GlLoadIdentity: Difference between revisions

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[[Category:Final]]

Latest revision as of 01:13, 28 January 2023

The _glLoadIdentity statement replaces the current matrix with the identity matrix.


Syntax

_glLoadIdentity


Description

  • OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
  • The full description for this command can be found at Microsoft Docs and is also valid for QB64 usage.


See also



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