GlDeleteTextures: Difference between revisions
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(Created page with "'''_glDeleteTextures:''' delete named textures {{PageSyntax}} : SUB _glDeleteTextures (BYVAL n AS LONG, textures AS _UNSIGNED LONG) : void '''_glDeleteTextures'''(GLsizei {{Parameter|n}}, const GLuint * {{Parameter|textures}}); ; n : Specifies the number of textures to be deleted. ; textures : Specifies an array of textures to be deleted. {{PageDescription}} '''_glDeleteTextures''' deletes {{Parameter|n}} textures named by the elements of the array {{Parameter...") |
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'''_glDeleteTextures | {{DISPLAYTITLE:_glDeleteTextures}} | ||
The '''_glDeleteTextures''' statement deletes named textures. | |||
{{PageSyntax}} | {{PageSyntax}} | ||
: [[_glDeleteTextures]] GLsizei {{Parameter|n}}, const GLuint {{Parameter|*textures}} | |||
{{PageParameters}} | |||
* OpenGL is using its own set of variable types to describe its command parameters. | |||
* Use the following table to find the respective QB64 [[Variable Types]]. | |||
{{OpenGLTypesPlugin}} | |||
{{PageDescription}} | {{PageDescription}} | ||
* OpenGL's documentation is available in several places, so we won't reproduce it here for another time. | |||
' | * The full description for this command can be found at [https://learn.microsoft.com/en-us/windows/win32/opengl/gldeletetextures Microsoft Docs] and is also valid for QB64 usage. | ||
{{PageSeeAlso}} | {{PageSeeAlso}} | ||
* [[_GL|SUB _GL]] | |||
[[_GL|SUB _GL]] | * [[_glAreTexturesResident]], [[_glBegin]], [[_glBindTexture]], [[_glEnd]] | ||
* [[_glGenTextures]], [https://learn.microsoft.com/en-us/windows/win32/opengl/glgetbooleanv--glgetdoublev--glgetfloatv--glgetintegerv _glGet], [https://learn.microsoft.com/en-us/windows/win32/opengl/glgettexparameter _glGetTexParameter], [[_glIsTexture]] | |||
* [[_glPrioritizeTextures]], [https://learn.microsoft.com/en-us/windows/win32/opengl/gltexgen-functions _glTexGen], [[_glTexImage1D]], [[_glTexImage2D]] | |||
* [https://learn.microsoft.com/en-us/windows/win32/opengl/gltexparameter-functions _glTexParameter] | |||
{{ | {{PageNavigation}} |
Latest revision as of 00:48, 28 January 2023
The _glDeleteTextures statement deletes named textures.
Syntax
- _glDeleteTextures GLsizei n, const GLuint *textures
Parameters
- OpenGL is using its own set of variable types to describe its command parameters.
- Use the following table to find the respective QB64 Variable Types.
Table 2: Relations between the OpenGL variable types vs. C/C++ and QB64. ┌──────────────┬────────────────┬──────────────────────────────────────────┐ │ OpenGL │ C/C++ │ QB64 │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLenum │ unsigned int │ _UNSIGNED LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLboolean │ unsigned char │ _UNSIGNED _BYTE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLbitfield │ unsigned int │ _UNSIGNED LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLbyte │ signed char │ _BYTE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLshort │ short │ INTEGER │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLint │ int │ LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLsizei │ int │ LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLubyte │ unsigned char │ _UNSIGNED _BYTE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLushort │ unsigned short │ _UNSIGNED INTEGER │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLuint │ unsigned int │ _UNSIGNED LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLfloat │ float │ SINGLE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLclampf │ float │ SINGLE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLdouble │ double │ DOUBLE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLclampd │ double │ DOUBLE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLvoid (1) │ void │ _OFFSET(any fixed lenght string or _BYTE │ │ │ │ array element) │ └──────────────┴────────────────┴──────────────────────────────────────────┘ Note: If a parameter has an asterisk (*) in front, then it's a pointer to the designated OpenGL variable type, rather than a value of that type. Those must be passed using the _OFFSET(...) notation. E.g. GLuint *anyParam is actually the offset of a _UNSIGNED LONG (~&) variable or array, which must be passed as _OFFSET(anyVar~&) or _OFFSET(anyArr~&()) respectively. (1) This type is regularly only used for pointers (with asterisk (*)) to any byte sized memory data, hence _BYTE or fixed length strings. |
Description
- OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
- The full description for this command can be found at Microsoft Docs and is also valid for QB64 usage.
See also
- SUB _GL
- _glAreTexturesResident, _glBegin, _glBindTexture, _glEnd
- _glGenTextures, _glGet, _glGetTexParameter, _glIsTexture
- _glPrioritizeTextures, _glTexGen, _glTexImage1D, _glTexImage2D
- _glTexParameter