GlCopyTexImage2D: Difference between revisions

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{{PageSyntax}}
{{PageSyntax}}
: [[SUB]] '''_glCopyTexImage2D''' ({{Parameter|target}} [[AS]] [[_UNSIGNED]] [[LONG]], {{Parameter|level}} [[AS]] [[LONG]], {{Parameter|internalformat}} [[AS]] [[_UNSIGNED]] [[LONG]], {{Parameter|x}} [[AS]] [[LONG]], {{Parameter|y}} [[AS]] [[LONG]], {{Parameter|width}} [[AS]] [[LONG]], {{Parameter|height}} [[AS]] [[LONG]], {{Parameter|border}} [[AS]] [[LONG]])
: '''_glCopyTexImage2D''' GLenum {{Parameter|target}}, GLint {{Parameter|level}}, GLenum {{Parameter|internalFormat}}, GLint {{Parameter|x}}, GLint {{Parameter|y}}, GLsizei {{Parameter|width}}, GLsizei {{Parameter|height}}, GLint {{Parameter|border}}




{{PageParameters}}
{{PageParameters}}
* OpenGL has many predefined attributes and values, which are used with its command parameters. These are detailed in the respective description.
* OpenGL is using its own set of variable types to describe its command parameters.
* Use the following table to find the respective QB64 [[Variable Types]].
{{TextStart}}
  '''OpenGL'''    |    '''C/C++'''        |        '''QB64'''
------------+------------------+----------------------
GLenum      |  unsigned int    |  [[_UNSIGNED]] [[LONG]]
GLboolean  |  unsigned char  |  [[_UNSIGNED]] [[_BYTE]]
GLbitfield  |  unsigned int    |  [[_UNSIGNED]] [[LONG]]
GLbyte      |  signed char    |  [[_BYTE]]
GLshort    |  short          |  [[INTEGER]]
GLint      |  int            |  [[LONG]]
GLsizei    |  int            |  [[LONG]]
GLubyte    |  unsigned char  |  [[_UNSIGNED]] [[_BYTE]]
GLushort    |  unsigned short  |  [[_UNSIGNED]] [[INTEGER]]
GLuint      |  unsigned int    |  [[_UNSIGNED]] [[LONG]]
GLfloat    |  float          |  [[SINGLE]]
GLclampf    |  float          |  [[SINGLE]]
GLdouble    |  double          |  [[DOUBLE]]
GLclampd    |  double          |  [[DOUBLE]]
GLvoid      |  void            |  no parameters used
{{TextEnd}}




{{PageDescription}}
{{PageDescription}}
* The syntax above shall just clarify the type of the command ([[SUB]] or [[FUNCTION]]) and the correct QB64 [[Variable Types]] to use for the respective parameters.
* OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
* The full description can be found at [https://docs.microsoft.com/en-us/windows/win32/opengl/glcopyteximage2d Microsoft Docs] and is also valid for QB64.
* The full description for this command can be found at [https://docs.microsoft.com/en-us/windows/win32/opengl/glcopyteximage2d Microsoft Docs] and is also valid for QB64 usage.





Revision as of 23:11, 13 July 2022

The _glCopyTexImage2D statement copies pixels from the framebuffer into a two-dimensional texture image.


Syntax

_glCopyTexImage2D GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border


Parameters

  • OpenGL is using its own set of variable types to describe its command parameters.
  • Use the following table to find the respective QB64 Variable Types.
  OpenGL     |     C/C++        |        QB64
 ------------+------------------+----------------------
 GLenum      |  unsigned int    |  _UNSIGNED LONG
 GLboolean   |  unsigned char   |  _UNSIGNED _BYTE
 GLbitfield  |  unsigned int    |  _UNSIGNED LONG
 GLbyte      |  signed char     |  _BYTE
 GLshort     |  short           |  INTEGER
 GLint       |  int             |  LONG
 GLsizei     |  int             |  LONG
 GLubyte     |  unsigned char   |  _UNSIGNED _BYTE
 GLushort    |  unsigned short  |  _UNSIGNED INTEGER
 GLuint      |  unsigned int    |  _UNSIGNED LONG
 GLfloat     |  float           |  SINGLE
 GLclampf    |  float           |  SINGLE
 GLdouble    |  double          |  DOUBLE
 GLclampd    |  double          |  DOUBLE
 GLvoid      |  void            |  no parameters used


Description

  • OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
  • The full description for this command can be found at Microsoft Docs and is also valid for QB64 usage.


See also



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