GlLoadIdentity: Difference between revisions

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m (Protected "GlLoadIdentity" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
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{{PageDescription}}
{{PageDescription}}
* OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
* OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
* The full description for this command can be found at [https://docs.microsoft.com/en-us/windows/win32/opengl/glloadidentity Microsoft Docs] and is also valid for QB64 usage.
* The full description for this command can be found at [https://learn.microsoft.com/en-us/windows/win32/opengl/glloadidentity Microsoft Docs] and is also valid for QB64 usage.




{{PageSeeAlso}}
{{PageSeeAlso}}
* [[_GL|SUB _GL]]
* [[_GL|SUB _GL]]
* [[_glBegin]], [[_glEnd]], [https://docs.microsoft.com/en-us/windows/win32/opengl/glloadmatrix _glLoadMatrix], [[_glMatrixMode]]
* [[_glBegin]], [[_glEnd]], [https://learn.microsoft.com/en-us/windows/win32/opengl/glloadmatrix _glLoadMatrix], [[_glMatrixMode]]
* [https://docs.microsoft.com/en-us/windows/win32/opengl/glmultmatrix _glMultMatrix], [[_glPushMatrix]]
* [https://learn.microsoft.com/en-us/windows/win32/opengl/glmultmatrix _glMultMatrix], [[_glPushMatrix]]





Revision as of 20:56, 17 September 2022

The _glLoadIdentity statement replaces the current matrix with the identity matrix.


Syntax

_glLoadIdentity


Description

  • OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
  • The full description for this command can be found at Microsoft Docs and is also valid for QB64 usage.


See also



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