GlCopyTexImage1D: Difference between revisions

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(Created page with "'''_glCopyTexImage1D:''' copy pixels into a 1D texture image {{PageSyntax}} : SUB _glCopyTexImage1D (BYVAL target AS _UNSIGNED LONG, BYVAL level AS LONG, BYVAL internalFormat AS _UNSIGNED LONG, BYVAL x AS LONG, BYVAL y AS LONG, BYVAL width AS LONG, BYVAL border AS LONG) : void '''_glCopyTexImage1D'''(GLenum {{Parameter|target}}, GLint {{Parameter|level}}, GLenum {{Parameter|internalformat}}, GLint {{Parameter|x}}, GLint {{Parameter|y}}, GLsizei {{Parameter|width}},...")
 
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'''_glCopyTexImage1D:''' copy pixels into a 1D texture image
{{DISPLAYTITLE:_glCopyTexImage1D}}
The '''_glCopyTexImage1D''' statement copies pixels from the framebuffer into a one-dimensional texture image.




{{PageSyntax}}
{{PageSyntax}}
: [[_glCopyTexImage1D]] GLenum {{Parameter|target}}, GLint {{Parameter|level}}, GLenum {{Parameter|internalFormat}}, GLint {{Parameter|x}}, GLint {{Parameter|y}}, GLsizei {{Parameter|width}}, GLint {{Parameter|border}}


:  SUB _glCopyTexImage1D (BYVAL target AS _UNSIGNED LONG, BYVAL level AS LONG, BYVAL internalFormat AS _UNSIGNED LONG, BYVAL x AS LONG, BYVAL y AS LONG, BYVAL width AS LONG, BYVAL border AS LONG)


:  void '''_glCopyTexImage1D'''(GLenum {{Parameter|target}}, GLint {{Parameter|level}}, GLenum {{Parameter|internalformat}}, GLint {{Parameter|x}}, GLint {{Parameter|y}}, GLsizei {{Parameter|width}}, GLint {{Parameter|border}});
{{PageParameters}}
 
* OpenGL is using its own set of variable types to describe its command parameters.
 
* Use the following table to find the respective QB64 [[Variable Types]].
; target
{{OpenGLTypesPlugin}}
: Specifies the target texture. Must be {{KW|_GL_TEXTURE_1D}}.
; level
: Specifies the level-of-detail number. Level 0 is the base image level. Level ''n'' is the ''n''th mipmap reduction image.
; internalformat
: Specifies the internal format of the texture. Must be one of the following symbolic constants: {{KW|_GL_COMPRESSED_RED}}, {{KW|_GL_COMPRESSED_RG}}, {{KW|_GL_COMPRESSED_RGB}}, {{KW|_GL_COMPRESSED_RGBA}}. {{KW|_GL_COMPRESSED_SRGB}}, {{KW|_GL_COMPRESSED_SRGB_ALPHA}}. {{KW|_GL_DEPTH_COMPONENT}}, {{KW|_GL_DEPTH_COMPONENT16}}, {{KW|_GL_DEPTH_COMPONENT24}}, {{KW|_GL_DEPTH_COMPONENT32}}, {{KW|_GL_RED}}, {{KW|_GL_RG}}, {{KW|_GL_RGB}}, {{KW|_GL_R3_G3_B2}}, {{KW|_GL_RGB4}}, {{KW|_GL_RGB5}}, {{KW|_GL_RGB8}}, {{KW|_GL_RGB10}}, {{KW|_GL_RGB12}}, {{KW|_GL_RGB16}}, {{KW|_GL_RGBA}}, {{KW|_GL_RGBA2}}, {{KW|_GL_RGBA4}}, {{KW|_GL_RGB5_A1}}, {{KW|_GL_RGBA8}}, {{KW|_GL_RGB10_A2}}, {{KW|_GL_RGBA12}}, {{KW|_GL_RGBA16}}, {{KW|_GL_SRGB}}, {{KW|_GL_SRGB8}}, {{KW|_GL_SRGB_ALPHA}}, or {{KW|_GL_SRGB8_ALPHA8}}.
; x, y
: Specify the window coordinates of the left corner of the row of pixels to be copied.
; width
: Specifies the width of the texture image. The height of the texture image is 1.
; border
: This value must be 0.




{{PageDescription}}
{{PageDescription}}
 
* OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
'''_glCopyTexImage1D''' defines a one-dimensional texture image with pixels from the current {{KW|_GL_READ_BUFFER}}.
* The full description for this command can be found at [https://learn.microsoft.com/en-us/windows/win32/opengl/glcopyteximage1d Microsoft Docs] and is also valid for QB64 usage.
 
The screen-aligned pixel row with left corner at (''x'', ''y'') and with a length of {{Parameter|width}} defines the texture array at the mipmap level specified by {{Parameter|level}}. {{Parameter|internalformat}} specifies the internal format of the texture array.
 
The pixels in the row are processed exactly as if {{KW|_glReadPixels}} had been called, but the process stops just before final conversion. At this point all pixel component values are clamped to the range [0, 1] and then converted to the texture's internal format for storage in the texel array.
 
Pixel ordering is such that lower ''x'' screen coordinates correspond to lower texture coordinates.
 
If any of the pixels within the specified row of the current {{KW|_GL_READ_BUFFER}} are outside the window associated with the current rendering context, then the values obtained for those pixels are undefined.
 
'''_glCopyTexImage1D''' defines a one-dimensional texture image with pixels from the current {{KW|_GL_READ_BUFFER}}.
 
When {{Parameter|internalformat}} is one of the sRGB types, the GL does not automatically convert the source pixels to the sRGB color space. In this case, the '''_glPixelMap''' function can be used to accomplish the conversion.
 
 
{{PageNotes}}
 
1, 2, 3, and 4 are not accepted values for {{Parameter|internalformat}}.
 
An image with 0 width indicates a NULL texture.
 
 
{{PageErrors}}
 
{{KW|_GL_INVALID_ENUM}} is generated if {{Parameter|target}} is not one of the allowable values.
 
{{KW|_GL_INVALID_VALUE}} is generated if {{Parameter|level}} is less than 0.
 
{{KW|_GL_INVALID_VALUE}} may be generated if {{Parameter|level}} is greater than log<sub>2</sub>(max), where max is the returned value of {{KW|_GL_MAX_TEXTURE_SIZE}}.
 
{{KW|_GL_INVALID_VALUE}} is generated if {{Parameter|internalformat}} is not an allowable value.
 
{{KW|_GL_INVALID_VALUE}} is generated if {{Parameter|width}} is less than 0 or greater than {{KW|_GL_MAX_TEXTURE_SIZE}}.
 
{{KW|_GL_INVALID_VALUE}} is generated if {{Parameter|border}} is not 0.
 
{{KW|_GL_INVALID_OPERATION}} is generated if {{Parameter|internalformat}} is {{KW|_GL_DEPTH_COMPONENT}}, {{KW|_GL_DEPTH_COMPONENT16}}, {{KW|_GL_DEPTH_COMPONENT24}}, or {{KW|_GL_DEPTH_COMPONENT32}} and there is no depth buffer.
 
 
{{PageUseWith}}
 
{{KW|_glGetTexImage}}




{{PageSeeAlso}}
{{PageSeeAlso}}
 
* [[_GL|SUB _GL]]
[[_GL|SUB _GL]]
* [[_glCopyPixels]], [[_glCopyTexImage2D]], [[_glDrawPixels]], [https://learn.microsoft.com/en-us/windows/win32/opengl/glfog _glFog]
{{KW|_glActiveTexture}}, {{KW|_glBindTexture}}, {{KW|_glBindFramebuffer}}, {{KW|_glCopyTexImage2D}}, {{KW|_glCopyImageSubData}}, {{KW|_glCopyTexSubImage1D}}, {{KW|_glCopyTexSubImage2D}}, {{KW|_glReadBuffer}}
* [https://learn.microsoft.com/en-us/windows/win32/opengl/glpixelstore-functions _glPixelStore], [https://learn.microsoft.com/en-us/windows/win32/opengl/glpixeltransfer _glPixelTransfer], [https://learn.microsoft.com/en-us/windows/win32/opengl/gltexenv-functions _glTexEnv], [https://learn.microsoft.com/en-us/windows/win32/opengl/gltexgen-functions _glTexGen]
* [[_glTexImage1D]], [[_glTexImage2D]], [https://learn.microsoft.com/en-us/windows/win32/opengl/gltexparameter-functions _glTexParameter]




{{PageCopyright}}
{{PageNavigation}}

Latest revision as of 00:47, 28 January 2023

The _glCopyTexImage1D statement copies pixels from the framebuffer into a one-dimensional texture image.


Syntax

_glCopyTexImage1D GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border


Parameters

  • OpenGL is using its own set of variable types to describe its command parameters.
  • Use the following table to find the respective QB64 Variable Types.
   Table 2: Relations between the OpenGL variable types vs. C/C++ and QB64.
 ┌──────────────┬────────────────┬──────────────────────────────────────────┐
 │    OpenGLC/C++QB64                                 │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLenum       │ unsigned int   │ _UNSIGNED LONG                           │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLboolean    │ unsigned char  │ _UNSIGNED _BYTE                          │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLbitfield   │ unsigned int   │ _UNSIGNED LONG                           │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLbyte       │ signed char    │ _BYTE                                    │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLshort      │ short          │ INTEGER                                  │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLint        │ int            │ LONG                                     │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLsizei      │ int            │ LONG                                     │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLubyte      │ unsigned char  │ _UNSIGNED _BYTE                          │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLushort     │ unsigned short │ _UNSIGNED INTEGER                        │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLuint       │ unsigned int   │ _UNSIGNED LONG                           │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLfloat      │ float          │ SINGLE                                   │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLclampf     │ float          │ SINGLE                                   │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLdouble     │ double         │ DOUBLE                                   │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLclampd     │ double         │ DOUBLE                                   │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLvoid   (1) │ void           │ _OFFSET(any fixed lenght string or _BYTE │
 │              │                │         array element)                   │
 └──────────────┴────────────────┴──────────────────────────────────────────┘
 Note: If a parameter has an asterisk (*) in front, then it's a pointer to
       the designated OpenGL variable type, rather than a value of that type.
       Those must be passed using the _OFFSET(...) notation.

 E.g.  GLuint *anyParam is actually the offset of a _UNSIGNED LONG (~&)
       variable or array, which must be passed as _OFFSET(anyVar~&) or
       _OFFSET(anyArr~&()) respectively.

  (1)  This type is regularly only used for pointers (with asterisk (*)) to
       any byte sized memory data, hence _BYTE or fixed length strings.


Description

  • OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
  • The full description for this command can be found at Microsoft Docs and is also valid for QB64 usage.


See also



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