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Two simple little routines to quickly and efficiently fill triangles and quadrilaterals:
Code: (Select All)
SUB FillTriangle (x1, y1, x2, y2, x3, y3, K AS _UNSIGNED LONG)
$CHECKING:OFF
STATIC a&, m AS _MEM
IF a& = 0 THEN a& = _NEWIMAGE(1, 1, 32): m = _MEMIMAGE(a&)
_MEMPUT m, m.OFFSET, K
_MAPTRIANGLE _SEAMLESS(0, 0)-(0, 0)-(0, 0), a& TO(x1, y1)-(x2, y2)-(x3, y3)
$CHECKING:ON
END SUB
SUB FillQuad (x1, y1, x2, y2, x3, y3, x4, y4, K AS _UNSIGNED LONG)
FillTriangle x1, y1, x2, y2, x3, y3, K
FillTriangle x3, y3, x4, y4, x1, y1, K
END SUB
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@bplus You might like these routines. I know you have similar ones, but these might be faster and less lines of code overall for you, which I know you like to keep LOC as low as possible.
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(09-23-2023, 11:59 AM)SMcNeill Wrote: @bplus You might like these routines. I know you have similar ones, but these might be faster and less lines of code overall for you, which I know you like to keep LOC as low as possible.
Thanks for update Steve!
Our last fix had to repair Blending for some reason I have forgotten:
Code: (Select All) '' BEST saves dest and optimized with Static a& and alpha colors work better
'2019-12-16 fix by Steve saves some time with STATIC and saves and restores last dest
Sub ftri (x1, y1, x2, y2, x3, y3, K As _Unsigned Long)
Dim D As Long
Static a&
D = _Dest
If a& = 0 Then a& = _NewImage(1, 1, 32)
_Dest a&
_DontBlend a& ' '<<<< new 2019-12-16 fix
PSet (0, 0), K
_Blend a& '<<<< new 2019-12-16 fix
_Dest D
_MapTriangle _Seamless(0, 0)-(0, 0)-(0, 0), a& To(x1, y1)-(x2, y2)-(x3, y3)
End Sub
'update 2019-12-16 needs updated fTri 2019-12-16
'need 4 non linear points (not all on 1 line) list them clockwise so x2, y2 is opposite of x4, y4
Sub fquad (x1, y1, x2, y2, x3, y3, x4, y4, K As _Unsigned Long)
ftri x1, y1, x2, y2, x3, y3, K
ftri x3, y3, x4, y4, x1, y1, K
End Sub
So using memory covers that old blending problem still?
b = b + ...
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Woah these are really fast! Here's a simple usage.
- Dav
Code: (Select All)
Screen _NewImage(800, 600, 32)
Do
x1 = Rnd * _Width: y1 = Rnd * _Height 'point 1
x2 = x1 + Rnd * 400: y2 = y1 + Rnd * 300 'point 2
x3 = x2 / 1.5: y3 = y2 * 1.5 'point 3
FillTriangle x1, y1, x2, y2, x3, y3, _RGB(Rnd * 255, Rnd * 255, Rnd * 255)
_Limit 1000
Loop Until _KeyHit
Sub FillTriangle (x1, y1, x2, y2, x3, y3, K As _Unsigned Long)
$Checking:Off
Static a&, m As _MEM
If a& = 0 Then a& = _NewImage(1, 1, 32): m = _MemImage(a&)
_MemPut m, m.OFFSET, K
_MapTriangle _Seamless(0, 0)-(0, 0)-(0, 0), a& To(x1, y1)-(x2, y2)-(x3, y3)
$Checking:On
End Sub
Sub FillQuad (x1, y1, x2, y2, x3, y3, x4, y4, K As _Unsigned Long)
FillTriangle x1, y1, x2, y2, x3, y3, K
FillTriangle x3, y3, x4, y4, x1, y1, K
End Sub
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(09-23-2023, 01:37 PM)bplus Wrote: (09-23-2023, 11:59 AM)SMcNeill Wrote: @bplus You might like these routines. I know you have similar ones, but these might be faster and less lines of code overall for you, which I know you like to keep LOC as low as possible.
Thanks for update Steve!
Our last fix had to repair Blending for some reason I have forgotten:
Code: (Select All) '' BEST saves dest and optimized with Static a& and alpha colors work better
'2019-12-16 fix by Steve saves some time with STATIC and saves and restores last dest
Sub ftri (x1, y1, x2, y2, x3, y3, K As _Unsigned Long)
Dim D As Long
Static a&
D = _Dest
If a& = 0 Then a& = _NewImage(1, 1, 32)
_Dest a&
_DontBlend a& ' '<<<< new 2019-12-16 fix
PSet (0, 0), K
_Blend a& '<<<< new 2019-12-16 fix
_Dest D
_MapTriangle _Seamless(0, 0)-(0, 0)-(0, 0), a& To(x1, y1)-(x2, y2)-(x3, y3)
End Sub
'update 2019-12-16 needs updated fTri 2019-12-16
'need 4 non linear points (not all on 1 line) list them clockwise so x2, y2 is opposite of x4, y4
Sub fquad (x1, y1, x2, y2, x3, y3, x4, y4, K As _Unsigned Long)
ftri x1, y1, x2, y2, x3, y3, K
ftri x3, y3, x4, y4, x1, y1, K
End Sub
So using memory covers that old blending problem still?
It should. _MEMPUT puts the data directly for us. There's no blending going on there!
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