GlPushMatrix: Difference between revisions
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(Created page with "{{DISPLAYTITLE:_glPushMatrix}} The '''_glPushMatrix''' and '''_glPopMatrix''' statements push and pop the current matrix stack. {{PageSyntax}} : '''_glPushMatrix''' {{PageDescription}} * OpenGL's documentation is available in several places, so we won't reproduce it here for another time. * The full description for this command can be found at [https://docs.microsoft.com/en-us/windows/win32/opengl/glpushmatrix Microsoft Docs] and is also valid for QB64 usage. {{Pag...") |
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Revision as of 20:29, 1 September 2022
The _glPushMatrix and _glPopMatrix statements push and pop the current matrix stack.
Syntax
- _glPushMatrix
Description
- OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
- The full description for this command can be found at Microsoft Docs and is also valid for QB64 usage.
See also
- SUB _GL
- _glBegin, _glEnd, _glFrustum, _glLoadIdentity
- _glLoadMatrix, _glMatrixMode, _glMultMatrix, _glOrtho
- _glPopMatrix, _glRotate, _glScale, _glTranslate
- _glViewport