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PUT YOUR INFORM PROGRAMS HERE
#1
Now there is a distinct InForm Section, put your old programs here.  If you've already posted them, create a thread here with a URL reference

@bplus
@TempodiBsic
@SpriggsySpriggs
@boxgaming
@bobalooie

@a740g I got these InForm project creators from the github.  Could we also put the work from Samuel Gomes, Terry Ritchie, George McGinn, & Fellippe?

When projects have been loaded here, we can delete this temporary thread.  We'll have a worthy section here.
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#2
Note: a740g *is* Sam.  Big Grin
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#3
Thanks Steve.  I am so out of touch.
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#4
bplus has his own GUI thing going. It started here:
https://qb64phoenix.com/forum/showthread...42#pid3842

and the latest is here:
https://qb64phoenix.com/forum/showthread...36#pid4536

From practical File/Folder Navigator, Accounts Tracker and WIP Editor to Games like Waffle, Wordle, Memory Recall, Kens Artillary to whimsical 4 graphic apps running in a single screen with mouse control over each app. 

It all stemmed from a discussion here at PE about some FreeBasic GUI start code. As you know FB can return UDT's and arrays with Function calls and the challenge went out, How could we do GUIs without that in QB64? Of course we knew thanks to Fellippe it could be done! Smile
  724  855  599  923  575  468  400  206  147  564  878  823  652  556 bxor cross forever
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#5
So maybe Steve needs to rename this section "InForm & Other GUIs"?

By the way, when I said "post your programs here" I meant in the InForm Section, not in this thread which I shall delete.  A poor lack of clarity by myself.
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#6
Well I knew what you meant, I live in a world that lacks clarity Smile

Justice! (just notice) Like Spriggsy's signature Smile

BTW I say keep this Board pure with InForm apps like QBJS, InForm is QB64 flagship and will have to do until Unseen gets us all educated into the higher realms of things LOL!

BTW maybe Steve will start a QBJS dedicated board, maybe Vince will then move from The Palace and reside there! Maybe we will hear something nice from Sprezzo Smile
  724  855  599  923  575  468  400  206  147  564  878  823  652  556 bxor cross forever
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#7
Big Grin Big Grin
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#8
(01-23-2026, 02:46 PM)bplus Wrote: bplus has his own GUI thing going. It started here:
https://qb64phoenix.com/forum/showthread...42#pid3842

and the latest is here:
https://qb64phoenix.com/forum/showthread...36#pid4536

From practical File/Folder Navigator, Accounts Tracker and WIP Editor to Games like Waffle, Wordle, Memory Recall, Kens Artillary to whimsical 4 graphic apps running in a single screen with mouse control over each app. 

It all stemmed from a discussion here at PE about some FreeBasic GUI start code. As you know FB can return UDT's and arrays with Function calls and the challenge went out, How could we do GUIs without that in QB64? Of course we knew thanks to Fellippe it could be done! Smile

i don't know if i said this before.  but i liked this example.  maybe do something about the input response.  also if it's not in it already.  change the element colors easily.

it just looks different in a positive way.  from the steady movement.  to make "everything else" look like macos or windows.

also on linux.  with something like this.  one doesn't have to go begging for yad so much.  one doesn't have to use zenity.  which has been getting weird.  since gnome 46 or so.  not in love with the huge message box.  because the "ok" and "cancel" buttons also have to be huge.  also its setting the open- or save-file dialog too short.  making room for only six entries.

i saw a topic on the forum.  for julia programming language.  started by a scientist.  who needed a gui program.  to input a lot of data.  he might have been impressed with "inform pe" here.  so much he would have begged for it "ported" to julia.  the topic went on quite a bit.  proposing a lot of solutions.  to demonstrate how difficult gui programming could be.  even taking up "gtk" or "qt" on linux.  people want snappy, precise response to mouse clicks.  expect click-and-drag.  toward nice-looking dialog boxes.  clear feedback when giving text input.  that's why it's hard.

https://discourse.julialang.org/t/anyone...lbox/74002
hopeless addict of dying in the first few levels of two particular console viewport "roguelike" games
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#9
In what universe would you ever expect to hear something nice from Bill? Oh wait, I have that info...

#18653447843726283727234723058237376723647234762468592507435202282858948282903823939659875185748578575878457845845785748578157888426514985184505185685289482360782530954828704572027503598981451710517409574374158451029572057205196368735144396720528189536592865489519359258529270998396305250920957905795745907590579057957457572572507259573748729862894289564198570495248257925438547529572075714574721514092570457215125712501

And no, no one gets any extra bonus points to tell us whether that is or is not a ******* prime number!

Pete Big Grin
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#10
@TempodiBasic

You could make a new thread in InForm section referenced to your 21-game program
21 game in Inform PE

It's a good example of InForm.
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