GlTexParameterfv: Difference between revisions
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{{PageSyntax}} | {{PageSyntax}} | ||
: | : [[_glTexParameterfv]] GLenum {{Parameter|target}}, GLenum {{Parameter|pname}}, const GLfloat {{Parameter|*params}} | ||
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{{PageDescription}} | {{PageDescription}} | ||
* OpenGL's documentation is available in several places, so we won't reproduce it here for another time. | * OpenGL's documentation is available in several places, so we won't reproduce it here for another time. | ||
* The full description for this command can be found at [https:// | * The full description for this command can be found at [https://learn.microsoft.com/en-us/windows/win32/opengl/gltexparameterfv Microsoft Docs] and is also valid for QB64 usage. | ||
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* [[_glBegin]], [[_glBindTexture]], [[_glCopyPixels]], [[_glCopyTexImage1D]] | * [[_glBegin]], [[_glBindTexture]], [[_glCopyPixels]], [[_glCopyTexImage1D]] | ||
* [[_glCopyTexImage2D]], [[_glCopyTexSubImage2D]], [[_glDrawPixels]], [[_glEnd]] | * [[_glCopyTexImage2D]], [[_glCopyTexSubImage2D]], [[_glDrawPixels]], [[_glEnd]] | ||
* [https:// | * [https://learn.microsoft.com/en-us/windows/win32/opengl/glgettexparameter _glGetTexParameter], [https://learn.microsoft.com/en-us/windows/win32/opengl/glpixelstore-functions _glPixelStore], [https://learn.microsoft.com/en-us/windows/win32/opengl/glpixeltransfer _glPixelTransfer], [[_glPrioritizeTextures]] | ||
* [https:// | * [https://learn.microsoft.com/en-us/windows/win32/opengl/gltexenv-functions _glTexEnv], [https://learn.microsoft.com/en-us/windows/win32/opengl/gltexgen-functions _glTexGen], [[_glTexImage1D]], [[_glTexImage2D]] | ||
* [[_glTexSubImage1D]], [[_glTexSubImage2D]] | * [[_glTexSubImage1D]], [[_glTexSubImage2D]] | ||
{{PageNavigation}} | {{PageNavigation}} | ||
Latest revision as of 01:49, 28 January 2023
The _glTexParameterfv statement sets texture parameters.
Syntax
- _glTexParameterfv GLenum target, GLenum pname, const GLfloat *params
Parameters
- OpenGL is using its own set of variable types to describe its command parameters.
- Use the following table to find the respective QB64 Variable Types.
Table 2: Relations between the OpenGL variable types vs. C/C++ and QB64. ┌──────────────┬────────────────┬──────────────────────────────────────────┐ │ OpenGL │ C/C++ │ QB64 │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLenum │ unsigned int │ _UNSIGNED LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLboolean │ unsigned char │ _UNSIGNED _BYTE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLbitfield │ unsigned int │ _UNSIGNED LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLbyte │ signed char │ _BYTE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLshort │ short │ INTEGER │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLint │ int │ LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLsizei │ int │ LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLubyte │ unsigned char │ _UNSIGNED _BYTE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLushort │ unsigned short │ _UNSIGNED INTEGER │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLuint │ unsigned int │ _UNSIGNED LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLfloat │ float │ SINGLE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLclampf │ float │ SINGLE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLdouble │ double │ DOUBLE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLclampd │ double │ DOUBLE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLvoid (1) │ void │ _OFFSET(any fixed lenght string or _BYTE │ │ │ │ array element) │ └──────────────┴────────────────┴──────────────────────────────────────────┘ Note: If a parameter has an asterisk (*) in front, then it's a pointer to the designated OpenGL variable type, rather than a value of that type. Those must be passed using the _OFFSET(...) notation. E.g. GLuint *anyParam is actually the offset of a _UNSIGNED LONG (~&) variable or array, which must be passed as _OFFSET(anyVar~&) or _OFFSET(anyArr~&()) respectively. (1) This type is regularly only used for pointers (with asterisk (*)) to any byte sized memory data, hence _BYTE or fixed length strings. |
Description
- OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
- The full description for this command can be found at Microsoft Docs and is also valid for QB64 usage.
See also
- SUB _GL
- _glBegin, _glBindTexture, _glCopyPixels, _glCopyTexImage1D
- _glCopyTexImage2D, _glCopyTexSubImage2D, _glDrawPixels, _glEnd
- _glGetTexParameter, _glPixelStore, _glPixelTransfer, _glPrioritizeTextures
- _glTexEnv, _glTexGen, _glTexImage1D, _glTexImage2D
- _glTexSubImage1D, _glTexSubImage2D