GlTexSubImage2D: Difference between revisions
Jump to navigation
Jump to search
Navigation:
Main Page with Articles and Tutorials
Keyword Reference - Alphabetical
Keyword Reference - By usage
Report a broken link
No edit summary |
No edit summary |
||
(2 intermediate revisions by the same user not shown) | |||
Line 4: | Line 4: | ||
{{PageSyntax}} | {{PageSyntax}} | ||
: | : [[_glTexSubImage2D]] GLenum {{Parameter|target}}, GLint {{Parameter|level}}, GLint {{Parameter|xoffset}}, GLint {{Parameter|yoffset}}, GLsizei {{Parameter|width}}, GLsizei {{Parameter|height}}, GLenum {{Parameter|format}}, GLenum {{Parameter|type}}, const GLvoid {{Parameter|*pixels}} | ||
Line 15: | Line 15: | ||
{{PageDescription}} | {{PageDescription}} | ||
* OpenGL's documentation is available in several places, so we won't reproduce it here for another time. | * OpenGL's documentation is available in several places, so we won't reproduce it here for another time. | ||
* The full description for this command can be found at [https:// | * The full description for this command can be found at [https://learn.microsoft.com/en-us/windows/win32/opengl/gltexsubimage2d Microsoft Docs] and is also valid for QB64 usage. | ||
Line 21: | Line 21: | ||
* [[_GL|SUB _GL]] | * [[_GL|SUB _GL]] | ||
* [[_glCopyTexImage1D]], [[_glCopyTexImage2D]], [[_glCopyTexSubImage1D]], [[_glCopyTexSubImage2D]] | * [[_glCopyTexImage1D]], [[_glCopyTexImage2D]], [[_glCopyTexSubImage1D]], [[_glCopyTexSubImage2D]] | ||
* [[_glDrawPixels]], [[_glEnable]], [https:// | * [[_glDrawPixels]], [[_glEnable]], [https://learn.microsoft.com/en-us/windows/win32/opengl/glfog _glFog], [[_glGetTexImage]] | ||
* [[_glIsEnabled]], [https:// | * [[_glIsEnabled]], [https://learn.microsoft.com/en-us/windows/win32/opengl/glpixelstore-functions _glPixelStore], [https://learn.microsoft.com/en-us/windows/win32/opengl/glpixeltransfer _glPixelTransfer], [https://learn.microsoft.com/en-us/windows/win32/opengl/gltexenv-functions _glTexEnv] | ||
* [https:// | * [https://learn.microsoft.com/en-us/windows/win32/opengl/gltexgen-functions _glTexGen], [[_glTexImage1D]], [[_glTexImage2D]], [[_glTexSubImage1D]] | ||
* [[_glTexImage2D]], [https:// | * [[_glTexImage2D]], [https://learn.microsoft.com/en-us/windows/win32/opengl/gltexparameter-functions _glTexParameter] | ||
{{PageNavigation}} | {{PageNavigation}} | ||
Latest revision as of 01:50, 28 January 2023
The _glTexSubImage2D statement specifies a portion of an existing one-dimensional texture image. You cannot define a new texture with _glTexSubImage2D.
Syntax
- _glTexSubImage2D GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels
Parameters
- OpenGL is using its own set of variable types to describe its command parameters.
- Use the following table to find the respective QB64 Variable Types.
Table 2: Relations between the OpenGL variable types vs. C/C++ and QB64. ┌──────────────┬────────────────┬──────────────────────────────────────────┐ │ OpenGL │ C/C++ │ QB64 │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLenum │ unsigned int │ _UNSIGNED LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLboolean │ unsigned char │ _UNSIGNED _BYTE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLbitfield │ unsigned int │ _UNSIGNED LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLbyte │ signed char │ _BYTE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLshort │ short │ INTEGER │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLint │ int │ LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLsizei │ int │ LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLubyte │ unsigned char │ _UNSIGNED _BYTE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLushort │ unsigned short │ _UNSIGNED INTEGER │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLuint │ unsigned int │ _UNSIGNED LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLfloat │ float │ SINGLE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLclampf │ float │ SINGLE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLdouble │ double │ DOUBLE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLclampd │ double │ DOUBLE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLvoid (1) │ void │ _OFFSET(any fixed lenght string or _BYTE │ │ │ │ array element) │ └──────────────┴────────────────┴──────────────────────────────────────────┘ Note: If a parameter has an asterisk (*) in front, then it's a pointer to the designated OpenGL variable type, rather than a value of that type. Those must be passed using the _OFFSET(...) notation. E.g. GLuint *anyParam is actually the offset of a _UNSIGNED LONG (~&) variable or array, which must be passed as _OFFSET(anyVar~&) or _OFFSET(anyArr~&()) respectively. (1) This type is regularly only used for pointers (with asterisk (*)) to any byte sized memory data, hence _BYTE or fixed length strings. |
Description
- OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
- The full description for this command can be found at Microsoft Docs and is also valid for QB64 usage.
See also
- SUB _GL
- _glCopyTexImage1D, _glCopyTexImage2D, _glCopyTexSubImage1D, _glCopyTexSubImage2D
- _glDrawPixels, _glEnable, _glFog, _glGetTexImage
- _glIsEnabled, _glPixelStore, _glPixelTransfer, _glTexEnv
- _glTexGen, _glTexImage1D, _glTexImage2D, _glTexSubImage1D
- _glTexImage2D, _glTexParameter