11-02-2024, 04:13 PM
First off _sndplayfile doesn't wait for completion before moving on to next program line. Or did I miss something ? ie: two plays directs only plays the second sound.
Must use open, play handle, do/loop until sndplaying isn't.
Second with all the sound bugs fixed and a flurry of forum message about it. (didn't follow all the threads) Is there a way to compile sound (wav) files into the program EXE result? Much like ICON ico files can being included inside exe.
Third is it possible to pre-load wav files into a memory array (different files at different indexes) and run from the array instead of playing files on disk?
Four converting all the wav files to mp3 would make them smaller. But would than be better for playing them ? IMHO no difference.
Thanks
There is a method and purpose to my madness.
Must use open, play handle, do/loop until sndplaying isn't.
Second with all the sound bugs fixed and a flurry of forum message about it. (didn't follow all the threads) Is there a way to compile sound (wav) files into the program EXE result? Much like ICON ico files can being included inside exe.
Third is it possible to pre-load wav files into a memory array (different files at different indexes) and run from the array instead of playing files on disk?
Four converting all the wav files to mp3 would make them smaller. But would than be better for playing them ? IMHO no difference.
Thanks
There is a method and purpose to my madness.