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Exploding and Fading an area of the screen
#1
Hi friends
following the thread of Steve about a logic bug on what a coder was waiting for getting an effect and the transparent quality that masking what the code does....

here an  evolution of the explosion  code posted by Steve
beyond the added differences  for getting fading effects and vertical or horizontal explosion
the main difference is using an incremental speed of movement got  by calculating speed at each loop

Code: (Select All)
Const Classic = 0, MoveUpLeft = 1, MoveUpRight = 2, MoveDownLeft = 3, MoveDownRight = 4, Horizontal = 5, Vertical = 6
Screen _NewImage(1280, 720, 32)
$Color:32
Dim Shared f As Long
f = _LoadFont("courbd.ttf", 128, "monospace")

testExplosion Red, Green, White, Classic

testExplosion Blue, Yellow, Cyan, MoveUpLeft

testExplosion Brown, Green, Black, MoveUpRight

testExplosion Red, Brown, Green, MoveDownRight

testExplosion White, Red, Yellow, MoveDownLeft

testExplosion Blue, Brown, Cyan, Horizontal

testExplosion Red, Blue, Violet, Vertical




_Font 8
Print "FINISHED!!"

End

Sub testExplosion (ForeC, BackC, LineC, ModeE)
    _Font f
    Color ForeC, BackC
    Cls , 0
    _PrintString (284, 200), "Steve is"
    _PrintString (284, 328), "Awesome!"
    Color LineC
    Line (283, 199)-(645, 457), , B
    Sleep
    Explode2 284, 200, 644, 456, 16, 16, ModeE
    Sleep 2
End Sub




'Sub Explode (x1, y1, x2, y2, pw, ph)
'    tempScreen = _NewImage(_Width, _Height, 32)
'    _PutImage , 0, tempScreen
'    w = x2 - x1 + 1: h = y2 - y1 + 1
'    ax = 2 * w \ pw + 1: ay = 2 * h \ ph + 1
'    cx = x1 + w \ 2: cy = y1 + h \ 2

'    Type box
'        x As Single
'        y As Single
'        handle As Long
'        rotation As Single
'        changex As Single
'        changey As Single
'    End Type

'    Dim Array(0 To ax, 0 To ay) As box
'    For x = 0 To ax
'        For y = 0 To ay
'            Array(x, y).handle = _NewImage(pw, ph, 32)
'            Array(x, y).x = x1 + pw * x
'            Array(x, y).y = y1 + ph * y
'            _PutImage , 0, Array(x, y).handle, (x1 + pw * x, y1 + ph * y)-Step(pw, ph)
'            Array(x, y).changex = -(cx - Array(x, y).x) / 10
'            Array(x, y).changey = -(cy - Array(x, y).y) / 10
'        Next
'    Next

'    Do
'        Cls , 0
'        finished = -1
'        For x = 0 To ax
'            For y = 0 To ay
'                Array(x, y).x = Array(x, y).x + Array(x, y).changex
'                Array(x, y).y = Array(x, y).y + Array(x, y).changey
'                If Array(x, y).x >= 0 And Array(x, y).y >= 0 And _
'                   Array(x, y).x <= _Width And Array(x, y).y <= _Height Then finished = 0
'                'If Array(x, y).x >= 0 And Array(x, y).y >= 0 And Array(x, y).x <= _Width / 4 And Array(x, y).y <= _Height / 2 Then finished = 0  ' Pete solution
'                _PutImage (Array(x, y).x, Array(x, y).y)-Step(pw, ph), Array(x, y).handle, 0, (0, 0)-(pw, ph)
'            Next
'        Next
'        _Display
'        _Limit 60

'    Loop Until finished
'    _AutoDisplay
'End Sub

Sub Explode2 (x1, y1, x2, y2, pw, ph, mode)
    ' this copy screen visible
    tempScreen = _NewImage(_Width, _Height, 32)
    _PutImage , 0, tempScreen
    ' this calculates width, height, maxbox-X, maxbox-Y, center of area passed for exploding
    w = x2 - x1 + 1: h = y2 - y1 + 1 ' width and height of image
    ax = 2 * w \ pw + 1: ay = 2 * h \ ph + 1 'mAX horyzontal blocks and mA(X)Y vertical blocks
    cx = x1 + w \ 2: cy = y1 + h \ 2 ' center of image

    Type box
        x As Single
        y As Single
        handle As Long
        rotation As Single
        changex As Single
        changey As Single
    End Type

    Dim Array(0 To ax, 0 To ay) As box ' two dimensional array for blocks of image to explode
    ' this save each box/block of image into array and with the relative images
    For x = 0 To ax
        For y = 0 To ay
            Array(x, y).handle = _NewImage(pw, ph, 32)
            Array(x, y).x = x1 + pw * x
            Array(x, y).y = y1 + ph * y
            _PutImage , 0, Array(x, y).handle, (x1 + pw * x, y1 + ph * y)-Step(pw, ph)
        Next
    Next

    ' this moves block/boxes for getting  animation of explosion
    Do
        Cls , 0
        finished = -1
        For x = 0 To ax
            For y = 0 To ay
                If mode = 0 Then
                    Array(x, y).changex = -(cx - Array(x, y).x) / 10
                    Array(x, y).changey = -(cy - Array(x, y).y) / 10
                ElseIf mode = 1 Then
                    Array(x, y).changex = -cx / 10
                    Array(x, y).changey = -cy / 10
                ElseIf mode = 2 Then
                    Array(x, y).changex = cx / 10
                    Array(x, y).changey = -cy / 10
                ElseIf mode = 3 Then
                    Array(x, y).changex = -cx / 10
                    Array(x, y).changey = cy / 10
                ElseIf mode = 4 Then
                    Array(x, y).changex = cx / 10
                    Array(x, y).changey = cy / 10
                ElseIf mode = 5 Then
                    Array(x, y).changex = -(cx - Array(x, y).x) / 10
                    Array(x, y).changey = 0
                ElseIf mode = 6 Then
                    Array(x, y).changex = 0
                    Array(x, y).changey = -(cy - Array(x, y).y) / 10
                End If

                Array(x, y).x = Array(x, y).x + Array(x, y).changex
                Array(x, y).y = Array(x, y).y + Array(x, y).changey
                If Array(x, y).x >= 0 And Array(x, y).y >= 0 And _
                   Array(x, y).x <= _Width And Array(x, y).y <= _Height Then finished = 0
                _PutImage (Array(x, y).x, Array(x, y).y)-Step(pw, ph), Array(x, y).handle, 0, (0, 0)-(pw, ph)
            Next
        Next
        _Display
        _Limit 60

    Loop Until finished
    _AutoDisplay
End Sub

Waiting your feedbacks
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#2
The last ones hangs (doesn't finish).

> testExplosion Red, Blue, Violet, Vertical

The others work as advertised, but a few leave some remnants on the screen.

Pete
Shoot first and shoot people who ask questions, later.
Reply
#3
Hi  Pete
thanks

yes I'm looking that BLUE is a 0 value (so it appears as BLACK)
the same White, LightWhite, LightBlue...

in the while Vertical exploding has a rectagular box in the middle that gives 0 changeY so I introduce a corrector or Horizontal and Vertical exploding.
So in the future development for parametric sizing of boxes/blocks to move and for speeds calculations it will be adaptable.
More different effect of fading are coming... just the time to code them!
Code: (Select All)
Const Classic = 0, MoveUpLeft = 1, MoveUpRight = 2, MoveDownLeft = 3, MoveDownRight = 4, Horizontal = 5, Vertical = 6
Screen _NewImage(1280, 720, 32)
$Color:32
Dim Shared f As Long
f = _LoadFont("courbd.ttf", 128, "monospace")

testExplosion Red, Green, Violet, Classic

testExplosion Violet, Yellow, Cyan, MoveUpLeft

testExplosion Brown, Green, Black, MoveUpRight

testExplosion Gray, Brown, Green, MoveDownRight

testExplosion LightGreen, Red, Yellow, MoveDownLeft

testExplosion Gray, Brown, Cyan, Horizontal

testExplosion Red, Green, Pink, Vertical




_Font 8
Print "FINISHED!!"

End

Sub testExplosion (ForeC, BackC, LineC, ModeE)
    Cls , 0
    _Font f
    Color ForeC, BackC
    _PrintString (284, 200), "Steve is"
    _PrintString (284, 328), "Awesome!"
    Line (283, 199)-(645, 457), LineC, B
    Sleep
    Explode2 284, 200, 644, 456, 16, 16, ModeE
    Sleep 2
End Sub


Sub Explode2 (x1, y1, x2, y2, pw, ph, mode)
    ' this copy screen visible
    tempScreen = _NewImage(_Width, _Height, 32)
    _PutImage , 0, tempScreen
    ' this calculates width, height, maxbox-X, maxbox-Y, center of area passed for exploding
    w = x2 - x1 + 1: h = y2 - y1 + 1 ' width and height of image
    ax = 2 * w \ pw + 1: ay = 2 * h \ ph + 1 'mAX horyzontal blocks and mA(X)Y vertical blocks
    cx = x1 + w \ 2: cy = y1 + h \ 2 ' center of image

    Type box
        x As Single
        y As Single
        handle As Long
        rotation As Single
        changex As Single
        changey As Single
    End Type

    Dim Array(0 To ax, 0 To ay) As box ' two dimensional array for blocks of image to explode
    ' this save each box/block of image into array and with the relative images
    For x = 0 To ax
        For y = 0 To ay
            Array(x, y).handle = _NewImage(pw, ph, 32)
            Array(x, y).x = x1 + pw * x
            Array(x, y).y = y1 + ph * y
            _PutImage , 0, Array(x, y).handle, (x1 + pw * x, y1 + ph * y)-Step(pw, ph)
        Next
    Next

    ' this moves block/boxes for getting  animation of explosion
    Do
        Cls , 0
        finished = -1
        For x = 0 To ax
            For y = 0 To ay
                If mode = 0 Then
                    Array(x, y).changex = -(cx - Array(x, y).x) / 10
                    Array(x, y).changey = -(cy - Array(x, y).y) / 10
                ElseIf mode = 1 Then
                    Array(x, y).changex = -cx / 10
                    Array(x, y).changey = -cy / 10
                ElseIf mode = 2 Then
                    Array(x, y).changex = cx / 10
                    Array(x, y).changey = -cy / 10
                ElseIf mode = 3 Then
                    Array(x, y).changex = -cx / 10
                    Array(x, y).changey = cy / 10
                ElseIf mode = 4 Then
                    Array(x, y).changex = cx / 10
                    Array(x, y).changey = cy / 10
                ElseIf mode = 5 Then
                    Array(x, y).changex = -(cx - Array(x, y).x) / 10
                    If Array(x, y).changex = 0 Then Array(x, y).changex = -10
                    Array(x, y).changey = 0
                ElseIf mode = 6 Then
                    Array(x, y).changex = 0
                    Array(x, y).changey = -(cy - Array(x, y).y) / 10
                    If Array(x, y).changey = 0 Then Array(x, y).changey = -10
                End If


                Array(x, y).x = Array(x, y).x + Array(x, y).changex
                Array(x, y).y = Array(x, y).y + Array(x, y).changey
                If Array(x, y).x >= 0 And Array(x, y).y >= 0 And _
                   Array(x, y).x <= _Width And Array(x, y).y <= _Height Then finished = 0
                _PutImage (Array(x, y).x, Array(x, y).y)-Step(pw, ph), Array(x, y).handle, 0, (0, 0)-(pw, ph)
            Next
        Next
        _Display
        _Limit 60

    Loop Until finished
    _AutoDisplay
End Sub
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