PLAY (function): Difference between revisions

From QB64 Phoenix Edition Wiki
Jump to navigation Jump to search
(Add another example)
No edit summary
(One intermediate revision by one other user not shown)
Line 9: Line 9:
* {{Parameter|remaining#}} is the number of seconds left to play in the background music queue.
* {{Parameter|remaining#}} is the number of seconds left to play in the background music queue.
* {{Parameter|voice&}} can be any numeric expression. It indicates for which tone voice channel the number of seconds remaining is to be returned. If {{Parameter|voice&}} is not in [0-3], the queue for voice 0 is returned.
* {{Parameter|voice&}} can be any numeric expression. It indicates for which tone voice channel the number of seconds remaining is to be returned. If {{Parameter|voice&}} is not in [0-3], the queue for voice 0 is returned.
* '''See also the important version dependent notes in the Availability section.'''
* '''See also the important version dependent notes in the [[#Availability|Availability]] section.'''




Line 231: Line 231:


{{Cl|FUNCTION}} {{Text|DisplayVoiceStats%%|#55FF55}}
{{Cl|FUNCTION}} {{Text|DisplayVoiceStats%%|#55FF55}}
     {{Cl|DIM}} voiceFrames({{Text|0|#F580B1}} {{Cl|TO}} {{Text|3|#F580B1}}) {{Cl|AS}} {{Cl|_INTEGER64}}
     {{Cl|DIM}} voiceTime({{Text|0|#F580B1}} {{Cl|TO}} {{Text|3|#F580B1}}) {{Cl|AS}} {{Cl|_INTEGER64}}
     {{Cl|DIM}} i {{Cl|AS}} {{Cl|LONG}}
     {{Cl|DIM}} i {{Cl|AS}} {{Cl|LONG}}


     {{Cl|FOR}} i = {{Text|0|#F580B1}} {{Cl|TO}} {{Text|3|#F580B1}}
     {{Cl|FOR}} i = {{Text|0|#F580B1}} {{Cl|TO}} {{Text|3|#F580B1}}
         voiceFrames(i) = {{Cl|PLAY (function)|PLAY}}(i)
         voiceTime(i) = {{Cl|PLAY (function)|PLAY}}(i)
         {{Cl|PRINT}} {{Text|<nowiki>"Voice"</nowiki>|#FFB100}}; i; {{Text|<nowiki>":"</nowiki>|#FFB100}}; voiceFrames(i); {{Text|<nowiki>"seconds left"</nowiki>|#FFB100}}; {{Cl|SPC}}({{Text|10|#F580B1}})
         {{Cl|PRINT}} {{Text|<nowiki>"Voice"</nowiki>|#FFB100}}; i; {{Text|<nowiki>":"</nowiki>|#FFB100}}; voiceTime(i); {{Text|<nowiki>"seconds left"</nowiki>|#FFB100}}; {{Cl|SPC}}({{Text|10|#F580B1}})
     {{Cl|NEXT}} i
     {{Cl|NEXT}} i


     {{Text|DisplayVoiceStats|#55FF55}} = voiceFrames({{Text|0|#F580B1}}) > {{Text|0|#F580B1}} {{Cl|_ORELSE}} voiceFrames({{Text|1|#F580B1}}) > {{Text|0|#F580B1}} {{Cl|_ORELSE}} voiceFrames({{Text|2|#F580B1}}) > {{Text|0|#F580B1}} {{Cl|_ORELSE}} voiceFrames({{Text|3|#F580B1}}) > {{Text|0|#F580B1}}
     {{Text|DisplayVoiceStats|#55FF55}} = voiceTime({{Text|0|#F580B1}}) > {{Text|0|#F580B1}} {{Cl|_ORELSE}} voiceTime({{Text|1|#F580B1}}) > {{Text|0|#F580B1}} {{Cl|_ORELSE}} voiceTime({{Text|2|#F580B1}}) > {{Text|0|#F580B1}} {{Cl|_ORELSE}} voiceTime({{Text|3|#F580B1}}) > {{Text|0|#F580B1}}
{{Cl|END FUNCTION}}
{{Cl|END FUNCTION}}
{{CodeEnd}}
{{CodeEnd}}

Revision as of 15:03, 21 November 2024

The PLAY function returns the number of remaining seconds in the background music queue.


Syntax

remaining# = PLAY(voice&)


Parameters

  • remaining# is the number of seconds left to play in the background music queue.
  • voice& can be any numeric expression. It indicates for which tone voice channel the number of seconds remaining is to be returned. If voice& is not in [0-3], the queue for voice 0 is returned.
  • See also the important version dependent notes in the Availability section.


Description

  • This function may be used to detect, if the background music queue is still playing.
  • When there is nothing left to play, then this function returns zero.


Availability

  • In QB64 and early QB64-PE, this was just implemented as stub function which always returned zero.
  • Since QB64-PE v3.1.0 the function is fully implemented, but unlike QuickBASIC, in QB64-PE this function does not return the number of notes left, but the number of audio samples.
  • Since QB64-PE v3.8.0, if voice& is a number other than zero, then the function will return the amount of time (seconds) left to play.
  • Multi-voice support was introduced in QB64-PE v4.0.0.
  • Since QB64-PE v4.0.0, the function will return the amount of time (seconds) left to play for the tone voice channel specified.


Examples

Example 1
Using PLAY with a single voice.
OPTION _EXPLICIT

CONST MML = "mbv15l16t155o2mnb4p8msbbmnb4p8msbbb8g#8e8g#8b8g#8b8o3e8o2b8g#8e8g#8b8g#8b8o3e8o2mnb4p8msbbmnb4" + _
    "p8msbbmnb4p8msbbmnb4p8msbbb8bbb8b8b8bbb8b8b8bbb8b8b8bbb8b8mlb2b2b8p8p4p4p8mso1bbb8bbb8bbo2e8f#8g#8o1bb" + _
    "b8bbo2e8g#g#f#8d#8o1b8bbb8bbb8bbo2e8f#8g#8eg#mlb4bmsag#f#e8g#8e8o3bbb8bbb8bbo4e8f#8" + _
    "g#8o3bbb8bbo4e8g#g#f#8d#8o3b8bbb8bbb8bbo4e8f#8g#8mleg#b4bag#f#mse8g#8e8o3g#g#g#8g#g#g#8g#g#" + _
    "g#8o4c#8o3g#8o4c#8o3g#8o4c#8o3g#8f#8e8d#8c#8g#g#g#8g#g#g#8g#g#g#8o4c#8o3g#8o4c#8" + _
    "o3g#8o4c#8o3b8a#8b8a#8b8g#g#g#8g#g#g#8g#g#g#8o4c#8o3g#8o4c#8o3g#8o4c#8o3g#8f#8" + _
    "e8d#8c#8g#g#g#8g#g#g#8g#g#g#8o4c#8o3g#8o4c#8o3g#8o4c#8o3b8a#8b8o2bbb8f#f#" + _
    "f#8f#f#f#8g#8a8f#4mna8msg#8mne4msg#8f#8f#8f#8o3f#f#f#8f#f#f#8g#8" + _
    "a8mnf#4msa8g#8mne4msg#8f#8o2bbb8o1bbb8bbb8bbo2mne8f#8g#8o1bbb8bbo2e8g#g#f#8d#8o1b8bbb8bb" + _
    "b8bbo2e8f#8g#8eg#mlb4mnbag#f#e8g#8e8o3bbb8bbb8bbo4e8f#8g#8o3bbb8bbo4e8g#g#f#8d#8o3b8bb" + _
    "b8bbb8bbo4e8f#8g#8mleg#mlb4mnbag#f#mne8g#8e8o3mle56f56g56a56b56o4c56d56mne8eee8e8mlg#4g#8" + _
    "mnf#8e8d#8e8c#8mso3bo4c#o3bo4c#o3bo4c#d#eo3abababo4c#d#o3g#ag#ag#abo4c#o3f#" + _
    "g#f#g#f#g#f#g#f#g#f#d#o2bo3mlbo4c#d#e8d#8e8c#8o3msbo4c#o3bo4c#o3bo4c#d#eo3abababo4c#d#o3g#" + _
    "ag#ag#abo4c#o3f#g#f#g#f#af#emne8p8mlc#4mnc#o2cmso3c#o2co3d#c#o2baag#ec#c#c#c#c#e" + _
    "d#o1cg#g#g#g#g#g#o2c#eg#o3c#c#c#c#c#o2co3c#o2co3d#c#o2baag#ec#c#c#c#c#ed#o1cg#g#g#g#g#mng#" + _
    "o2c#eg#o3msc#ed#c#d#o2cg#g#g#o3g#ec#d#o2cg#g#g#o3g#ec#d#o2bg#g#a#gd#d#g#gg#gg#ag#f#e" + _
    "o1ba#bo2eo1bo2f#o1bo2g#ed#eg#eaf#bo3g#f#ed#f#ec#o2bo3c#o2bo3c#d#ef#g#o2ababo3c#d#ef#o2g#" + _
    "ag#aco3c#d#eo2f#g#f#g#f#g#f#g#f#g#f#d#o1bco2c#d#eo1ba#bo2eo1bo2f#o1bo2g#ed#eg#eaf#b" + _
    "o3g#f#ed#f#ec#o2bo3c#o2bo3c#d#ef#g#o2ababo3c#d#ef#o2g#ag#abo3c#d#eo2f#o3c#o2co3c#d#c#o2af#mne" + _
    "o3mlef#g#abo4c#d#mne8mseee8e8mlg#4g#8msf#8mse8d#8e8c#8o3bo4c#o3bo4c#o3bo4c#d#eo3a" + _
    "bababo4c#d#o3g#ag#ag#abo4c#o3f#g#f#g#f#g#f#g#f#g#f#d#o2bo3mlbo4c#d#mne8eee8e8mlg#4g#8" + _
    "msf#8e8d#8e8c#8o3bo4c#o3bo4c#o3bo4c#d#eo3abababo4c#d#o3g#ag#ag#abo4c#o3f#" + _
    "g#f#g#f#ag#f#e8o2b8o3e8g#g#g#8mng#g#g#8g#g#g#8o4c#8o3g#8o4c#8o3g#8o4c#8o3g#8f#8e8" + _
    "d#8c#8g#g#g#8g#g#g#8g#g#g#8o4c#8o3g#8o4c#8o3g#8o4c#8o3b8a#8b8a#8b8g#g#g#8" + _
    "g#g#g#8g#g#g#8o4c#8o3g#8o4c#8o3g#8o4c#8o3g#8f#8e8d#8c#8g#g#g#8g#g#g#8g#g#g#8" + _
    "o4c#8o3g#8o4c#8o3g#8o4c#8o3b8a#8b8a#8b8o2f#f#f#8f#f#f#8g#8a8f#4a8g#8" + _
    "e4g#8f#8o0b8o1b8o2f#f#f#8f#f#f#8g#8a8f#4a8g#8e4g#8f#8bbb8o1bbb8bbb8bbo2e8f#8g#8" + _
    "o1bbb8bbo2e8g#g#f#8d#8o1b8bbb8bbb8bbo2e8f#8g#8eg#mlb4mnbag#f#e8o1b8o2e8o3bbb8bbb8bbo4e8" + _
    "f#8g#8o3bbb8bbo4e8g#g#f#8d#8o3b8bbb8bbb8bbo4e8f#8g#8o3eg#mlb4mnbag#f#mlef#g#mnamlg#abo4mnc#mlo3bo4c#d#mnemld#" + _
    "ef#mng#ao3bo4ao3bo4ao3bo4ao3bo4ao3bo4ao3bo4ao3bo4ao3bmlef#g#mnamlg#abmno4c#mlo3bo4c#d#mnemld#ef#mng#ao3bo4ao3bo4a" + _
    "o3bo4ao3bo4ao3bo4ao3bo4ao3bo4ao3bp16mlg#o4g#o3mng#p16mld#o4d#o3mnd#p16" + _
    "mleo4eo3mnep16mlao4ao3mnap16mlg#o4g#o3mng#p16mld#o4d#o3mnd#p16mleo4eo3mnep16" + _
    "mlao4ao3mnao4go3go4go3go4go3go4go3go4msg8e8c8e8o4mng#o3g#o4g#o3g#o4g#o3g#o4g#o3g#o4msg#8e8o3b8o4e8mng#o3g#o4g#o3g#o4g#" + _
    "o3g#o4g#o3g#o4msg#8f8c#8f8mna#o3a#o4a#o3a#o4a#o3a#o4a#o3a#o4msa#8g8e8g8b8p16mna#p16ap16g#p16f#p16ep16" + _
    "d#p16c#p16o3bp16a#p16ap16g#p16f#p16ep16d#p16f#mlef#g#mnamlg#abmno4c#o3mlbo4c#d#mnemld#ef#mng#ao3bo4ao3bo4a" + _
    "o3bo4ao3bo4ao3bo4ao3bo4ao3bo4ao3bmlef#g#mnamlg#abmno4c#o3mlb" + _
    "o4c#d#mnemld#ef#mng#ao3bo4ao3bo4ao3bo4ao3bo4ao3bo4ao3bo4a" + _
    "o3bo4ao3bp16mlg#o4g#o3mng#p16mld#o4d#o3mnd#p16mleo4eo3mnep16mlao4ao3mnap16" + _
    "mlg#o4g#o3mng#p16mld#o4d#o3mnd#p16mleo4eo3mnep16mlao4ao3mnao4go3go4go3go4g" + _
    "o3go4go3go4g8e8c8e8g#o3g#o4g#o3g#o4g#o3g#o4g#o3g#o4g#8e8o3b8o4e8g#o3g#o4g#o3g#o4g#o3g#o4g#o3g#o4msg#8mnf8c#8" + _
    "f8a#o3a#o4a#o3a#o4a#o3a#o4a#o3a#o4a#8g8e8g8b8p16a#p16ap16g#p16f#p16ep16d#p16c#p16o3bp16a#p16" + _
    "ap16g#p16f#p16ep16d#p16fmled#ed#mne8bbb8bbb8bbo4e8f#8g#8o3bbb8bbb8bbo4g#8a8b8p8e8f#8g#8p8o3g#8" + _
    "a8b8p8p2o2bco3c#dd#eff#gg#aa#bco4c#d#ed#f#d#ed#f#d#ed#f#d#ed#f#d#ed#f#d#ed#f#d#ed#f#d#e" + _
    "d#f#d#e8eo3eo4eo3eo4eo3eo4e8o3bo2bo3bo2bo3bo2bo3b8g#o2g#o3g#o2g#o3g#o2g#o3g8eo2eo3eo2eo3eo2eo3e8eee8" + _
    "e8e8o2bbb8b8b8g#g#g#8g#8g#8eee8e8e8o1b8o2e8o1b8o2g#8e8b8g#8o3e8o2b8o3e8o2b8o3g#8e8b8g#8o4e4" + _
    "p8eee8e8e8e8e4p8p16ee4p8p16o2ee2"

LOCATE 12, 28
PRINT "The William Tell Overture."
PLAY MML

DIM secondsLeft AS LONG

DO
    LOCATE 13, 32

    secondsLeft = PLAY(0)

    PRINT USING "(### seconds left)"; secondsLeft;

    _LIMIT 30
LOOP WHILE secondsLeft _ANDALSO _KEYHIT <> 27

END


Example 2
Using PLAY with 3 voices.
OPTION _EXPLICIT

DIM mml(0 TO 2) AS STRING

PRINT "Playing tune."

DO
    READ mml(0), mml(1), mml(2)
    PLAY mml(0), mml(1), mml(2)
LOOP WHILE LEN(mml(0)) _ORELSE LEN(mml(1)) _ORELSE LEN(mml(2))

PRINT "Waiting for tune to finish playing."

DIM cLine AS LONG: cLine = CSRLIN

DO
    _LIMIT 60
    LOCATE cLine, 1
LOOP WHILE _KEYHIT <> 27 _ANDALSO DisplayVoiceStats

END

DATA "mb w3 q1 v100","mb w3 q1 v100","mb w3 q1 v100"
DATA "v11 t120 o3 e-8 >e-8","v12 t120 o2 p4","v12 t120 o2 e-4"
DATA "o4 <f8 >e-8","o2 p4","o2 e-4"
DATA "o4 <g8 >e-8","o2 p4","o2 p4"
DATA "o4 <a-8 >e-8","o2 p4","o2 c4"
DATA "o4 <b-8 >e-8","o2 p4","o2 c4"
DATA "o4 c8 e-8","o2 p4","o2 p4"
DATA "o4 <b-16 >e-16 d16 c16","o2 p4","o1 g4"
DATA "o4 <b-16 >g16 f16 e-16","o2 p4","o1 a-4"
DATA "o4 d16 c16 <b-16 a-16","o2 p4","o1 b-4"
DATA "o3 g16 a-16 b-16 g16","o2 p4","o1 e-4"
DATA "o3 e-16 g16 b-16 >e-16","o2 p4","o1 g4"
DATA "o4 <f16 a16 >c16 e-16","o2 p4","o1 a4"
DATA "o4 d16 c16 d16 f16","o2 b-8 >b-8","o1 b-4"
DATA "o4 e-16 d16 e-16 g16","o3 c8 b-8","o1 b-4"
DATA "o4 f16 e-16 f16 a-16","o3 d8 b-8","o1 p4"
DATA "o4 g16 f16 g16 b-16","o3 e-8 b-8","o1 b-4"
DATA "o4 d16 c16 d16 b-16","o3 f8 b-8","o1 b-4"
DATA "o4 e-16 d16 e-16 b-16","o3 g8 b-8","o1 p4"
DATA "o4 d8 f8","o3 f16 b-16 a16 g16","o1 b-4"
DATA "o4 b-8 d8","o3 f16 >d16 c16 <b-16","o1 >d4"
DATA "o4 c8 a8","o3 a16 g16 f16 e-16","o2 f4"
DATA "o4 b-8 d8","o3 d16 e-16 f16 d16","o2 b-4"
DATA "o4 f8 d8","o3 <b-16 >d16 f16 b-16","o2 b-4"
DATA "o4 <b-8 >d8","o3 d16 f16 a-16 b-16","o2 p4"
DATA "o4 e-8 p8","o3 g16 f16 g16 b-16","o1 e-8 >e-8"
DATA "o4 e-8 p8","o3 a-16 g16 a-16 >c16","o2 <f8 >e-8"
DATA "o4 e-8 p8","o3 <b-16 a-16 b-16 >d-16","o2 <g8 >e-8"
DATA "o4 e-8 p8","o4 c16 <b-16 >c16 e-16","o2 <a-8 >e-8"
DATA "o4 e-8 p8","o4 <g16 f16 g16 >e-16","o2 <b-8 >e-8"
DATA "o4 e-8 p8","o4 <a-16 g16 a-16 >e-16","o2 c8 e-8"
DATA "o4 p16 e-16 f16 g16","o4 <g8 b-8","o2 <b-8 p8"
DATA "o4 a-16 b-16 >c16 <b-16","o3 >e-8 <g8","o1 >c8 p8"
DATA "o4 a-16 g16 f16 a-16","o3 f8 b-8","o2 d8 p8"
DATA "o4 g8 <b-8","o3 p16 e-16 f16 g16","o2 e-4"
DATA "o3 >c8 <a-8","o3 a-16 b-16 >c16 <b-16","o2 e-4"
DATA "o3 >f4","o3 a-16 g16 f16 a-16","o2 d4"
DATA "o4 p16 a-16 g16 f16","o3 g8 <b-8","o2 e-4"
DATA "o4 e-16 d16 c16 <b-16","o2 >c8 <a-8","o2 a-4"
DATA "o3 a-16 g16 a-16 >f16","o2 >f4","o2 p4"
DATA "o4 <g16 >f16 e-16 d16","o3 p16 a-16 g16 f16","o2 <b4"
DATA "o4 c16 <b-16 a-16 g16","o3 e-16 d16 c16 <b-16","o1 >c4"
DATA "o3 f4","o2 a-16 g16 a-16 >f16","o2 d4"
DATA "o3 p16 a-16 g16 f16","o3 <g16 >f16 e-16 d16","o2 <e-4"
DATA "o3 e-4","o3 c16 <b-16 a-16 g16","o1 a-4"
DATA "o3 p16 d16 e-16 f16","o2 f4","o1 a-4"
DATA "o3 <b8 >d8","o2 p16 a-16 g16 f16","o1 g4"
DATA "o3 g8 b8","o2 e-8 g8","o1 p16 >g16 f16 g16"
DATA "o3 >c8 d8","o2 a8 b8","o2 e-16 f16 d16 e-16"
DATA "o4 e-16 c16 <b16 >c16","o3 c8 p8","o2 c8 e-8"
DATA "o4 <g16 >c16 <b16 >c16","o3 p4","o2 c8 e-8"
DATA "o4 e-16 c16 <b-16 >c16","o3 p4","o2 c8 e-8"
DATA "o4 <a-8 p8","o3 p16 f16 e-16 f16","o2 <f8 >a-8"
DATA "o3 >e-8 p8","o3 c16 f16 e-16 f16","o2 <f8 >a-8"
DATA "o4 e-8 p8","o3 a-16 f16 e-16 f16","o2 <f8 >a-8"
DATA "o4 p16 <b-16 a-16 b-16","o3 d8 p8","o2 <b-8 >d8"
DATA "o3 f16 b-16 a-16 b-16","o3 a-8 p8","o2 <b-8 >d8"
DATA "o3 >d16 <b-16 a-16 b-16","o3 a-8 p8","o2 <b-8 >d8"
DATA "o3 g8 p8","o3 p16 e-16 d-16 e-16","o2 <e-8 >g8"
DATA "o3 >d-8 p8","o3 <b-16 >e-16 d-16 e-16","o2 <e-8 >g8"
DATA "o4 d-8 p8","o3 g16 e-16 d-16 e-16","o2 <e-8 g8"
DATA "o3 p16 a-16 g16 a-16","o3 c16 f16 e16 f16","o1 a-8 >c8"
DATA "o3 f16 a-16 g16 a-16","o3 c16 f16 e16 f16","o2 <a-8 >c8"
DATA "o3 >c16 <a-16 g16 a-16","o3 a-16 f16 e-16 f16","o2 <a-8 >c8"
DATA "o3 f16 b-16 a-16 b-16","o3 d8 f8","o2 <a-8 >d8"
DATA "o3 >d16 <b-16 a-16 b-16","o3 b-4","o2 <a-8 >d8"
DATA "o3 >f16 d16 c16 d16","o3 b-4","o2 <a-8 >d8"
DATA "o4 b-8 g8","o3 p16 <b-16 a-16 b-16","o2 <g8 >e-8"
DATA "o4 e-4","o2 >e-16 <b-16 a-16 b-16","o2 <g8 >e-8"
DATA "o4 e-4","o2 >g16 e-16 d16 e-16","o2 <g8 >e-8"
DATA "o4 p16 d16 c16 <b-16","o3 a16 b-16 a16 g16","o2 <f4"
DATA "o3 a16 b-16 a16 g16","o3 f16 >d16 c16 <b-16","o1 p4"
DATA "o3 f16 >e-16 d16 c16","o3 a16 g16 f16 e-16","o1 p4"
DATA "o3 b-4","o3 d16 c16 d16 f16","o1 b-8 >b-8"
DATA "o3 b-4","o3 e-16 d16 e-16 g16","o2 c8 b-8"
DATA "o3 b-4","o3 f16 e-16 f16 a-16","o2 d8 b-8"
DATA "o3 p16 a16 b-16 >e-16","o3 g16 f16 g16 b-16","o2 e-8 b-8"
DATA "o4 <b-16 a16 b-16 >d16","o3 d16 c16 d16 b-16","o2 f8 b-8"
DATA "o4 c4","o3 e-16 d16 e-16 b-16","o2 g8 b-8"
DATA "o4 p16 g16 f16 e-16","o3 d4","o2 f8 b-8"
DATA "o4 d16 b-16 a16 g16","o3 p16 >d16 c16 <b-16","o2 e-8 b-8"
DATA "o4 f16 e-16 d16 c16","o3 a16 g16 f16 e-16","o2 f8 a8"
DATA "o3 b-8 >f8","o3 d16 b-16 a16 b-16","o1 b-4"
DATA "o4 g8 f8","o3 e-16 b-16 d16 b-16","o1 p4"
DATA "o4 g8 f8","o3 e-16 b-16 c16 b-16","o1 p4"
DATA "o4 f16 b-16 a16 b-16","o3 d8 f8","o1 b-4"
DATA "o4 e-16 b-16 d16 b-16","o3 g8 f8","o1 p4"
DATA "o4 e-16 b-16 c16 b-16","o3 g8 e-8","o1 p4"
DATA "o4 d4","o3 f16 <b-16 >c16 d16","o1 p8 >f8"
DATA "o4 p16 <b-16 >c16 d16","o3 e-4","o2 g8 f8"
DATA "o4 e-16 f16 g16 a16","o3 p16 d16 e-16 c16","o2 g8 e-8"
DATA "o4 b-8 <b-8","o3 f8 d8","o2 d8 g8"
DATA "o3 >c8 p8","o3 e-8 p8","o2 e-8 p8"
DATA "o4 <a4","o3 c4","o2 f4"
DATA "o3 mlb-4","o3 mld4","o1 mlb-4"
DATA "o3 b-4","o3 d4","o1 b-4"
DATA "o3 b-4","o3 d4","o1 b-4"
DATA "","",""

FUNCTION DisplayVoiceStats%%
    DIM voiceTime(0 TO 3) AS _INTEGER64
    DIM i AS LONG

    FOR i = 0 TO 3
        voiceTime(i) = PLAY(i)
        PRINT "Voice"; i; ":"; voiceTime(i); "seconds left"; SPC(10)
    NEXT i

    DisplayVoiceStats = voiceTime(0) > 0 _ORELSE voiceTime(1) > 0 _ORELSE voiceTime(2) > 0 _ORELSE voiceTime(3) > 0
END FUNCTION


See also



Navigation:
Main Page with Articles and Tutorials
Keyword Reference - Alphabetical
Keyword Reference - By usage
Report a broken link