(01-08-2023, 10:59 PM)SMcNeill Wrote: Welcome to our insanity, Rok.
The screenshots look amazing. I'm certain you'll get up to speed with the new keywords in no time, and if you need any help with anything at all, feel free to speak up and ask. We have a bunch of friendly folks here who thrive on showing off their own knowledge and helping others, but we can't help if we don't know what someone might need help with!
Thanks for the welcome. Seems like a nice spot on the web full of lovely people. I was only having a quick dabble with something BASICesque for old time's sake but think I'm likely to stay for a while longer as it was so much fun. A refreshing break from the normality of C#/C++ programming (with a huge dash of
Scratch on the side cos I teach it to kids and, y' know, it's crazy fun - actually, one of the Scratch projects is a
BBC Micro emulator so is of some vague relevance here)
(01-09-2023, 02:50 AM)bplus Wrote: Well dang the screen is too big for my laptop. Code looks well organized and put together by veteran coder.
I see old fashioned way of CALLing Subs ( ).
Normal esc, top right X, and Alt+F4 would not quit opening screen because I couldn't even see let alone get to click "Play Game" as shown in screen shot.
Ouch! Not sure what I can do about that as the space is required for the larger puzzles. Is there a way to add OS scrollbars to app windows in QB64pe? Other than that I could make the front end into a smaller window and fire up into appropriate sized windows depending on the puzzle size. But scrollbars would be easier
(01-09-2023, 02:58 AM)mnrvovrfc Wrote: (01-08-2023, 10:48 PM)RokCoder Wrote: stuff
Welcome to the forums.
"Stuff" is definitely a fair synopsis of my post
Thanks for the welcome!
(01-09-2023, 04:24 AM)TerryRitchie Wrote: As Steve so eloquently suggested, welcome to the asylum.
If game programming in QB64 is your thing I wrote a tutorial to help people get started. Since you're already familiar with BASIC you can probably skip ahead to later tutorials.
https://www.qb64tutorial.com/
Happy coding!
It was your website that pushed me towards QB64pe in the first place! Awesome website by the way. Initially I was going to make this project for an unmodified BBC Micro but my personal challenge was to make it in BASIC and I would have had to dive straight into 6502 for any performance chance whatsoever. So I then veered to BBC BASIC for Windows but thought that might be a little niche and I did want at least a few people to play the game. So I moved to QB64 and stumbled upon your website shortly afterwards. Sounds like a longwinded process but all the above was in the space of less than a week. QB64pe is just too much fun!
Your site was really helpful for reference throughout - the only thing I couldn't seem to get going was $EXEICON. I have the .ico file in place but I couldn't for the life of me get an $EXEICON line to stop being a big red error!
Edit: I just played your excellent Pacman implementation and had to comment the $EXEICON line out for that to compile, too. Is it just me? Have I borked my QB64pe installation somehow?