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Classic 15 puzzle
#1
Here's the classic 15 puzzle game in QB64.  Use arrows to move numbers to the empty place.  Put numbers in order 1 to 15 to solve puzzle.  Uses the handy Text SUB by @bplus for the big numbers.

- Dav

Code: (Select All)
'============
'15puzzle.bas
'============
'The classic 15 puzzle game in QB64.
'By Dav, OCT/2024

'Use arrows to move numbers to the empty place.
'Put numbers in order 1 to 15 to solve puzzle.

'Text SUB made by bplus (thanks bplus!)

Randomize Timer

dh = Int(_DesktopHeight * .75) 'scale board to 75% of users desktop height
Screen _NewImage(dh, dh, 32)

Dim board(4, 4) '4x4 board

'=== init board
Dim num(15) '15 random numbers
For n = 0 To 14
    num(n) = n + 1
Next: num(15) = 0 'this one is empty
For b = 1 To 500 'shuffle
    Swap num(Int(Rnd * 15)), num(15)
Next
b = 0 'assign on the board
For row = 0 To 4 - 1
    For col = 0 To 4 - 1
        board(row, col) = num(b)
        If board(row, col) = 0 Then
            emptyrow = row: emptycol = col
        End If
        b = b + 1
    Next
Next

GoSub DrawBoard

'=== main loop
Do

    '=== get user input
    Do
        key$ = InKey$: _Limit 30
    Loop Until key$ <> ""

    Select Case key$
        Case Chr$(0) + Chr$(72) 'up
            If emptyrow < 4 - 1 Then
                board(emptyrow, emptycol) = board(emptyrow + 1, emptycol)
                board(emptyrow + 1, emptycol) = 0
                emptyrow = emptyrow + 1
            End If
        Case Chr$(0) + Chr$(80) 'down
            If emptyrow > 0 Then
                board(emptyrow, emptycol) = board(emptyrow - 1, emptycol)
                board(emptyrow - 1, emptycol) = 0
                emptyrow = emptyrow - 1
            End If
        Case Chr$(0) + Chr$(75) 'left
            If emptycol < 4 - 1 Then
                board(emptyrow, emptycol) = board(emptyrow, emptycol + 1)
                board(emptyrow, emptycol + 1) = 0
                emptycol = emptycol + 1
            End If
        Case Chr$(0) + Chr$(77) 'right
            If emptycol > 0 Then
                board(emptyrow, emptycol) = board(emptyrow, emptycol - 1)
                board(emptyrow, emptycol - 1) = 0
                emptycol = emptycol - 1
            End If
        Case Chr$(27) 'quit
            End
    End Select

    GoSub DrawBoard

    '== check if puzzle solved
    solved = 1: tally = 1
    For row = 0 To 4 - 1
        For col = 0 To 4 - 1
            If board(row, col) <> 0 Then
                If board(row, col) <> tally Then solved = 0
                tally = tally + 1
            End If
        Next
    Next
    If solved = 1 Then Exit Do

Loop

GoSub DrawBoard

Line (0, 0)-(_Width, _Height), _RGBA(0, 0, 0, 150), BF
Text _Width / 4 + 2, _Height / 3 + 2, _Width / 8, _RGB(0, 0, 0), "SOLVED!!"
Text _Width / 4, _Height / 3, _Width / 8, _RGB(255, 255, 0), "SOLVED!!"
_Display

End

'========
DrawBoard:
'========

size = _Width / 4
For row = 0 To 4 - 1
    For col = 0 To 4 - 1
        x1 = (col * size): x2 = x1 + size
        y1 = (row * size): y2 = y1 + size
        If board(row, col) = 0 Then
            Line (x1, y1)-(x2, y2), _RGB(0, 0, 0), BF
        Else
            Line (x1, y1)-(x2, y2), _RGB(200, 0, 0), BF
            Line (x1, y1)-(x2, y2), _RGB(0, 0, 0), B
            p$ = _Trim$(Str$(board(row, col)))
            If Len(p$) = 1 Then x1 = x1 + (size / 4)
            Text x1 + 2, y1 + 2, size, _RGB(0, 0, 0), p$
            Text x1, y1, size, _RGB(255, 255, 255), p$
        End If
    Next
Next
_Display

Return


Sub Text (x, y, textHeight, K As _Unsigned Long, txt$)
    'Text SUB by bplus.
    Dim fg As _Unsigned Long, cur&, I&, multi, xlen
    fg = _DefaultColor
    cur& = _Dest
    I& = _NewImage(8 * Len(txt$), 16, 32)
    _Dest I&
    Color K, _RGBA32(0, 0, 0, 0)
    _PrintString (0, 0), txt$
    multi = textHeight / 16
    xlen = Len(txt$) * 8 * multi
    _PutImage (x, y)-Step(xlen, textHeight), I&, cur&
    Color fg
    _FreeImage I&
End Sub

Find my programs here in Dav's QB64 Corner
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#2
+1 One of my favorites! I have at least 3 versions
1. mini < 30 LOC (with double parking)
2. mouse
3. 3X3 to 9x9 or more?

even a AI solver

but I forgot all about that TEXT sub, sure enough there it is in my toolbox Smile

I or someone else maybe Petr or Steve used images instead of numbers.
b = b + ...
Reply
#3
Thanks. I’ve been using your Text Sub quite a bit lately. Works faster than the PPRINT SUB I made. 

I have a question about the _DEST use the your SUB.  I noticed that _DEST is changed in the Text SUB and not restored when the SUB ends with _DEST cur&, and doesn’t seem to to matter, DEST seems to go back to cur& anyway.  Does the PUTIMAGE do that for you when using the saved cur& value? 

- Dav

Find my programs here in Dav's QB64 Corner
Reply
#4
cur& is just where-ever you happen to be when you call Text. Usually that would be screen 0 but you could be in another image making sub that you plan on evenetually _PutImage or Rotozoom to main screen.

In short, cur& = the current default destination at moment Text is called.

It is curious I didn't reset _Dest to cur& before leaving, maybe _FreeImage of I& resets _Dest back automatically because I& is gone! after _FreeImage I&
b = b + ...
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#5
Yeah, that's it.  I made a little test.  Once the _DEST image is freed, the _DEST will reset to 0, not to whatever _DEST was before _DESTing to that image.  I guess _DEST cur& should be added before exiting the Text SUB.

- Dav

Code: (Select All)
Screen _NewImage(640, 480, 32)

num2& = _NewImage(640, 480, 32) 'a second screen
_Dest num2& 'dest to this just for a test

dotest 'call a sub (we are in _DEST num2&...)

Print "Hello" 'This will show in _DEST 0

Sub dotest

    test& = _NewImage(640, 480, 32) 'another screen
    _Dest test& 'point there
    Print "Test page."
    _FreeImage test& 'remove it, DEST will be removed

    '(_DEST will not go back to num&, but 0)

End Sub

Find my programs here in Dav's QB64 Corner
Reply
#6
OK I'm adding that to Text sub, thanks for test.
b = b + ...
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