GlAccum: Difference between revisions
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* OpenGL is using its own set of variable types with its command parameters. | * OpenGL is using its own set of variable types with its command parameters. | ||
* Use the following table | * Use the following table to find the respective QB64 [[Variable Types]]. | ||
{{TextStart}} | {{TextStart}} | ||
'''OpenGL''' => '''C/C++''' => '''QB64''' | '''OpenGL''' => '''C/C++''' => '''QB64''' |
Revision as of 22:19, 13 July 2022
The _glAccum statement operates on the accumulation buffer.
Syntax
- _glAccum GLenum op, GLfloat value
Parameters
- OpenGL is using its own set of variable types with its command parameters.
- Use the following table to find the respective QB64 Variable Types.
OpenGL => C/C++ => QB64 ------------------------------------------------------ GLenum => unsigned int => _UNSIGNED LONG GLboolean => unsigned char => _UNSIGNED _BYTE GLbitfield => unsigned int => _UNSIGNED LONG GLbyte => signed char => _BYTE GLshort => short => INTEGER GLint => int => LONG GLsizei => int => LONG GLubyte => unsigned char => _UNSIGNED _BYTE GLushort => unsigned short => _UNSIGNED INTEGER GLuint => unsigned int => _UNSIGNED LONG GLfloat => float => SINGLE GLclampf => float => SINGLE GLdouble => double => DOUBLE GLclampd => double => DOUBLE GLvoid => void => no parameters used |
Description
- OpenGL documentation is available in several places, so we won't reproduce it here for another time.
- The full description for this command can be found at Microsoft Docs and is also valid for QB64 usage.
See also