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* '''It is important to free unused or unneeded images with [[_FREEIMAGE]] to prevent memory overflow errors.''' | * '''It is important to free unused or unneeded images with [[_FREEIMAGE]] to prevent memory overflow errors.''' | ||
* '''Do not try to free image handles currently being used as the active [[SCREEN]]. Change screen modes first.''' | * '''Do not try to free image handles currently being used as the active [[SCREEN]]. Change screen modes first.''' | ||
* '''Note that calling _FREEIMAGE only frees the handle. It does NOT reset the variable used to store the handle back to 0. (This is because 0 is often used as a short cut value for the current display, such as with _DEST 0.)''' | |||
{{PageExamples}} | {{PageExamples}} |
Revision as of 22:02, 17 December 2023
The _FREEIMAGE statement releases the designated file image created by the _LOADIMAGE, _NEWIMAGE or _COPYIMAGE functions from memory when they are no longer needed.
Syntax
- _FREEIMAGE [handle&]
Description
- If handle& is omitted, the current destination image is freed from memory.
- Freeing the destination image or source image will result in the display page being selected instead.
- Invalid image handle values of -1 or 0 cannot be freed or an "Illegal Function" error will occur. Check the handle value first.
- SCREEN modes in use cannot be freed or an "Illegal Function" error will occur. Change SCREEN modes before freeing.
- Once a specific image handle is no longer used or referenced by your program, it can be freed with _FREEIMAGE.
- Images are not deallocated when the SUB or FUNCTION they are created in ends. Free them with _FREEIMAGE.
- It is important to free unused or unneeded images with _FREEIMAGE to prevent memory overflow errors.
- Do not try to free image handles currently being used as the active SCREEN. Change screen modes first.
- Note that calling _FREEIMAGE only frees the handle. It does NOT reset the variable used to store the handle back to 0. (This is because 0 is often used as a short cut value for the current display, such as with _DEST 0.)
Examples
Example: Loading a program splash screen and freeing image when no longer necessary:
s& = _LOADIMAGE("SPLASH.BMP", 32) 'load 32 bit(24 BPP) image IF s& < -1 THEN SCREEN s& 'use image as a 32 bit SCREEN _DELAY 6 'display splash screen for 6 seconds SCREEN 0 'MUST change screen mode before freeing a SCREEN image! IF s& < -1 THEN _FREEIMAGE s& 'handle value MUST be less than -1 or error! CLS |
- Note: A valid image file name must be used by _LOADIMAGE or the invalid handle memory value will not need to be freed.
See also