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Niya Board Game
#1
Hello all,

Niya is a 2 player abstract strategy board game.

[Image: Niya-Screenshot.png]

[attachment=2244]

Code: (Select All)
_TITLE "NIYA Board Game - Programmed by Donald L. Foster Jr. 2023"

RANDOMIZE TIMER

SCREEN _NEWIMAGE(1317, 752, 256)

_PALETTECOLOR 1, _RGB32(200, 6, 17) '     Red
_PALETTECOLOR 2, _RGB32(6, 105, 0) '      Green
_PALETTECOLOR 3, _RGB32(245, 220, 6) '    Yellow
_PALETTECOLOR 4, _RGB32(127, 72, 127) '   Violet
_PALETTECOLOR 5, _RGB32(255, 133, 0) '    Orange
_PALETTECOLOR 6, _RGB32(0, 89, 255) '     Blue
_PALETTECOLOR 7, _RGB32(255, 83, 111) '   Pink
_PALETTECOLOR 8, _RGB32(214, 134, 66) '   Gold
_PALETTECOLOR 9, _RGB32(157) '            Light Tile Side
_PALETTECOLOR 10, _RGB32(65) '            Dark Tile Bottom
_PALETTECOLOR 11, _RGB32(210, 180, 140) ' Background
_PALETTECOLOR 12, _RGB32(139, 69, 19) '   Player 1 Dark Brown Color
_PALETTECOLOR 13, _RGB32(169, 99, 49) '   Player 1 Light Brown Color

DIM AS _UNSIGNED _BIT FirstMove, CanPlay, Playable(4, 4)
DIM AS _UNSIGNED _BYTE Player, Opponent, HoldTile, Row, Column, Shape1, Shape2, PiecesPlayed
DIM AS INTEGER X, Y, Z, Tile
DIM SHARED AS _BYTE Placed(24), BoardPlayer(4, 4), BoardTile(4, 4), TileShape(16, 2), OffSet(8), Win(4, 4)
DIM SHARED AS INTEGER BoardX(4, 4), BoardY(4, 4)

TileShape(1, 1) = 1: TileShape(1, 2) = 5: TileShape(2, 1) = 1: TileShape(2, 2) = 6: TileShape(3, 1) = 1: TileShape(3, 2) = 7: TileShape(4, 1) = 1: TileShape(4, 2) = 8
TileShape(5, 1) = 2: TileShape(5, 2) = 5: TileShape(6, 1) = 2: TileShape(6, 2) = 6: TileShape(7, 1) = 2: TileShape(7, 2) = 7: TileShape(8, 1) = 2: TileShape(8, 2) = 8
TileShape(9, 1) = 3: TileShape(9, 2) = 5: TileShape(10, 1) = 3: TileShape(10, 2) = 6: TileShape(11, 1) = 3: TileShape(11, 2) = 7: TileShape(12, 1) = 3: TileShape(12, 2) = 8
TileShape(13, 1) = 4: TileShape(13, 2) = 5: TileShape(14, 1) = 4: TileShape(14, 2) = 6: TileShape(15, 1) = 4: TileShape(15, 2) = 7: TileShape(16, 1) = 4: TileShape(16, 2) = 8

FOR Z = 1 TO 4: FOR Y = 1 TO 4: BoardPlayer(Z, Y) = 0: NEXT: NEXT
FOR Z = 1 TO 16: Placed(Z) = 0: NEXT
OffSet(1) = -36: OffSet(2) = 36
Player = 1: Opponent = 2: FirstMove = 1: PiecesPlayed = 0

fontpath$ = ENVIRON$("SYSTEMROOT") + "\fonts\Segoeuib.ttf"

CLS , 11

' Draw Board
X = 91
FOR Z = 1 TO 4
   V = 91
   FOR Y = 1 TO 4
      GetTile: Tile = INT(RND * 16) + 1: IF Placed(Tile) GOTO GetTile ELSE Placed(Tile) = 1
      DrawTile V, X, Tile: BoardTile(Z, Y) = Tile: BoardX(Z, Y) = V: BoardY(Z, Y) = X
      V = V + 187
   NEXT
   X = X + 187
NEXT

font& = _LOADFONT(fontpath$, 70): _FONT font&
COLOR 0, 11: _PRINTSTRING (889, 10), "N  I  Y  A"

StartGame:

' Draw Player Indicator
DrawPiece 1029, 170, Player

font& = _LOADFONT(fontpath$, 30): _FONT font&
_PRINTSTRING (970, 270), "Player: " + STR$(Player)

IF FirstMove THEN

   ' Set Only Boarder Tiles as Playable
   FOR Z = 1 TO 4: Playable(1, Z) = 1: Playable(4, Z) = 1: Playable(Z, 1) = 1: Playable(Z, 4) = 1: NEXT:
   CanPlay = 1: FirstMove = 0

ELSE

   ' Get Playable Moves
   FOR Z = 1 TO 4
      FOR Y = 1 TO 4
         IF BoardPlayer(Z, Y) = 0 THEN
            IF TileShape(BoardTile(Z, Y), 1) = Shape1 OR TileShape(BoardTile(Z, Y), 2) = Shape2 THEN CanPlay = 1: Playable(Z, Y) = 1
         END IF
      NEXT
   NEXT

END IF

font& = _LOADFONT(fontpath$, 25): _FONT font&

IF CanPlay = 0 THEN

   _PRINTSTRING (840, 680), "   You have no Playable Moves"
   _PRINTSTRING (840, 715), "    Press <ENTER> to Continue       "

   ENTER: A$ = INKEY$: IF A$ = "" GOTO ENTER
   IF ASC(A$) = 27 AND FullScreen = 0 THEN FullScreen = -1: _FULLSCREEN _SQUAREPIXELS , _SMOOTH ELSE IF ASC(A$) = 27 THEN FullScreen = 0: _FULLSCREEN _OFF
   IF ASC(A$) <> 13 GOTO ENTER

   DrawPiece 1029, 170, Opponent

   font& = _LOADFONT(fontpath$, 30): _FONT font&
   _PRINTSTRING (970, 270), "Player: " + STR$(Opponent)

   font& = _LOADFONT(fontpath$, 25): _FONT font&

   Winner Opponent

END IF

' Show Playable Moves
FOR Z = 1 TO 4
   FOR Y = 1 TO 4
      IF Playable(Z, Y) THEN DrawCursor BoardX(Z, Y), BoardY(Z, Y), 1
   NEXT
NEXT

_PRINTSTRING (840, 715), "       Choose a Tile to Remove           "

GetTileInput:
DO WHILE _MOUSEINPUT
   FOR Z = 1 TO 4
      FOR Y = 1 TO 4
         IF _MOUSEX > BoardX(Z, Y) - 86 AND _MOUSEX < BoardX(Z, Y) + 86 AND _MOUSEY > BoardY(Z, Y) - 86 AND _MOUSEY < BoardY(Z, Y) + 86 THEN selected = 1 ELSE selected = 0
         IF _MOUSEBUTTON(1) = -1 AND selected AND Playable(Z, Y) THEN GOSUB ReleaseButton: Row = Z: Column = Y: GOTO MoveTile
      NEXT
   NEXT
LOOP
A$ = INKEY$: IF A$ <> "" THEN IF ASC(A$) = 27 AND FullScreen = 0 THEN FullScreen = -1: _FULLSCREEN _SQUAREPIXELS , _SMOOTH ELSE IF ASC(A$) = 27 THEN FullScreen = 0: _FULLSCREEN _OFF
GOTO GetTileInput

MoveTile:
' Remove Board Cursors
FOR Z = 1 TO 4
   FOR Y = 1 TO 4
      IF Playable(Z, Y) THEN Playable(Z, Y) = 0: DrawCursor BoardX(Z, Y), BoardY(Z, Y), 0
   NEXT
NEXT

' Update Board Positions
BoardPlayer(Row, Column) = Player: HoldTile = BoardTile(Row, Column): BoardTile(Row, Column) = 0: PiecesPlayed = PiecesPlayed + 1

' Move Tile to Side of Board and Place Player's Piece
DrawTile 1032, 500, HoldTile: DrawPiece BoardX(Row, Column), BoardY(Row, Column), Player

IF CheckWinner(Player) = Player THEN

   ' Place Cursor Around Winning Pieces
   FOR Z = 1 TO 4
      FOR Y = 1 TO 4
         IF Win(Z, Y) THEN DrawCursor BoardX(Z, Y), BoardY(Z, Y), 1
      NEXT
   NEXT

   Winner Player

END IF

' Tie Game
IF PiecesPlayed = 16 THEN LINE (945, 413)-(1119, 587), 11, BF: Winner 3

' Get Patterns of Tile on Side of the Board
Shape1 = TileShape(HoldTile, 1): Shape2 = TileShape(HoldTile, 2)

CanPlay = 0: SWAP Player, Opponent: GOTO StartGame

ReleaseButton:
DO WHILE _MOUSEINPUT
   IF _MOUSEBUTTON(1) = 0 THEN RETURN
LOOP
GOTO ReleaseButton

SUB DrawTile (X1, X2, Tile)

   LINE (X1 - 80, X2 - 80)-(X1 + 80, X2 + 80), 15, BF: PSET (X1 + 81, X2 - 80), 9: DRAW "TA0ND161F6D161H6BR2P9,9BL2C10NL161F6L161H6BR5BD2P10,10"

   FOR Z = 1 TO 2

      SELECT CASE TileShape(Tile, Z)
         CASE 1 ' Circle
            CIRCLE (X1 + OffSet(Z), X2 + OffSet(Z)), 35, 0
         CASE 2 ' Diamond
            PSET (X1 + OffSet(Z), X2 + OffSet(Z)), 15: DRAW "C0TA0BU32BR5G39F39E39H39"
         CASE 3 ' Cross
            CIRCLE (X1 + OffSet(Z) - 20, X2 + OffSet(Z)), 15, 0, 1.0, 5.2: CIRCLE (X1 + OffSet(Z) + 20, X2 + OffSet(Z)), 15, 0, 4.1, 2.1
            CIRCLE (X1 + OffSet(Z), X2 + OffSet(Z) - 20), 15, 0, 5.5, 3.9: CIRCLE (X1 + OffSet(Z), X2 + OffSet(Z) + 20), 15, 0, 2.4, 0.6
         CASE 4 ' X
            PSET (X1 + OffSet(Z), X2 + OffSet(Z)), 15: DRAW "C0TA0BR15TA65R35TA115U35TA65U35TA115L35TA65L35TA115D35TA65D35TA115R35"
         CASE 5 ' Square
            LINE (X1 + OffSet(Z) - 32, X2 + OffSet(Z) - 32)-(X1 + OffSet(Z) + 32, X2 + OffSet(Z) + 32), 0, B
         CASE 6 ' Star
            PSET (X1 + OffSet(Z), X2 + OffSet(Z)), 15: DRAW "C0TA0BU16BR4TA15U22TA165U22TA45BL12TA15L22TA165L22TA45BD12TA15D22TA165D22TA45BR12TA15R22TA165R22"
            DRAW "C0TA60R22TA30L22TA0BL12TA60U22TA30D22TA0BD12TA60L22TA30R22TA0BR12TA60D22TA30U22"
         CASE 7 ' Triangle
            PSET (X1 + OffSet(Z), X2 + OffSet(Z)), 15: DRAW "C0TA0BD35TA0R35TA120R70TA240R70TA0R36"
         CASE 8 ' Hexagon
            PSET (X1 + OffSet(Z), X2 + OffSet(Z)), 15: DRAW "C0TA0BL27BU6D23TA60D35TA120D35TA0DU35TA60U35TA120U35TA0D20"
      END SELECT

      PAINT (X1 + OffSet(Z), X2 + OffSet(Z)), TileShape(Tile, Z), 0

   NEXT

END SUB

SUB DrawPiece (X1, X2, Player)

   LINE (X1 - 87, X2 - 87)-(X1 + 87, X2 + 87), 11, BF

   IF Player = 1 THEN W1 = 12: W2 = 13 ELSE W1 = 0: W2 = 10

   CIRCLE (X1 + 3, X2 - 10), 81, W1, 0, 3.2, -0.15: CIRCLE (X1 + 3, X2 + 18), 81, W1, 3.0, 0.2, -0.15
   LINE (X1 - 78, X2 - 10)-(X1 - 78, X2 + 18), W1: LINE (X1 + 84, X2 - 10)-(X1 + 84, X2 + 18), W1
   PAINT (X1, X2 + 70), W1: CIRCLE (X1 + 3, X2 - 10), 75, W2, , , -0.15: PAINT (X1, X2), W2

END SUB

SUB DrawCursor (X1, X2, Show)

   IF Show = 1 THEN W = 0 ELSE W = 11
   PSET (X1 - 85, X2 - 85), W: DRAW "TA0R177D177L177U177H1R179D179L179U179H1R181D181L181U181"

END SUB

FUNCTION CheckWinner (Player)

   X = 0

   FOR Z = 1 TO 4

      ' Verticle
      IF BoardPlayer(1, Z) = Player AND BoardPlayer(2, Z) = Player AND BoardPlayer(3, Z) = Player AND BoardPlayer(4, Z) = Player THEN
         X = 1: Win(1, Z) = 1: Win(2, Z) = 1: Win(3, Z) = 1: Win(4, Z) = 1
      END IF

      ' Horizontal
      IF BoardPlayer(Z, 1) = Player AND BoardPlayer(Z, 2) = Player AND BoardPlayer(Z, 3) = Player AND BoardPlayer(Z, 4) = Player THEN
         X = 1: Win(Z, 1) = 1: Win(Z, 2) = 1: Win(Z, 3) = 1: Win(Z, 4) = 1
      END IF

   NEXT

   ' Diagnol1
   IF BoardPlayer(1, 1) = Player AND BoardPlayer(2, 2) = Player AND BoardPlayer(3, 3) = Player AND BoardPlayer(4, 4) = Player THEN
      X = 1: Win(1, 1) = 1: Win(2, 2) = 1: Win(3, 3) = 1: Win(4, 4) = 1
   END IF

   ' Diagnol2
   IF BoardPlayer(1, 4) = Player AND BoardPlayer(2, 3) = Player AND BoardPlayer(3, 2) = Player AND BoardPlayer(4, 1) = Player THEN
      X = 1: Win(1, 4) = 1: Win(2, 3) = 1: Win(3, 2) = 1: Win(4, 1) = 1
   END IF

   ' 2 X 2 Square
   FOR Z = 1 TO 3 STEP 2
      FOR y = 1 TO 3 STEP 2
         IF BoardPlayer(Z, y) = Player AND BoardPlayer(Z, y + 1) = Player AND BoardPlayer(Z + 1, y) = Player AND BoardPlayer(Z + 1, y + 1) = Player THEN
            X = 1: Win(Z, y) = 1: Win(Z, y + 1) = 1: Win(Z + 1, y) = 1: Win(Z + 1, y + 1) = 1
         END IF
      NEXT
   NEXT

   IF X = 1 THEN CheckWinner = Player ELSE CheckWinner = 0

END FUNCTION

SUB Winner (Player)

   LINE (945, 413)-(1119, 587), 11, BF

   IF Player = 3 THEN
      _PRINTSTRING (840, 680), "   The Game Ended in a Draw           "
   ELSE
      _PRINTSTRING (840, 680), "      Player " + STR$(Player) + " is the Winner!        "
   END IF

   _PRINTSTRING (840, 715), "  Play Another Game (Y or N)     "

   YorN: A$ = UCASE$(INKEY$): IF A$ = "" GOTO YorN
   IF ASC(A$) = 27 AND FullScreen = 0 THEN FullScreen = -1: _FULLSCREEN _SQUAREPIXELS , _SMOOTH ELSE IF ASC(A$) = 27 THEN FullScreen = 0: _FULLSCREEN _OFF
   IF A$ = "Y" THEN RUN
   IF A$ = "N" THEN SYSTEM
   GOTO YorN

END SUB
Reply
#2
(09-09-2023, 05:14 PM)Donald Foster Wrote: Hello all,

Niya is a 2 player abstract strategy board game.

Beautifully made game @Donald Foster !

Screenshot is appreciated too!

Well done.
grymmjack (gj!)
GitHubYouTube | Soundcloud | 16colo.rs
Reply
#3
(09-09-2023, 07:05 PM)grymmjack Wrote:
(09-09-2023, 05:14 PM)Donald Foster Wrote: Hello all,

Niya is a 2 player abstract strategy board game.

Beautifully made game @Donald Foster !

Screenshot is appreciated too!

Well done.
Thanks for the reply. It looks like the attachment didn't load. Here is description on how to play the game:


.pdf   Niya-Descrition.pdf (Size: 6.31 KB / Downloads: 51)
Reply
#4
[Image: Niya-setup.webp]

Here is an image of the actual game tiles. Each tile has two subjects. Instead of trying to badly copy their tiles, I chose to use my on shapes instead. I think my shapes are easier to spot and less confusing for the players. I'm using six of these same shapes in another game I'm making which is more complex to make than this one.
Reply
#5
(09-09-2023, 11:19 PM)Donald Foster Wrote:
(09-09-2023, 07:05 PM)grymmjack Wrote:
(09-09-2023, 05:14 PM)Donald Foster Wrote: Hello all,

Niya is a 2 player abstract strategy board game.

Beautifully made game @Donald Foster !

Screenshot is appreciated too!

Well done.
Thanks for the reply. It looks like the attachment didn't load. Here is description on how to play the game:

Aha! I sorta figured it was like mahjong with matching tile rules. I didn't realize the goal. PDF helps! Thanks.
grymmjack (gj!)
GitHubYouTube | Soundcloud | 16colo.rs
Reply
#6
(09-10-2023, 05:41 PM)Donald Foster Wrote: [Image: Niya-setup.webp]

Here is an image of the actual game tiles. Each tile has two subjects. Instead of trying to badly copy their tiles, I chose to use my on shapes instead. I think my shapes are easier to spot and less confusing for the players. I'm using six of these same shapes in another game I'm making which is more complex to make than this one.

Ah that is very interesting. Yes your adaptation is actually easier than the tiles in the photo IMO. Interesting. I'd never heard of this game. It is a good port @Donald Foster ! Well done.

You should add sounds. Smile
grymmjack (gj!)
GitHubYouTube | Soundcloud | 16colo.rs
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