GlGetString: Difference between revisions
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(Created page with "'''_glGetString:''' return a string describing the current GL connection {{PageSyntax}} FUNCTION _glGetString&& (BYVAL name AS _UNSIGNED LONG) const GLubyte* '''_glGetString'''(GLenum {{Parameter|name}}); const GLubyte* '''_glGetStringi'''(GLenum {{Parameter|name}}, GLuint {{Parameter|index}}); ; name : Specifies a symbolic constant, one of {{KW|_GL_VENDOR}}, {{KW|_GL_RENDERER}}, {{KW|_GL_VERSION}}, or {{KW|_GL_SHADING_LANGUAGE_VERSION}}. Additionally, '''_glG...") |
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'''_glGetString | {{DISPLAYTITLE:_glGetString}} | ||
The '''_glGetString''' function returns a string describing the current OpenGL connection. | |||
{{PageSyntax}} | {{PageSyntax}} | ||
: const GLubyte {{Parameter|*result}} = [[_glGetString]] (GLenum {{Parameter|name}}) | |||
{{PageParameters}} | |||
* OpenGL is using its own set of variable types to describe its command parameters. | |||
* Use the following table to find the respective QB64 [[Variable Types]]. | |||
{{OpenGLTypesPlugin}} | |||
{{PageDescription}} | {{PageDescription}} | ||
* OpenGL's documentation is available in several places, so we won't reproduce it here for another time. | |||
* The full description for this command can be found at [https://learn.microsoft.com/en-us/windows/win32/opengl/glgetstring Microsoft Docs] and is also valid for QB64 usage. | |||
{{PageSeeAlso}} | |||
* [[_GL|SUB _GL]] | |||
* [[_glBegin]], [[_glEnd]] | |||
{{PageNavigation}} |
Latest revision as of 01:03, 28 January 2023
The _glGetString function returns a string describing the current OpenGL connection.
Syntax
- const GLubyte *result = _glGetString (GLenum name)
Parameters
- OpenGL is using its own set of variable types to describe its command parameters.
- Use the following table to find the respective QB64 Variable Types.
Table 2: Relations between the OpenGL variable types vs. C/C++ and QB64. ┌──────────────┬────────────────┬──────────────────────────────────────────┐ │ OpenGL │ C/C++ │ QB64 │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLenum │ unsigned int │ _UNSIGNED LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLboolean │ unsigned char │ _UNSIGNED _BYTE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLbitfield │ unsigned int │ _UNSIGNED LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLbyte │ signed char │ _BYTE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLshort │ short │ INTEGER │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLint │ int │ LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLsizei │ int │ LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLubyte │ unsigned char │ _UNSIGNED _BYTE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLushort │ unsigned short │ _UNSIGNED INTEGER │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLuint │ unsigned int │ _UNSIGNED LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLfloat │ float │ SINGLE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLclampf │ float │ SINGLE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLdouble │ double │ DOUBLE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLclampd │ double │ DOUBLE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLvoid (1) │ void │ _OFFSET(any fixed lenght string or _BYTE │ │ │ │ array element) │ └──────────────┴────────────────┴──────────────────────────────────────────┘ Note: If a parameter has an asterisk (*) in front, then it's a pointer to the designated OpenGL variable type, rather than a value of that type. Those must be passed using the _OFFSET(...) notation. E.g. GLuint *anyParam is actually the offset of a _UNSIGNED LONG (~&) variable or array, which must be passed as _OFFSET(anyVar~&) or _OFFSET(anyArr~&()) respectively. (1) This type is regularly only used for pointers (with asterisk (*)) to any byte sized memory data, hence _BYTE or fixed length strings. |
Description
- OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
- The full description for this command can be found at Microsoft Docs and is also valid for QB64 usage.
See also