01-24-2025, 06:07 PM
Hello, MasterGy
This is actually pretty good...
Firstly, I got the right way to deal with the normals, previously I was trying to store 1 normal vector for each face. Thanks for this
Then, I moved the normals (after printing it on the $console) to the 'cube' file
and I restructured the calculation of the _GL_LIGHT0 -> _GL_POSITION
Lastly, I experimented to work it with quads (because they are easier to handle for me)
Will release it the next week probably, cause I am on my old pc without all my projects...
The only thing is that the other faces after nearly black, isn't there a threshold so we could see them?
Well, I have to restructure it a lot, so it may get a bit more tidy
Thanks for the help
And this game (not even a game yet), has a big history of contribution from many people, else it would just be a qb64 dream...
This is actually pretty good...
Firstly, I got the right way to deal with the normals, previously I was trying to store 1 normal vector for each face. Thanks for this
Then, I moved the normals (after printing it on the $console) to the 'cube' file
and I restructured the calculation of the _GL_LIGHT0 -> _GL_POSITION
Lastly, I experimented to work it with quads (because they are easier to handle for me)
Will release it the next week probably, cause I am on my old pc without all my projects...
The only thing is that the other faces after nearly black, isn't there a threshold so we could see them?
Well, I have to restructure it a lot, so it may get a bit more tidy
Thanks for the help
And this game (not even a game yet), has a big history of contribution from many people, else it would just be a qb64 dream...