GlTexSubImage1D: Difference between revisions
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(Created page with "'''_glTexSubImage1D:''' specify a one-dimensional texture subimage {{PageSyntax}} SUB _glTexSubImage1D (BYVAL target AS _UNSIGNED LONG, BYVAL level AS LONG, BYVAL xoffset AS LONG, BYVAL width AS LONG, BYVAL format AS _UNSIGNED LONG, BYVAL type AS _UNSIGNED LONG, pixels AS _OFFSET) void '''_glTexSubImage1D'''(GLenum {{Parameter|target}}, GLint {{Parameter|level}}, GLint {{Parameter|xoffset}}, GLsizei {{Parameter|width}}, GLenum {{Parameter|format}}, GLenum {{Parame...") |
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'''_glTexSubImage1D | {{DISPLAYTITLE:_glTexSubImage1D}} | ||
The '''_glTexSubImage1D''' statement specifies a portion of an existing one-dimensional texture image. You cannot define a new texture with '''_glTexSubImage1D'''. | |||
{{PageSyntax}} | {{PageSyntax}} | ||
: [[_glTexSubImage1D]] GLenum {{Parameter|target}}, GLint {{Parameter|level}}, GLint {{Parameter|xoffset}}, GLsizei {{Parameter|width}}, GLenum {{Parameter|format}}, GLenum {{Parameter|type}}, const GLvoid {{Parameter|*pixels}} | |||
{{PageParameters}} | |||
* OpenGL is using its own set of variable types to describe its command parameters. | |||
* Use the following table to find the respective QB64 [[Variable Types]]. | |||
{{OpenGLTypesPlugin}} | |||
{{ | |||
{{PageDescription}} | {{PageDescription}} | ||
* OpenGL's documentation is available in several places, so we won't reproduce it here for another time. | |||
* The full description for this command can be found at [https://learn.microsoft.com/en-us/windows/win32/opengl/gltexsubimage1d Microsoft Docs] and is also valid for QB64 usage. | |||
{{PageSeeAlso}} | {{PageSeeAlso}} | ||
* [[_GL|SUB _GL]] | |||
* [[_glCopyTexImage1D]], [[_glCopyTexImage2D]], [[_glCopyTexSubImage1D]], [[_glCopyTexSubImage2D]] | |||
* [[_glDrawPixels]], [[_glEnable]], [https://learn.microsoft.com/en-us/windows/win32/opengl/glfog _glFog], [[_glGetTexImage]] | |||
* [[_glIsEnabled]], [https://learn.microsoft.com/en-us/windows/win32/opengl/glpixelstore-functions _glPixelStore], [https://learn.microsoft.com/en-us/windows/win32/opengl/glpixeltransfer _glPixelTransfer], [https://learn.microsoft.com/en-us/windows/win32/opengl/gltexenv-functions _glTexEnv] | |||
* [https://learn.microsoft.com/en-us/windows/win32/opengl/gltexgen-functions _glTexGen], [[_glTexImage1D]], [[_glTexImage2D]], [https://learn.microsoft.com/en-us/windows/win32/opengl/gltexparameter-functions _glTexParameter] | |||
* [[_glTexSubImage2D]] | |||
{{PageNavigation}} |
Latest revision as of 01:50, 28 January 2023
The _glTexSubImage1D statement specifies a portion of an existing one-dimensional texture image. You cannot define a new texture with _glTexSubImage1D.
Syntax
- _glTexSubImage1D GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels
Parameters
- OpenGL is using its own set of variable types to describe its command parameters.
- Use the following table to find the respective QB64 Variable Types.
Table 2: Relations between the OpenGL variable types vs. C/C++ and QB64. ┌──────────────┬────────────────┬──────────────────────────────────────────┐ │ OpenGL │ C/C++ │ QB64 │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLenum │ unsigned int │ _UNSIGNED LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLboolean │ unsigned char │ _UNSIGNED _BYTE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLbitfield │ unsigned int │ _UNSIGNED LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLbyte │ signed char │ _BYTE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLshort │ short │ INTEGER │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLint │ int │ LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLsizei │ int │ LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLubyte │ unsigned char │ _UNSIGNED _BYTE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLushort │ unsigned short │ _UNSIGNED INTEGER │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLuint │ unsigned int │ _UNSIGNED LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLfloat │ float │ SINGLE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLclampf │ float │ SINGLE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLdouble │ double │ DOUBLE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLclampd │ double │ DOUBLE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLvoid (1) │ void │ _OFFSET(any fixed lenght string or _BYTE │ │ │ │ array element) │ └──────────────┴────────────────┴──────────────────────────────────────────┘ Note: If a parameter has an asterisk (*) in front, then it's a pointer to the designated OpenGL variable type, rather than a value of that type. Those must be passed using the _OFFSET(...) notation. E.g. GLuint *anyParam is actually the offset of a _UNSIGNED LONG (~&) variable or array, which must be passed as _OFFSET(anyVar~&) or _OFFSET(anyArr~&()) respectively. (1) This type is regularly only used for pointers (with asterisk (*)) to any byte sized memory data, hence _BYTE or fixed length strings. |
Description
- OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
- The full description for this command can be found at Microsoft Docs and is also valid for QB64 usage.
See also
- SUB _GL
- _glCopyTexImage1D, _glCopyTexImage2D, _glCopyTexSubImage1D, _glCopyTexSubImage2D
- _glDrawPixels, _glEnable, _glFog, _glGetTexImage
- _glIsEnabled, _glPixelStore, _glPixelTransfer, _glTexEnv
- _glTexGen, _glTexImage1D, _glTexImage2D, _glTexParameter
- _glTexSubImage2D