GlPopMatrix: Difference between revisions
Jump to navigation
Jump to search
Navigation:
Main Page with Articles and Tutorials
Keyword Reference - Alphabetical
Keyword Reference - By usage
Report a broken link
No edit summary |
No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 4: | Line 4: | ||
{{PageSyntax}} | {{PageSyntax}} | ||
: | : [[_glPopMatrix]] | ||
Line 21: | Line 21: | ||
{{PageNavigation}} | {{PageNavigation}} | ||
Latest revision as of 01:25, 28 January 2023
The _glPushMatrix and _glPopMatrix statements push and pop the current matrix stack.
Syntax
Description
- OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
- The full description for this command can be found at Microsoft Docs and is also valid for QB64 usage.
See also
- SUB _GL
- _glBegin, _glEnd, _glFrustum, _glLoadIdentity
- _glLoadMatrix, _glMatrixMode, _glMultMatrix, _glOrtho
- _glPushMatrix, _glRotate, _glScale, _glTranslate
- _glViewport