SAVEIMAGE: Difference between revisions
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* Bitmaps can be 1, 4, 8 or 24/32 bits per pixel(BPP) color palettes. QB64 is capable of working with high color bitmaps. | * Bitmaps can be 1, 4, 8 or 24/32 bits per pixel(BPP) color palettes. QB64 is capable of working with high color bitmaps. | ||
* Screen or Image width and height calculations are automatically made using the image handle value. | * Screen or Image width and height calculations are automatically made using the image handle value. | ||
* Use an image handle value of 0(zero) to get a screen shot of the entire active program screen. | * Use an image handle value of 0(zero) to get a screen shot of the entire active program screen. | ||
* '''Note: SCREEN 0 text mode cannot be screen saved in QBasic or QB64.''' | * '''Note: SCREEN 0 text mode cannot be screen saved in QBasic or QB64.''' | ||
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: Module Demo Code: Change the _LOADIMAGE filename to an image file you can access. | : Module Demo Code: Change the _LOADIMAGE filename to an image file you can access. | ||
{{CodeStart}} | {{CodeStart}} | ||
i& = {{Cl|_LOADIMAGE}}("nice.jpg",32) ' loads a 32 bit .JPG file image | i& = {{Cl|_LOADIMAGE}}("nice.jpg",32) ' loads a 32 bit .JPG file image | ||
SaveImage i&, "nice" 'saves it as .BMP file "nice.bmp" | SaveImage i&, "nice" 'saves it as .BMP file "nice.bmp" | ||
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{{Cl|END}} | {{Cl|END}} | ||
{{CodeEnd}} | {{CodeEnd}} | ||
{{CodeStart}} | {{CodeStart}} | ||
{{Cl|SUB}} SaveImage (image {{Cl|AS}} {{Cl|LONG}}, filename {{Cl|AS}} {{Cl|STRING}}) | {{Cl|SUB}} SaveImage (image {{Cl|AS}} {{Cl|LONG}}, filename {{Cl|AS}} {{Cl|STRING}}) | ||
bytesperpixel& = {{Cl|_PIXELSIZE}}(image&) | bytesperpixel& = {{Cl|_PIXELSIZE}}(image&) | ||
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{{Cl|IF}} bytesperpixel& = 1 {{Cl|THEN}} | {{Cl|IF}} bytesperpixel& = 1 {{Cl|THEN}} | ||
{{Cl|FOR...NEXT|FOR}} c& = 0 {{Cl|TO}} 255 ' read BGR color settings from JPG image + 1 byte spacer({{Cl|CHR$}}(0)) | {{Cl|FOR...NEXT|FOR}} c& = 0 {{Cl|TO}} 255 ' read BGR color settings from JPG image + 1 byte spacer({{Cl|CHR$}}(0)) | ||
cv& = {{Cl|_PALETTECOLOR (function)|_PALETTECOLOR}}(c&, image&) ' color attribute to read. | cv& = {{Cl|_PALETTECOLOR (function)|_PALETTECOLOR}}(c&, image&) ' color attribute to read. | ||
b$ = b$ +{{Cl|CHR$}}({{Cl|_BLUE32}}(cv&))+{{Cl|CHR$}}({{Cl|_GREEN32}}(cv&))+{{Cl|CHR$}}({{Cl|_RED32}}(cv&))+{{Cl|CHR$}}(0) 'spacer byte | b$ = b$ +{{Cl|CHR$}}({{Cl|_BLUE32}}(cv&))+{{Cl|CHR$}}({{Cl|_GREEN32}}(cv&))+{{Cl|CHR$}}({{Cl|_RED32}}(cv&))+{{Cl|CHR$}}(0) 'spacer byte | ||
{{Cl|NEXT}} | {{Cl|NEXT}} | ||
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{{Cl|_SOURCE}} image& | {{Cl|_SOURCE}} image& | ||
{{Cl|IF}} ((x& * 3) {{Cl|MOD}} 4) {{Cl|THEN}} padder$ = {{Cl|STRING$}}(4 - ((x& * 3) {{Cl|MOD}} 4), 0) | {{Cl|IF}} ((x& * 3) {{Cl|MOD}} 4) {{Cl|THEN}} padder$ = {{Cl|STRING$}}(4 - ((x& * 3) {{Cl|MOD}} 4), 0) | ||
{{Cl|FOR...NEXT|FOR}} py& = y& - 1 {{Cl|TO}} 0 {{Cl|STEP}} -1 ' read JPG image pixel color data | {{Cl|FOR...NEXT|FOR}} py& = y& - 1 {{Cl|TO}} 0 {{Cl|STEP}} -1 ' read JPG image pixel color data | ||
r$ = "" | r$ = "" | ||
{{Cl|FOR...NEXT|FOR}} px& = 0 {{Cl|TO}} x& - 1 | {{Cl|FOR...NEXT|FOR}} px& = 0 {{Cl|TO}} x& - 1 | ||
c& = {{Cl|POINT}}(px&, py&) 'POINT 32 bit values are large {{Cl|LONG}} values | c& = {{Cl|POINT}}(px&, py&) 'POINT 32 bit values are large {{Cl|LONG}} values | ||
{{Cl|IF}} bytesperpixel& = 1 {{Cl|THEN}} r$ = r$ + {{Cl|CHR$}}(c&) {{Cl|ELSE}} r$ = r$ + {{Cl|LEFT$}}({{Cl|MKL$}}(c&), 3) | {{Cl|IF}} bytesperpixel& = 1 {{Cl|THEN}} r$ = r$ + {{Cl|CHR$}}(c&) {{Cl|ELSE}} r$ = r$ + {{Cl|LEFT$}}({{Cl|MKL$}}(c&), 3) | ||
{{Cl|NEXT}} px& | {{Cl|NEXT}} px& | ||
d$ = d$ + r$ + padder$ | d$ = d$ + r$ + padder$ | ||
{{Cl|NEXT}} py& | {{Cl|NEXT}} py& | ||
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{{Cl|PUT}} #f&,,b$ | {{Cl|PUT}} #f&,,b$ | ||
{{Cl|CLOSE}} #f& | {{Cl|CLOSE}} #f& | ||
{{Cl|END SUB}} '' '' | {{Cl|END SUB}} '' '' | ||
{{CodeEnd}} | {{CodeEnd}} | ||
{{small|Code by Galleon}} | {{small|Code by Galleon}} | ||
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''SUB Explanation:'' b$ and d$ assemble the entire string of data to create a bitmap file. Some of the bitmap header info is placed later using a [[MID$ (statement)]] to add final header numerical data converted to [[ASCII]] characters by [[MKI$]] or [[MKL$]]. | ''SUB Explanation:'' b$ and d$ assemble the entire string of data to create a bitmap file. Some of the bitmap header info is placed later using a [[MID$ (statement)]] to add final header numerical data converted to [[ASCII]] characters by [[MKI$]] or [[MKL$]]. | ||
After the header, the [[RGB]] color settings are created using [[ASCII]] characters read backwards as Blue, Green, Red and CHR$(0) as a spacer. [[MKL$]] places the byte values in reverse order too. Bitmaps and icons require that format. [[LEFT$]] trims off the [[_ALPHA]] byte. | After the header, the [[RGB]] color settings are created using [[ASCII]] characters read backwards as Blue, Green, Red and CHR$(0) as a spacer. [[MKL$]] places the byte values in reverse order too. Bitmaps and icons require that format. [[LEFT$]] trims off the [[_ALPHA]] byte. |
Revision as of 02:33, 23 January 2023
- Bitmaps can be 1, 4, 8 or 24/32 bits per pixel(BPP) color palettes. QB64 is capable of working with high color bitmaps.
- Screen or Image width and height calculations are automatically made using the image handle value.
- Use an image handle value of 0(zero) to get a screen shot of the entire active program screen.
- Note: SCREEN 0 text mode cannot be screen saved in QBasic or QB64.
The following example uses a SUB program created to save a 32 bit JPEG image as a bitmap using QB64's graphic functions:
- Module Demo Code: Change the _LOADIMAGE filename to an image file you can access.
i& = _LOADIMAGE("nice.jpg",32) ' loads a 32 bit .JPG file image SaveImage i&, "nice" 'saves it as .BMP file "nice.bmp" 'SaveImage 0, "screenshot" 'saves entire program screen as "screenshot.bmp" END |
SUB SaveImage (image AS LONG, filename AS STRING) bytesperpixel& = _PIXELSIZE(image&) IF bytesperpixel& = 0 THEN PRINT "Text modes unsupported!": END IF bytesperpixel& = 1 THEN bpp& = 8 ELSE bpp& = 24 x& = _WIDTH(image&) y& = _HEIGHT(image&) b$="BM????QB64????"+MKL$(40)+MKL$(x&)+MKL$(y&)+MKI$(1)+MKI$(bpp&)+MKL$(0)+"????"+STRING$(16, 0) 'partial BMP header info(???? to be filled later) IF bytesperpixel& = 1 THEN FOR c& = 0 TO 255 ' read BGR color settings from JPG image + 1 byte spacer(CHR$(0)) cv& = _PALETTECOLOR(c&, image&) ' color attribute to read. b$ = b$ +CHR$(_BLUE32(cv&))+CHR$(_GREEN32(cv&))+CHR$(_RED32(cv&))+CHR$(0) 'spacer byte NEXT END IF MID$(b$, 11, 4) = MKL$(LEN(b$)) ' image pixel data offset(BMP header) lastsource& = _SOURCE _SOURCE image& IF ((x& * 3) MOD 4) THEN padder$ = STRING$(4 - ((x& * 3) MOD 4), 0) FOR py& = y& - 1 TO 0 STEP -1 ' read JPG image pixel color data r$ = "" FOR px& = 0 TO x& - 1 c& = POINT(px&, py&) 'POINT 32 bit values are large LONG values IF bytesperpixel& = 1 THEN r$ = r$ + CHR$(c&) ELSE r$ = r$ + LEFT$(MKL$(c&), 3) NEXT px& d$ = d$ + r$ + padder$ NEXT py& _SOURCE lastsource& MID$(b$, 35, 4) = MKL$(LEN(d$)) ' image size(BMP header) b$ = b$ + d$ ' total file data bytes to create file MID$(b$, 3, 4) = MKL$(LEN(b$)) ' size of data file(BMP header) IF LCASE$(RIGHT$(filename$, 4)) <> ".bmp" THEN ext$ = ".bmp" f& = FREEFILE OPEN filename$ + ext$ FOR OUTPUT AS #f&: CLOSE #f& ' erases an existing file OPEN filename$ + ext$ FOR BINARY AS #f& PUT #f&,,b$ CLOSE #f& END SUB |
SUB Explanation: b$ and d$ assemble the entire string of data to create a bitmap file. Some of the bitmap header info is placed later using a MID$ (statement) to add final header numerical data converted to ASCII characters by MKI$ or MKL$.
After the header, the RGB color settings are created using ASCII characters read backwards as Blue, Green, Red and CHR$(0) as a spacer. MKL$ places the byte values in reverse order too. Bitmaps and icons require that format. LEFT$ trims off the _ALPHA byte.
The actual image is read as pixel attributes from the image bottom to the top for proper formatting with zero padding when necessary.
* Note: 32-bit images will be saved as 24-bit BMP files. All palette indexed images/modes will be saved as 256 color BMP files. Text modes cannot be saved. As QB64 has no official _SAVEIMAGE command yet and QBasic programs to save screen-shots don't work in QB64 yet this is a very useful alternative.
See also:
- _LOADIMAGE, _ICON, $EXEICON
- SCREEN (statement)
- TYPE, MKI$, MKL$
- Program ScreenShots (member SUB program)
- ThirtyTwoBit SUB (member SUB captures selected area)
- ThirtyTwoBit MEM SUB (Fast SUB uses memory instead of POINT)
- SaveIcon32 (converts any image to icon)
- Bitmaps, Icons and Cursors