GlCopyTexSubImage1D: Difference between revisions

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(Created page with "'''_glCopyTexSubImage1D:''' copy a one-dimensional texture subimage {{PageSyntax}} : SUB _glCopyTexSubImage1D (BYVAL target AS _UNSIGNED LONG, BYVAL level AS LONG, BYVAL xoffset AS LONG, BYVAL x AS LONG, BYVAL y AS LONG, BYVAL width AS LONG) : void '''_glCopyTexSubImage1D'''(GLenum {{Parameter|target}}, GLint {{Parameter|level}}, GLint {{Parameter|xoffset}}, GLint {{Parameter|x}}, GLint {{Parameter|y}}, GLsizei {{Parameter|width}}); ; target : Specifies the targe...")
 
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'''_glCopyTexSubImage1D:''' copy a one-dimensional texture subimage
{{DISPLAYTITLE:_glCopyTexSubImage1D}}
The '''_glCopyTexSubImage1D''' statement copies a sub-image of a one-dimensional texture image from the framebuffer.




{{PageSyntax}}
{{PageSyntax}}
: [[_glCopyTexSubImage1D]] GLenum {{Parameter|target}}, GLint {{Parameter|level}}, GLint {{Parameter|xoffset}}, GLint {{Parameter|x}}, GLint {{Parameter|y}}, GLsizei {{Parameter|width}}


:  SUB _glCopyTexSubImage1D (BYVAL target AS _UNSIGNED LONG, BYVAL level AS LONG, BYVAL xoffset AS LONG, BYVAL x AS LONG, BYVAL y AS LONG, BYVAL width AS LONG)


:  void '''_glCopyTexSubImage1D'''(GLenum {{Parameter|target}}, GLint {{Parameter|level}}, GLint {{Parameter|xoffset}}, GLint {{Parameter|x}}, GLint {{Parameter|y}}, GLsizei {{Parameter|width}});
{{PageParameters}}
 
* OpenGL is using its own set of variable types to describe its command parameters.
 
* Use the following table to find the respective QB64 [[Variable Types]].
; target
{{OpenGLTypesPlugin}}
: Specifies the target texture. Must be {{KW|_GL_TEXTURE_1D}}.
; level
: Specifies the level-of-detail number. Level 0 is the base image level. Level ''n'' is the ''n''th mipmap reduction image.
; xoffset
: Specifies the texel offset within the texture array.
; x, y
: Specify the window coordinates of the left corner of the row of pixels to be copied.
; width
: Specifies the width of the texture subimage.




{{PageDescription}}
{{PageDescription}}
 
* OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
'''_glCopyTexSubImage1D''' replaces a portion of a one-dimensional texture image with pixels from the current {{KW|_GL_READ_BUFFER}} (rather than from main memory, as is the case for {{KW|_glTexSubImage1D}}).
* The full description for this command can be found at [https://learn.microsoft.com/en-us/windows/win32/opengl/glcopytexsubimage1d Microsoft Docs] and is also valid for QB64 usage.
 
The screen-aligned pixel row with left corner at ({{Parameter|x}},\ {{Parameter|y}}), and with length {{Parameter|width}} replaces the portion of the texture array with x indices {{Parameter|xoffset}} through ''xoffset + width - 1'', inclusive. The destination in the texture array may not include any texels outside the texture array as it was originally specified.
 
The pixels in the row are processed exactly as if {{KW|_glReadPixels}} had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0, 1] and then converted to the texture's internal format for storage in the texel array.
 
It is not an error to specify a subtexture with zero width, but such a specification has no effect. If any of the pixels within the specified row of the current {{KW|_GL_READ_BUFFER}} are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
 
No change is made to the ''internalformat'', ''width'', or ''border'' parameters of the specified texture array or to texel values outside the specified subregion.
 
 
{{PageNotes}}
 
The {{KW|_glPixelStore}} mode affects texture images.
 
 
{{PageErrors}}
 
{{KW|_GL_INVALID_ENUM}} is generated if /{{Parameter|target}} is not {{KW|_GL_TEXTURE_1D}}.
 
{{KW|_GL_INVALID_OPERATION}} is generated if the texture array has not been defined by a previous {{KW|_glTexImage1D}} or {{KW|_glCopyTexImage1D}} operation.
 
{{KW|_GL_INVALID_VALUE}} is generated if {{Parameter|level}} is less than 0.
 
{{KW|_GL_INVALID_VALUE}} may be generated if ''level'' is greater than log<sub>2</sub>(max), where ''max'' is the returned value of {{KW|_GL_MAX_TEXTURE_SIZE}}.
 
{{KW|_GL_INVALID_VALUE}} is generated if xoffset < 0 or xoffset + width > w, where w is the {{KW|_GL_TEXTURE_WIDTH}}.
 
 
{{PageUseWith}}
 
{{KW|_glGetTexImage}}




{{PageSeeAlso}}
{{PageSeeAlso}}
 
* [[_GL|SUB _GL]]
[[_GL|SUB _GL]]
* [[_glBegin]], [[_glCopyTexSubImage2D]], [[_glDrawPixels]], [[_glEnd]]
{{KW|_glActiveTexture}}, {{KW|_glBindTexture}}, {{KW|_glBindFramebuffer}}, {{KW|_glCopyImageSubData}}, {{KW|_glCopyTexSubImage2D}}, {{KW|_glCopyTexSubImage3D}}, {{KW|_glCopyTexImage1D}}, {{KW|_glReadBuffer}}
* [https://learn.microsoft.com/en-us/windows/win32/opengl/glfog _glFog], [https://learn.microsoft.com/en-us/windows/win32/opengl/glpixelstore-functions _glPixelStore], [https://learn.microsoft.com/en-us/windows/win32/opengl/glpixeltransfer _glPixelTransfer], [https://learn.microsoft.com/en-us/windows/win32/opengl/gltexenv-functions _glTexEnv]
* [https://learn.microsoft.com/en-us/windows/win32/opengl/gltexgen-functions _glTexGen], [[_glTexImage1D]], [[_glTexImage2D]], [[_glTexSubImage1D]]
* [[_glTexSubImage2D]], [https://learn.microsoft.com/en-us/windows/win32/opengl/gltexparameter-functions _glTexParameter]




{{PageCopyright}}
{{PageNavigation}}

Latest revision as of 00:47, 28 January 2023

The _glCopyTexSubImage1D statement copies a sub-image of a one-dimensional texture image from the framebuffer.


Syntax

_glCopyTexSubImage1D GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width


Parameters

  • OpenGL is using its own set of variable types to describe its command parameters.
  • Use the following table to find the respective QB64 Variable Types.
   Table 2: Relations between the OpenGL variable types vs. C/C++ and QB64.
 ┌──────────────┬────────────────┬──────────────────────────────────────────┐
 │    OpenGLC/C++QB64                                 │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLenum       │ unsigned int   │ _UNSIGNED LONG                           │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLboolean    │ unsigned char  │ _UNSIGNED _BYTE                          │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLbitfield   │ unsigned int   │ _UNSIGNED LONG                           │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLbyte       │ signed char    │ _BYTE                                    │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLshort      │ short          │ INTEGER                                  │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLint        │ int            │ LONG                                     │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLsizei      │ int            │ LONG                                     │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLubyte      │ unsigned char  │ _UNSIGNED _BYTE                          │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLushort     │ unsigned short │ _UNSIGNED INTEGER                        │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLuint       │ unsigned int   │ _UNSIGNED LONG                           │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLfloat      │ float          │ SINGLE                                   │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLclampf     │ float          │ SINGLE                                   │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLdouble     │ double         │ DOUBLE                                   │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLclampd     │ double         │ DOUBLE                                   │
 ├──────────────┼────────────────┼──────────────────────────────────────────┤
 │ GLvoid   (1) │ void           │ _OFFSET(any fixed lenght string or _BYTE │
 │              │                │         array element)                   │
 └──────────────┴────────────────┴──────────────────────────────────────────┘
 Note: If a parameter has an asterisk (*) in front, then it's a pointer to
       the designated OpenGL variable type, rather than a value of that type.
       Those must be passed using the _OFFSET(...) notation.

 E.g.  GLuint *anyParam is actually the offset of a _UNSIGNED LONG (~&)
       variable or array, which must be passed as _OFFSET(anyVar~&) or
       _OFFSET(anyArr~&()) respectively.

  (1)  This type is regularly only used for pointers (with asterisk (*)) to
       any byte sized memory data, hence _BYTE or fixed length strings.


Description

  • OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
  • The full description for this command can be found at Microsoft Docs and is also valid for QB64 usage.


See also



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