GlAccum: Difference between revisions
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OpenGL => C/C++ => QB64 | OpenGL => C/C++ => QB64 | ||
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GLenum => unsigned int => [[_UNSIGNED]] [[LONG]] | GLenum => unsigned int => [[_UNSIGNED]] [[LONG]] | ||
GLboolean => unsigned char => [[_UNSIGNED]] [[_BYTE]] | GLboolean => unsigned char => [[_UNSIGNED]] [[_BYTE]] |
Revision as of 21:59, 13 July 2022
The _glAccum statement operates on the accumulation buffer.
Syntax
- _glAccum GLenum op, GLfloat value
Parameters
- OpenGL is using its own set of variable types with its command parameters.
- Use the following table for conversion to the respective QB64 Variable Types.
OpenGL => C/C++ => QB64 |
Description
- OpenGL documentation is available in several places, so we won't reproduce it here for another time.
- The full description for this command can be found at Microsoft Docs and is also valid for QB64 usage.
See also