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b+ Beginners Corner
#11
This is pretty cool. But I would remove that beep. Sorry but Wordpad made me hate sound to react to any keypress LOL. I didn't want to change the "Windows Media" settings to do something about it.

It's too bad how keyboards are designed these days. Otherwise I would change it so one hand could press [CTRL] (left) or [ALT] (right), and the other hand could use [SHIFT] (up) or [CTRL] (down) so it could behave like a real Ohio Art Etch-and-Sketch. Big Grin

On my keyboard for the left hand, [CTRL] and [ALT] are too wide apart for my taste: [Fn] and [Win] keys in between. Would have to use [SHIFT] and [CTRL] for vertical motion for the left hand, and involve the application key for the right hand so it's a bit more comfortable.

On Linux probably could also reassign the "Super" [Win] key but I don't like feeling that I'm using a Macintosh. I highly respect those [Command] keys hugging the spacebar.

For a window manager on Linux using the "Super" key to help "design" application windows, it could be changed to [ALT] which ensures the [Win] key won't be involved that well in QB64 programs using _KEYDOWN().
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#12
Cool Tip for doing Color Walker from Paul Dunn AKA ZXDunny: https://retrocoders.phatcode.net/index.php?topic=584.0
not exactly Beginner's stuff

In Paul Dunn's Horizontal coding style we get:
Code: (Select All)
_Title "Mod 3 Ron77 Color Walker: a | d left or right, w | s for up or down, c for color change"
x = 10: y = 10: c = 1
1 K$ = InKey$: c = (c - (K$ = "c")) Mod 16: Color c: x = x + (K$ = "a") - (K$ = "d"): y = y + (K$ = "w") - (K$ = "s"): Locate y, x: Print "@";: GoTo 1

   


Breaking it down:
Code: (Select All)
'_Title "Mod 3 Ron77 Color Walker: a|d left or right, w|s for up or down, c for color change"
'x = 10: y = 10: c = 1
'1 K$ = InKey$: c = (c - (K$ = "c")) Mod 16: Color c: x = x + (K$ = "a") - (K$ = "d"): y = y + (K$ = "w") - (K$ = "s"): Locate y, x: Print "@";: GoTo 1

' b+ 2023-05-30  Breaking the above down:

'  the Title contains the instructions for keypresses
_Title "Mod 3 Ron77 Color Walker: a | d left or right, w | s for up or down, c for color change"

x = 10: y = 10: c = 1 'make assignments inside screen for x and y position of future @ printing

1 K$ = InKey$ ' this records keypress into K$

c = (c - (K$ = "c")) Mod 16
' first (K$ = c) evaluates to -1 or 0 depending if c key was pressed
' (c - (K$ = "c")) evaluates to c - 0 or c - -1 equivalent to adding 0 0r 1 to c
' Mod 16 keeps c from exceeding 15 by resetting back to 0 when it hits 16
' The Mod 16 trick is very handy in computer programming, used allot!

Color c ' colors 0 - 15, 0 = black (same as background color so might be invisible)
' having black is handy for fixing mistakes

' As with changing c, likewise x and y are changed
x = x + (K$ = "a") - (K$ = "d")
' if a or d is pressed x gets changed by -1 or +1

y = y + (K$ = "w") - (K$ = "s")
' if w or s is pressed y gets changed by -1 or +1

Locate y, x
'  note: since there is no border checking Locate will get mad and bug out should you go beyond
'  the screen coodinates. We are going for brevity of code here. Stay away from edges or Error!

Print "@"; ' update our @ characters position (if you can see it)

GoTo 1 ' this loops back to line labeled 1
b = b + ...
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#13
Build a Scrolling Text Screen
Code: (Select All)

_Title "Building a Scrolling LED Screen" ' b+ 2021-05-08

Screen _NewImage(1200, 160, 32)
_Delay .25 'give screen time to load
_ScreenMove _Middle 'and center screen

'scroll some text
Text$ = "Try scrolling me for awhile until you got it, then press a key...  "
lenText = Len(Text$)
startTextPos = 1
'put text in sign 15 chars wide in middle of screen print the message moving down 1 character evey frame
_Title "Building a Scrolling LED Screen:  Step 1 get some code to scroll your message in middle of screen."
Do
    k$ = InKey$
    Cls
    ' two pieces of text?  when get to end of text will have less than 15 chars to fill sign so get remainder from front
    len1 = lenText - startTextPos
    If len1 < 15 Then len2 = 15 - len1 Else len1 = 15: len2 = 0
    ' locate at middle of screen for 15 char long sign
    _PrintString ((1200 - 15 * 8) / 2, (160 / 2) - 8), Mid$(Text$, startTextPos, len1) + Mid$(Text$, 1, len2)
    startTextPos = startTextPos + 1
    If startTextPos > lenText Then startTextPos = 1
    _Display ' no blinking when clear screen so often
    _Limit 5 ' slow down to see scroll
Loop Until Len(k$)

' OK  now for the enLARGE M E N T  using _PutImage
' our little sign is 16 pixels high and 8 * 15 chars pixels wide = 120
Dim sign As Long
sign = _NewImage(120, 16, 32) ' we will store the print image here

'  _PUTIMAGE [STEP] [(dx1, dy1)-[STEP][(dx2, dy2)]][, sourceHandle&][, destHandle&][, ][STEP][(sx1, sy1)[-STEP][(sx2, sy2)]][_SMOOTH]
'  use same pixel location to _printString as for _PutImage Source rectangle ie (sx1, sy1), -step( sign width and height)

' test screen capture with _putimage and then blowup with _putimage
'_PutImage , 0, sign, ((1200 - 15 * 8) / 2, (160 / 2) - 8)-Step(119, 15)
'Cls
'_PutImage , sign, 0 ' stretch to whole screen
'_Display

'now that that works  do it on the move

' about here I resized the screen to 1200 x 160 to make the text scalable X's 10 ie 120 x 10 wide and 16 x 10 high
_Title "Building a Scrolling LED Screen:  Step 2 Blow it up by using _PutImage twice once to capture, then to expand"
k$ = ""
Do
    k$ = InKey$
    Cls
    ' two pieces of text?  when get to end of text will have less than 15 chars to fill sign so get remainder from front
    len1 = lenText - startTextPos
    If len1 < 15 Then len2 = 15 - len1 Else len1 = 15: len2 = 0
    ' locate at middle of screen for 15 char long sign
    _PrintString ((1200 - 15 * 8) / 2, (160 / 2) - 8), Mid$(Text$, startTextPos, len1) + Mid$(Text$, 1, len2)
    _PutImage , 0, sign, ((1200 - 15 * 8) / 2, (160 / 2) - 8)-Step(119, 15)

    Cls
    _PutImage , sign, 0 ' stretch to whole screen
    _Display ' no blinking when clear screen so often
    _Limit 5 ' slow down to see scroll
    startTextPos = startTextPos + 1
    If startTextPos > lenText Then startTextPos = 1
Loop Until Len(k$)



' now for a mask just draw a grid  test grid draw here
'For x = 0 To _Width Step 10 ' verticals
'    Line (x, 0)-(x + 3, _Height), &HFF000000, BF
'Next
'For y = 0 To _Height Step 10
'    Line (0, y)-(_Width, y + 3), &HFF000000, BF
'Next

_Title "Building a Scrolling LED Screen:  Step 3 Mask or Cover the thing with a grid or grate."
' here is the whole code with all setup variables
k$ = ""
Do
    k$ = InKey$
    Cls
    ' two pieces of text?  when get to end of text will have less than 15 chars to fill sign so get remainder from front
    len1 = lenText - startTextPos
    If len1 < 15 Then len2 = 15 - len1 Else len1 = 15: len2 = 0
    ' locate at middle of screen for 15 char long sign
    _PrintString ((1200 - 15 * 8) / 2, (160 / 2) - 8), Mid$(Text$, startTextPos, len1) + Mid$(Text$, 1, len2)
    _PutImage , 0, sign, ((1200 - 15 * 8) / 2, (160 / 2) - 8)-Step(119, 15)

    Cls
    _PutImage , sign, 0 ' stretch to whole screen

    ' now for a mask just draw a grid  best to draw this and copy and layover screen as another layer
    ' here QB64 is fast evough to redarw each time
    For x = 0 To _Width Step 10 ' verticals
        Line (x, 0)-(x + 3, _Height), &HFF000000, BF
    Next
    For y = 0 To _Height Step 10
        Line (0, y)-(_Width, y + 3), &HFF000000, BF
    Next

    _Display ' no blinking when clear screen so often
    _Limit 5 ' slow down to see scroll
    startTextPos = startTextPos + 1
    If startTextPos > lenText Then startTextPos = 1
Loop Until Len(k$)



Step one is just getting text scrolling in center of screen:
   

Step 2 is enlarging text to fill screen:
   

Step 3 is adding a grid face cover to make the letters appear to be lights:
   
b = b + ...
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#14
Step 2 and 3 I can read it with out glasses. I like it. Thanks bplus for sharing.
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#15
(06-15-2023, 07:50 PM)GareBear Wrote: Step 2 and 3 I can read it with out glasses. I like it. Thanks bplus for sharing.

You will like working with fonts I bet!
b = b + ...
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#16
Once again Charlie's post inspires b+ to dig into his files and pull out a better version in his opinion of course Smile

Compare this to Charlie's Clay Pigeon
https://qb64phoenix.com/forum/showthread...3#pid17053

Code: (Select All)
W = 800: H = 600 ' b+ updated 2023-06-23
Screen _NewImage(800, 600, 32)
a:
Cls
a = Rnd * W: b = 0: c = Rnd * 6 - 3: d = Rnd * 3 + 3: u = 0: v = 0: x = 400: y = H
Do
    _Title "Click mouse to intersect incoming   MC hits:" + Str$(t) + ", misses:" + Str$(m)
    _PrintString (400, 594), "^"
    While _MouseInput: Wend
    If _MouseButton(1) Then e = _MouseX - 400: f = _MouseY - H: z = (e ^ 2 + f ^ 2) ^ .5: u = 5 * e / z: v = 5 * f / z
    x = x + u: y = y + v: a = a + c: b = b + d
    If x < 0 Or y < 0 Or a < 0 Or b < 0 Or x > W Or a > W Or b > H Then
        If b > H Or x < 0 Or y < 0 Or x > W Then m = m + 1
        GoTo a:
    End If
    If ((x - a) ^ 2 + (y - b) ^ 2) ^ .5 < 30 Then
        For r = 1 To 20 Step 4
            Circle ((x + a) / 2, (y + b) / 2), r
            _Limit 60
        Next
        t = t + 1: GoTo a:
    Else
        PSet (x, y): PSet (a, b)
    End If
    _Limit 20
Loop

Looks like I should pull a Terry Richie and cleanup and comment code for teaching purposes, stay tuned...
b = b + ...
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#17
(06-23-2023, 02:46 PM)bplus Wrote: Once again Charlie's post inspires b+ to dig into his files and pull out a better version in his opinion of course Smile

Compare this to Charlie's Clay Pigeon
https://qb64phoenix.com/forum/showthread...3#pid17053

Code: (Select All)
...snip...

Looks like I should pull a Terry Richie and cleanup and comment code for teaching purposes, stay tuned...

That's very cool.  Let it be known, though, that you are standing tall on electricwalrus' work.

At most, I may have added a hair to that height by making it a hair easier to get that FB program ported to QB64pe with that intermediary BAM code.  At most.  For all I know, it might have been quicker/easier going straight from FB to QB64pe ...
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#18
OK I have "Terryfied"  enRitchied the code. 
Update: I suppose I should refrain from word play with newbies but I wanted to honor Terry Ritchie's work and very notable commenting of code in a humorous way. Terry has been building a great beginner resource here:
https://www.qb64tutorial.com/games
Code: (Select All)
Option _Explicit '                          Get into this habit and save yourself grief from Typos

_Title "Missile Command Terryfied" '                                     another b+ mod 2023-06-23
'                                   I probably picked up this game at the JB forum some years ago.

'    Get Constants, Shared Variables and Arrays() declared. These Will Start with Capital Letters.
'        Get Main module variables and arrays declared with starting lower case letters for local.
'         This is what Option _Explicit helps, by forcing us to at least declare these before use.
'       While declaring, telling QB64 the Type we want to use, we can also give brief description.


Const ScreenWidth = 800, ScreenHeight = 600 '                     for our custom screen dimensions
Dim As Integer bombX, bombY '                          incoming bomb screen position to shoot down
Dim As Single bombDX, bombDY '                  DX and DY mean change in X position and Y position
Dim As Integer missileX, missileY '                                               missile position
Dim As Single missileDX, missileDY '                            change X and Y of Missile position
Dim As Integer hits, misses '                                                score hits and misses
Dim As Integer mouseDistanceX, mouseDistanceY '       for calculations of missile DX, DY direction
Dim As Single distance '                                                                     ditto
Dim As Integer radius '                                      drawing hits with target like circles
Dim As Integer boolean '                         to shorten the code line with a bunch of OR tests

Screen _NewImage(ScreenWidth, ScreenHeight, 32) ' sets up a graphics screen with custom dimensions
'                                          the 32 is for _RGB32(red, green, blue, alpha) coloring.
'
_ScreenMove 250, 60 '             this centers screen in my laptop, you may need different numbers

InitializeForRound: '                             reset game and start a round with a bomb falling
Cls
bombX = Rnd * ScreenWidth '                                starts bomb somewhere across the screen
bombY = 0 '                                                           starts bomb at top of screen
bombDX = Rnd * 6 - 3 '                                  pick rnd dx = change in x between -3 and 3
bombDY = Rnd * 3 + 3 '                 pick rnd dy = change in y between 3 and 6,  > 0 for falling
missileX = ScreenWidth / 2 '                                  missile base at middle across screen
missileY = ScreenHeight - 4 '   missile launch point at missile base is nearly at bottom of screen
missileDX = 0 '                           missile is not moving awaiting mouse click for direction
missileDY = 0 '                                                                              ditto
distance = 0 '                                             distance of mouse click to missile base

Do
    'what's the score?
    _Title "Click mouse to intersect incoming   Hits:" + Str$(hits) + ", misses:" + Str$(misses)
    _PrintString (400, 594), "^" '                                 draw missle base = launch point
    While _MouseInput: Wend '                                             poll mouse to get update
    If _MouseButton(1) Then '               the mouse was clicked calc the angle from missile base
        mouseDistanceX = _MouseX - missileX
        mouseDistanceY = _MouseY - missileY
        distance = (mouseDistanceX ^ 2 + mouseDistanceY ^ 2) ^ .5
        missileDX = 5 * mouseDistanceX / distance
        missileDY = 5 * mouseDistanceY / distance
    End If

    missileX = missileX + missileDX '                                      update missile position
    missileY = missileY + missileDY '                                                        ditto
    bombX = bombX + bombDX '                                                  update bomb position
    bombY = bombY + bombDY '                                                                 ditto

    '                     I am about to use a boolean variable to shorten a very long IF code line
    '                                 boolean is either 0 or -1 when next 2 statements are execued
    '                                            -1/0 or True/False is everything still in screen?
    boolean = missileX < 0 Or missileY < 0 Or bombX < 0 Or bombY < 0
    boolean = boolean Or missileX > ScreenWidth Or bombX > ScreenWidth Or bombY > ScreenHeight
    If boolean Then ' done with this boolean
        '   reuse boolean to shorten another long code line checking if bomb and missile in screen
        boolean = bombY > ScreenHeight Or missileX < 0 Or missileY < 0 Or missileX > ScreenWidth
        If boolean Then misses = misses + 1
        GoTo InitializeForRound
    End If
    '     if the distance between missle and bomb < 20 pixels then the missile got the bomb, a hit
    If ((missileX - bombX) ^ 2 + (missileY - bombY) ^ 2) ^ .5 < 20 Then '  show a strike as target
        For radius = 1 To 20 Step 4 '                        draw concetric circles to show strike
            Circle ((missileX + bombX) / 2, (missileY + bombY) / 2), radius
            _Limit 60
        Next
        hits = hits + 1 '                                                    add hit to hits score
        GoTo InitializeForRound
    Else
        PSet (missileX, missileY), &HFFFFFF00 '                            draw your missle yellow
        PSet (bombX, bombY), &HFF0000FF '                                           draw bomb blue
    End If
    _Limit 20
Loop

BTW you can click the mouse more than once, in fact you can turn the mouse and missile into a heat seeker and curve around back if you over shoot, pretty cool!

Look at the nice clean edges I had in the IDE, can't repeat in any code tag??? wait now old code tag looks good and it pastes correctly aligned back in IDE yea!
   
b = b + ...
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#19
Yikes, that sounds like "terrified" LOL

How about "enRitched" instead Smile
There are two ways to write error-free programs; only the third one works.
QB64 Tutorial
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#20
Sure don't want to use your name in vain, "enRitchied" OK? (edit with a t)*

BTW never, never, never use single letter constants if you ever hope to modify your code later and change names to make it more readable.

*Update: the humor would work better if I learned to spell Terry Ritchie's name correctly, oops sorry again Terry.
b = b + ...
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