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Widescreen Asteroids by Terry Ritchie
#1
Quote:Description:
' This is NOT a clone of the original Asteroids coin-op game.
'
' Differences: - Widescreen format

' - Hyperspace opens a black hole to create a worm
' hole. All asteroids on the screen are pulled
' toward the vortex by gravity. Using hyperspace
' is very dangerous because it speeds up
' asteroids and draws them toward the player
' upon re-entry. Once hyperspace is used it can't
' be used again for 10 seconds.

' - Particle effects when objects are hit. The player
' ship, UFOs, and small asteroids also disintegrate
' into individual pieces upon collision.

' - The ship emits an exhaust trail behind it when
' thrusting.

' - The game starts out with 5 large asteroids and
' maxes out at 16 large asteroids.

' - Only the small UFO will appear if the game
' believes the player is saucer hunting. It will
' attempt to clear the remaining asteroids to force
' player to the next wave.

' - Small UFOs get more accurate and shoot more
' often as waves progress.

' - Advancing to the next wave is done through a
' warping sequence.

' - A background star field moves in synch with the
' player's ship. As waves progress the star field
' begins to advance forward as well. This gives
' the illusion of asteroids moving faster than they
' really are.


' Features: - A menu with player selectable options.

' - All keyboard key inputs can be defined.

' - Pixel perfect collision detection. You can
' literally roll the ship around asteroids.

' - Mute and pause keys.

' - Background ambient sci-fi sound.

' - Player selectable full screen or windowed mode.

Source Code found in attachment below:

   

Source code and resources:
.zip   WIDESCREEN ASTEROIDS.zip (Size: 1.8 MB / Downloads: 26)
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