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MS-DOS code page 437:
More information about ASCII Control Characters
Unicode Character Table
ASCII in Text and Printing
Control character PRINT actions can be controlled using _CONTROLCHR OFF or ON in QB64.
ASCII Character Usage
ASC cannot read empty INKEY$ = "" loop reads! Check for them before reading ASC key press codes!
NOTE: The above commented table can be copied and pasted directly into the QB64 IDE
Use ASC(RIGHT$(key$, 1)) or ASC(key$, 2) in QB64 to read a two byte code when ASC(key$) = 0
* See the Two Byte Ctrl, Alt and Shift + Function key combinations below
Two Byte ASCII Keyboard Return Values
See Scancodes for other keyboard function keys.
Code by Ted Weissgerber
Wiki Pages
Main Page with Articles and Tutorials
QB64 specific keywords (alphabetical)
Original QBasic keywords (alphabetical)
QB64 OpenGL keywords (alphabetical)
Keywords by Usage
Got a question about something?
Frequently Asked Questions about QB64
QB64 Phoenix Edition Community Forum
Links to other QBasic Sites:
Pete's QBasic Forum
Pete's QBasic Downloads
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== ASCII and Extended Codes == | == ASCII and Extended Codes == | ||
<center>[ | <center>[[Wikipedia:Code page 437|MS-DOS code page 437]]:</center> | ||
{| border="1" cellpadding="2" align="center" | {| border="1" cellpadding="2" align="center" | ||
! colspan="8"|[http://ascii.cl/control-characters.htm ASCII Control 0 to 31] | ASCII Keyboard Character Codes 32 to 127 | ! colspan="8"|[http://ascii.cl/control-characters.htm ASCII Control 0 to 31] | ASCII Keyboard Character Codes 32 to 127 | ||
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CTRL + C = CHR$(3) ♥ EndText (ETX) CTRL + D = CHR$(4) ♦ EndOfTransmit (EOT) | CTRL + C = CHR$(3) ♥ EndText (ETX) CTRL + D = CHR$(4) ♦ EndOfTransmit (EOT) | ||
CTRL + E = CHR$(5) ♣ Enquiry (ENQ) CTRL + F = CHR$(6) ♠ Acknowledge (ACK) | CTRL + E = CHR$(5) ♣ Enquiry (ENQ) CTRL + F = CHR$(6) ♠ Acknowledge (ACK) | ||
CTRL + G = CHR$(7) {{ | CTRL + G = CHR$(7) {{Text|•|red}} [[BEEP|Bell]] (BEL) CTRL + H = CHR$(8) ◘ '''[Backspace]''' (BSP) | ||
CTRL + I = CHR$(9) {{ | CTRL + I = CHR$(9) {{Text|○|red}} Horiz.Tab '''[Tab]''' CTRL + J = CHR$(10) {{Text|◙|red}} LineFeed(printer) (LF) | ||
CTRL + K = CHR$(11) {{ | CTRL + K = CHR$(11) {{Text|♂|red}} Vert. Tab (VT) CTRL + L = CHR$(12) {{Text|♀|red}} FormFeed(printer) (FF) | ||
CTRL + M = CHR$(13) {{ | CTRL + M = CHR$(13) {{Text|♪|red}} '''[Enter]''' (CR) CTRL + N = CHR$(14) ♫ ShiftOut (SO) | ||
CTRL + O = CHR$(15) ☼ ShiftIn (SI) CTRL + P = CHR$(16) ► DataLinkEscape (DLE) | CTRL + O = CHR$(15) ☼ ShiftIn (SI) CTRL + P = CHR$(16) ► DataLinkEscape (DLE) | ||
CTRL + Q = CHR$(17) ◄ DevControl1 (DC1) CTRL + R = CHR$(18) ↕ DeviceControl2 (DC2) | CTRL + Q = CHR$(17) ◄ DevControl1 (DC1) CTRL + R = CHR$(18) ↕ DeviceControl2 (DC2) | ||
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CTRL + Y = CHR$(25) ↓ EndMedium (EM) CTRL + Z = CHR$(26) → End Of File(SUB) (EOF) | CTRL + Y = CHR$(25) ↓ EndMedium (EM) CTRL + Z = CHR$(26) → End Of File(SUB) (EOF) | ||
'''{{ | '''{{Text|Red symbols will format text and not [[PRINT]] the symbol.|red}} [[_PRINTSTRING]] can print in QB64''' | ||
{{FixedEnd}} | {{FixedEnd}} | ||
* Control characters '''1 to 26''' can be used to simulate ''Ctrl + letter'' key shortcuts in Windows programs using [[_SCREENPRINT]]. | * Control characters '''1 to 26''' can be used to simulate ''Ctrl + letter'' key shortcuts in Windows programs using [[_SCREENPRINT]]. | ||
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* Characters '''13''' and '''10''' can be combined to create the '''CrLf''' carriage return used in files or printing. crlf$ = CHR$(13) + CHR$(10). | * Characters '''13''' and '''10''' can be combined to create the '''CrLf''' carriage return used in files or printing. crlf$ = CHR$(13) + CHR$(10). | ||
* Character '''16''', the data link escape(DLE) character, can designate that a control character is being sent from a [[OPEN COM|COM port]]. | * Character '''16''', the data link escape(DLE) character, can designate that a control character is being sent from a [[OPEN COM|COM port]]. | ||
: ''Example:'' (DLE) <XON> <DATA PACKET> (DLE) <XOFF> or (DLE) <STX> <DATA PACKET> (DLE) <ETX> | : ''Example:'' (DLE) <XON> <nowiki><DATA PACKET></nowiki> (DLE) <XOFF> or (DLE) <STX> <nowiki><DATA PACKET></nowiki> (DLE) <ETX> | ||
* Character '''17''', Device Control 1, is used with [[OPEN COM|COM ports]] to mark the start of a transmission as "XON". The character is read. | * Character '''17''', Device Control 1, is used with [[OPEN COM|COM ports]] to mark the start of a transmission as "XON". The character is read. | ||
* Character '''19''', Device Control 3, is used with [[OPEN COM|COM ports]] to mark the end of a transmission as "XOFF". The character is NOT read. | * Character '''19''', Device Control 3, is used with [[OPEN COM|COM ports]] to mark the end of a transmission as "XOFF". The character is NOT read. | ||
* Character '''26''' can be used to designate the end of a file. See [[EOF]]. | * Character '''26''' can be used to designate the end of a file. See [[EOF]]. | ||
* Character '''27''' '''{{ | * Character '''27''' '''{{Text|←|green}}''' is returned when the '''Escape''' key is pressed. | ||
<center>'''Control character [[PRINT]] actions can be controlled using [[_CONTROLCHR]] OFF or ON in QB64.'''</center> | <center>'''Control character [[PRINT]] actions can be controlled using [[_CONTROLCHR]] OFF or ON in QB64.'''</center> | ||
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{{CodeStart}} | {{CodeStart}} | ||
{{Cl|SCREEN}} 12 | {{Cl|SCREEN}} {{Text|12|#F580B1}} | ||
{{Cl|COLOR}} 14: {{Cl|PRINT}} "Press Control + letter key combinations." | {{Cl|COLOR}} {{Text|14|#F580B1}}: {{Cl|PRINT}} {{Text|<nowiki>"Press Control + letter key combinations."</nowiki>|#FFB100}} | ||
DO | {{Cl|DO}} | ||
K$ = {{Cl|INKEY$}} | |||
{{Cl|IF}} {{Cl|LEN}}(K$) {{Cl|THEN}} | |||
code = {{Cl|ASC (function)|ASC}}(K$) | |||
{{Cl|IF}} code < {{Text|32|#F580B1}} {{Cl|THEN}} {{Cl|_PRINTSTRING}} ({{Text|220|#F580B1}}, {{Text|100|#F580B1}}), {{Text|<nowiki>"Ctrl + "</nowiki>|#FFB100}} + {{Cl|CHR$}}(code + {{Text|64|#F580B1}}) + {{Text|<nowiki>" = "</nowiki>|#FFB100}} + K$ + {{Text|<nowiki>" "</nowiki>|#FFB100}} | |||
{{Cl|END IF}} | |||
{{Cl|LOOP | {{Cl|DO...LOOP|LOOP UNTIL}} K$ = {{Cl|CHR$}}({{Text|27|#F580B1}}) | ||
{{Cl|END}} | {{Cl|END}} | ||
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* Extended(non-keyboard) characters can be entered by holding down ''Alt'' key and entering the code number on the Number pad. | * Extended(non-keyboard) characters can be entered by holding down ''Alt'' key and entering the code number on the Number pad. | ||
* [[PRINT]]s text characters and symbols or formats the screen, printer or file. | * [[PRINT]]s text characters and symbols or formats the screen, printer or file. | ||
* [[BINARY]] files often store values below 256 in the one byte character. To read the value get the code with [[ASC]]. | * [[BINARY]] files often store values below 256 in the one byte character. To read the value get the code with [[ASC (function)|ASC]]. | ||
* Numerical values placed into a [[BINARY]] or [[RANDOM]] file using a [[GET]] or [[PUT]] variable, they will be stored in [[_MK$]] format. | * Numerical values placed into a [[BINARY]] or [[RANDOM]] file using a [[GET]] or [[PUT]] variable, they will be stored in [[_MK$]] format. | ||
* Characters '''176''' to '''223''' can be used to create screen borders or boundaries in an ASCII game. See: [[SCREEN (function)]] | * Characters '''176''' to '''223''' can be used to create screen borders or boundaries in an ASCII game. See: [[SCREEN (function)]] | ||
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== | == ASC Codes == | ||
<center>'''[[ASC]] cannot read empty [[INKEY$]] = "" loop reads! Check for them before reading [[ASC]] key press codes!'''</center> | <center>'''[[ASC (function)|ASC]] cannot read empty [[INKEY$]] = "" loop reads! Check for them before reading [[ASC (function)|ASC]] key press codes!'''</center> | ||
{{FixedStart}}' '''ASCII Keyboard Codes''' | {{FixedStart}}' '''ASCII Keyboard Codes''' | ||
' | ' | ||
'''' Esc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Sys ScL Pause''' | ' ''' Esc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Sys ScL Pause''' | ||
' | ' 27 +59 +60 +61 +62 +63 +64 +65 +66 +67 +68 +133 +134 - - - | ||
'''' `~ 1! 2@ 3# 4$ 5% 6^ 7& 8* 9( 0) -_ =+ BkSp Ins Hme PUp NumL / * -''' | ' ''' `~ 1! 2@ 3# 4$ 5% 6^ 7& 8* 9( 0) -_ =+ BkSp Ins Hme PUp NumL / * -''' | ||
' 126 33 64 35 36 37 94 38 42 40 41 95 43 8 +82 +71 +73 - 47 42 45 | ' 126 33 64 35 36 37 94 38 42 40 41 95 43 8 +82 +71 +73 - 47 42 45 | ||
''' 96 49 50 51 52 53 54 55 56 57 48 45 61'' | ' '' 96 49 50 51 52 53 54 55 56 57 48 45 61'' | ||
'''' Tab Q W E R T Y U I O P [{ ]} \| Del End PDn 7Hme 8/▲ 9PU + ''' | ' ''' Tab Q W E R T Y U I O P [{ ]} \| Del End PDn 7Hme 8/▲ 9PU + ''' | ||
' | ' 9 81 87 69 82 84 89 85 73 79 80 123 125 124 +83 +79 +81 +71 +72 +73 43 | ||
''' 113 119 101 114 116 121 117 105 111 112 91 93 92 55 56 57 '' | ' '' 113 119 101 114 116 121 117 105 111 112 91 93 92 55 56 57 '' | ||
'''' CapL A S D F G H J K L ;: '" Enter 4/◄- 5 6/-► | ' ''' CapL A S D F G H J K L ;: '" Enter 4/◄- 5 6/-► | ||
' | ' - 65 83 68 70 71 72 74 75 76 58 34 13 +75 +76 +77 '''E''' | ||
''' 97 115 100 102 103 104 106 107 108 59 39 52 53 54 '' '''n''' | ' '' 97 115 100 102 103 104 106 107 108 59 39 52 53 54 '' '''n''' | ||
'''' Shift Z X C V B N M ,< .> /? Shift ▲ 1End 2/▼ 3PD t''' | ' ''' Shift Z X C V B N M ,< .> /? Shift ▲ 1End 2/▼ 3PD t''' | ||
' | ' * 90 88 67 86 66 78 77 60 62 63 * +72 +79 +80 +81 '''e''' | ||
''' 122 120 99 118 98 110 109 44 46 47 49 50 51 '' '''r''' | ' '' 122 120 99 118 98 110 109 44 46 47 49 50 51 '' '''r''' | ||
'''' Ctrl Win Alt Spacebar Alt Win Menu Ctrl ◄- ▼ -► 0Ins .Del ''' | ' ''' Ctrl Win Alt Spacebar Alt Win Menu Ctrl ◄- ▼ -► 0Ins .Del ''' | ||
' | ' * - * 32 * - - * +75 +80 +77 +82 +83 13 | ||
' | ' '' 48 46'' | ||
' | ' | ||
' ''' ''Italics'' = LCase/NumLock On ____________ + = 2 Byte: CHR$(0) + CHR$(code)''' | ' ''' ''Italics'' = LCase/NumLock On ____________ + = 2 Byte: CHR$(0) + CHR$(code)''' | ||
{{FixedEnd}} | {{FixedEnd}} | ||
{{Small|NOTE: The above commented table can be copied and pasted directly into the QB64 IDE}} | |||
<center>Use '''{{ | <center>Use '''{{Text|ASC(RIGHT$(key$, 1))|green}}''' or '''{{Text|ASC(key$, 2)|green}}''' in QB64 to read a two byte code when '''{{Text|ASC(key$) <nowiki>=</nowiki> 0|green}}'''</center> | ||
<center>'''* See the Two Byte Ctrl, Alt and Shift + Function key combinations below'''</center> | <center>'''* See the Two Byte Ctrl, Alt and Shift + Function key combinations below'''</center> | ||
{{CodeStart}}' Demo displays all ASCII codes and 2 byte code combinations | {{CodeStart}} | ||
{{Cl | {{Text|<nowiki>' Demo displays all ASCII codes and 2 byte code combinations</nowiki>|#919191}} | ||
{{Cl|DO}}: K$ = {{Cl|INKEY$}} | |||
{{Cl|IF}} K$ <> {{Text|<nowiki>""</nowiki>|#FFB100}} {{Cl|THEN}} {{Text|<nowiki>'ASC will return an error if an empty string is read!</nowiki>|#919191}} | |||
{{Cl|IF}} {{Cl|ASC (function)|ASC}}(K$) > {{Text|0|#F580B1}} {{Cl|THEN}} | |||
{{Cl|PRINT}} {{Text|<nowiki>"CHR$("</nowiki>|#FFB100}} + {{Cl|LTRIM$}}({{Cl|STR$}}({{Cl|ASC (function)|ASC}}(K$))) + {{Text|<nowiki>")"</nowiki>|#FFB100}} {{Text|<nowiki>'display normal keypress codes</nowiki>|#919191}} | |||
{{Cl|ELSE}} {{Cl|PRINT}} {{Text|<nowiki>"CHR$(0) + CHR$("</nowiki>|#FFB100}} + {{Cl|LTRIM$}}({{Cl|STR$}}({{Cl|ASC (function)|ASC}}(K$, {{Text|2|#F580B1}}))) + {{Text|<nowiki>")"</nowiki>|#FFB100}} {{Text|<nowiki>'display 2 byte codes</nowiki>|#919191}} | |||
{{Cl|END IF}} | |||
{{Cl|END IF}} | {{Cl|END IF}} | ||
{{Cl|DO...LOOP|LOOP UNTIL}} K$ = {{Cl|CHR$}}({{Text|27|#F580B1}}) {{Text|<nowiki>'escape key press exits</nowiki>|#919191}} | |||
{{CodeEnd}} | {{CodeEnd}} | ||
: ''Note:'' In QB64 [[ASC]](K$, 2) can read the second byte of the 2 byte code when [[ASC]](K$) reads the first byte as 0. | : ''Note:'' In QB64 [[ASC (function)|ASC]](K$, 2) can read the second byte of the 2 byte code when [[ASC (function)|ASC]](K$) reads the first byte as 0. | ||
<p style="text-align: center">([[#toc|Return to Table of Contents]])</p> | <p style="text-align: center">([[#toc|Return to Table of Contents]])</p> | ||
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* [[INKEY$]] returns both bytes when two byte keys or key combinations are pressed. The second byte = [[RIGHT$]](keypress$, 1) | * [[INKEY$]] returns both bytes when two byte keys or key combinations are pressed. The second byte = [[RIGHT$]](keypress$, 1) | ||
* If the character returned is a two byte code, [[ASC]] will return 0. '''Warning:''' ASC cannot read empty [[INKEY$]] string values! | * If the character returned is a two byte code, [[ASC (function)|ASC]] will return 0. '''Warning:''' ASC cannot read empty [[INKEY$]] string values! | ||
* In '''QB64''' only, [[ASC]](keypress$, 2) can return the second byte code. Don't read empty string values! | * In '''QB64''' only, [[ASC (function)|ASC]](keypress$, 2) can return the second byte code. Don't read empty string values! | ||
* String values returned can be compared in an [[IF...THEN|IF]] or [[SELECT CASE]] routine by using the actual string definitions such as: | * String values returned can be compared in an [[IF...THEN|IF]] or [[SELECT CASE]] routine by using the actual string definitions such as: | ||
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CHR$(0) + CHR$(140) [Alt] + [F12] "î" | CHR$(0) + CHR$(140) [Alt] + [F12] "î" | ||
{{FixedEnd}} | {{FixedEnd}} | ||
:In '''QB64''', [[CVI]] can be used to get the [[_KEYDOWN]] 2-byte code value. Example: '''{{ | :In '''QB64''', [[CVI]] can be used to get the [[_KEYDOWN]] 2-byte code value. Example: '''{{Text|status <nowiki>=</nowiki> _KEYDOWN(CVI(CHR$(0) + "P"))|green}}''' | ||
<center>'''See [[Scancodes]] for other keyboard function keys.'''</center> | <center>'''See [[Scancodes]] for other keyboard function keys.'''</center> | ||
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{{PageExamples}} | {{PageExamples}} | ||
''Example 1:'' Using arrow keys to move a text character. A change from a previous position tells program when to PRINT: | ''Example 1:'' Using arrow keys to move a text character. A change from a previous position tells program when to PRINT: | ||
{{CodeStart}}movey = 1: movex = 1 'text coordinates can never be 0 | {{CodeStart}} | ||
at$ = "@" | movey = {{Text|1|#F580B1}}: movex = {{Text|1|#F580B1}} {{Text|<nowiki>'text coordinates can never be 0</nowiki>|#919191}} | ||
at$ = {{Text|<nowiki>"@"</nowiki>|#FFB100}} {{Text|<nowiki>'text sprite could be almost any ASCII character</nowiki>|#919191}} | |||
{{Cl|LOCATE}} movey, movex: {{Cl|PRINT}} at$; | {{Cl|LOCATE}} movey, movex: {{Cl|PRINT}} at$; | ||
DO | {{Cl|DO}} | ||
px = movex: py = movey 'previous positions | px = movex: py = movey {{Text|<nowiki>'previous positions</nowiki>|#919191}} | ||
B$ = {{Cl|INKEY$}} | B$ = {{Cl|INKEY$}} | ||
{{Cl | {{Cl|IF}} B$ = {{Cl|CHR$}}({{Text|0|#F580B1}}) + {{Cl|CHR$}}({{Text|72|#F580B1}}) {{Cl|AND (boolean)|AND}} movey > {{Text|1|#F580B1}} {{Cl|THEN}} movey = movey - {{Text|1|#F580B1}} {{Text|<nowiki>'rows 1 to 23 only</nowiki>|#919191}} | ||
{{Cl | {{Cl|IF}} B$ = {{Cl|CHR$}}({{Text|0|#F580B1}}) + {{Cl|CHR$}}({{Text|80|#F580B1}}) {{Cl|AND (boolean)|AND}} movey < {{Text|23|#F580B1}} {{Cl|THEN}} movey = movey + {{Text|1|#F580B1}} | ||
{{Cl | {{Cl|IF}} B$ = {{Cl|CHR$}}({{Text|0|#F580B1}}) + {{Cl|CHR$}}({{Text|75|#F580B1}}) {{Cl|AND (boolean)|AND}} movex > {{Text|1|#F580B1}} {{Cl|THEN}} movex = movex - {{Text|1|#F580B1}} {{Text|<nowiki>'columns 1 to 80 only</nowiki>|#919191}} | ||
{{Cl | {{Cl|IF}} B$ = {{Cl|CHR$}}({{Text|0|#F580B1}}) + {{Cl|CHR$}}({{Text|77|#F580B1}}) {{Cl|AND (boolean)|AND}} movex < {{Text|80|#F580B1}} {{Cl|THEN}} movex = movex + {{Text|1|#F580B1}} | ||
{{Cl | {{Cl|IF}} px <> movex {{Cl|OR (boolean)|OR}} py <> movey {{Cl|THEN}} {{Text|<nowiki>'only changes when needed</nowiki>|#919191}} | ||
{{Cl|LOCATE}} py, px: {{Cl|PRINT}} {{Cl|SPACE$}}(1); 'erase old sprite | {{Cl|LOCATE}} py, px: {{Cl|PRINT}} {{Cl|SPACE$}}({{Text|1|#F580B1}}); {{Text|<nowiki>'erase old sprite</nowiki>|#919191}} | ||
{{Cl|LOCATE}} movey, movex: {{Cl|PRINT}} at$; 'show new position | {{Cl|LOCATE}} movey, movex: {{Cl|PRINT}} at$; {{Text|<nowiki>'show new position</nowiki>|#919191}} | ||
{{Cl|END IF}} | {{Cl|END IF}} | ||
{{Cl|LOOP | {{Cl|DO...LOOP|LOOP UNTIL}} B$ = {{Cl|CHR$}}({{Text|27|#F580B1}}) {{Text|<nowiki>'ESCape key exit</nowiki>|#919191}} | ||
{{Cl|END}} | {{Cl|END}} | ||
{{CodeEnd}} | {{CodeEnd}} | ||
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{{CodeStart}} | {{CodeStart}} | ||
{{Cl|SCREEN}} {{Text|13|#F580B1}} | |||
tmp$ = {{Text|<nowiki>" CHR$(###),\\,\ \ "</nowiki>|#FFB100}} | |||
tmp2$ = {{Text|<nowiki>" CHR$(0) + CHR$(###) \ \"</nowiki>|#FFB100}} | |||
{{Cl|COLOR}} {{Text|14|#F580B1}}: {{Cl|LOCATE}} {{Text|3|#F580B1}}, {{Text|3|#F580B1}}: {{Cl|PRINT}} {{Text|<nowiki>"The code can tell what key is pressed"</nowiki>|#FFB100}} | |||
{{Cl|COLOR}} {{Text|12|#F580B1}}: {{Cl|LOCATE}} {{Text|5|#F580B1}}, {{Text|14|#F580B1}}: {{Cl|PRINT}} {{Cl|CHR$}}({{Text|3|#F580B1}}); {{Cl|SPACE$}}({{Text|3|#F580B1}}); | |||
{{Cl|COLOR}} {{Text|13|#F580B1}}: {{Cl|PRINT}} {{Cl|CHR$}}({{Text|5|#F580B1}}); {{Cl|SPACE$}}({{Text|3|#F580B1}}); | |||
{{Cl|COLOR}} {{Text|12|#F580B1}}: {{Cl|PRINT}} {{Cl|CHR$}}({{Text|4|#F580B1}}); {{Cl|SPACE$}}({{Text|3|#F580B1}}); | |||
{{Cl|COLOR}} {{Text|13|#F580B1}}: {{Cl|PRINT}} {{Cl|CHR$}}({{Text|6|#F580B1}}) | |||
{{Cl|COLOR}} {{Text|10|#F580B1}}: {{Cl|LOCATE}} {{Text|7|#F580B1}}, {{Text|4|#F580B1}}: {{Cl|PRINT}} {{Text|<nowiki>" Hit a key to find the ASCII Code"</nowiki>|#FFB100}} | |||
{{Cl|COLOR}} {{Text|5|#F580B1}}: {{Cl|LOCATE}} {{Text|13|#F580B1}}, {{Text|1|#F580B1}}: {{Cl|PRINT}} {{Text|<nowiki>" Codes below 33 are called control keys"</nowiki>|#FFB100}} | |||
{{Cl|LOCATE}} {{Text|14|#F580B1}}, {{Text|1|#F580B1}}: {{Cl|PRINT}} {{Text|<nowiki>" CHR$(0) + are 2 byte Extended key codes"</nowiki>|#FFB100}} | |||
{{Cl|COLOR}} {{Text|13|#F580B1}}: {{Cl|LOCATE}} {{Text|16|#F580B1}}, {{Text|1|#F580B1}}: {{Cl|PRINT}} {{Text|<nowiki>" Extended: Press Alt + numberpad: Enter"</nowiki>|#FFB100}} | |||
{{Cl|LOCATE}} {{Text|18|#F580B1}}, {{Text|1|#F580B1}}: {{Cl|PRINT}} {{Text|<nowiki>" Try some Ctrl, Alt, or Shift Combo's"</nowiki>|#FFB100}} | |||
{{Cl|COLOR}} {{Text|5|#F580B1}}: {{Cl|LOCATE}} {{Text|20|#F580B1}}, {{Text|1|#F580B1}}: {{Cl|PRINT}} {{Text|<nowiki>" INKEY$ is used to detect the key entry"</nowiki>|#FFB100}} | |||
{{Cl|COLOR}} {{Text|2|#F580B1}}: {{Cl|LOCATE}} {{Text|22|#F580B1}}, {{Text|15|#F580B1}}: {{Cl|PRINT}} {{Cl|CHR$}}({{Text|1|#F580B1}}); {{Text|<nowiki>" "</nowiki>|#FFB100}}; {{Cl|CHR$}}({{Text|2|#F580B1}}) | |||
{{Cl|COLOR}} {{Text|4|#F580B1}}: {{Cl|LOCATE}} {{Text|24|#F580B1}}, {{Text|10|#F580B1}}: {{Cl|PRINT}} {{Text|<nowiki>"To Quit hit the TAB key"</nowiki>|#FFB100}}; | |||
{{Cl|COLOR}} {{Text|9|#F580B1}} | |||
{{Cl|DO}} | |||
{{Cl|DO}}: {{Cl|SLEEP}}: A$ = {{Cl|INKEY$}}: {{Cl|DO...LOOP|LOOP UNTIL}} A$ <> {{Text|<nowiki>""</nowiki>|#FFB100}} {{Text|<nowiki>'legal ASC read keys</nowiki>|#919191}} | |||
{{Cl|IF}} {{Cl|ASC (function)|ASC}}(A$) > {{Text|0|#F580B1}} {{Cl|THEN}} {{Text|<nowiki>' normal key codes</nowiki>|#919191}} | |||
code% = {{Cl|ASC (function)|ASC}}(A$) | |||
{{Cl|SELECT CASE}} code% | |||
{{Cl|CASE}} {{Text|7|#F580B1}}: Key$ = {{Text|<nowiki>"Beep"</nowiki>|#FFB100}} | |||
{{Cl|CASE}} {{Text|8|#F580B1}}: Key$ = {{Text|<nowiki>"Backspace"</nowiki>|#FFB100}} | |||
{{Cl|CASE}} {{Text|9|#F580B1}}: Key$ = {{Text|<nowiki>"Tab Key"</nowiki>|#FFB100}} | |||
{{Cl|CASE}} {{Text|10|#F580B1}}: Key$ = {{Text|<nowiki>"Line Feed"</nowiki>|#FFB100}} | |||
{{Cl|CASE}} {{Text|12|#F580B1}}: Key$ = {{Text|<nowiki>"Form Feed"</nowiki>|#FFB100}} | |||
{{Cl|CASE}} {{Text|13|#F580B1}}: Key$ = {{Text|<nowiki>"Enter"</nowiki>|#FFB100}} | |||
{{Cl|CASE}} {{Text|27|#F580B1}}: Key$ = {{Text|<nowiki>"Escape"</nowiki>|#FFB100}} | |||
{{Cl|CASE}} {{Text|32|#F580B1}}: Key$ = {{Text|<nowiki>"Space Bar"</nowiki>|#FFB100}} | |||
{{Cl|CASE}} {{Text|48|#F580B1}} {{Cl|TO}} {{Text|57|#F580B1}}: Key$ = {{Text|<nowiki>"Number"</nowiki>|#FFB100}} | |||
{{Cl|CASE}} {{Text|65|#F580B1}} {{Cl|TO}} {{Text|90|#F580B1}}: Key$ = {{Text|<nowiki>"Uppercase"</nowiki>|#FFB100}} | |||
{{Cl|CASE}} {{Text|97|#F580B1}} {{Cl|TO}} {{Text|122|#F580B1}}: Key$ = {{Text|<nowiki>"Lowercase"</nowiki>|#FFB100}} | |||
{{Cl|CASE ELSE}}: Key$ = {{Text|<nowiki>""</nowiki>|#FFB100}} | |||
{{Cl|END SELECT}} | |||
{{Cl|SELECT CASE}} code% {{Text|<nowiki>'check for unprintable control combo characters</nowiki>|#919191}} | |||
{{Cl|CASE}} {{Text|10|#F580B1}} {{Cl|TO}} {{Text|13|#F580B1}}: Kcode% = {{Text|32|#F580B1}} | |||
{{Cl|CASE ELSE}}: Kcode% = code% | |||
{{Cl|END SELECT}} | |||
{{Cl|COLOR}} {{Text|9|#F580B1}}: {{Cl|LOCATE}} {{Text|10|#F580B1}}, {{Text|5|#F580B1}}: {{Cl|PRINT USING}} tmp$; code%; {{Cl|CHR$}}(Kcode%); Key$; | |||
{{Cl|END IF}} | |||
{{Cl|IF}} {{Cl|ASC (function)|ASC}}(A$) = {{Text|0|#F580B1}} {{Cl|THEN}} {{Text|<nowiki>'two byte key codes</nowiki>|#919191}} | |||
code% = {{Cl|ASC (function)|ASC}}({{Cl|RIGHT$}}(A$, {{Text|1|#F580B1}})) {{Text|<nowiki>'QBasic code</nowiki>|#919191}} | |||
{{Text|<nowiki>'code% = ASC(A$, 2) 'QB64 code alternative</nowiki>|#919191}} | |||
{{Cl|SELECT CASE}} code% | |||
{{Cl|CASE}} {{Text|16|#F580B1}} {{Cl|TO}} {{Text|50|#F580B1}}: Key$ = {{Text|<nowiki>"Alt+ letter"</nowiki>|#FFB100}} | |||
{{Cl|CASE}} {{Text|72|#F580B1}}: Key$ = {{Cl|CHR$}}({{Text|24|#F580B1}}) + {{Text|<nowiki>" Arrow"</nowiki>|#FFB100}} | |||
{{Cl|CASE}} {{Text|75|#F580B1}}: Key$ = {{Cl|CHR$}}({{Text|27|#F580B1}}) + {{Text|<nowiki>" Arrow"</nowiki>|#FFB100}} | |||
{{Cl|CASE}} {{Text|77|#F580B1}}: Key$ = {{Cl|CHR$}}({{Text|26|#F580B1}}) + {{Text|<nowiki>" Arrow"</nowiki>|#FFB100}} | |||
{{Cl|CASE}} {{Text|80|#F580B1}}: Key$ = {{Cl|CHR$}}({{Text|25|#F580B1}}) + {{Text|<nowiki>" Arrow"</nowiki>|#FFB100}} | |||
{{Cl|CASE}} {{Text|83|#F580B1}}: Key$ = {{Text|<nowiki>"Delete"</nowiki>|#FFB100}} | |||
CASE | {{Cl|CASE}} {{Text|59|#F580B1}}: Key$ = {{Text|<nowiki>"F1"</nowiki>|#FFB100}} | ||
{{Cl|CASE}} {{Text|60|#F580B1}}: Key$ = {{Text|<nowiki>"F2"</nowiki>|#FFB100}} | |||
CASE | {{Cl|CASE}} {{Text|61|#F580B1}}: Key$ = {{Text|<nowiki>"F3"</nowiki>|#FFB100}} | ||
{{Cl|CASE}} {{Text|62|#F580B1}}: Key$ = {{Text|<nowiki>"F4"</nowiki>|#FFB100}} | |||
{{Cl|CASE}} {{Text|63|#F580B1}}: Key$ = {{Text|<nowiki>"F5"</nowiki>|#FFB100}} | |||
CASE | {{Cl|CASE}} {{Text|64|#F580B1}}: Key$ = {{Text|<nowiki>"F6"</nowiki>|#FFB100}} | ||
{{Cl|CASE}} {{Text|65|#F580B1}}: Key$ = {{Text|<nowiki>"F7"</nowiki>|#FFB100}} | |||
CASE | {{Cl|CASE}} {{Text|66|#F580B1}}: Key$ = {{Text|<nowiki>"F8"</nowiki>|#FFB100}} | ||
{{Cl|CASE}} {{Text|67|#F580B1}}: Key$ = {{Text|<nowiki>"F9"</nowiki>|#FFB100}} | |||
CASE | {{Cl|CASE}} {{Text|68|#F580B1}}: Key$ = {{Text|<nowiki>"F10"</nowiki>|#FFB100}} | ||
{{Cl|CASE}} {{Text|71|#F580B1}}: Key$ = {{Text|<nowiki>"Home"</nowiki>|#FFB100}} | |||
{{Cl|CASE}} {{Text|73|#F580B1}}: Key$ = {{Text|<nowiki>"Page "</nowiki>|#FFB100}} + {{Cl|CHR$}}({{Text|24|#F580B1}}) | |||
CASE | {{Cl|CASE}} {{Text|79|#F580B1}}: Key$ = {{Text|<nowiki>"End"</nowiki>|#FFB100}} | ||
CASE | {{Cl|CASE}} {{Text|81|#F580B1}}: Key$ = {{Text|<nowiki>"Page "</nowiki>|#FFB100}} + {{Cl|CHR$}}({{Text|25|#F580B1}}) | ||
{{Cl|CASE}} {{Text|82|#F580B1}}: Key$ = {{Text|<nowiki>"Insert"</nowiki>|#FFB100}} | |||
{{Cl|CASE}} {{Text|83|#F580B1}}: Key$ = {{Text|<nowiki>"Delete"</nowiki>|#FFB100}} | |||
{{Cl|CASE}} {{Text|84|#F580B1}} {{Cl|TO}} {{Text|93|#F580B1}}: Key$ = {{Text|<nowiki>"Shift+ F"</nowiki>|#FFB100}} | |||
CASE | {{Cl|CASE}} {{Text|94|#F580B1}} {{Cl|TO}} {{Text|103|#F580B1}}: Key$ = {{Text|<nowiki>"Ctrl+ F"</nowiki>|#FFB100}} | ||
CASE | {{Cl|CASE}} {{Text|104|#F580B1}} {{Cl|TO}} {{Text|113|#F580B1}}: Key$ = {{Text|<nowiki>"Alt+ F"</nowiki>|#FFB100}} | ||
CASE | {{Cl|CASE}} {{Text|114|#F580B1}} {{Cl|TO}} {{Text|119|#F580B1}}: Key$ = {{Text|<nowiki>"Ctrl + pad"</nowiki>|#FFB100}} | ||
CASE | {{Cl|CASE}} {{Text|120|#F580B1}} {{Cl|TO}} {{Text|129|#F580B1}}: Key$ = {{Text|<nowiki>"Alt+ number"</nowiki>|#FFB100}} | ||
CASE | {{Cl|CASE}} {{Text|132|#F580B1}}: Key$ = {{Text|<nowiki>"Ctrl + pad"</nowiki>|#FFB100}} | ||
CASE | {{Cl|CASE}} {{Text|133|#F580B1}}: Key$ = {{Text|<nowiki>"F11"</nowiki>|#FFB100}} | ||
CASE | {{Cl|CASE}} {{Text|134|#F580B1}}: Key$ = {{Text|<nowiki>"F12"</nowiki>|#FFB100}} | ||
CASE | {{Cl|CASE}} {{Text|135|#F580B1}}: Key$ = {{Text|<nowiki>"Shift+ F11"</nowiki>|#FFB100}} | ||
{{Cl|CASE}} {{Text|136|#F580B1}}: Key$ = {{Text|<nowiki>"Shift+ F12"</nowiki>|#FFB100}} | |||
CASE | {{Cl|CASE}} {{Text|137|#F580B1}}: Key$ = {{Text|<nowiki>"Ctrl+ F11"</nowiki>|#FFB100}} | ||
CASE | {{Cl|CASE}} {{Text|138|#F580B1}}: Key$ = {{Text|<nowiki>"Ctrl+ F12"</nowiki>|#FFB100}} | ||
{{Cl|CASE}} {{Text|139|#F580B1}}: Key$ = {{Text|<nowiki>"Alt+ F11"</nowiki>|#FFB100}} | |||
CASE | {{Cl|CASE}} {{Text|140|#F580B1}}: Key$ = {{Text|<nowiki>"Alt+ F12"</nowiki>|#FFB100}} | ||
CASE | {{Cl|CASE ELSE}}: Key$ = {{Text|<nowiki>""</nowiki>|#FFB100}} | ||
{{Cl|END SELECT}} | |||
{{Cl|LOCATE}} {{Text|10|#F580B1}}, {{Text|5|#F580B1}}: {{Cl|PRINT USING}} tmp2$; code%; Key$ | |||
{{Cl|END IF}} | |||
{{Cl|DO...LOOP|LOOP UNTIL}} A$ = {{Cl|CHR$}}({{Text|9|#F580B1}}) | |||
{{Cl|SOUND}} {{Text|400|#F580B1}}, {{Text|4|#F580B1}} | |||
{{Cl|SLEEP}} {{Text|3|#F580B1}} | |||
{{Cl|SYSTEM}} | |||
{{CodeEnd}} | {{CodeEnd}} | ||
{{ | {{Small|Code by Ted Weissgerber}} | ||
''Explanation:'' The routine checks for a keypress and [[SLEEP]] guarantees that [[ASC]] will never read an empty string from INKEY$. When the keypress is determined to be two bytes ([[ASC]](A$) = 0) the second SELECT CASE routine is used. You can even display non-keyboard extended characters. Just press Alt + numberpad code, release and press enter. | ''Explanation:'' The routine checks for a keypress and [[SLEEP]] guarantees that [[ASC (function)|ASC]] will never read an empty string from INKEY$. When the keypress is determined to be two bytes ([[ASC (function)|ASC]](A$) = 0) the second SELECT CASE routine is used. You can even display non-keyboard extended characters. Just press Alt + numberpad code, release and press enter. | ||
:::Note: Ctrl + letter keys will list the contol keys as normal codes. EX: Ctrl + G will BEEP (CHR$(7)). | :::Note: Ctrl + letter keys will list the contol keys as normal codes. EX: Ctrl + G will BEEP (CHR$(7)). | ||
Line 460: | Line 462: | ||
* [[_KEYHIT]], [[_KEYDOWN]] | * [[_KEYHIT]], [[_KEYDOWN]] | ||
* [[_MAPUNICODE]], [[_MAPUNICODE (function)]] | * [[_MAPUNICODE]], [[_MAPUNICODE (function)]] | ||
* [[Code Pages]] | * [[Code Pages]] | ||
* [[ASC ( | * [[ASC]], [[ASC (function)]] | ||
* [[ | * [[MID$]], [[MID$ (function)]] | ||
* [[CHR$]], [[INKEY$]] | * [[INSTR]], [[CHR$]], [[INKEY$]] | ||
* [[LEFT | * [[LEFT$]], [[RIGHT$]] | ||
* [[PRINT]], [[SCREEN]] | * [[PRINT]], [[SCREEN]] | ||
* [[MKI$]], [[MKL$]], [[MKS$]], [[MKD$]], [[_MK$]] | * [[MKI$]], [[MKL$]], [[MKS$]], [[MKD$]], [[_MK$]] | ||
* [[_PRINTSTRING]], [[_SCREENPRINT]] | * [[_PRINTSTRING]], [[_SCREENPRINT]] | ||
* [[_CONTROLCHR]] | * [[_CONTROLCHR]] | ||
* [[Scancodes]] | * [[Scancodes]], [[Unicode]] | ||
* [[Text Using Graphics]] | * [[Text Using Graphics]] | ||
{{ | {{PageReferences}} |
Latest revision as of 12:25, 19 November 2024
ASCII and Extended Codes
ASCII Control 0 to 31 | ASCII Keyboard Character Codes 32 to 127 | |||||||
---|---|---|---|---|---|---|---|
Code | Character [key] | Code | Character | Code | Character | Code | Character |
0 | (NUL) | 32 | [Spacebar] | 64 | @ | 96 | ` |
1 | ☺ (SOH) | 33 | ! | 65 | A | 97 | a |
2 | ☻ (STX) | 34 | " | 66 | B | 98 | b |
3 | ♥ (ETX) | 35 | # | 67 | C | 99 | c |
4 | ♦ (EOT) | 36 | $ | 68 | D | 100 | d |
5 | ♣ (ENQ) | 37 | % | 69 | E | 101 | e |
6 | ♠ (ACK) | 38 | & | 70 | F | 102 | f |
7 | • (BEL) BEEP | 39 | ' | 71 | G | 103 | g |
8 | ◘ [BackSpace] ** | 40 | ( | 72 | H | 104 | h |
9 | ○ (HT) [TAB] ** | 41 | ) | 73 | I | 105 | i |
10 | ◙ (LineFeed) ** | 42 | * | 74 | J | 106 | j |
11 | ♂ (VT) ** | 43 | + | 75 | K | 107 | k |
12 | ♀ (FormFeed) ** | 44 | , | 76 | L | 108 | l |
13 | ♪ (CR) [Enter] ** | 45 | - | 77 | M | 109 | m |
14 | ♫ (SO) | 46 | . | 78 | N | 110 | n |
15 | ☼ (SI) | 47 | / | 79 | O | 111 | o |
16 | ► (DLE) | 48 | 0 | 80 | P | 112 | p |
17 | ◄ (DC1) | 49 | 1 | 81 | Q | 113 | q |
18 | ↕ (DC2) | 50 | 2 | 82 | R | 114 | r |
19 | ‼ (DC3) | 51 | 3 | 83 | S | 115 | s |
20 | ¶ (DC4) | 52 | 4 | 84 | T | 116 | t |
21 | § (NAK) | 53 | 5 | 85 | U | 117 | u |
22 | ▬ (SYN) | 54 | 6 | 86 | V | 118 | v |
23 | ↨ (ETB) | 55 | 7 | 87 | W | 119 | w |
24 | ↑ (CAN) | 56 | 8 | 88 | X | 120 | x |
25 | ↓ (EM) | 57 | 9 | 89 | Y | 121 | y |
26 | → (SUB) EOF | 58 | : | 90 | Z | 122 | z |
27 | ← (ESC) [Esc] | 59 | ; | 91 | [ | 123 | { |
28 | ∟ (FS) ** | 60 | < | 92 | \ | 124 | | |
29 | ↔ (GS) ** | 61 | = | 93 | ] | 125 | } |
30 | ▲ (RS) ** | 62 | > | 94 | ^ | 126 | ~ |
31 | ▼ (US) ** | 63 | ? | 95 | _ | 127 | ⌂ (DEL) * |
IBM, International, graphical, mathematical and other characters | |||||||
Code | Character | Code | Character | Code | Character | Code | Character |
128 | Ç | 160 | á | 192 | └ | 224 | α |
129 | ü | 161 | í | 193 | ┴ | 225 | ß |
130 | é | 162 | ó | 194 | ┬ | 226 | Γ |
131 | â | 163 | ú | 195 | ├ | 227 | π |
132 | ä | 164 | ñ | 196 | ─ | 228 | Σ |
133 | à | 165 | Ñ | 197 | ┼ | 229 | σ |
134 | å | 166 | ª | 198 | ╞ | 230 | µ |
135 | ç | 167 | º | 199 | ╟ | 231 | τ |
136 | ê | 168 | ¿ | 200 | ╚ | 232 | Φ |
137 | ë | 169 | ⌐ | 201 | ╔ | 233 | Θ |
138 | è | 170 | ¬ | 202 | ╩ | 234 | Ω |
139 | ï | 171 | ½ | 203 | ╦ | 235 | δ |
140 | î | 172 | ¼ | 204 | ╠ | 236 | ∞ |
141 | ì | 173 | ¡ | 205 | ═ | 237 | φ |
142 | Ä | 174 | « | 206 | ╬ | 238 | ε |
143 | Å | 175 | » | 207 | ╧ | 239 | ∩ |
144 | É | 176 | ░ | 208 | ╨ | 240 | ≡ |
145 | æ | 177 | ▒ | 209 | ╤ | 241 | ± |
146 | Æ | 178 | ▓ | 210 | ╥ | 242 | ≥ |
147 | ô | 179 | │ | 211 | ╙ | 243 | ≤ |
148 | ö | 180 | ┤ | 212 | ╘ | 244 | ⌠ |
149 | ò | 181 | ╡ | 213 | ╒ | 245 | ⌡ |
150 | û | 182 | ╢ | 214 | ╓ | 246 | ÷ |
151 | ù | 183 | ╖ | 215 | ╫ | 247 | ≈ |
152 | ÿ | 184 | ╕ | 216 | ╪ | 248 | ° |
153 | Ö | 185 | ╣ | 217 | ┘ | 249 | ∙ |
154 | Ü | 186 | ║ | 218 | ┌ | 250 | · |
155 | ¢ | 187 | ╗ | 219 | █ | 251 | √ |
156 | £ | 188 | ╝ | 220 | ▄ | 252 | ⁿ |
157 | ¥ | 189 | ╜ | 221 | ▌ | 253 | ² |
158 | ₧ | 190 | ╛ | 222 | ▐ | 254 | ■ |
159 | ƒ | 191 | ┐ | 223 | ▀ | 255 | NBSP *** |
- * DEL was used to erase paper tape data by punching out all of the 7 holes.
- ** Control characters 8 to 13 and 28 to 31 can move text formatting when printed and do not display
- *** NBSP is a Non-breaking Space used to indent text. Some browsers may handle this character differently
Control Characters
- INKEY$ will return Control + letter key press combinations as the equivalent control characters or bold function keys listed below:
CTRL + A = CHR$(1) ☺ StartHeader (SOH) CTRL + B = CHR$(2) ☻ StartText (STX) CTRL + C = CHR$(3) ♥ EndText (ETX) CTRL + D = CHR$(4) ♦ EndOfTransmit (EOT) CTRL + E = CHR$(5) ♣ Enquiry (ENQ) CTRL + F = CHR$(6) ♠ Acknowledge (ACK) CTRL + G = CHR$(7) • Bell (BEL) CTRL + H = CHR$(8) ◘ [Backspace] (BSP) CTRL + I = CHR$(9) ○ Horiz.Tab [Tab] CTRL + J = CHR$(10) ◙ LineFeed(printer) (LF) CTRL + K = CHR$(11) ♂ Vert. Tab (VT) CTRL + L = CHR$(12) ♀ FormFeed(printer) (FF) CTRL + M = CHR$(13) ♪ [Enter] (CR) CTRL + N = CHR$(14) ♫ ShiftOut (SO) CTRL + O = CHR$(15) ☼ ShiftIn (SI) CTRL + P = CHR$(16) ► DataLinkEscape (DLE) CTRL + Q = CHR$(17) ◄ DevControl1 (DC1) CTRL + R = CHR$(18) ↕ DeviceControl2 (DC2) CTRL + S = CHR$(19) ‼ DevControl3 (DC3) CTRL + T = CHR$(20) ¶ DeviceControl4 (DC4) CTRL + U = CHR$(21) § NegativeACK (NAK) CTRL + V = CHR$(22) ▬ Synchronous Idle (SYN) CTRL + W = CHR$(23) ↨ EndTXBlock (ETB) CTRL + X = CHR$(24) ↑ Cancel (CAN) CTRL + Y = CHR$(25) ↓ EndMedium (EM) CTRL + Z = CHR$(26) → End Of File(SUB) (EOF) Red symbols will format text and not PRINT the symbol. _PRINTSTRING can print in QB64 |
- Control characters 1 to 26 can be used to simulate Ctrl + letter key shortcuts in Windows programs using _SCREENPRINT.
- _CONTROLCHR OFF can also be used in QB64 to allow control characters to be printed without formatting the text.
- Characters 0(NULL) and 255(NBSP) can also be used to print spaces(32). Useful for making file names harder to delete too.
- Character 7 will create a BEEP sound when printed in QB64 or an error sound in QBasic using a SCREEN 0 window.
- Character 8 is returned when the Backspace key is pressed.
- Characters 9 thru 13 and 28 thru 31 can affect screen or file text placements and do not display the character when printed:
- Character 9 will Tab space the cursor 8 column spaces when printed.
- Character 10 moves the cursor or "line feeds" the printer head down one row.
- Character 11 vertical tabs the cursor back to top left position of page or screen. Acts like CLS.
- Character 12 acts like CLS when printed. "Form feeds" the page out of printers.
- Character 13 is the cursor or typing "carriage return" to the start of the line on left side. Returned when Enter key pressed.
- Character 28 designates a File Separator. Moves the print cursor one space right. Combination Ctrl + \
- Character 29 designates a Group Separator. Moves the print cursor one space left. Combination Ctrl + ]
- Character 30 designates a Record Separator. Moves the print cursor one row up. Combination Ctrl + ^
- Character 31 designates a Unit Separator. Moves the print cursor one row down. Combination Ctrl + _
- QB64 can display all of the control characters without formatting the text using _PRINTSTRING.
- Characters 13 and 10 can be combined to create the CrLf carriage return used in files or printing. crlf$ = CHR$(13) + CHR$(10).
- Character 16, the data link escape(DLE) character, can designate that a control character is being sent from a COM port.
- Example: (DLE) <XON> <DATA PACKET> (DLE) <XOFF> or (DLE) <STX> <DATA PACKET> (DLE) <ETX>
- Character 17, Device Control 1, is used with COM ports to mark the start of a transmission as "XON". The character is read.
- Character 19, Device Control 3, is used with COM ports to mark the end of a transmission as "XOFF". The character is NOT read.
- Character 26 can be used to designate the end of a file. See EOF.
- Character 27 ← is returned when the Escape key is pressed.
SCREEN 12 COLOR 14: PRINT "Press Control + letter key combinations." DO K$ = INKEY$ IF LEN(K$) THEN code = ASC(K$) IF code < 32 THEN _PRINTSTRING (220, 100), "Ctrl + " + CHR$(code + 64) + " = " + K$ + " " END IF LOOP UNTIL K$ = CHR$(27) END |
- Characters are one byte and take up one space(byte) in a STRING value or variable.
- Extended(non-keyboard) characters can be entered by holding down Alt key and entering the code number on the Number pad.
- PRINTs text characters and symbols or formats the screen, printer or file.
- BINARY files often store values below 256 in the one byte character. To read the value get the code with ASC.
- Numerical values placed into a BINARY or RANDOM file using a GET or PUT variable, they will be stored in _MK$ format.
- Characters 176 to 223 can be used to create screen borders or boundaries in an ASCII game. See: SCREEN (function)
- Character 253(small 2) can be found as the first character byte of a BSAVEd image file opened in BINARY mode.
- Character 255 can be used as the NBSP(non-breaking space) character on web pages to fill in extra spaces.
- Can be used to crudely encrypt a file so others cannot read it by shifting the code values. See CHR$ example 2.
ASC Codes
' ASCII Keyboard Codes ' ' Esc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Sys ScL Pause ' 27 +59 +60 +61 +62 +63 +64 +65 +66 +67 +68 +133 +134 - - - ' `~ 1! 2@ 3# 4$ 5% 6^ 7& 8* 9( 0) -_ =+ BkSp Ins Hme PUp NumL / * - ' 126 33 64 35 36 37 94 38 42 40 41 95 43 8 +82 +71 +73 - 47 42 45 ' 96 49 50 51 52 53 54 55 56 57 48 45 61 ' Tab Q W E R T Y U I O P [{ ]} \| Del End PDn 7Hme 8/▲ 9PU + ' 9 81 87 69 82 84 89 85 73 79 80 123 125 124 +83 +79 +81 +71 +72 +73 43 ' 113 119 101 114 116 121 117 105 111 112 91 93 92 55 56 57 ' CapL A S D F G H J K L ;: '" Enter 4/◄- 5 6/-► ' - 65 83 68 70 71 72 74 75 76 58 34 13 +75 +76 +77 E ' 97 115 100 102 103 104 106 107 108 59 39 52 53 54 n ' Shift Z X C V B N M ,< .> /? Shift ▲ 1End 2/▼ 3PD t ' * 90 88 67 86 66 78 77 60 62 63 * +72 +79 +80 +81 e ' 122 120 99 118 98 110 109 44 46 47 49 50 51 r ' Ctrl Win Alt Spacebar Alt Win Menu Ctrl ◄- ▼ -► 0Ins .Del ' * - * 32 * - - * +75 +80 +77 +82 +83 13 ' 48 46 ' ' Italics = LCase/NumLock On ____________ + = 2 Byte: CHR$(0) + CHR$(code) |
' Demo displays all ASCII codes and 2 byte code combinations DO: K$ = INKEY$ IF K$ <> "" THEN 'ASC will return an error if an empty string is read! IF ASC(K$) > 0 THEN PRINT "CHR$(" + LTRIM$(STR$(ASC(K$))) + ")" 'display normal keypress codes ELSE PRINT "CHR$(0) + CHR$(" + LTRIM$(STR$(ASC(K$, 2))) + ")" 'display 2 byte codes END IF END IF LOOP UNTIL K$ = CHR$(27) 'escape key press exits |
- Note: In QB64 ASC(K$, 2) can read the second byte of the 2 byte code when ASC(K$) reads the first byte as 0.
Two Byte Codes
- INKEY$ returns both bytes when two byte keys or key combinations are pressed. The second byte = RIGHT$(keypress$, 1)
- If the character returned is a two byte code, ASC will return 0. Warning: ASC cannot read empty INKEY$ string values!
- In QB64 only, ASC(keypress$, 2) can return the second byte code. Don't read empty string values!
- String values returned can be compared in an IF or SELECT CASE routine by using the actual string definitions such as:
- IF INKEY$ = CHR$(0) + CHR$(80) THEN row = row + 1 or IF INKEY$ = CHR$(0) + "P" THEN row = row + 1
Two Byte Character Codes Key CHR$(0) + "?" CHR$(0) + CHR$(16-50) [Alt] + letter CHR$(0) + CHR$(59) [F1] ";" CHR$(0) + CHR$(60) [F2] "<" CHR$(0) + CHR$(61) [F3] "=" CHR$(0) + CHR$(62) [F4] ">" CHR$(0) + CHR$(63) [F5] "?" CHR$(0) + CHR$(64) [F6] "@" CHR$(0) + CHR$(65) [F7] "A" CHR$(0) + CHR$(66) [F8] "B" CHR$(0) + CHR$(67) [F9] "C" CHR$(0) + CHR$(68) [F10] "D" CHR$(0) + CHR$(71) [Home] "G" CHR$(0) + CHR$(72) [↑] Up Arrow "H" CHR$(0) + CHR$(73) [Page Up] "I" CHR$(0) + CHR$(75) [←] Left Arrow "K" CHR$(0) + CHR$(76) [5 NumberPad] "L" (NumLock off in QB64) CHR$(0) + CHR$(77) [→] Right Arrow "M" CHR$(0) + CHR$(79) [End] "O" CHR$(0) + CHR$(80) [↓] Down Arrow "P" CHR$(0) + CHR$(81) [Page Down] "Q" CHR$(0) + CHR$(82) [Insert] "R" CHR$(0) + CHR$(83) [Delete] "S" CHR$(0) + CHR$(84-93) [Shift] + F1-10 CHR$(0) + CHR$(94-103) [Ctrl] + F1-10 CHR$(0) + CHR$(104-113) [Alt] + F1-10 CHR$(0) + CHR$(114-119) [Ctrl] + keypad CHR$(0) + CHR$(120-129) [Alt] + number CHR$(0) + CHR$(130 or 131) [Alt] + _/- or +/= "é" or "â" CHR$(0) + CHR$(133) [F11] "à" CHR$(0) + CHR$(134) [F12] "å" CHR$(0) + CHR$(135) [Shift] + [F11] "ç" CHR$(0) + CHR$(136) [Shift] + [F12] "ê" CHR$(0) + CHR$(137) [Ctrl] + [F11] "ë" CHR$(0) + CHR$(138) [Ctrl] + [F12] "è" CHR$(0) + CHR$(139) [Alt] + [F11] "ï" CHR$(0) + CHR$(140) [Alt] + [F12] "î" |
- In QB64, CVI can be used to get the _KEYDOWN 2-byte code value. Example: status = _KEYDOWN(CVI(CHR$(0) + "P"))
Examples
Example 1: Using arrow keys to move a text character. A change from a previous position tells program when to PRINT:
movey = 1: movex = 1 'text coordinates can never be 0 at$ = "@" 'text sprite could be almost any ASCII character LOCATE movey, movex: PRINT at$; DO px = movex: py = movey 'previous positions B$ = INKEY$ IF B$ = CHR$(0) + CHR$(72) AND movey > 1 THEN movey = movey - 1 'rows 1 to 23 only IF B$ = CHR$(0) + CHR$(80) AND movey < 23 THEN movey = movey + 1 IF B$ = CHR$(0) + CHR$(75) AND movex > 1 THEN movex = movex - 1 'columns 1 to 80 only IF B$ = CHR$(0) + CHR$(77) AND movex < 80 THEN movex = movex + 1 IF px <> movex OR py <> movey THEN 'only changes when needed LOCATE py, px: PRINT SPACE$(1); 'erase old sprite LOCATE movey, movex: PRINT at$; 'show new position END IF LOOP UNTIL B$ = CHR$(27) 'ESCape key exit END |
Example 2: Routine displays all keypress codes including Ctrl, Alt and Shift combinations. Ctrl + letter = control codes 1 to 26.
SCREEN 13 tmp$ = " CHR$(###),\\,\ \ " tmp2$ = " CHR$(0) + CHR$(###) \ \" COLOR 14: LOCATE 3, 3: PRINT "The code can tell what key is pressed" COLOR 12: LOCATE 5, 14: PRINT CHR$(3); SPACE$(3); COLOR 13: PRINT CHR$(5); SPACE$(3); COLOR 12: PRINT CHR$(4); SPACE$(3); COLOR 13: PRINT CHR$(6) COLOR 10: LOCATE 7, 4: PRINT " Hit a key to find the ASCII Code" COLOR 5: LOCATE 13, 1: PRINT " Codes below 33 are called control keys" LOCATE 14, 1: PRINT " CHR$(0) + are 2 byte Extended key codes" COLOR 13: LOCATE 16, 1: PRINT " Extended: Press Alt + numberpad: Enter" LOCATE 18, 1: PRINT " Try some Ctrl, Alt, or Shift Combo's" COLOR 5: LOCATE 20, 1: PRINT " INKEY$ is used to detect the key entry" COLOR 2: LOCATE 22, 15: PRINT CHR$(1); " "; CHR$(2) COLOR 4: LOCATE 24, 10: PRINT "To Quit hit the TAB key"; COLOR 9 DO DO: SLEEP: A$ = INKEY$: LOOP UNTIL A$ <> "" 'legal ASC read keys IF ASC(A$) > 0 THEN ' normal key codes code% = ASC(A$) SELECT CASE code% CASE 7: Key$ = "Beep" CASE 8: Key$ = "Backspace" CASE 9: Key$ = "Tab Key" CASE 10: Key$ = "Line Feed" CASE 12: Key$ = "Form Feed" CASE 13: Key$ = "Enter" CASE 27: Key$ = "Escape" CASE 32: Key$ = "Space Bar" CASE 48 TO 57: Key$ = "Number" CASE 65 TO 90: Key$ = "Uppercase" CASE 97 TO 122: Key$ = "Lowercase" CASE ELSE: Key$ = "" END SELECT SELECT CASE code% 'check for unprintable control combo characters CASE 10 TO 13: Kcode% = 32 CASE ELSE: Kcode% = code% END SELECT COLOR 9: LOCATE 10, 5: PRINT USING tmp$; code%; CHR$(Kcode%); Key$; END IF IF ASC(A$) = 0 THEN 'two byte key codes code% = ASC(RIGHT$(A$, 1)) 'QBasic code 'code% = ASC(A$, 2) 'QB64 code alternative SELECT CASE code% CASE 16 TO 50: Key$ = "Alt+ letter" CASE 72: Key$ = CHR$(24) + " Arrow" CASE 75: Key$ = CHR$(27) + " Arrow" CASE 77: Key$ = CHR$(26) + " Arrow" CASE 80: Key$ = CHR$(25) + " Arrow" CASE 83: Key$ = "Delete" CASE 59: Key$ = "F1" CASE 60: Key$ = "F2" CASE 61: Key$ = "F3" CASE 62: Key$ = "F4" CASE 63: Key$ = "F5" CASE 64: Key$ = "F6" CASE 65: Key$ = "F7" CASE 66: Key$ = "F8" CASE 67: Key$ = "F9" CASE 68: Key$ = "F10" CASE 71: Key$ = "Home" CASE 73: Key$ = "Page " + CHR$(24) CASE 79: Key$ = "End" CASE 81: Key$ = "Page " + CHR$(25) CASE 82: Key$ = "Insert" CASE 83: Key$ = "Delete" CASE 84 TO 93: Key$ = "Shift+ F" CASE 94 TO 103: Key$ = "Ctrl+ F" CASE 104 TO 113: Key$ = "Alt+ F" CASE 114 TO 119: Key$ = "Ctrl + pad" CASE 120 TO 129: Key$ = "Alt+ number" CASE 132: Key$ = "Ctrl + pad" CASE 133: Key$ = "F11" CASE 134: Key$ = "F12" CASE 135: Key$ = "Shift+ F11" CASE 136: Key$ = "Shift+ F12" CASE 137: Key$ = "Ctrl+ F11" CASE 138: Key$ = "Ctrl+ F12" CASE 139: Key$ = "Alt+ F11" CASE 140: Key$ = "Alt+ F12" CASE ELSE: Key$ = "" END SELECT LOCATE 10, 5: PRINT USING tmp2$; code%; Key$ END IF LOOP UNTIL A$ = CHR$(9) SOUND 400, 4 SLEEP 3 SYSTEM |
Explanation: The routine checks for a keypress and SLEEP guarantees that ASC will never read an empty string from INKEY$. When the keypress is determined to be two bytes (ASC(A$) = 0) the second SELECT CASE routine is used. You can even display non-keyboard extended characters. Just press Alt + numberpad code, release and press enter.
- Note: Ctrl + letter keys will list the contol keys as normal codes. EX: Ctrl + G will BEEP (CHR$(7)).
More Examples
- Printable ASCII Table: _PRINTIMAGE (see Example 2 on page)
See also
- _KEYHIT, _KEYDOWN
- _MAPUNICODE, _MAPUNICODE (function)
- Code Pages
- ASC, ASC (function)
- MID$, MID$ (function)
- INSTR, CHR$, INKEY$
- LEFT$, RIGHT$
- PRINT, SCREEN
- MKI$, MKL$, MKS$, MKD$, _MK$
- _PRINTSTRING, _SCREENPRINT
- _CONTROLCHR
- Scancodes, Unicode
- Text Using Graphics