Idea Idea Idea Idea Idea
Shoot first and shoot people who ask questions, later.
Reply
#2
You have to remember, I don't have birthdays anymore.  Tomorrow is just the 3rd anniversary of my 17th birthday!   Big Grin
Reply
#3
happiest of birthdays to team Steve

Code: (Select All)

dim x(11,49),y(11,49)
dim n(11),a(11),v(11),d(11)
m=11
n(0)=49
a(0)=0.19999999999999962
v(0)=50
d(0)=0
x(0,0)=572:y(0,0)=165
x(0,1)=559:y(0,1)=153
x(0,2)=532:y(0,2)=137
x(0,3)=505:y(0,3)=123
x(0,4)=474:y(0,4)=115
x(0,5)=441:y(0,5)=108
x(0,6)=406:y(0,6)=104
x(0,7)=373:y(0,7)=103
x(0,8)=341:y(0,8)=103
x(0,9)=316:y(0,9)=108
x(0,10)=284:y(0,10)=117
x(0,11)=249:y(0,11)=129
x(0,12)=219:y(0,12)=146
x(0,13)=188:y(0,13)=161
x(0,14)=166:y(0,14)=175
x(0,15)=139:y(0,15)=190
x(0,16)=118:y(0,16)=206
x(0,17)=95:y(0,17)=226
x(0,18)=65:y(0,18)=249
x(0,19)=38:y(0,19)=277
x(0,20)=18:y(0,20)=328
x(0,21)=21:y(0,21)=369
x(0,22)=38:y(0,22)=414
x(0,23)=67:y(0,23)=429
x(0,24)=98:y(0,24)=446
x(0,25)=142:y(0,25)=459
x(0,26)=173:y(0,26)=453
x(0,27)=221:y(0,27)=448
x(0,28)=262:y(0,28)=436
x(0,29)=288:y(0,29)=429
x(0,30)=318:y(0,30)=411
x(0,31)=350:y(0,31)=387
x(0,32)=376:y(0,32)=373
x(0,33)=401:y(0,33)=360
x(0,34)=424:y(0,34)=343
x(0,35)=445:y(0,35)=332
x(0,36)=473:y(0,36)=312
x(0,37)=504:y(0,37)=291
x(0,38)=529:y(0,38)=272
x(0,39)=556:y(0,39)=248
x(0,40)=582:y(0,40)=229
x(0,41)=608:y(0,41)=205
x(0,42)=636:y(0,42)=180
x(0,43)=657:y(0,43)=162
x(0,44)=678:y(0,44)=137
x(0,45)=702:y(0,45)=111
x(0,46)=732:y(0,46)=76
x(0,47)=737:y(0,47)=41
x(0,48)=696:y(0,48)=60
n(1)=14
a(1)=0.19999999999999984
v(1)=110
d(1)=-0.2
x(1,0)=716:y(1,0)=79
x(1,1)=742:y(1,1)=18
x(1,2)=650:y(1,2)=81
x(1,3)=629:y(1,3)=96
x(1,4)=614:y(1,4)=111
x(1,5)=596:y(1,5)=128
x(1,6)=581:y(1,6)=151
x(1,7)=567:y(1,7)=178
x(1,8)=556:y(1,8)=200
x(1,9)=546:y(1,9)=230
x(1,10)=577:y(1,10)=258
x(1,11)=587:y(1,11)=289
x(1,12)=573:y(1,12)=319
x(1,13)=562:y(1,13)=347
n(2)=35
a(2)=6.199999999999998
v(2)=60
d(2)=-0.3
x(2,0)=570:y(2,0)=251
x(2,1)=594:y(2,1)=365
x(2,2)=542:y(2,2)=387
x(2,3)=512:y(2,3)=402
x(2,4)=520:y(2,4)=420
x(2,5)=501:y(2,5)=437
x(2,6)=468:y(2,6)=459
x(2,7)=458:y(2,7)=463
x(2,8)=426:y(2,8)=484
x(2,9)=387:y(2,9)=495
x(2,10)=351:y(2,10)=507
x(2,11)=321:y(2,11)=510
x(2,12)=290:y(2,12)=512
x(2,13)=234:y(2,13)=521
x(2,14)=186:y(2,14)=521
x(2,15)=140:y(2,15)=511
x(2,16)=107:y(2,16)=480
x(2,17)=132:y(2,17)=421
x(2,18)=151:y(2,18)=385
x(2,19)=176:y(2,19)=355
x(2,20)=203:y(2,20)=335
x(2,21)=219:y(2,21)=308
x(2,22)=244:y(2,22)=286
x(2,23)=272:y(2,23)=270
x(2,24)=303:y(2,24)=254
x(2,25)=331:y(2,25)=243
x(2,26)=360:y(2,26)=234
x(2,27)=391:y(2,27)=229
x(2,28)=422:y(2,28)=226
x(2,29)=469:y(2,29)=213
x(2,30)=505:y(2,30)=222
x(2,31)=538:y(2,31)=235
x(2,32)=546:y(2,32)=262
x(2,33)=546:y(2,33)=302
x(2,34)=500:y(2,34)=352
n(3)=28
a(3)=4.399999999999999
v(3)=85
d(3)=-0.3
x(3,0)=526:y(3,0)=261
x(3,1)=548:y(3,1)=299
x(3,2)=524:y(3,2)=338
x(3,3)=500:y(3,3)=365
x(3,4)=477:y(3,4)=380
x(3,5)=453:y(3,5)=403
x(3,6)=422:y(3,6)=420
x(3,7)=394:y(3,7)=431
x(3,8)=359:y(3,8)=446
x(3,9)=318:y(3,9)=474
x(3,10)=252:y(3,10)=489
x(3,11)=203:y(3,11)=479
x(3,12)=175:y(3,12)=441
x(3,13)=221:y(3,13)=405
x(3,14)=244:y(3,14)=383
x(3,15)=258:y(3,15)=356
x(3,16)=283:y(3,16)=321
x(3,17)=314:y(3,17)=301
x(3,18)=346:y(3,18)=280
x(3,19)=379:y(3,19)=268
x(3,20)=421:y(3,20)=257
x(3,21)=474:y(3,21)=250
x(3,22)=576:y(3,22)=237
x(3,23)=514:y(3,23)=329
x(3,24)=464:y(3,24)=339
x(3,25)=444:y(3,25)=334
x(3,26)=463:y(3,26)=300
x(3,27)=488:y(3,27)=301
n(4)=21
a(4)=2.8999999999999995
v(4)=5
d(4)=0.49999999999999994
x(4,0)=238:y(4,0)=584
x(4,1)=274:y(4,1)=580
x(4,2)=303:y(4,2)=573
x(4,3)=333:y(4,3)=566
x(4,4)=364:y(4,4)=556
x(4,5)=397:y(4,5)=546
x(4,6)=427:y(4,6)=534
x(4,7)=455:y(4,7)=522
x(4,8)=485:y(4,8)=503
x(4,9)=511:y(4,9)=484
x(4,10)=534:y(4,10)=464
x(4,11)=554:y(4,11)=441
x(4,12)=572:y(4,12)=416
x(4,13)=590:y(4,13)=390
x(4,14)=610:y(4,14)=365
x(4,15)=627:y(4,15)=338
x(4,16)=649:y(4,16)=313
x(4,17)=667:y(4,17)=287
x(4,18)=685:y(4,18)=262
x(4,19)=701:y(4,19)=236
x(4,20)=716:y(4,20)=210
n(5)=16
a(5)=1.3999999999999997
v(5)=85
d(5)=-0.3
x(5,0)=638:y(5,0)=329
x(5,1)=618:y(5,1)=356
x(5,2)=597:y(5,2)=378
x(5,3)=577:y(5,3)=401
x(5,4)=557:y(5,4)=429
x(5,5)=537:y(5,5)=452
x(5,6)=521:y(5,6)=478
x(5,7)=495:y(5,7)=512
x(5,8)=540:y(5,8)=510
x(5,9)=561:y(5,9)=494
x(5,10)=582:y(5,10)=478
x(5,11)=603:y(5,11)=458
x(5,12)=625:y(5,12)=445
x(5,13)=649:y(5,13)=432
x(5,14)=671:y(5,14)=385
x(5,15)=628:y(5,15)=408
n(6)=15
a(6)=1.9999999999999998
v(6)=50
d(6)=-0.2
x(6,0)=640:y(6,0)=424
x(6,1)=669:y(6,1)=386
x(6,2)=622:y(6,2)=400
x(6,3)=597:y(6,3)=415
x(6,4)=555:y(6,4)=445
x(6,5)=532:y(6,5)=493
x(6,6)=553:y(6,6)=527
x(6,7)=615:y(6,7)=514
x(6,8)=660:y(6,8)=471
x(6,9)=654:y(6,9)=438
x(6,10)=680:y(6,10)=424
x(6,11)=676:y(6,11)=406
x(6,12)=683:y(6,12)=388
x(6,13)=722:y(6,13)=397
x(6,14)=691:y(6,14)=422
n(7)=12
a(7)=2.8999999999999995
v(7)=60
d(7)=-0.25
x(7,0)=695:y(7,0)=402
x(7,1)=725:y(7,1)=415
x(7,2)=647:y(7,2)=449
x(7,3)=625:y(7,3)=486
x(7,4)=575:y(7,4)=550
x(7,5)=663:y(7,5)=520
x(7,6)=690:y(7,6)=488
x(7,7)=716:y(7,7)=458
x(7,8)=731:y(7,8)=435
x(7,9)=752:y(7,9)=413
x(7,10)=766:y(7,10)=386
x(7,11)=742:y(7,11)=408
n(8)=23
a(8)=1.6999999999999997
v(8)=60
d(8)=0.09999999999999999
x(8,0)=748:y(8,0)=402
x(8,1)=736:y(8,1)=415
x(8,2)=741:y(8,2)=411
x(8,3)=748:y(8,3)=421
x(8,4)=605:y(8,4)=618
x(8,5)=770:y(8,5)=446
x(8,6)=794:y(8,6)=426
x(8,7)=817:y(8,7)=419
x(8,8)=819:y(8,8)=404
x(8,9)=821:y(8,9)=382
x(8,10)=806:y(8,10)=376
x(8,11)=778:y(8,11)=386
x(8,12)=763:y(8,12)=409
x(8,13)=743:y(8,13)=441
x(8,14)=686:y(8,14)=481
x(8,15)=628:y(8,15)=520
x(8,16)=722:y(8,16)=506
x(8,17)=755:y(8,17)=501
x(8,18)=802:y(8,18)=492
x(8,19)=848:y(8,19)=472
x(8,20)=890:y(8,20)=444
x(8,21)=932:y(8,21)=408
x(8,22)=986:y(8,22)=296
n(9)=0
a(9)=2.8999999999999995
v(9)=60
d(9)=-0.25
n(10)=7
a(10)=0.7999999999999996
v(10)=5
d(10)=-0.5499999999999999
x(10,0)=588:y(10,0)=356
x(10,1)=619:y(10,1)=353
x(10,2)=649:y(10,2)=350
x(10,3)=683:y(10,3)=338
x(10,4)=711:y(10,4)=321
x(10,5)=736:y(10,5)=302
x(10,6)=757:y(10,6)=277

sw = 1024
sh = 600
screen _newimage(sw, sh, 32)
_title "Go Team"
line (0,0)-(sw,sh),_rgb(0,0,0),bf

for h=0 to 1
for k=0 to m
for t=0 to 1 step 0.001
    bx = 0
    by = 0
    for i=0 to n(k)-1
        bin = 1
        for j=1 to i
            bin = bin*(n(k) - j)/j
        next

        p = ((1 - t)^(n(k) - 1 - i))*(t^i)
        bx = bx + bin*p*x(k,i)
        by = by + bin*p*y(k,i)

    next

    r = (1.4 - 0.35*h)*a(k)*exp(0 - v(k)*(t - 0.5 - d(k))*(t - 0.5 - d(k)))

    if r < 1 then r = 1
    '#gr "place ";bx;" ";by
    '#gr "circlefilled ";r

    'finer mod (radius makes 2 pixel, size allows single pixel)
    if r < 0.1 then r = 0.1

    c = 235 - (h)*(35 + h*3) + (t<0.5)*(t)*210 + (t>0.5)*(1-t)*210
    c2 = 235 - (h)*(35 + h*3) - (t<0.5)*(t)*190 - (t>0.5)*(1-t)*190
    'circlef bx, by, r, _rgb(c2,c,0)
    circle (bx, by), r, _rgb(c2,c,0)
next
next
next

sleep
system

sub circlef(x as long, y as long, r as long, c as long)
dim as long x0, y0, e
x0 = r
y0 = 0
e = -r
do while y0 < x0
if e <=0 then
y0 = y0 + 1
line (x - x0, y + y0)-(x + x0, y + y0), c, bf
line (x - x0, y - y0)-(x + x0, y - y0), c, bf
e = e + 2*y0
else
line (x - y0, y - x0)-(x + y0, y - x0), c, bf
line (x - y0, y + x0)-(x + y0, y + x0), c, bf
x0 = x0 - 1
e = e - 2*x0
end if
loop
line (x - r, y)-(x + r, y), c, bf
end sub
Reply
#4
Steve, Steve, did you post a reply? Sorry, I went blind from viewing your birthday cake.

[Image: blind-smile.gif]
Shoot first and shoot people who ask questions, later.
Reply
#5
Happy birthday!
New to QB64pe? Visit the QB64 tutorial to get started.
QB64 Tutorial
Reply
#6
Congratulations Steve, and best wishes for the future.
Reply
#7
Wine women and song all day long. Happy Birthday Steve
Reply
#8
Happy birthday Steve!
Reply
#9
Happy birthday to you too, Steve!


Reply
#10
Happy birthday, Steve!  Have a good one.

- Dav

Code: (Select All)

Randomize Timer
Screen _NewImage(800, 600, 32)

For x = 1 To _Width Step 20
    For y = 1 To _Height Step 20
        Line (x, y)-Step(20, 20), _RGBA(Rnd * 255, Rnd * 255, Rnd * 255, 155), BF
    Next
Next

Play "MBO2L4G8G8AG>C<B2G8G8AG>DC2<G8G8>GEC<BA2>P8F8F8ECDC2"

m$ = "HAPPY"
x = 200
For l = 1 To Len(m$)
    size = 64 + Int(Rnd * 50)
    letter& = _NewImage(size, size, 32)
    _Dest letter&
    clr& = _RGB(100 + Rnd * 155, 100 + Rnd * 155, 100 + Rnd * 155)
    PPRINT Int(size / 2), 1, size, clr&, 0, Mid$(m$, l, 1)
    _Dest 0
    UnExplodeImage x, 100, letter&
    PPRINT x + (size / 2) + 4, 104, size, _RGB(255, 255, 255), 0, Mid$(m$, l, 1)
    PPRINT x + (size / 2), 100, size, clr&, 0, Mid$(m$, l, 1)
    _FreeImage letter&
    x = x + size
Next

m$ = "BIRTHDAY"
x = 50
For l = 1 To Len(m$)
    size = 64 + Int(Rnd * 50)
    letter& = _NewImage(size, size, 32)
    _Dest letter&
    clr& = _RGB(100 + Rnd * 155, 100 + Rnd * 155, 100 + Rnd * 155)
    PPRINT Int(size / 2), 1, size, clr&, 0, Mid$(m$, l, 1)
    _Dest 0
    UnExplodeImage x, 250, letter&
    PPRINT x + (size / 2) + 4, 254, size, _RGB(255, 255, 255), 0, Mid$(m$, l, 1)
    PPRINT x + (size / 2), 250, size, clr&, 0, Mid$(m$, l, 1)
    _FreeImage letter&
    x = x + size
Next

m$ = "STEVE!"
x = 100
For l = 1 To Len(m$)
    size = 64 + Int(Rnd * 64)
    letter& = _NewImage(size, size, 32)
    _Dest letter&
    clr& = _RGB(100 + Rnd * 155, 100 + Rnd * 155, 100 + Rnd * 155)
    PPRINT Int(size / 2), 1, size, clr&, 0, Mid$(m$, l, 1)
    _Dest 0
    UnExplodeImage x, 400, letter&
    PPRINT x + (size / 2) + 4, 404, size, _RGB(255, 255, 255), 0, Mid$(m$, l, 1)
    PPRINT x + (size / 2), 400, size, clr&, 0, Mid$(m$, l, 1)
    _FreeImage letter&
    x = x + size
Next

_Delay 1

back& = _CopyImage(_Display)

ExplodeScreen back&

_FreeImage back&

End



Sub UnExplodeImage (x, y, image&)
    back& = _CopyImage(_Display)
    pixels& = _Width(image&) * _Height(image&)
    ReDim PixX(pixels&), PixY(pixels&)
    ReDim PixXDir(pixels&), PixYDir(pixels&)
    ReDim PixClr&(pixels&)
    _Source image&
    pix& = 0
    For x2 = 0 To _Width(image&) - 1
        For y2 = 0 To _Height(image&) - 1
            PixClr&(pix&) = Point(x2, y2)
            PixX(pix&) = x + x2
            PixY(pix&) = y + y2
            Do
                PixXDir(pix&) = Rnd * 8 - Rnd * 8
                PixYDir(pix&) = Rnd * 8 - Rnd * 8
                If PixXDir(pix&) <> 0 And PixYDir(pix&) <> 0 Then Exit Do
            Loop
            pix& = pix& + 1
        Next
    Next
    _Source 0
    alloff& = 0
    loopcont = 0
    Do
        For pix& = 0 To pixels& - 1
            PixX(pix&) = PixX(pix&) + PixXDir(pix&)
            PixY(pix&) = PixY(pix&) + PixYDir(pix&)
            If PixY(pix&) < 0 Or PixY(pix&) > _Height Then
                If PixX(pix&) < 0 Or PixX(pix&) > _Width Then
                    alloff& = alloff& + 1
                End If
            End If
        Next
        If alloff& > pixels& - 1 Then Exit Do
        loopcount = loopcount + 1
    Loop
    For a = 0 To loopcount
        _PutImage (0, 0), back&
        For pix& = pixels& - 1 To 0 Step -1
            PixX(pix&) = PixX(pix&) - PixXDir(pix&)
            PixY(pix&) = PixY(pix&) - PixYDir(pix&)
            Line (PixX(pix&), PixY(pix&))-Step(3, 3), PixClr&(pix&), BF
        Next
        _Limit 120
        _Display
    Next
End Sub

Sub ExplodeScreen (img&)
    pixels& = _Width(img&) * _Height(img&)
    Dim PixX(pixels&), PixY(pixels&)
    Dim PixXDir(pixels&), PixYDir(pixels&)
    Dim PixClr&(pixels&), PixGro(pixels&)

    _Source img&
    pix& = 0
    For x2 = 0 To _Width(img&) - 1
        For y2 = 0 To _Height(img&) - 1
            PixClr&(pix&) = Point(x2, y2)
            PixX(pix&) = x + x2
            PixY(pix&) = y + y2
            Do
                PixXDir(pix&) = Rnd * 8 - Rnd * 8
                PixYDir(pix&) = Rnd * 8 - Rnd * 8
                If PixXDir(pix&) <> 0 And PixYDir(pix&) <> 0 Then Exit Do
            Loop
            If Int(Rnd * 200) = 2 Then
                PixGro(pix&) = 2
            Else
                PixGro(pix&) = 1
            End If
            pix& = pix& + 1
        Next
    Next
    _Source 0

    For alpha = 0 To 225 Step .8
        For pix& = 0 To pixels& - 1 Step 8
            PixX(pix&) = PixX(pix&) + PixXDir(pix&)
            PixY(pix&) = PixY(pix&) + PixYDir(pix&)
            If PixX(pix&) > 0 And PixX(pix&) < _Width Then
                If PixY(pix&) > 0 And PixY(pix&) < _Height Then
                    Line (PixX(pix&), PixY(pix&))-Step(PixGro(pix&), PixGro(pix&)), PixClr&(pix&), BF
                End If
            End If
            If PixGro(pix&) > 1 Then
                PixGro(pix&) = PixGro(pix&) + .05
                If PixGro(pix&) > 10 Then PixGro(pix&) = 10
            End If
        Next
        Line (0, 0)-(_Width, _Height), _RGBA(0, 0, 0, alpha), BF
        _Limit 30
        _Display
    Next
End Sub


Sub PPRINT (x, y, size, clr&, trans&, text$)
    orig& = _Dest
    bit = 32: If _PixelSize(0) = 1 Then bit = 256
    For t = 0 To Len(text$) - 1
        pprintimg& = _NewImage(16, 16, bit)
        _Dest pprintimg&
        Cls , trans&: Color clr&
        Print Mid$(text$, t + 1, 1);
        _ClearColor _RGB(0, 0, 0), pprintimg&
        _Dest orig&
        x1 = x + (t * size): x2 = x1 + size
        y1 = y: y2 = y + size
        _PutImage (x1 - (size / 2), y1)-(x2, y2 + (size / 3)), pprintimg&
        _FreeImage pprintimg&
    Next
End Sub

Find my programs here in Dav's QB64 Corner
Reply




Users browsing this thread: 2 Guest(s)