Boolean: Difference between revisions

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:: leap1 = (-1 AND 0) OR 0 = 0 OR 0 = 0
:: leap1 = (-1 AND 0) OR 0 = 0 OR 0 = 0
:: leap2 = (-1) - (-1) + (0) = -1 + 1 + 0 = 0
:: leap2 = (-1) - (-1) + (0) = -1 + 1 + 0 = 0
''Example 2:'' Moving an [[ASCII]] character using the arrow keys and boolean statements to determine the new coordinate.
{{CodeStart}} '' ''
{{Cl|SCREEN}} 12
{{Cl|COLOR}} 7
{{Cl|LOCATE}} 11, 20: {{Cl|PRINT}} "Using Screen 12 here to be in 80 X 30 coordinates mode"
{{Cl|LOCATE}} 13, 6: {{Cl|PRINT}} "Simple Example of Alternative programming without IF-{{Cl|THEN}}-{{Cl|ELSE}} Statements"
{{Cl|LOCATE}} 15, 1: {{Cl|PRINT}} "Use the four Cursor keys to move the yellow cursor, text will not be disturbed"
{{Cl|LOCATE}} 17, 12: {{Cl|PRINT}} "When you {{Cl|END}} the program with the ESC key, cursor will disappear"
cordx% = 40
cordy% = 15
{{Cl|DO...LOOP|DO}}
oldcordx% = cordx%
oldcordy% = cordy%
p% = {{Cl|SCREEN (function)|SCREEN}}(cordy%, cordx%) 'get ASCII character code at present position
{{Cl|COLOR}} 14: {{Cl|LOCATE}} cordy%, cordx%: {{Cl|PRINT}} {{Cl|CHR$}}(178); 'print cursor character to position
{{Cl|WHILE}} cordx% = oldcordx% {{Cl|AND (boolean)|AND}} cordy% = oldcordy% {{Cl|AND (boolean)|AND}} k$ <> {{Cl|CHR$}}(27)
k$ = {{Cl|INKEY$}}
cordx% = cordx% + (k$ = ({{Cl|CHR$}}(0) + "K") {{Cl|AND (boolean)|AND}} cordx% > 1) + {{Cl|ABS}}(k$ = ({{Cl|CHR$}}(0) + "M") {{Cl|AND (boolean)|AND}} cordx% < 80)
cordy% = cordy% + (k$ = ({{Cl|CHR$}}(0) + "H") {{Cl|AND (boolean)|AND}} cordy% > 1) + {{Cl|ABS}}(k$ = ({{Cl|CHR$}}(0) + "P") {{Cl|AND (boolean)|AND}} cordy% < 30)
{{Cl|WEND}}
{{Cl|COLOR}} 7: {{Cl|LOCATE}} oldcordy%, oldcordx%: {{Cl|PRINT}} {{Cl|CHR$}}(p%); 'replace overwritten screen characters
{{Cl|LOOP}} {{Cl|UNTIL}} k$ = {{Cl|CHR$}}(27) '' ''
{{CodeEnd}}
{{small|Code by AlgoreIthm}}
''See also:''
* [[IF...THEN]], [[SELECT CASE]]
* [[Binary]], [[ABS]], [[SGN]]
* [[AND]], [[OR]], [[XOR]]
{{PageNavigation}}

Revision as of 20:34, 18 April 2022

Boolean statements are numerical evaluations that return True (-1 or NOT 0) or False (0) values that can be used in other calculations.


Basic Returns:
  • True evaluations return -1. NOT 0 = -1 in Basic. Can be used to increment a value.
  • For positive True results, subtract it, multiply it by a negative value or use ABS.
  • False evaluations return 0. Watch out for "Division by 0" errors!


Template:RelationalTable


  • When evaluating a True value, an IF value < 0 statement is NOT necessary for return values not 0.


Truth table of the BASIC Logical Operators:

Template:LogicalTruthTable


Boolean Conditional Operators:
  • AND can be used to add extra conditions to a boolean statement evaluation. Both must be True.
  • OR can be used to add alternate conditions to a boolean statement evaluation. One must be True.
  • Parenthesis are allowed inside of boolean statements to clarify an evaluation.
  • Note that Basic returns -1 for True and 0 for False.


Example 1: Using 2 different boolean evaluations to determine a leap year.

  
 INPUT "Enter a year greater than 1583: ", annum$
 Y = VAL(annum$)
 leap1 = (Y MOD 4 = 0 AND Y MOD 100 <> 0) OR (Y MOD 400 = 0)
 leap2 = (Y MOD 4 = 0) - (Y MOD 100 = 0) + (Y MOD 400 = 0)
 PRINT "Year = "; annum$, "Leap1 = "; leap1, "Leap2 = "; leap2  

Explanation: Both boolean evaluations will return -1 if the year is a leap year. It is not simply every four years as many people think. That is checked by the first evaluation (Y MOD 4 = 0) of each. In new century years like 1900 (which was not a leapyear) there is only one leap year every 400 years. 100 is used with MOD to see if there is a remainder. When that is true, the boolean return of that part of the first evaluation will be 0. The second returns -1 (which is actually added). In both evaluations the result of (Y MOD 400 = 0) indicates a century leap year.


Entry year = 2000:
leap1 = (-1 AND 0) OR -1 = -1 ' the AND evaluation returns False(0) so the OR value is used.
leap2 = (-1) - (-1) + (-1) = -1 + 1 + -1 = -1
Entry year = 1900:
leap1 = (-1 AND 0) OR 0 = 0 OR 0 = 0
leap2 = (-1) - (-1) + (0) = -1 + 1 + 0 = 0


Example 2: Moving an ASCII character using the arrow keys and boolean statements to determine the new coordinate.

  
SCREEN 12
COLOR 7
LOCATE 11, 20: PRINT "Using Screen 12 here to be in 80 X 30 coordinates mode"
LOCATE 13, 6: PRINT "Simple Example of Alternative programming without IF-THEN-ELSE Statements"
LOCATE 15, 1: PRINT "Use the four Cursor keys to move the yellow cursor, text will not be disturbed"
LOCATE 17, 12: PRINT "When you END the program with the ESC key, cursor will disappear"

cordx% = 40
cordy% = 15

DO
oldcordx% = cordx%
oldcordy% = cordy%
p% = SCREEN(cordy%, cordx%) 'get ASCII character code at present position
COLOR 14: LOCATE cordy%, cordx%: PRINT CHR$(178); 'print cursor character to position

WHILE cordx% = oldcordx% AND cordy% = oldcordy% AND k$ <> CHR$(27)
k$ = INKEY$
cordx% = cordx% + (k$ = (CHR$(0) + "K") AND cordx% > 1) + ABS(k$ = (CHR$(0) + "M") AND cordx% < 80)
cordy% = cordy% + (k$ = (CHR$(0) + "H") AND cordy% > 1) + ABS(k$ = (CHR$(0) + "P") AND cordy% < 30)
WEND

COLOR 7: LOCATE oldcordy%, oldcordx%: PRINT CHR$(p%); 'replace overwritten screen characters

LOOP UNTIL k$ = CHR$(27)  
Code by AlgoreIthm


See also:



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