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* [[_GL|SUB _GL]] | * [[_GL|SUB _GL]] | ||
* [[_glCallList]], [[_glCallLists]], [https://docs.microsoft.com/en-us/windows/win32/opengl/glcolor-functions _glColor], [https://docs.microsoft.com/en-us/windows/win32/opengl/gledgeflag-functions _glEdgeFlag] | * [[_glCallList]], [[_glCallLists]], [https://docs.microsoft.com/en-us/windows/win32/opengl/glcolor-functions _glColor], [https://docs.microsoft.com/en-us/windows/win32/opengl/gledgeflag-functions _glEdgeFlag] | ||
* [ | * [[_glEnd]], [https://docs.microsoft.com/en-us/windows/win32/opengl/glevalcoord-functions _glEvalCoord], [https://docs.microsoft.com/en-us/windows/win32/opengl/glevalpoint _glEvalPoint], [https://docs.microsoft.com/en-us/windows/win32/opengl/glindex-functions _glIndex] | ||
* [https://docs.microsoft.com/en-us/windows/win32/opengl/glmaterial-functions _glMaterial], [https://docs.microsoft.com/en-us/windows/win32/opengl/glnormal-functions _glNormal], [https://docs.microsoft.com/en-us/windows/win32/opengl/gltexcoord-functions _glTexCoord], [https://docs.microsoft.com/en-us/windows/win32/opengl/glvertex-functions _glVertex] | * [https://docs.microsoft.com/en-us/windows/win32/opengl/glmaterial-functions _glMaterial], [https://docs.microsoft.com/en-us/windows/win32/opengl/glnormal-functions _glNormal], [https://docs.microsoft.com/en-us/windows/win32/opengl/gltexcoord-functions _glTexCoord], [https://docs.microsoft.com/en-us/windows/win32/opengl/glvertex-functions _glVertex] | ||
Revision as of 16:15, 23 July 2022
The _glBegin and _glEnd statements delimit the vertices of a primitive or a group of like primitives.
Syntax
- _glBegin GLenum mode
Parameters
- OpenGL is using its own set of variable types to describe its command parameters.
- Use the following table to find the respective QB64 Variable Types.
Table 2: Relations between the OpenGL variable types vs. C/C++ and QB64. ┌──────────────┬────────────────┬──────────────────────────────────────────┐ │ OpenGL │ C/C++ │ QB64 │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLenum │ unsigned int │ _UNSIGNED LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLboolean │ unsigned char │ _UNSIGNED _BYTE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLbitfield │ unsigned int │ _UNSIGNED LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLbyte │ signed char │ _BYTE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLshort │ short │ INTEGER │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLint │ int │ LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLsizei │ int │ LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLubyte │ unsigned char │ _UNSIGNED _BYTE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLushort │ unsigned short │ _UNSIGNED INTEGER │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLuint │ unsigned int │ _UNSIGNED LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLfloat │ float │ SINGLE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLclampf │ float │ SINGLE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLdouble │ double │ DOUBLE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLclampd │ double │ DOUBLE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLvoid (1) │ void │ _OFFSET(any fixed lenght string or _BYTE │ │ │ │ array element) │ └──────────────┴────────────────┴──────────────────────────────────────────┘ Note: If a parameter has an asterisk (*) in front, then it's a pointer to the designated OpenGL variable type, rather than a value of that type. Those must be passed using the _OFFSET(...) notation. E.g. GLuint *anyParam is actually the offset of a _UNSIGNED LONG (~&) variable or array, which must be passed as _OFFSET(anyVar~&) or _OFFSET(anyArr~&()) respectively. (1) This type is regularly only used for pointers (with asterisk (*)) to any byte sized memory data, hence _BYTE or fixed length strings. |
Description
- OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
- The full description for this command can be found at Microsoft Docs and is also valid for QB64 usage.
See also
- SUB _GL
- _glCallList, _glCallLists, _glColor, _glEdgeFlag
- _glEnd, _glEvalCoord, _glEvalPoint, _glIndex
- _glMaterial, _glNormal, _glTexCoord, _glVertex