_glLoadIdentity
Jump to navigation
Jump to search
Navigation:
Main Page with Articles and Tutorials
Keyword Reference - Alphabetical
Keyword Reference - By usage
Report a broken link
The _glLoadIdentity statement replaces the current matrix with the identity matrix.
Syntax
Description
- OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
- The full description for this command can be found at Microsoft Docs and is also valid for QB64 usage.
See also