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Overlapping Circles
#11
Here's an even better version. I fixed the proportions as good as I could do it with an equation I made up and I made the orbit of the Moon going around the Earth and Sun close to real life compared to the Earth going around the Sun. 

Code: (Select All)
'3D Earth Orbit and Moon by SierraKen
'Made on July 6, 2022.

_Title "3D Earth Orbit and Moon by SierraKen"
Screen _NewImage(800, 600, 32)
t = 1800
x = 400: y = 300: r = 50
t2 = 1800
cc4 = 100
cc5 = 100
Do
    _Limit 20
    If t < 90 Then t = 1800
    If t2 < 90 Then t2 = 1800
    x2 = (Sin(t) * 360) + 400
    y2 = (Cos(t) * 180) / _Pi / 1.5 + 300
    r2 = (Cos(t) * 180) / _Pi / 1.5 + 50
    x3 = (Sin(t2) * r2 * (y3 / y2) * _Pi) + x2
    y3 = (Cos(t2) * 120) / _Pi / 1.5 + y2
    r3 = (Cos(t2) * 20) / _Pi / 1.5 + r2 / 5
    t = t - .025
    t2 = t2 - .3
    If y2 < 293.75 Then
        'Earth
        For S = .25 To r2 Step .25
            cc = cc + .25
            Circle (x2, y2), S, _RGB32(cc, cc, 100 + cc)
        Next S
        cc = 0
        'Moon
        For S = .25 To r3 Step .25
            cc4 = cc4 + 2
            Circle (x3, y3), S, _RGB32(cc4, cc4, cc4)
        Next S
        cc4 = 0
    End If
    'Sun
    For sun = .25 To 35 Step .25
        cc2 = cc2 + 1
        Circle (x, y), sun, _RGB32(200 + cc2, 200 + cc2, 64 + cc2)
    Next sun
    cc2 = 0
    If y2 >= 293.75 Then
        'Earth
        For S = .25 To r2 Step .25
            cc3 = cc3 + .25
            Circle (x2, y2), S, _RGB32(cc3, cc3, 100 + cc3)
        Next S
        cc3 = 0
        'Moon
        For S = .25 To r3 Step .25
            cc5 = cc5 + 2
            Circle (x3, y3), S, _RGB32(cc5, cc5, cc5)
        Next S
        cc5 = 0
        If y3 < y2 Then
            'Earth
            For S = .25 To r2 Step .25
                cc3 = cc3 + .25
                Circle (x2, y2), S, _RGB32(cc3, cc3, 100 + cc3)
            Next S
            cc3 = 0
        End If
    End If
    _Delay .05
    _Display
    Cls
Loop Until InKey$ = Chr$(27)
Reply
#12
Hi Ken,

I reversed the coloring so spheres get darker as you approach the outer edge, not lighter, looks more like sheres instead of vacuum holes (have you seen any? LOL )

Code: (Select All)
'3D Earth Orbit and Moon by SierraKen
'Made on July 6, 2022.

_Title "3D Earth Orbit and Moon by SierraKen"
Screen _NewImage(800, 600, 32)
t = 1800
x = 400: y = 300: r = 50
t2 = 1800
cc4 = 100
cc5 = 100
Do
    _Limit 20
    If t < 90 Then t = 1800
    If t2 < 90 Then t2 = 1800
    x2 = (Sin(t) * 360) + 400
    y2 = (Cos(t) * 180) / _Pi / 1.5 + 300
    r2 = (Cos(t) * 180) / _Pi / 1.5 + 50
    x3 = (Sin(t2) * r2 * (y3 / y2) * _Pi) + x2
    y3 = (Cos(t2) * 120) / _Pi / 1.5 + y2
    r3 = (Cos(t2) * 20) / _Pi / 1.5 + r2 / 5
    t = t - .025
    t2 = t2 - .3
    If y2 < 300 Then
        'Earth
        cc = 0
        For S = .25 To r2 Step .25
            cc = cc + .25
            Circle (x2, y2), S, _RGB32(100 - cc, 100 - cc, 200 - cc)
        Next S
        cc = 0
        'Moon
        cc4 = 200
        For S = .25 To r3 Step .25
            cc4 = cc4 - 2
            Circle (x3, y3), S, _RGB32(cc4, cc4, cc4)
        Next S
        cc4 = 0
    End If
    'Sun
    For sun = .25 To 35 Step .25
        cc2 = cc2 + 1
        Circle (x, y), sun, _RGB32(255 - cc2, 255 - cc2, 128 - cc2)
    Next sun
    cc2 = 0
    If y2 > 300 Then
        'Earth
        cc3 = 0
        For S = .25 To r2 Step .25
            cc3 = cc3 + .25
            Circle (x2, y2), S, _RGB32(100 - cc3, 100 - cc3, 200 - cc3)
        Next S
        cc3 = 0
        'Moon
        cc5 = 200
        For S = .25 To r3 Step .25
            cc5 = cc5 - 2
            Circle (x3, y3), S, _RGB32(cc5, cc5, cc5)
        Next S
        cc3 = 0
        If y3 < y2 Then
            'Earth
            cc3 = 0
            For S = .25 To r2 Step .25
                cc3 = cc3 + .25
                Circle (x2, y2), S, _RGB32(100 - cc3, 100 - cc3, 200 - cc3)
            Next S
            cc3 = 0
        End If
    End If
    _Delay .05
    _Display
    Cls
Loop Until InKey$ = Chr$(27)
b = b + ...
Reply
#13
Oh hey, wouldn't it be nice to do crescents for waxing and waning moons and earths!
b = b + ...
Reply
#14
(07-06-2022, 06:03 PM)bplus Wrote: Oh hey, wouldn't it be nice to do crescents for waxing and waning moons and earths!

Yup. definetly possible to shove that into that code.
Reply
#15
Wow now they actually look like marbles in space! Thanks B+! I added a starfield around them but that's all I can do for now. I wouldn't know where to start on the crescents, etc. because of the way the Sun always changes angles as well as the Earth. So anyway, here is one with a starfield and the fixed orbs, thanks again. Feel free to add anything you wish to it guys. 

Code: (Select All)
'3D Earth Orbit and Moon by SierraKen
'Made on July 6, 2022.
Dim starx(1000), stary(1000)
Dim dx(1000), dy(1000)
Dim sz(1000)
Dim speed(1000)
Dim cx As Integer, cy As Integer, ra As Integer, cl As _Unsigned Long

_Title "3D Earth Orbit and Moon by SierraKen"
Screen _NewImage(800, 600, 32)
t = 1800
x = 400: y = 300: r = 50
t2 = 1800
cc4 = 100
cc5 = 100
Do
    _Limit 20
    'Starfield
    fillCircle cx, cy, 5, cl
    If sp < .0005 Then sp = .0005
    If sp > .1 Then sp = .1
    warp = (sp * 100) + 1
    If warp > 10 Then warp = 10
    warp = Int(warp)
    stars = Int(Rnd * 100) + 1
    If stars > 25 Then
        ss = ss + 1
        If ss > 950 Then ss = 1
        'Set starting position.
        startx = Rnd * 490
        starty = Rnd * 390
        st = Int(Rnd * 360)
        xx = (Sin(st) * startx) + 400
        yy = (Cos(st) * starty) + 300
        starx(s) = xx
        stary(s) = yy
        'Set direction to move.
        dx(s) = ((xx - 400) / 30)
        dy(s) = ((yy - 300) / 30)
        'Set size.
        sz(s) = Rnd
        'Set speed
        speed(s) = .1
    End If
    If yy > 640 Then yy = 0
    For tt = 1 To 950
        speed(tt) = speed(tt) * (1.05 + sp)
        stary(tt) = stary(tt) + dy(tt) * speed(tt)
        starx(tt) = starx(tt) + dx(tt) * speed(tt)
        cx = starx(tt): cy = stary(tt)
        ra = sz(tt) + .5
        cl = _RGB32(255, 255, 255)
        fillCircle cx, cy, ra, cl
        'skip:
    Next tt

    If t < 90 Then t = 1800
    If t2 < 90 Then t2 = 1800
    x2 = (Sin(t) * 360) + 400
    y2 = (Cos(t) * 180) / _Pi / 1.5 + 300
    r2 = (Cos(t) * 180) / _Pi / 1.5 + 50
    x3 = (Sin(t2) * r2 * (y3 / y2) * _Pi) + x2
    y3 = (Cos(t2) * 120) / _Pi / 1.5 + y2
    r3 = (Cos(t2) * 20) / _Pi / 1.5 + r2 / 5
    t = t - .025
    t2 = t2 - .3
    If y2 < 293.75 Then
        'Earth
        For s = .25 To r2 Step .25
            cc = cc + .5
            Circle (x2, y2), s, _RGB32(100 - cc, 100 - cc, 200 - cc)
        Next s
        cc = 0
        'Moon
        cc4 = 200
        For s = .25 To r3 Step .25
            cc4 = cc4 - 2
            Circle (x3, y3), s, _RGB32(cc4, cc4, cc4)
        Next s
        cc4 = 0
    End If
    'Sun
    For sun = .25 To 35 Step .25
        cc2 = cc2 + 1
        Circle (x, y), sun, _RGB32(255 - cc2, 255 - cc2, 128 - cc2)
    Next sun
    cc2 = 0
    If y2 >= 293.75 Then
        'Earth
        For s = .25 To r2 Step .25
            cc3 = cc3 + .5
            Circle (x2, y2), s, _RGB32(100 - cc3, 100 - cc3, 200 - cc3)
        Next s
        cc3 = 0
        'Moon
        cc5 = 200
        For s = .25 To r3 Step .25
            cc5 = cc5 - 2
            Circle (x3, y3), s, _RGB32(cc5, cc5, cc5)
        Next s
        cc5 = 0
        If y3 < y2 Then
            'Earth
            For s = .25 To r2 Step .25
                cc3 = cc3 + .5
                Circle (x2, y2), s, _RGB32(100 - cc3, 100 - cc3, 200 - cc3)
            Next s
            cc3 = 0
        End If
    End If
    _Delay .05
    _Display
    Cls
Loop Until InKey$ = Chr$(27)

'from Steve Gold standard
Sub fillCircle (CX As Integer, CY As Integer, R As Integer, C As _Unsigned Long)
    Dim Radius As Integer, RadiusError As Integer
    Dim X As Integer, Y As Integer
    Radius = Abs(R): RadiusError = -Radius: X = Radius: Y = 0
    If Radius = 0 Then PSet (CX, CY), C: Exit Sub
    Line (CX - X, CY)-(CX + X, CY), C, BF
    While X > Y
        RadiusError = RadiusError + Y * 2 + 1
        If RadiusError >= 0 Then
            If X <> Y + 1 Then
                Line (CX - Y, CY - X)-(CX + Y, CY - X), C, BF
                Line (CX - Y, CY + X)-(CX + Y, CY + X), C, BF
            End If
            X = X - 1
            RadiusError = RadiusError - X * 2
        End If
        Y = Y + 1
        Line (CX - X, CY - Y)-(CX + X, CY - Y), C, BF
        Line (CX - X, CY + Y)-(CX + X, CY + Y), C, BF
    Wend
End Sub
Reply
#16
I had to fix an annoying problem I had where one side (sometimes both sides) had the Moon go completely in front of Earth on one orbit through the entire year. So I finally found a fix for it. Smile 


Code deleted: Made a new problem.. lol
Reply
#17
OK here is the 100% fixed version (I hope!). I also fixed an orbital tilt issue I just found as well. 

Code: (Select All)
'3D Earth Orbit and Moon by SierraKen
'Made on July 6, 2022.
Dim starx(1000), stary(1000)
Dim dx(1000), dy(1000)
Dim sz(1000)
Dim speed(1000)
Dim cx As Integer, cy As Integer, ra As Integer, cl As _Unsigned Long

_Title "3D Earth Orbit and Moon by SierraKen"
Screen _NewImage(800, 600, 32)
t = 1800
x = 400: y = 300: r = 50
t2 = 1800
cc4 = 100
cc5 = 100
Do
    _Limit 20
    'Starfield
    fillCircle cx, cy, 5, cl
    If sp < .0005 Then sp = .0005
    If sp > .1 Then sp = .1
    warp = (sp * 100) + 1
    If warp > 10 Then warp = 10
    warp = Int(warp)
    stars = Int(Rnd * 100) + 1
    If stars > 25 Then
        ss = ss + 1
        If ss > 950 Then ss = 1
        'Set starting position.
        startx = Rnd * 490
        starty = Rnd * 390
        st = Int(Rnd * 360)
        xx = (Sin(st) * startx) + 400
        yy = (Cos(st) * starty) + 300
        starx(s) = xx
        stary(s) = yy
        'Set direction to move.
        dx(s) = ((xx - 400) / 30)
        dy(s) = ((yy - 300) / 30)
        'Set size.
        sz(s) = Rnd
        'Set speed
        speed(s) = .1
    End If
    If yy > 640 Then yy = 0
    For tt = 1 To 950
        speed(tt) = speed(tt) * (1.05 + sp)
        stary(tt) = stary(tt) + dy(tt) * speed(tt)
        starx(tt) = starx(tt) + dx(tt) * speed(tt)
        cx = starx(tt): cy = stary(tt)
        ra = sz(tt) + .5
        cl = _RGB32(255, 255, 255)
        fillCircle cx, cy, ra, cl
        'skip:
    Next tt

    If t < 90 Then t = 1800
    If t2 < 90 Then t2 = 1800
    oldx3 = x3
    x2 = (Sin(t) * 360) + 400
    y2 = (Cos(t) * 180) / _Pi / 1.5 + 300
    r2 = (Cos(t) * 180) / _Pi / 1.5 + 50
    x3 = (Sin(t2) * r2 * (y3 / y2) * _Pi) + x2
    y3 = (Cos(t2) * 80) / _Pi / 2 + y2
    r3 = (Cos(t2) * 20) / _Pi / 1.5 + r2 / 5
    t = t - .025
    t2 = t2 - .3
    If y2 < 290 Then
        'Earth
        For s = .25 To r2 Step .25
            cc = cc + .5
            Circle (x2, y2), s, _RGB32(100 - cc, 100 - cc, 200 - cc)
        Next s
        cc = 0
        'Moon
        cc4 = 200
        For s = .25 To r3 Step .25
            cc4 = cc4 - 2
            Circle (x3, y3), s, _RGB32(cc4, cc4, cc4)
        Next s
        cc4 = 0
    End If
    'Sun
    For sun = .25 To 35 Step .25
        cc2 = cc2 + 1
        Circle (x, y), sun, _RGB32(255 - cc2, 255 - cc2, 128 - cc2)
    Next sun
    cc2 = 0
    If y2 >= 290 Then
        'Earth
        For s = .25 To r2 Step .25
            cc3 = cc3 + .5
            Circle (x2, y2), s, _RGB32(100 - cc3, 100 - cc3, 200 - cc3)
        Next s
        cc3 = 0
        'Moon
        cc5 = 200
        For s = .25 To r3 Step .25
            cc5 = cc5 - 2
            Circle (x3, y3), s, _RGB32(cc5, cc5, cc5)
        Next s
        cc5 = 0
        If y3 < y2 Then
            'Earth
            For s = .25 To r2 Step .25
                cc3 = cc3 + .5
                Circle (x2, y2), s, _RGB32(100 - cc3, 100 - cc3, 200 - cc3)
            Next s
            cc3 = 0
        End If
    End If
    If x3 > oldx3 And y2 < 290 And (Point(x3 + r3 + 1, y3) <> _RGB32(0, 0, 0) Or Point(x3 + r3 + 1, y3)) <> _RGB32(255, 255, 255) Then
        'Earth
        For s = .25 To r2 Step .25
            cc3 = cc3 + .5
            Circle (x2, y2), s, _RGB32(100 - cc3, 100 - cc3, 200 - cc3)
        Next s
        cc3 = 0
        'Sun
        For sun = .25 To 35 Step .25
            cc2 = cc2 + 1
            Circle (x, y), sun, _RGB32(255 - cc2, 255 - cc2, 128 - cc2)
        Next sun
        cc2 = 0
    End If
    _Delay .05
    _Display
    Cls
Loop Until InKey$ = Chr$(27)

'from Steve Gold standard
Sub fillCircle (CX As Integer, CY As Integer, R As Integer, C As _Unsigned Long)
    Dim Radius As Integer, RadiusError As Integer
    Dim X As Integer, Y As Integer
    Radius = Abs(R): RadiusError = -Radius: X = Radius: Y = 0
    If Radius = 0 Then PSet (CX, CY), C: Exit Sub
    Line (CX - X, CY)-(CX + X, CY), C, BF
    While X > Y
        RadiusError = RadiusError + Y * 2 + 1
        If RadiusError >= 0 Then
            If X <> Y + 1 Then
                Line (CX - Y, CY - X)-(CX + Y, CY - X), C, BF
                Line (CX - Y, CY + X)-(CX + Y, CY + X), C, BF
            End If
            X = X - 1
            RadiusError = RadiusError - X * 2
        End If
        Y = Y + 1
        Line (CX - X, CY - Y)-(CX + X, CY - Y), C, BF
        Line (CX - X, CY + Y)-(CX + X, CY + Y), C, BF
    Wend
End Sub
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#18
Here is a video of it. I added free YouTube background music:

https://www.youtube.com/watch?v=NFI1q-3aAIk
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#19
Solar System ?

Write name of program in 1st line to copy & paste & save filename.bas
Insert program pictures: press print-screen-shot button
Open paint & Paste & Save as PNG
Add picture file to program topic

Russia looks world from future. Big data is peace data.
I never recommend anything & always write only about myself
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#20
(07-06-2022, 07:03 PM)SierraKen Wrote: Wow now they actually look like marbles in space! Thanks B+! I added a starfield around them but that's all I can do for now. I wouldn't know where to start on the crescents, etc. because of the way the Sun always changes angles as well as the Earth. So anyway, here is one with a starfield and the fixed orbs, thanks again. Feel free to add anything you wish to it guys. 

Nice @SierraKen!  It looks great online too:
Earth Orbit
View Source
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