05-26-2022, 01:12 PM
here's a wumpus-a-like I've been fiddling with. A simple treasure hunting/dragon slaying adventure. Simple text or choice base input control.
All planned features aren't in place yet but it's moving along.
All planned features aren't in place yet but it's moving along.
Code: (Select All)
'dragon cave
'
'A wumpus-a-like by James D. Jarvis may,2022
'
_Title "D R A G O N C A V E"
Randomize Timer
Dim Shared cave(30, 9), cd$(50), pcl, score, havehearthstone, gd, gold
Dim Shared lootd$(8)
Dim Shared monster$(7)
Const pnorth = 1: Const peast = 3: Const psouth = 2: Const pwest = 4: Const pup = 5: Const pdown = 6
Const foe = 7: Const loot = 8: Const desc = 9
Dim Shared vigor, luck, perception, stealth, magic, arrows
Dim Shared maxvigor, maxluck, maxperception, maxstealth, maxmagic
Dim Shared dragonstate As Integer
Dim Shared spellheal, spellrabbitfoot, spellblast, spelloracle
load_cavedesc
load_monsters
load_loot
playagain:
score = 0
havehearthstone = 0
Cls
Print "D R A G O N C A V E"
Print
Print "Your quest is a simple one, seek the HearthStone and return it the Iron Dwarves."
Print ""
Print "Simple enough really, except for the dragon of course ..."
Print ""
Print "You have 3 magic arrows to defend yourself but be careful..."
Print "... as the Dragon is not alone."
Print " "
Print "<enter to continue>": Input any$
build_Player
show_scores
build_caves
pcl = droll(1, 10)
Print "<enter to continue>": Input any$
Cls
Print "The dwarves lower you deep into the caves, drawing back the line and sealing the way above"
Print "so the dragon can not escape through that route and catch them unaware."
Print "You will have to discover your own route out."
Print "<enter to continue>": Input any$
Do
Print
Print "====================================================================="
Print cd$(cave(pcl, desc))
Print "====================================================================="
Print " "
If cave(pcl, foe) > 0 Then
Print "There is a "; monster$(cave(pcl, foe)); " in this cave."
Print " "
End If
onward:
Print pickprompt$;: Input ask$
ask$ = LCase$(ask$)
ask$ = truncate$(ask$)
Select Case ask$
Case "scores", "stats", "abilities", "show scores", "show stats", "show abilities": show_scores
Case "score", "show score", "show": show_scores
Case "look", "search": do_look
Case "n", "north", "go n", "go north", "walk n", "walk north": go_passage pnorth, "walk"
Case "e", "east", "go e", "go east", "walk e", "walk east": go_passage peast, "walk"
Case "s", "south", "go s", "go south", "walk s", "walk south": go_passage psouth, "walk"
Case "w", "west", "go west", "go west", "walk west", "walk west": go_passage pwest, "walk"
Case "u", "up", "go u", "go up", "climb u", "climb up": go_passage pup, "climb"
Case "d", "down", "go d", "go down", "climb d", "climb down": go_passage pdown, "climb"
Case "run north", "run n": go_passage pnorth, "run"
Case "run south", "run s": go_passage psouth, "run"
Case "run south", "run e": go_passage peast, "run"
Case "run south", "run w": go_passage pwest, "run"
Case "jump up", "leap up", "hop up", "jump u", "leap u", "leap up": go_passage pup, "jump"
Case "jump down", "leap down", "hop down", "jump d", "leap down", "leap d": go_passage pdown, "jump"
Case "hit", "kill", "strike", "slay", "attack", "stab": attack
Case "shoot", "fire": shootarrow 0
Case "shootnorth": shootarrow pnorth
Case "shootsouth": shootarrow psouth
Case "shooteast": shootarrow peast
Case "shootwest": shootarrow pwest
Case "shootup": shootarrow pup
Case "shootdown": shootarrow pdown
Case "castblast": cast_spell "castblast"
Case "castheal": cast_spell "castheal"
Case "castrabbit": cast_spell "castrabbit"
Case "castoracle": cast_spell "castoracle"
Case "listen": do_listen
Case "sniff", "smell": do_smell
Case "get", "fetch", "pickup", "pick-up", "pick up", "grab": get_loot
Case "help", "h", "?": show_help
End Select
If cave(pcl, foe) > 0 And droll(1, 8) < cave(pcl, foe) Then
Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
Print
Print "The "; monster$(cave(pcl, foe)); " attacks you."
Print
mattack = droll(1, 20) + cave(pcl, foe)
If mattack > vigor Then
di = droll(1, cave(pcl, foe))
Print "It strikes you for "; di; " points of damage "
vigor = vigor - di
Print
Else
ar = droll(1, 3)
Select Case ar
Case 1: Print "You narrowly avoid the blow."
Case 2: Print "It fails to stike you."
Case 3: Print "You parry the atatck."
End Select
Print
End If
End If
If cave(pcl, foe) < 0 And droll(1, 4) < cave(pcl, foe) Then
Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
Print
cave(pcl, foe) = Abs(cave(pcl, foe))
Print "A "; monster$(cave(pcl, foe)); " attempts to ambush you."
Print
mattack = droll(2, 20) + cave(pcl, foe)
If mattack > vigor + luck Then
di = droll(1, cave(pcl, foe))
Print "It strikes you for "; di; " points of damage "
vigor = vigor - di
Print
Else
luck = luck + 1
If luck > maxluck Then luck = maxluck
Print "You avoid it's attack"
Print
End If
End If
If vigor > 0 And vigor < 4 Then
Print
wr = droll(1, 3)
Select Case wr
Case 1: Print "You are exhausted..."
Case 2: Print "You feel weak..."
Case 3: Print "You are battered and bruised..."
End Select
lcheck = droll(1, 20)
If lcheck < luck Then
If luck < maxluck Then luck = luck + 1
Print "... but you pull through for now."
Else
luck = luck - (droll(1, 2) - 1)
Print " ..."
Sleep 0.25
Print " .... "
Sleep 0.25
Print " ..... you collapse."
End If
If Abs(cave(pcl, foe)) > 0 And droll(1, 100) > luck Then
cave(pcl, foe) = Abs(cave(pcl, foe))
Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
Print " "
Print "The "; monster$(cave(pcl, foe)); " mauls you while you are down."
Print " "
di = droll(1, cave(pcl, foe))
Print "It harms you for "; di; " points of damage "
vigor = vigor - di
Print
Print "<enter to continue>": Input any$
End If
End If
If vigor < 1 Then
Print "! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !"
Print "-----------------------------------------------------------"
Print "! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !"
Print " "
dm = droll(1, 4)
Select Case dm
Case 1: Print " YOU HAVE BEEN VANQUISHED !"
Case 2: Print " YOU HAVE DIED !"
Case 3: Print " YOU HAVE FALLEN DUE TO YOUR WOUNDS !"
Case 4: Print " THE LAST THING YOU HEAR A DRAGONS ROAR !"
End Select
Print
Print "! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !"
Print "-----------------------------------------------------------"
Print "! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !"
ask$ = "quit"
End If
Loop Until ask$ = "quit"
Print
Sleep 0.25
Print " G A M E O V E R"
Print
Print "Final Score : "; score
Print
Print "play again";: Input A$
A$ = LCase$(A$)
If A$ = "y" Or A$ = "yes" Then GoTo playagain
cavedata:
Data 0,2,0,0,0,0,0,0,0: '1
Data 1,0,4,0,0,0,0,0,0: '2
Data 0,4,5,0,0,0,0,0,0: '3
Data 3,0,0,2,0,0,0,0,0: '4
Data 0,6,0,3,0,0,0,0,0: '5
Data 5,0,8,0,0,0,0,0,0: '6
Data 0,8,9,0,0,0,0,0,0: '7
Data 7,0,0,6,0,0,0,0,0: '8
Data 0,11,10,7,0,0,0,0,0: '9
Data 0,0,0,9,0,0,0,0,0: '10
Data 9,0,12,0,0,0,0,0,0: '11
Data 0,13,0,11,0,0,0,0,0: '12
Data 12,15,0,0,0,0,0,0,0: '13
Data 0,0,15,0,0,0,0,0,0: '14
Data 13,16,0,14,0,0,0,0,0: '15
Data 15,0,0,17,0,0,0,0,0: '16
Data 0,22,16,18,0,0,0,0,0: '17
Data 0,0,17,19,0,0,0,0,0: '18
Data 0,20,18,0,0,0,0,0,0: '19
Data 19,24,21,0,0,0,0,0,0: '20
Data 0,0,0,20,0,0,0,0,0: '21
Data 17,0,23,0,0,0,0,0,0: '22
Data 0,0,0,22,0,0,0,0,0: '23
Data 20,25,0,0,0,0,0,0,0: '24
Data 24,0,0,26,0,0,0,0,0: '25
Data 0,27,25,0,0,0,0,0,0: '26
Data 26,29,28,0,0,0,0,0,0: '27
Data 0,0,0,27,0,0,0,0,0: '28
Data 27,0,30,0,0,0,0,0,0: '29
Data 0,0,0,29,0,0,0,0,0: '30
cavedescdata:
Data "Musty cave"
Data "Cramped cave"
Data "Muddy cave"
Data "Bubbling pool of mud."
Data "Rancid pool of water."
Data "Dripping stalactities."
Data "Slippery sloped cave."
Data "Mineshaft."
Data "Crumbling old mineshaft."
Data "Mushroom garden."
Data "Fungus forest."
Data "Gloomy grotto."
Data "Dry cave."
Data "Cramped dusty cave."
Data "Mold encrusted walls."
Data "Carpeted in black mold."
Data "Floor covered in slime."
Data "Waist deep guano."
Data "Piles of guano crawling with vermin."
Data "Bottomles pit."
Data "Precarious bridge across a chasm."
Data "Chasm edge, no bottom in sight."
Data "Lava lake."
Data "Stream of lava splitting the chamber north and south."
Data "Lava flow splitting the chamber east and west."
Data "Bubbling pool of lava."
Data "Damp cave."
Data "Cavern choked with cave clams."
Data "Slime pit."
Data "Snake pit."
Data "Worm pit."
Data "Bone pit."
Data "Lava pit."
Data "Steamy cave."
Data "Cold cave."
Data "Ice Cave."
Data "Dusty cave."
Data "Cave full of crumbling pillars."
Data "Unearthy crytsal grotto."
Data "Pool of darkness."
Data "Hall of echoes."
Data "Heart of darkness."
Data "Ancient dwarf crypt."
Data "Ancient dwarf warehouse."
Data "Cold dwarven forge."
Data "Shattered dwarven throne."
Data "Cave littered with shards of dragon eggs."
Data "An old dragon nest."
Data "A fresh dragon nest."
Data "Dragon hoard."
monsterdata:
Data "Bat",
Data "Cavewight"
Data "Huge Bat"
Data "Molebear"
Data "Cave Clam"
Data "Shroombie"
Data "Dragon"
lootdata:
Data "Gold Nugget"
Data "Gold Coins"
Data "Gold Ingot"
Data "Healing Rune"
Data "Rabbit's Foot Rune"
Data "Blast Rune"
Data "Oracle Rune"
Data "HearthStone"
Sub heading_out
Print " TO THE SURFACE ..."
Print
Print " ... "
Sleep 0.25
If havehearthstone = 0 Then
Print "But you lack the HearthStone"
Print
Print "Turn back? <Y,N>"
Input A$
If LCase$(A$) = "yes" Or LCase$(A$) = "y" Then
ask$ = ""
gd = 0
Print " "
Print "back to..."
Print
Else
keepaskinghere:
Print "- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -"
Print "How are yuo going to handle this situation?"
Print "1 - Sneak past the Iron dwarves?"
Print "2 - Tell them you quit."
Print "3 - Run away !"
Print "4- Challneg the king of the Iron Dwarves to single combat!"
Print
Print "Make yuor selection"
Input AA
If AA < 1 Or AA > 4 Then GoTo keepaskinghere
Select Case AA
Case 1:
If droll(1, 20) < luck Then
Print "You slip past the Iron Dwarves to go live your life in peace."
gd = 0
ask$ = "quit"
Else
Print
Print "The Dwarves grab you and give you a sound thrashing..."
Print " "
Print "'YOU AREN'T GETING OUT IF THIS DEAL SO EASY!'"
Print
Print "They toss you back in the caves."
Print
Sleep 0.25
vigor = vigor - droll(1, 4)
gd = 0
ask$ = ""
End If
Case 2:
Print "The dwarves ponder your request..."
Print
Sleep 0.25
If droll(1, 30) < luck Then
Print "Okay we'll let you off the hook..."
If droll(1, 20) < luck Then
Print "...the dwarves let yuo break tyour contract and live yuor life in peace."
gd = 0
ask$ = "quit"
Else
Print "...the dwarves rough yuo up and sieze your loot for being a coward."
gold = 0
score = score / 2
gd = 0
ask$ = "quit"
End If
Else
Print " "
Print "The Iron Dwarves laugh at you and send yuo back into the caves."
gd = 0
ask$ = ""
End If
Case 3:
Print "... Well that was easy..."
Print " "
Print "You are way too fast for the Iron dwarves to catch you, for now..."
Print
gd = 0
ask$ = "quit"
Case 4:
Print " "
Print "The dwarves all laugh at you and push yuo back into the caves."
Print " "
Sleep 0.25
gd = 0
ask$ = ""
End Select
End If
End If
If havehearthstone = 1 Then
Print
Print "YOU HAVE MADE IT OUT OF THE CAVES WITH THE HEARTHSTONE !!!"
Print
Print "What now?"
Print
Print "1 - Hand the HearhtStone over to the Iron Dwarves."
Print "2 - Sneak Away with the HearthStone."
Print "3 - Demand a larger reward."
Print
askhere2:
Input AA
If AA < 0 Or AA > 3 Then GoTo askhere2
Select Case AA
Case 1
Print " "
Print "There is much rejoicing !!!"
Print " "
Print " you are fairly rewarded and welcome in the hall sof the Iron Dwarves for the remainder off all yuor days."
Print
score = score + 1000
gold = gold + 500
gd = 0
ask$ = "quit"
Case 2
If droll(1, 30) < luck Then
Print
Print "You manage to slip past the Iro Dwarves..."
Print
Sleep 0.25
Print "Yuo find a byer for the HearhtStone in Skullport."
Print "If the Iron Dwarves ever find you it will not be pretty."
gold = gold + 5000
score = score + 500
gd = 0
ask$ = "quit"
Else
Print " "
Print "THIEF!!!"
Print
Print " .... COWARD ...."
Print
Print " ...VILLAIN!"
Print
Sleep 0.25
Print "The dwarves put you to the sword for your treachery."
gold = 0
score = score / 10
gd = 0
ask$ = "quit"
End If
Case 3
Print " "
Print "The Iron Dwarves all laugh at you..."
Print
Print "... they take the HearthStone and send you on your way."
Print
score = score + 100
gd = 0
ask$ = "quit"
End Select
End If
End Sub
Sub load_cavedesc
Restore cavedescdata
For c = 1 To 50
Read cd$(c)
Next c
End Sub
Sub do_look
Print
Print "====================================================================="
Print cd$(cave(pcl, desc))
Print "====================================================================="
Print " "
pcheck = droll(1, 12)
pcheck2 = droll(1, 20)
pcheck3 = droll(1, 24)
If pcheck <= perception Then
Print "There are exits:"
If cave(pcl, pnorth) > 0 Then Print "North"
If cave(pcl, psouth) > 0 Then Print "South"
If cave(pcl, peast) > 0 Then Print "East"
If cave(pcl, pwest) > 0 Then Print "West"
If cave(pcl, pup) > 0 Then Print "Up"
If cave(pcl, pdown) > 0 Then Print "Down"
Else
Print "The darkness keeps you from seeing much else."
End If
If pcheck2 <= perception And cave(pcl, foe) < 0 Then
Print "There is a "; monster$(Abs(cave(pcl, foe))); " hiding in here."
End If
If cave(pcl, loot) < 0 And cave(pcl, foe) = 0 Then
If pcheck3 < perception Then
cave(pcl, loot) = Abs(cave(pcl, loot))
Print "You discover a "; lootd$(cave(pcl, loot)); "."
End If
End If
If cave(pcl, loot) > 0 And pcheck3 / 2 < perception Then
Print "There is a "; lootd$(cave(pcl, loot)); " in this cave."
End If
End Sub
Sub load_loot
Restore lootdata
For x = 1 To 8
Read lootd$(x)
Next x
End Sub
Function pickprompt$
Dim pp$(4)
pp$(1) = "What now"
pp$(2) = "Choose your action"
pp$(3) = "What now burglar"
pp$(4) = "Be careful"
p = droll(1, 4)
pickprompt$ = pp$(p)
End Function
Sub build_caves
Restore cavedata
For c = 1 To 30
Read cave(c, 1), cave(c, 2), cave(c, 3), cave(c, 4), cave(c, 5), cave(c, 6), cave(c, 7), cave(c, 8), cave(c, 9)
Select Case c
Case 1, 2, 3, 4, 5, 6, 7, 8, 9, 10: cave(c, 9) = droll(1, 20)
Case 11, 12, 13, 14, 15, 16, 16, 18, 19, 20: cave(c, 9) = droll(1, 40)
Case 21, 22, 23, 24, 25: cave(c, 9) = droll(1, 20) + 20
Case 26, 27, 28, 29, 30: cave(c, 9) = droll(1, 10) + 40
End Select
mr = droll(1, 20) - droll(1, 20)
If mr < -6 Or mr > 6 Then mr = 0
cave(c, foe) = mr
tr = droll(1, 16) - droll(1, 16)
If tr < -7 Or tr > 7 Then tr = 0
cave(c, loot) = tr
For x = 1 To 6
If cave(c, x) = 0 And droll(1, 6) > 5 Then
If c < 20 Then
nr = droll(1, 24)
cave(c, x) = nr
End If
If c > 19 Then
nr = droll(1, 15) + 15
cave(c, x) = nr
End If
End If
Next x
Next c
dragonlocation = droll(1, 10) + 20
heartstonelocation = droll(1, 10) + 20
cave(hearstone, loot) = 8
cave(dragonlocation, foe) = 7
exitlocation = droll(1, 6)
cave(exitlocation, dup) = 99
End Sub
Sub load_monsters
Restore monsterdata
For x = 1 To 7
Read monster$(x)
Next x
End Sub
Sub do_listen
pr = roll(1, 20) + perception
If pr > 10 And cave(pcl, foe) < 0 Then
cave(pcl, foe) = Abs(cave(pcl, foe))
Print "? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?"
Print "You hear a "; monster$(cave(pcl, foe)); " lurking in the shadows."
Print
Sleep 0.25
End If
If pr > 20 Then
Print "? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?"
For x = 1 To 6
If cave(pcl, x) > 0 Then
cn = Abs(cave(pcl, x))
Select Case x
Case 1
If cave(cn, foe) > 0 Then Print "Something stirs to the north."
Case 2
If cave(cn, foe) > 0 Then Print "There is a tiny noise to the south."
Case 3
If cave(cn, foe) > 0 Then Print "You hear whispers to the east."
Case 4
If cave(cn, foe) > 0 Then Print "The faintest of clamors can be heard to the west."
Case 5
If cave(cn, foe) > 0 Then Print "Steps from above can be heard."
Case 6
If cave(cn, foe) > 0 Then Print "A stir of echoes wafts up fron beneath you."
End Select
End If
Next x
End If
End Sub
Sub show_help
Cls
Print "DRAGON CAVE HELP"
Print "----------------------"
Print "This game uses simple text commands."
Print "Valid commands include the directions: north,south,east,west,up, and down."
Print "you can try to sneak, walk, go, run, climb, or jump as applicable."
Print "shoot, cast <spell name>, attack, hit, and such are valid as well."
Print "with some minor variations here and there."
Print
Print "Don't foget to search, look, listen, and sniff."
Print
Sleep 0.25
End Sub
Sub do_smell
dragonflag$ = "no"
Print "--------------- Sniff, sniff -------------"
Print
If droll(1, 16) < perception Then
If cave(pcl, foe) = -7 Then Print "You smell The Dragon nearby."
For x = 1 To 6
If cave(pcl, x) > 0 Then
cn = cave(pcl, x)
If Abs(cave(cn, foe)) = 7 Then Print "You smell The Dragon nearby."
End If
Next x
End If
End Sub
Sub get_loot
If cave(pcl, loot) > 0 Then
Print "+ + + + + + + + + + + + + + + + + + + + +"
Print
Print "You fetch the "; lootd$(cave(pcl, loot))
Print
Select Case cave(pcl, loot)
Case 1
cave(pcl, loot) = 0
gold = gold + droll(1, 4)
Case 2
cave(pcl, loot) = 0
gold = gold + droll(2, 10)
Case 3
cave(pcl, loot) = 0
gold = gold + droll(2, 20) * 5
Case 4
cave(pcl, loot) = 0
If spellheal = 0 Then
spellheal = 4
Beep
Print "\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/"
Print " You have learned the Heal Spell"
Print "/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\"
Else
If spellheal > 1 Then spellheal = spellheal - 1
End If
score = score + 250
Case 5
cave(pcl, loot) = 0
If spellrabbitfoot = 0 Then
spellrabbitfoot = droll(2, 3)
Beep
Print "\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/"
Print " You have learned the Rabbit's Foot Spell"
Print "/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\"
Else
If spellrabbitfoot > 1 Then spellrabbitfoot = spellrabbitfoot - 1
End If
score = score + 250
Case 6
cave(pcl, loot) = 0
If spellblast = 0 Then
spellbalst = 4
Beep
Print "\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/"
Print " You have learned the Blast Spell"
Print "/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\"
Else
If spellblast > 1 Then spellblast = spellblast - 1
End If
score = score + 250
Case 7
cave(pcl, loot) = 0
If spelloracle = 0 Then
spelloracle = 4
Beep
Print "\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/"
Print " You have learned the Orcacle Spell"
Print "/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\"
Else
If spelloracle > 1 Then spelloracle = spelloracle - 1
End If
score = score + 250
Case 8
cave(pcl, loot) = 0
havehearthstone = 1
score = score + 2000
Print "+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+"
Print " YOU HAVE THE HEARTHSTONE, SEEK THE EXIT"
Print "+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+"
End Select
End If
End Sub
Sub attack
par = vigor + droll(2, 6)
md = cave(pcl, foe)
mdr = droll(3, md) + droll(1, 12)
If cave(pcl, foe) = 0 Then
huh = droll(1, 3)
Print "? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?"
Print
Select Case huh
Case 1: Print "There is nothing there."
Case 2: Print "The air nimbly dodges your blow."
Case 3: Print "You attack the darkness."
End Select
Print
Print "? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?"
Print
Else
If par > mdr Then
Print "! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !"
Print
Print "You hit the "; monster$(Abs(cave(pcl, foe))); " ..."
Sleep 0.25
lr = luck - droll(1, 20)
If lr > 0 Then
score = score + Abs(cave(pcl, foe)) * 100
Print " S L A Y I N G I T ! "
Print
cave(pcl, foe) = 0
Else
score = score + Abs(cave(pcl, foe)) * 5
Print " forcing it to retreat."
Sleep 0.25
ishide = droll(1, 8)
If ishide > cave(pcl, foe) Then
Print
Print "The "; monster$(Abs(cave(pcl, foe))), " has scurried into the shadows."
Print
cave(pcl, foe) = -1 * cave(pcl, foe)
Else
score = score + Abs(cave(pcl, foe)) * 20
Print " "
Print "The ", monster$(Abs(cave(pcl, foe))), "has fled from this cave!"
Print
cave(pcl, foe) = 0
didhide = 0
go = 0
Do
go = go + 1
If cave(pcl, go) > 0 Then
cave(cave(pcl, go), foe) = cave(pcl, foe)
cave(pcl, foe) = 0
didhide = 1
End If
Loop Until didhide > 0
End If
End If
End If
End If
End Sub
Sub go_passage (gd As Integer, mode$)
walkflag$ = "no"
If cave(pcl, gd) = 0 Then
Print "You can't go that way."; ""
End If
If mode$ = "walk" Then
Print "walking"
If Abs(cave(pcl, foe)) > 0 Then
cave(pcl, foe) = Abs(cave(pcl, foe))
Print
Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
Print
Print "A "; monster$(cave(pcl, foe)); " blocks your way."
Print
Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
Print
Else
walkflag$ = "yes"
End If
End If
If mode$ = "sneak" Then
Print "trying to sneak"
If Abs(cave(pcl, foe)) > 0 Then
cave(pcl, foe) = Abs(cave(pcl, foe))
If stealth + droll(2, 6) < (droll(4, 6) + cave(pcl, foe)) Then
Print
Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
Print
Print "A "; monster$(cave(pcl, foe)); " blocks your way."
Print
Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
Print
Else
Print
Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
Print
Print "You slip past the "; monster$(cave(pcl, foe)); "."
Print
Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
Print
Print
walkflag$ = "yes"
End If
End If
End If
If mode$ = "run" Then
Print "trying to run"
If Abs(cave(pcl, foe)) > 0 And vigor > 0 Then
cave(pcl, foe) = Abs(cave(pcl, foe))
If vigor + droll(2, 6) < (droll(4, 6) + cave(pcl, foe)) And cave(pcl, foe) <> 5 Then
Print
Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
Print
Print "The "; monster$(cave(pcl, foe)); " blocks your way."
Print
Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
Print
Else
Print
Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
Print
Print "You run past the "; monster$(cave(pcl, foe)); "."
Print
Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
Print
Print
walkflag$ = "yes"
End If
vigor = vigor - 1
End If
End If
If mode$ = "climb" Then
Print "trying to climb..."
If Abs(cave(pcl, foe)) > 0 And vigor > 0 Then
cave(pcl, foe) = Abs(cave(pcl, foe))
If vigor + droll(2, 6) < (droll(4, 6) + cave(pcl, foe)) And cave(pcl, foe) <> 5 Then
Print
Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
Print
Print "The "; monster$(cave(pcl, foe)); " blocks your way."
Print
Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
Print
Else
Print
Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
Print
Print "You scramble past the "; monster$(cave(pcl, foe)); "."
Print
Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
Print
Print
If luck > droll(1, 12) Then
luck = luck - 1
Print
Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
Print
Print "You slip and hurt youself !."
Print
Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
Print
vigor = vigor - droll(1, 3)
Else
walkflag$ = "yes"
End If
End If
vigor = vigor - 1
End If
If mode$ = "jump" Then
If Abs(cave(pcl, foe)) > 0 And vigor > 0 Then
cave(pcl, foe) = Abs(cave(pcl, foe))
If vigor + droll(3, 6) < (droll(4, 6) + cave(pcl, foe)) Then
Print
Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
Print
Print "The "; monster$(cave(pcl, foe)); " blocks your way."
Print
Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
Print
Else
Print
Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
Print
Print "You leap past the "; monster$(cave(pcl, foe)); "."
Print
Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
Print
Print
If luck > droll(1, 24) Then
luck = luck - 1
Print
Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
Print
Print "You stumble and slam onto the rocky cave floor."
Print
Print "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
Print
vigor = vigor - droll(1, 3) + 1
Else
walkflag$ = "yes"
End If
End If
vigor = vigor - 1
End If
End If
End If
If walkflag$ = "yes" Then
Print
Print "-----------------------------------------------------------"
Print
Print "You travel onward to..."
Print " "
If cave(pcl, gd) = 99 Then heading_out
If gd <> 0 Then pcl = cave(pcl, gd)
Print cd$(cave(pcl, desc))
Print
Print "-----------------------------------------------------------"
End If
End Sub
Function truncate$ (a$)
b$ = "-"
If InStr(a$, "kill ") > 0 Then b$ = "hit"
If InStr(a$, "hit ") > 0 Then b$ = "hit"
If InStr(a$, "strike ") > 0 Then b$ = "hit"
If InStr(a$, "slay ") > 0 Then b$ = "hit"
If InStr(a$, "fight ") > 0 Then b$ = "hit"
If InStr(a$, "attack ") > 0 Then b$ = "hit"
If InStr(a$, "arrow") > 0 Then b$ = "shoot"
If InStr(a$, "fire ") > 0 Then b$ = "shoot"
If InStr(a$, "shoot ") > 0 Then b$ = "shoot"
If InStr(a$, "loose ") > 0 Then b$ = "shoot"
If InStr(a$, "blast") > 0 Then b$ = "castblast"
If InStr(a$, "heal") > 0 Then b$ = "castheal"
If InStr(a$, "rabbit") > 0 Then b$ = "castrabbit"
If InStr(a$, "oracle") > 0 Then b$ = "castoracle"
If b$ = "shoot" And InStr(a$, "north") Then b$ = "shootnorth"
If b$ = "shoot" And InStr(a$, "east") Then b$ = "shooteast"
If b$ = "shoot" And InStr(a$, "south") Then b$ = "shootsouth"
If b$ = "shoot" And InStr(a$, "west") Then b$ = "shootwest"
If b$ = "shoot" And InStr(a$, "up") Then b$ = "shootup"
If b$ = "shoot" And InStr(a$, "down") Then b$ = "shootdown"
If b$ = "-" Then
a$ = a$
Else
a$ = b$
End If
truncate$ = a$
End Function
Sub shootarrow (ad As Integer)
shootflag$ = "no"
If arrows > 0 Then shootflag$ = "arrow"
If Abs(cave(pcl, foe)) > 0 And shootflag$ = "arrow" Then
Select Case ad
Case 1, 2, 3, 4, 5, 6
Print " ! ! ! ! ! ! ! ! ! ! !"
Print
Print "You can't fire an arrow into another cave..."
Print " ... while this cave is occupied !"
Print "<enter>": Input a$
Case 0
shootflag$ = "yes"
End Select
End If
If shootflag$ = "arrow" And cave(pcl, ad) > 0 Then
Print " "
Print ">>>>----------------------------->"
Print
Print "You loose a magical arrow into the distance..."
Sleep 0.25
tr = cave(pcl, ad)
If cave(tr, foe) = 7 Then
arrows = arrows - 1
ad = droll(1, 12)
If ad <= luck Then
Print "... and hear the dragon roar in angush... "
Print " ... AS THE DRAGON DIES !!!"
Print
Print ">>>>----------------------------->"
Print
Print "<enter>": Input a$
cave(tr, foe) = 0
score = score + 1000
End If
Else
Print "... and hear it break against stone."
arrows = arrows - 1
Print " "
If droll(1, 20) > luck Then Print "You hear the dragon roar in the distance."
End If
End If
If shootflag$ = "arrow" And cave(pcl, ad) = 0 Then
Print " "
Print "You can't shoot in that direction."
Print
Print "<enter>": Input a$
End If
If shootflag$ = "yes" Then
Print
Print ">>>>----------------------------->"
Print
Print "You loose a magcial arrow..."
arrows = arrows - 1
Sleep 0.25
If droll(1, 6) > 1 And cave(pcl, foe) <> 7 Then
Print "slaying the "; monster$(Abs(cave(pcl, foe))); " !"
Print
cave(pcl, foe) = 0
score = score + cave(pcl, foe) * 100
End If
Print
If droll(1, 10) > 2 And cave(pcl, foe) = 7 Then
Print "Sinking it into the dragon's heart."
Print
Print "YOU HAVE KILLED THE DRAGON !!!"
Print
Print
cave(pcl, foe) = 0
score = score + 1000
End If
End If
Print "<enter>": Input a$
End Sub
Sub build_Player
maxvigor = droll(2, 6) + 6
maxluck = droll(4, 4)
maxperception = droll(3, 6)
maxstealth = droll(3, 6)
maxmagic = droll(3, 6)
vigor = maxvigor
luck = maxluck
perception = maxperception
stealth = maxstealth
magic = maxmagic
gold = 0
arrows = 3
End Sub
Sub show_scores
If havehearthstone = 1 Then
Print "+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+"
Print "You have the HearthStone"
Print "+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+"
End If
Print "Your Ability Scores."
Print
Print "Vigor", maxvigor; "/"; vigor
Print "Luck", luck
Print "Perception ", perception
Print "Stealth ", stealth
Print "Magic ", maxmagic; "/"; magic
Print
Print "Spells Known:";
If spellheal > 0 Then Print "Heal",
If spellblast > 0 Then Print "Blast",
If spelloracle > 0 Then Print "Oracle",
If spellrabbitfoot > 0 Then Print "Rabbit's Foot",
Print
Print "Gold ", gold
Print "Arrows ", arrows
Print
Print "Score ", score
End Sub
Sub cast_spell (cast$)
If cast$ = "heal" And spellheal > 0 Then
mcheck = magic - spellheal
Print " * * * * * * * * * * * * * * * * * * * *"
Print
If mcheck > magic Then
Print "You lack the magical power to cast that."
Else
Print "You magciall yheal some of your wounds."
magic = magic - droll(1, spellheal)
vigor = vigor + 4
If vigor > maxvigor Then vigor = maxvigor
End If
Print
Print " * * * * * * * * * * * * * * * * * * * *"
Print
Sleep 0.25
End If
If cast$ = "rabbit" And spellrabbitfoot > 0 Then
mcheck = magic - spellrabbitfoot
Print " * * * * * * * * * * * * * * * * * * * *"
Print
If mcheck > magic Then
Print "You lack the magical power to cast that."
luck = luck - 1
Else
Print "You improve your luck."
magic = magic - droll(1, spellrabbitfoot)
luck = luck + droll(1, 6)
'luck can go over maxluck with thius spell
End If
Print
Print " * * * * * * * * * * * * * * * * * * * *"
Print
Sleep 0.25
End If
If cast$ = "oracle" And spelloracle > 0 Then
mcheck = magic - spelloracle
Print " * * * * * * * * * * * * * * * * * * * *"
Print
If mcheck > oracle Then
Print "You lack the magical power to cast that."
perception = perception - (droll(1, 2) - 1)
Else
Print "You improve your perception."
magic = magic - droll(1, spelloracle)
perception = perception + 2
cave(pcl, foe) = Abs(cave(pcl, foe))
cave(pcl, loot) = Abs(cave(pcl, loot))
'the can go overmax perception
End If
Print
Print " * * * * * * * * * * * * * * * * * * * *"
Print
Sleep 0.25
End If
If cast$ = "blast" And spellblast > 0 Then
mcheck = magic - spellblast
Print " * * * * * * * * * * * * * * * * * * * *"
Print
If mcheck > magic Then
Print "You lack the magical power to cast that."
Else
Print "You blast your foe with magical energy."
magic = magic - droll(1, spellblast)
perception = perception - (droll(1, 3) - 1)
'this is a loud spell
If cave(pcl, foe) = 0 Then
Print "This would be much more effective against a foe you could see."
Else
If droll(1, 12) > cave(pcl, foe) Then
Print "Destroying the "; cave(pcl, foe); " !!!"
score = score + cave(pcl, foe) * 50
cave(pcl, foe) = 0
End If
End If
End If
Print
Print " * * * * * * * * * * * * * * * * * * * *"
Print
Sleep 0.25
End If
Select Case cast$
Case "castblast"
If spellblast < 1 Then Print "You have yet to learn that spell."
Case "castheal"
If spellheal < 1 Then Print "You are not a healer, yet."
Case "castrabbit"
If spellrabbitfoot < 1 Then Print "Do not tempt fate as you have yet to learn that spell."
luck = luck - 1
Case "castorcale"
If spellrabbitfoot < 1 Then Print "You have yet to discover an Oracle's Rune."
End Select
End Sub
Function droll (num, sides)
dsum = 0
For x = 1 To num
dsum = dsum + Int(Rnd * sides) + 1
Next x
droll = dsum
End Function