GlDepthFunc: Difference between revisions
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(Created page with "'''_glDepthFunc:''' specify the value used for depth buffer comparisons {{PageSyntax}} :: SUB _glDepthFunc (BYVAL func AS _UNSIGNED LONG) :: void '''_glDepthFunc'''(GLenum {{Parameter|func}}); ; func : Specifies the depth comparison function. Symbolic constants {{KW|_GL_NEVER}}, {{KW|_GL_LESS}}, {{KW|_GL_EQUAL}}, {{KW|_GL_LEQUAL}}, {{KW|_GL_GREATER}}, {{KW|_GL_NOTEQUAL}}, {{KW|_GL_GEQUAL}}, and {{KW|_GL_ALWAYS}} are accepted. The initial value is {{KW|_GL_LESS}}....") |
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'''_glDepthFunc | {{DISPLAYTITLE:_glDepthFunc}} | ||
The '''_glDepthFunc''' statement specifies the value used for depth-buffer comparisons. | |||
{{PageSyntax}} | {{PageSyntax}} | ||
: [[_glDepthFunc]] GLenum {{Parameter|func}} | |||
{{PageParameters}} | |||
* OpenGL is using its own set of variable types to describe its command parameters. | |||
* Use the following table to find the respective QB64 [[Variable Types]]. | |||
{{OpenGLTypesPlugin}} | |||
{{PageDescription}} | {{PageDescription}} | ||
* OpenGL's documentation is available in several places, so we won't reproduce it here for another time. | |||
'' | * The full description for this command can be found at [https://learn.microsoft.com/en-us/windows/win32/opengl/gldepthfunc Microsoft Docs] and is also valid for QB64 usage. | ||
: | |||
{{PageSeeAlso}} | {{PageSeeAlso}} | ||
* [[_GL|SUB _GL]] | |||
[[_GL|SUB _GL]] | * [[_glBegin]], [[_glDepthRange]], [[_glEnable]], [[_glEnd]] | ||
* [https://learn.microsoft.com/en-us/windows/win32/opengl/glgetbooleanv--glgetdoublev--glgetfloatv--glgetintegerv _glGet], [[_glIsEnabled]] | |||
{{ | {{PageNavigation}} |
Latest revision as of 00:48, 28 January 2023
The _glDepthFunc statement specifies the value used for depth-buffer comparisons.
Syntax
- _glDepthFunc GLenum func
Parameters
- OpenGL is using its own set of variable types to describe its command parameters.
- Use the following table to find the respective QB64 Variable Types.
Table 2: Relations between the OpenGL variable types vs. C/C++ and QB64. ┌──────────────┬────────────────┬──────────────────────────────────────────┐ │ OpenGL │ C/C++ │ QB64 │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLenum │ unsigned int │ _UNSIGNED LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLboolean │ unsigned char │ _UNSIGNED _BYTE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLbitfield │ unsigned int │ _UNSIGNED LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLbyte │ signed char │ _BYTE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLshort │ short │ INTEGER │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLint │ int │ LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLsizei │ int │ LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLubyte │ unsigned char │ _UNSIGNED _BYTE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLushort │ unsigned short │ _UNSIGNED INTEGER │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLuint │ unsigned int │ _UNSIGNED LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLfloat │ float │ SINGLE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLclampf │ float │ SINGLE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLdouble │ double │ DOUBLE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLclampd │ double │ DOUBLE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLvoid (1) │ void │ _OFFSET(any fixed lenght string or _BYTE │ │ │ │ array element) │ └──────────────┴────────────────┴──────────────────────────────────────────┘ Note: If a parameter has an asterisk (*) in front, then it's a pointer to the designated OpenGL variable type, rather than a value of that type. Those must be passed using the _OFFSET(...) notation. E.g. GLuint *anyParam is actually the offset of a _UNSIGNED LONG (~&) variable or array, which must be passed as _OFFSET(anyVar~&) or _OFFSET(anyArr~&()) respectively. (1) This type is regularly only used for pointers (with asterisk (*)) to any byte sized memory data, hence _BYTE or fixed length strings. |
Description
- OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
- The full description for this command can be found at Microsoft Docs and is also valid for QB64 usage.
See also