GlClearStencil: Difference between revisions

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(Created page with "'''_glClearStencil:''' specify the clear value for the stencil buffer {{PageSyntax}} :: SUB _glClearStencil (BYVAL s AS LONG) :: void '''_glClearStencil'''(GLint {{Parameter|s}}); ; s : Specifies the index used when the stencil buffer is cleared. The initial value is 0. {{PageDescription}} '''_glClearStencil''' specifies the index used by {{KW|_glClear}} to clear the stencil buffer. {{Parameter|s}} is masked with 2<sup>m</sup> - 1, where m is the nu...")
 
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'''_glClearStencil:''' specify the clear value for the stencil buffer
{{DISPLAYTITLE:_glClearStencil}}
The '''_glClearStencil''' statement specifies the clear value for the stencil buffer.




{{PageSyntax}}
{{PageSyntax}}
: [[_glClearStencil]] GLint {{Parameter|s}}


::  SUB _glClearStencil (BYVAL s AS LONG)
::  void '''_glClearStencil'''(GLint {{Parameter|s}});


 
{{PageParameters}}
; s
* OpenGL is using its own set of variable types to describe its command parameters.
: Specifies the index used when the stencil buffer is cleared. The initial value is 0.
* Use the following table to find the respective QB64 [[Variable Types]].
{{OpenGLTypesPlugin}}




{{PageDescription}}
{{PageDescription}}
 
* OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
'''_glClearStencil''' specifies the index used by {{KW|_glClear}} to clear the stencil buffer. {{Parameter|s}} is masked with 2&lt;sup&gt;m&lt;/sup&gt; - 1, where m is the number of bits in the stencil buffer.
* The full description for this command can be found at [https://learn.microsoft.com/en-us/windows/win32/opengl/glclearstencil Microsoft Docs] and is also valid for QB64 usage.
 
 
{{PageUseWith}}
 
{{KW|_glGet}} with argument {{KW|_GL_STENCIL_CLEAR_VALUE}}
 
{{KW|_glGet}} with argument {{KW|_GL_STENCIL_BITS}}




{{PageSeeAlso}}
{{PageSeeAlso}}
 
* [[_GL|SUB _GL]]
[[_GL|SUB _GL]]
* [[_glBegin]], [[_glClear]], [[_glEnd]], [https://learn.microsoft.com/en-us/windows/win32/opengl/glgetbooleanv--glgetdoublev--glgetfloatv--glgetintegerv _glGet]
{{KW|_glClear}}




{{PageCopyright}}
{{PageNavigation}}

Latest revision as of 00:37, 28 January 2023

The _glClearStencil statement specifies the clear value for the stencil buffer.


Syntax

_glClearStencil GLint s


Parameters

  • OpenGL is using its own set of variable types to describe its command parameters.
  • Use the following table to find the respective QB64 Variable Types.
   Table 2: Relations between the OpenGL variable types vs. C/C++ and QB64.
 ┌──────────────┬────────────────┬──────────────────────────────────────────┐
 │    OpenGLC/C++QB64                                 │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLenum       │ unsigned int   │ _UNSIGNED LONG                           │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLboolean    │ unsigned char  │ _UNSIGNED _BYTE                          │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLbitfield   │ unsigned int   │ _UNSIGNED LONG                           │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLbyte       │ signed char    │ _BYTE                                    │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLshort      │ short          │ INTEGER                                  │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLint        │ int            │ LONG                                     │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLsizei      │ int            │ LONG                                     │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLubyte      │ unsigned char  │ _UNSIGNED _BYTE                          │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLushort     │ unsigned short │ _UNSIGNED INTEGER                        │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLuint       │ unsigned int   │ _UNSIGNED LONG                           │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLfloat      │ float          │ SINGLE                                   │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLclampf     │ float          │ SINGLE                                   │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLdouble     │ double         │ DOUBLE                                   │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLclampd     │ double         │ DOUBLE                                   │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLvoid   (1) │ void           │ _OFFSET(any fixed lenght string or _BYTE │
 │              │                │         array element)                   │
 └──────────────┴────────────────┴──────────────────────────────────────────┘
 Note: If a parameter has an asterisk (*) in front, then it's a pointer to
       the designated OpenGL variable type, rather than a value of that type.
       Those must be passed using the _OFFSET(...) notation.

 E.g.  GLuint *anyParam is actually the offset of a _UNSIGNED LONG (~&)
       variable or array, which must be passed as _OFFSET(anyVar~&) or
       _OFFSET(anyArr~&()) respectively.

  (1)  This type is regularly only used for pointers (with asterisk (*)) to
       any byte sized memory data, hence _BYTE or fixed length strings.


Description

  • OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
  • The full description for this command can be found at Microsoft Docs and is also valid for QB64 usage.


See also



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