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QB64PE v4.0 is now live!!
#21
Thanks for the hard work! All this effort is very much appreciated!
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#22
Blistering fast:

I ran my number-crunching speed test, as I typically do with new versions of QB64. The test consists of timing how long it takes to compute all the prime numbers from 3 to x, where I run five different x values, and time each one in five separate tests.

All five tests showed obvious improvements. The punch line is that for the longest test, where x = 1,200,007, the time required went from ~ 1.8+ seconds for version 3.14.1 to 1.10 to 1.16something seconds in version 4.0.0. (Same computer, of course.)

Must be the new c++ compiler? Anyway, that's a really substantial improvement. So, thanks, developers!!
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#23
(12-14-2024, 10:17 AM)SMcNeill Wrote: GRAB IT FROM THE GITHUB: https://github.com/QB64-Phoenix-Edition/...tag/v4.0.0
...

Multichannel sound, a native IIF function, logging, and new constants?
These are features I've been wanting since I first tried QB64, so thank you, Thank You, THANK YOU!
What's that patreon link for donations again?
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#24
thank you for the new release.  channel 4 ho!

i must confess, i have been hesitant to upgrade after 3.11.  it forced me to update my debian bookworm system for libpng.  otherwise qb64pe compiled successfully and works without problems.  i also tried it on debian bullseye system with lxqt.  also compiled successfully with one warning (sorry didn't record where) but no problems and works as expected.

i believe the help page for _FLOAT should say that it's possible to have an "F" as sentinel of exponent for scientific notation instead of "E" for SINGLE or "D" for DOUBLE.  this is because the new _TOSTR$ function could return _FLOAT value as a string including "F" as is demonstrated in one of the examples on its page.
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#25
A question about the ternary operator: There is no problem with two numbers, but with three numbers. Is this fundamentally impossible with the way it is implemented in QB64, or is it just because of my incorrect bracketing?

I spent over two hours yesterday trying to get it to work, but to no avail. I tried to use the bracketing to achieve the TruePart - FalsePart scheme, but without success.

[Image: 3fach-Tenaer-in-QB64-2024-12-17.jpg]
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#26
I think what you want to do is nest _IIFs.

Code: (Select All)
clamped = _IIF(value < minValue, minValue, _IIF(value > maxValue, maxValue, value))
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#27
I am guessing from the image that you want to get the max of 3 numbers.

Code: (Select All)
maxOfThree = _IIF(a > b, _IIF(a > c, a, c), _IIF(b > c, b, c))
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#28
(Yesterday, 09:14 PM)a740g Wrote: I am guessing from the image that you want to get the max of 3 numbers.

Code: (Select All)
maxOfThree = _IIF(a > b, _IIF(a > c, a, c), _IIF(b > c, b, c))

Less writing:
Code: (Select All)
maxOfThree = _MAX(_MAX(a, b), c)
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#29
Steve!! Your speed test for graphics quit working with qn64pe v4.0.0!

First, the error message in compilelog.txt:
------------------------------------
internal\c\c_compiler\bin\c++.exe -O2 -std=gnu++17 -fno-strict-aliasing -Wno-conversion-null -DGLEW_STATIC -DFREEGLUT_STATIC -Iinternal\c\libqb/include -Iinternal\c/parts/core/freeglut/include -Iinternal\c/parts/core/glew/include -DDEPENDENCY_NO_SOCKETS -DDEPENDENCY_NO_PRINTER -DDEPENDENCY_NO_ICON -DDEPENDENCY_NO_SCREENIMAGE internal\c/qbx.cpp -c -o internal\c/qbx.o
In file included from internal\c/qbx.cpp:1743:
internal\c/../temp/main.txt:255:90: error: arithmetic on a pointer to void
255 | memmove(_SUB_SAVE32_STRING3_TEMP->chr,(void*)*(ptrszint*)(((char*)_SUB_SAVE32_UDT_M)+(0))+(((*_SUB_SAVE32_LONG_W**_SUB_SAVE32_LONG_Y)+*_SUB_SAVE32_LONG_X)* 4 ),3);
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
1 error generated.
mingw32-make: *** [Makefile:407: internal\c/qbx.o] Error 1
-----------------------------------------------------

Seems to me that this mingw32-make has to be modofied for the new compiler, yes?

Then your code:

Code: (Select All)
Screen _NewImage(1280, 720, 32)
Cls , _RGB32(255, 255, 0)

For i = 1 To 20
    Line (Rnd * 1280, Rnd * 720)-(Rnd * 1280, Rnd * 720), _RGB32(Rnd * 256, Rnd * 256, Rnd * 256), BF
Next


t# = Timer
Save32 0, 0, 1279, 719, 0, "temp.bmp"
t1# = Timer
ThirtyTwoBit 0, 0, 1279, 719, 0, "temp2.bmp"
t2# = Timer
Print Using "###.### seconds with Save32"; t1# - t#
Print Using "###.### seconds with ThirtyTwoBit"; t2# - t1#
'KILL "temp.bmp"
'KILL "temp2.bmp"


Sub Save32 (x1%, y1%, x2%, y2%, image&, Filename$)
    'Super special STEVE-Approved BMP Export routine for use with 32-bit color images.


    Type BMPFormat ' Description                          Bytes    QB64 Function
        ID As String * 2 ' File ID("BM" text or 19778 AS Integer) 2      CVI("BM")
        Size As Long ' Total Size of the file                4      LOF
        Blank As Long ' Reserved                              4
        Offset As Long ' Start offset of image pixel data      4      (add one for GET)
        Hsize As Long ' Info header size (always 40)          4
        PWidth As Long ' Image width                            4      _WIDTH(handle&)
        PDepth As Long ' Image height (doubled in icons)        4      _HEIGHT(handle&)
        Planes As Integer ' Number of planes (normally 1)          2
        BPP As Integer ' Bits per pixel(palette 1, 4, 8, 24)    2      _PIXELSIZE(handle&)
        Compression As Long ' Compression type(normally 0)          4
        ImageBytes As Long ' (Width + padder) * Height              4
        Xres As Long ' Width in PELS per metre(normally 0)    4
        Yres As Long ' Depth in PELS per metre(normally 0)    4
        NumColors As Long ' Number of Colors(normally 0)          4      2 ^ BPP
        SigColors As Long ' Significant Colors(normally 0)        4
    End Type '                Total Header bytes =  54

    Dim BMP As BMPFormat
    Dim x As Long, y As Long
    Dim temp As String * 3
    Dim m As _MEM, n As _MEM
    Dim o As _Offset
    m = _MemImage(image&)
    Dim Colors8%(255)

    If x1% > x2% Then Swap x1%, x2%
    If y1% > y2% Then Swap y1%, y2%
    _Source image&
    pixelbytes& = 4
    OffsetBITS& = 54 'no palette in 24/32 bit
    BPP% = 24
    NumColors& = 0 '24/32 bit say zero
    BMP.PWidth = (x2% - x1%) + 1
    BMP.PDepth = (y2% - y1%) + 1

    ImageSize& = BMP.PWidth * BMP.PDepth

    BMP.ID = "BM"
    BMP.Size = ImageSize& * 3 + 54
    BMP.Blank = 0
    BMP.Offset = 54
    BMP.Hsize = 40
    BMP.Planes = 1
    BMP.BPP = 24
    BMP.Compression = 0
    BMP.ImageBytes = ImageSize&
    BMP.Xres = 3780
    BMP.Yres = 3780
    BMP.NumColors = 0
    BMP.SigColors = 0

    Compression& = 0
    WidthPELS& = 3780
    DepthPELS& = 3780
    SigColors& = 0
    f = FreeFile
    n = _MemNew(BMP.Size)
    _MemPut n, n.OFFSET, BMP
    o = n.OFFSET + 54

    $Checking:Off
    y = y2% + 1
    w& = _Width(image&)
    Do
        y = y - 1: x = x1% - 1
        Do
            x = x + 1
            _MemGet m, m.OFFSET + (w& * y + x) * 4, temp
            _MemPut n, o, temp
            o = o + 3
        Loop Until x = x2%
    Loop Until y = y1%
    $Checking:On
    _MemFree m
    Open Filename$ For Binary As #f
    t$ = Space$(BMP.Size)
    _MemGet n, n.OFFSET, t$
    Put #f, , t$
    _MemFree n
    Close #f
End Sub


Sub ThirtyTwoBit (x1%, y1%, x2%, y2%, image&, Filename$)
    Dim Colors8%(255)
    If x1% > x2% Then Swap x1%, x2%
    If y1% > y2% Then Swap y1%, y2%
    _Source image&
    pixelbytes& = _PixelSize(image&)
    If pixelbytes& = 0 Then Beep: Exit Sub 'no text screens

    FileType$ = "BM"
    QB64$ = "QB64" 'free advertiising in reserved bytes
    If pixelbytes& = 1 Then OffsetBITS& = 1078 Else OffsetBITS& = 54 'no palette in 24/32 bit
    InfoHEADER& = 40
    PictureWidth& = (x2% - x1%) + 1
    PictureDepth& = (y2% - y1%) + 1
    NumPLANES% = 1
    If pixelbytes& = 1 Then BPP% = 8 Else BPP% = 24
    Compression& = 0
    WidthPELS& = 3780
    DepthPELS& = 3780

    If pixelbytes& = 1 Then 'byte padder prevents image skewing
        NumColors& = 256 'set 256 colors even if they are not used by the screen mode
        If (PictureWidth& Mod 4) Then ZeroPad$ = Space$(4 - (PictureWidth& Mod 4))
    Else '24/32 bit images use 3 bytes for RGB pixel values
        NumColors& = 0 '24/32 bit say zero
        If ((PictureWidth& * 3) Mod 4) Then ZeroPad$ = Space$((4 - ((PictureWidth& * 3) Mod 4)))
    End If

    ImageSize& = (PictureWidth& + Len(ZeroPad$)) * PictureDepth&
    FileSize& = ImageSize& + OffsetBITS&
    f = FreeFile
    Open Filename$ For Binary As #f

    Put #f, , FileType$
    Put #f, , FileSize&
    Put #f, , QB64$
    Put #f, , OffsetBITS&
    Put #f, , InfoHEADER&
    Put #f, , PictureWidth&
    Put #f, , PictureDepth&
    Put #f, , NumPLANES%
    Put #f, , BPP%
    Put #f, , Compression&
    Put #f, , ImageSize&
    Put #f, , WidthPELS&
    Put #f, , DepthPELS&
    Put #f, , NumColors&
    Put #f, , SigColors& '51 offset

    If pixelbytes& = 1 Then '4 or 8 BPP use 256 color Palette
        u$ = Chr$(0)
        For c& = 0 To 255 'PUT as BGR order colors
            cv& = _PaletteColor(c&, image&)
            Colr$ = Chr$(_Blue32(cv&))
            Put #f, , Colr$
            Colr$ = Chr$(_Green32(cv&))
            Put #f, , Colr$
            Colr$ = Chr$(_Red32(cv&))
            Put #f, , Colr$
            Put #f, , u$ 'Unused byte
        Next
    End If

    For y% = y2% To y1% Step -1 'place bottom up
        For x% = x1% To x2%
            c& = Point(x%, y%)
            If pixelbytes& = 1 Then
                a$ = Chr$(c&)
                Colors8%(c&) = 1
            Else: a$ = Left$(MKL$(c&), 3)
            End If
            Put #f, , a$
        Next
        Put #f, , ZeroPad$
    Next

    For n = 0 To 255
        If Colors8%(n) = 1 Then SigColors& = SigColors& + 1
    Next n
    Put #f, 51, SigColors&
    Close #f
End Sub
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#30
(Yesterday, 09:28 PM)RhoSigma Wrote:
(Yesterday, 09:14 PM)a740g Wrote: I am guessing from the image that you want to get the max of 3 numbers.

Code: (Select All)
maxOfThree = _IIF(a > b, _IIF(a > c, a, c), _IIF(b > c, b, c))

Less writing:
Code: (Select All)
maxOfThree = _MAX(_MAX(a, b), c)
Thanks to a740g and RhoSigma for the effort. @RhoSigma, it works!

I love this kind of thing: simple and clear!  Tongue  Thanks!

Code: (Select All)

'Tenaeren Operator in QB64 ab Vers. 4.0 - 16. Dez. 2024
'Dank an a740g und RhoSigma - 17. Dez 2024

Option _Explicit

Dim As Long zahl1, zahl2, zahl3, max

Locate 3, 3
Print "Dreifach tenaerer Operator in QB64"
Locate 4, 3
Print "=================================="

Locate 6, 3
Input "Zahl 1: ", zahl1

Locate 7, 3
Input "Zahl 2: ", zahl2

Locate 8, 3
Input "Zahl 3: ", zahl3

max = _Max(_Max(zahl1, zahl2), zahl3)

Locate 10, 3
Print Using "Die groesste Zahl ist: ####"; max

End
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