Template:OpenGLTypesPlugin: Difference between revisions
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[[_OFFSET]](anyArr~&()) respectively. | [[_OFFSET]](anyArr~&()) respectively. | ||
'''(1)''' This type is regularly only used for pointers (with asterisk (*)) to | |||
any byte sized memory data, hence _BYTE or fixed length strings. | |||
{{TextEnd}} | {{TextEnd}} |
Revision as of 09:47, 16 July 2022
OpenGL | C/C++ | QB64 ------------+------------------+---------------------- GLenum | unsigned int | _UNSIGNED LONG GLboolean | unsigned char | _UNSIGNED _BYTE GLbitfield | unsigned int | _UNSIGNED LONG GLbyte | signed char | _BYTE GLshort | short | INTEGER GLint | int | LONG GLsizei | int | LONG GLubyte | unsigned char | _UNSIGNED _BYTE GLushort | unsigned short | _UNSIGNED INTEGER GLuint | unsigned int | _UNSIGNED LONG GLfloat | float | SINGLE GLclampf | float | SINGLE GLdouble | double | DOUBLE GLclampd | double | DOUBLE GLvoid (1)| void | _OFFSET(any fixed lenght string or _BYTE array element) Note: If a parameter has an asterisk (*) in front, then it's a pointer to the designated OpenGL variable type, rather than a value of that type. Those must be passed using the _OFFSET(...) notation. E.g. GLuint *anyParam is actually the offset of a _UNSIGNED LONG (~&) variable or array, which must be passed as _OFFSET(anyVar~&) or _OFFSET(anyArr~&()) respectively. (1) This type is regularly only used for pointers (with asterisk (*)) to any byte sized memory data, hence _BYTE or fixed length strings. |