GlAccum: Difference between revisions
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* Use the following table for conversion to the respective QB64 [[Variable Types]]. | * Use the following table for conversion to the respective QB64 [[Variable Types]]. | ||
{{TextStart}} | {{TextStart}} | ||
GLenum => unsigned int | OpenGL => C/C++ => QB64 | ||
GLboolean => unsigned char | ------------------------------------------------------------ | ||
GLbitfield => unsigned int | GLenum => unsigned int => [[_UNSIGNED]] [[LONG]] | ||
GLbyte => signed char | GLboolean => unsigned char => [[_UNSIGNED]] [[_BYTE]] | ||
GLshort => short | GLbitfield => unsigned int => [[_UNSIGNED]] [[LONG]] | ||
GLint => int | GLbyte => signed char => [[_BYTE]] | ||
GLsizei => int | GLshort => short => [[INTEGER]] | ||
GLubyte => unsigned char | GLint => int => [[LONG]] | ||
GLushort => unsigned short | GLsizei => int => [[LONG]] | ||
GLuint => unsigned int | GLubyte => unsigned char => [[_UNSIGNED]] [[_BYTE]] | ||
GLfloat => float | GLushort => unsigned short => [[_UNSIGNED]] [[INTEGER]] | ||
GLclampf => float | GLuint => unsigned int => [[_UNSIGNED]] [[LONG]] | ||
GLdouble => double | GLfloat => float => [[SINGLE]] | ||
GLclampd => double | GLclampf => float => [[SINGLE]] | ||
GLvoid => void | GLdouble => double => [[DOUBLE]] | ||
GLclampd => double => [[DOUBLE]] | |||
GLvoid => void => no parameters used | |||
{{TextEnd}} | {{TextEnd}} | ||
Revision as of 21:58, 13 July 2022
The _glAccum statement operates on the accumulation buffer.
Syntax
- _glAccum GLenum op, GLfloat value
Parameters
- OpenGL is using its own set of variable types with its command parameters.
- Use the following table for conversion to the respective QB64 Variable Types.
OpenGL => C/C++ => QB64 |
Description
- OpenGL documentation is available in several places, so we won't reproduce it here for another time.
- The full description for this command can be found at Microsoft Docs and is also valid for QB64 usage.
See also