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Code adapted by Galleon
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{{DISPLAYTITLE:_DISPLAY}} | {{DISPLAYTITLE:_DISPLAY}} | ||
The [[_DISPLAY]] statement turns off the automatic display while only displaying the screen changes when called. | The [[_DISPLAY]] statement turns off the automatic display while only displaying the screen changes when called. | ||
{{PageSyntax}} | {{PageSyntax}} | ||
: [[_DISPLAY]] | : [[_DISPLAY]] | ||
Line 19: | Line 19: | ||
''Example 1:'' Displaying a circle bouncing around the screen. | ''Example 1:'' Displaying a circle bouncing around the screen. | ||
{{CodeStart}} | {{CodeStart}} | ||
{{Cl|SCREEN | {{Cl|SCREEN}} {{Text|12|#F580B1}} | ||
x = 21: y =31 | x = {{Text|21|#F580B1}}: y = {{Text|31|#F580B1}} {{Text|<nowiki>'start position</nowiki>|#919191}} | ||
dx = 3: dy = 3 | dx = {{Text|3|#F580B1}}: dy = {{Text|3|#F580B1}} {{Text|<nowiki>'number of pixel moves per loop</nowiki>|#919191}} | ||
{{Cl|DO}} | {{Cl|DO}} | ||
{{Cl|_LIMIT}} 100 | {{Cl|_LIMIT}} {{Text|100|#F580B1}} {{Text|<nowiki>' set to 100 frames per second</nowiki>|#919191}} | ||
x = x + dx: y = y + dy | x = x + dx: y = y + dy | ||
{{Cl | {{Cl|IF}} x < {{Text|0|#F580B1}} {{Cl|OR (boolean)|OR}} x > {{Text|640|#F580B1}} {{Cl|THEN}} dx = -dx {{Text|<nowiki>'limit columns and reverse column direction each side</nowiki>|#919191}} | ||
{{Cl | {{Cl|IF}} y < {{Text|0|#F580B1}} {{Cl|OR (boolean)|OR}} y > {{Text|480|#F580B1}} {{Cl|THEN}} dy = -dy {{Text|<nowiki>'limit rows and reverse row direction top or bottom</nowiki>|#919191}} | ||
IF px <> x OR py <> y THEN FOR d = 1 | {{Cl|IF}} px <> x {{Cl|OR (boolean)|OR}} py <> y {{Cl|THEN}} {{Cl|FOR}} d = {{Text|1|#F580B1}} {{Cl|TO}} {{Text|20|#F580B1}}: {{Cl|CIRCLE}} (px, py), d, {{Text|0|#F580B1}}: {{Cl|NEXT}} {{Text|<nowiki>'erase</nowiki>|#919191}} | ||
FOR c = 1 TO 20: {{Cl|CIRCLE}} (x, y), c, 6: NEXT | {{Cl|FOR}} c = {{Text|1|#F580B1}} {{Cl|TO}} {{Text|20|#F580B1}}: {{Cl|CIRCLE}} (x, y), c, {{Text|6|#F580B1}}: {{Cl|NEXT}} {{Text|<nowiki>'draw new circle at new position</nowiki>|#919191}} | ||
px = x: py = y | px = x: py = y {{Text|<nowiki>'save older coordinates to erase older circle next loop</nowiki>|#919191}} | ||
{{Cl|_DISPLAY}} | {{Cl|_DISPLAY}} {{Text|<nowiki>'after new circle is set, show it</nowiki>|#919191}} | ||
{{Cl|LOOP}} {{Cl| | {{Cl|DO...LOOP|LOOP UNTIL}} {{Cl|INKEY$}} = {{Cl|CHR$}}({{Text|27|#F580B1}}) | ||
{{CodeEnd}} | {{CodeEnd}} | ||
:''Explanation:'' The loop is set with [[_LIMIT]] to 100 frames per second to limit CPU usage and the speed of the ball. Each loop a circle is drawn while the previous one is erased when the coordinates change. _DISPLAY only shows the new circle position once each loop. The '''_DISPLAY''' routine eliminates the need for setting [[SCREEN]] swap pages, [[CLS]] and [[PCOPY]]. _DISPLAY keeps the image off of the screen until the changes have all completed. Drawing 40 circles every loop helps slow down the ball. | |||
---- | |||
''Example 2:'' [[_DISPLAY]] must be used to render hardware images placed with [[_PUTIMAGE]] ('''version 1.000 and up'''). | ''Example 2:'' [[_DISPLAY]] must be used to render hardware images placed with [[_PUTIMAGE]] ('''version 1.000 and up'''). | ||
{{CodeStart}} | {{CodeStart}} | ||
{{Cl|CONST}} MenuHeight = 200 | {{Cl|CONST}} MenuHeight = {{Text|200|#F580B1}} | ||
{{Cl|SCREEN}} {{Cl|_NEWIMAGE}}(640, 480, 32) | {{Cl|SCREEN}} {{Cl|_NEWIMAGE}}({{Text|640|#F580B1}}, {{Text|480|#F580B1}}, {{Text|32|#F580B1}}) | ||
{{Text|<nowiki>'SLEEP 1</nowiki>|#919191}} | |||
{{Cl|LOCATE}} 20 | {{Cl|LOCATE}} {{Text|20|#F580B1}} | ||
DO | {{Cl|DO}} | ||
{{Cl|_LIMIT}} 30 | {{Cl|_LIMIT}} {{Text|30|#F580B1}} | ||
DisplayMenu | {{Text|DisplayMenu|#55FF55}} | ||
k = {{Cl|_KEYHIT}} | k = {{Cl|_KEYHIT}} | ||
{{Cl | {{Cl|IF}} k <> {{Text|0|#F580B1}} {{Cl|THEN}} {{Cl|PRINT}} k, | ||
{{Cl|LOOP}} {{ | {{Cl|DO...LOOP|LOOP UNTIL}} k = {{Text|32|#F580B1}} {{Cl|OR (boolean)|OR}} k = {{Text|27|#F580B1}} | ||
{{Cl|SUB}} DisplayMenu | {{Cl|SUB}} {{Text|DisplayMenu|#55FF55}} | ||
{{Cl|STATIC}} init, MS_HW {{Cl|AS}} {{Cl|LONG}} | {{Cl|STATIC}} init, MS_HW {{Cl|AS}} {{Cl|LONG}} | ||
{{Cl | {{Cl|IF}} {{Cl|NOT}} init {{Cl|THEN}} | ||
init = {{Text|-1|#F580B1}} | |||
MS = {{Cl|_NEWIMAGE}}({{Text|640|#F580B1}}, MenuHeight, {{Text|32|#F580B1}}) {{Text|<nowiki>'MenuScreen image</nowiki>|#919191}} | |||
D = {{Cl|_DEST (function)|_DEST}}: {{Cl|_DEST}} MS | |||
{{Cl|CLS}} , {{Text|&HFFAAAAAA|#F580B1}} {{Text|<nowiki>'background color gray</nowiki>|#919191}} | |||
{{Cl|_PRINTSTRING}} ({{Text|20|#F580B1}}, {{Text|2|#F580B1}}), {{Text|<nowiki>"Menu Test"</nowiki>|#FFB100}} {{Text|<nowiki>'image text</nowiki>|#919191}} | |||
MS_HW = {{Cl|_COPYIMAGE}}(MS, {{Text|33|#F580B1}}) {{Text|<nowiki>'create the MenuScreen_HardWare image</nowiki>|#919191}} | |||
{{Cl|_FREEIMAGE}} MS | |||
{{Cl|_DEST}} D | |||
{{Cl|END IF}} | {{Cl|END IF}} | ||
{{Cl|_PUTIMAGE}} (0, 0)-(640, MenuHeight), MS_HW | {{Cl|_PUTIMAGE}} ({{Text|0|#F580B1}}, {{Text|0|#F580B1}})-({{Text|640|#F580B1}}, MenuHeight), MS_HW | ||
{{Cl|_DISPLAY}} | {{Cl|_DISPLAY}} | ||
{{Cl|END SUB}} | {{Cl|END SUB}} | ||
{{CodeEnd}}{{ | {{CodeEnd}} | ||
{{Small|Code adapted by Galleon}} | |||
: ''Notes:'' When _DISPLAY is commented out, the hardware Menu Test screen portion will blink and key codes may be seen underneath. | : ''Notes:'' When _DISPLAY is commented out, the hardware Menu Test screen portion will blink and key codes may be seen underneath. | ||
Latest revision as of 10:33, 24 March 2023
The _DISPLAY statement turns off the automatic display while only displaying the screen changes when called.
Syntax
Description
- _DISPLAY turns off the auto refresh screen default _AUTODISPLAY behavior. Prevents screen flickering.
- Call _DISPLAY each time the screen graphics are to be displayed. Place call after the image has been changed.
- Re-enable automatic display refreshing by calling _AUTODISPLAY. If it isn't re-enabled, things may not be displayed later.
- _DISPLAY tells QB64 to render all of the hardware _PUTIMAGE commands loaded into the buffer previously.
- The _AUTODISPLAY (function) can be used to detect the current display behavior.
- QB64 can set the graphic rendering order of _SOFTWARE, _HARDWARE, and _GLRENDER with _DISPLAYORDER.
Examples
Example 1: Displaying a circle bouncing around the screen.
SCREEN 12 x = 21: y = 31 'start position dx = 3: dy = 3 'number of pixel moves per loop DO _LIMIT 100 ' set to 100 frames per second x = x + dx: y = y + dy IF x < 0 OR x > 640 THEN dx = -dx 'limit columns and reverse column direction each side IF y < 0 OR y > 480 THEN dy = -dy 'limit rows and reverse row direction top or bottom IF px <> x OR py <> y THEN FOR d = 1 TO 20: CIRCLE (px, py), d, 0: NEXT 'erase FOR c = 1 TO 20: CIRCLE (x, y), c, 6: NEXT 'draw new circle at new position px = x: py = y 'save older coordinates to erase older circle next loop _DISPLAY 'after new circle is set, show it LOOP UNTIL INKEY$ = CHR$(27) |
- Explanation: The loop is set with _LIMIT to 100 frames per second to limit CPU usage and the speed of the ball. Each loop a circle is drawn while the previous one is erased when the coordinates change. _DISPLAY only shows the new circle position once each loop. The _DISPLAY routine eliminates the need for setting SCREEN swap pages, CLS and PCOPY. _DISPLAY keeps the image off of the screen until the changes have all completed. Drawing 40 circles every loop helps slow down the ball.
Example 2: _DISPLAY must be used to render hardware images placed with _PUTIMAGE (version 1.000 and up).
CONST MenuHeight = 200 SCREEN _NEWIMAGE(640, 480, 32) 'SLEEP 1 LOCATE 20 DO _LIMIT 30 DisplayMenu k = _KEYHIT IF k <> 0 THEN PRINT k, LOOP UNTIL k = 32 OR k = 27 SUB DisplayMenu STATIC init, MS_HW AS LONG IF NOT init THEN init = -1 MS = _NEWIMAGE(640, MenuHeight, 32) 'MenuScreen image D = _DEST: _DEST MS CLS , &HFFAAAAAA 'background color gray _PRINTSTRING (20, 2), "Menu Test" 'image text MS_HW = _COPYIMAGE(MS, 33) 'create the MenuScreen_HardWare image _FREEIMAGE MS _DEST D END IF _PUTIMAGE (0, 0)-(640, MenuHeight), MS_HW _DISPLAY END SUB |
- Notes: When _DISPLAY is commented out, the hardware Menu Test screen portion will blink and key codes may be seen underneath.
See also