Program ScreenShots: Difference between revisions
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Attention!! - This page is outdated and provided for reference and/or education only.
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Starting with QB64-PE v3.9.0 the functionality described here was superseded by _SAVEIMAGE.
Creating Screenshot Bitmaps inside of your Programs
QB64 Custom Screens
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<center>([[Historic Pages|Return to historic Table of Contents]])</center> | <center>([[Historic Pages|Return to historic Table of Contents]])</center> | ||
---- | ---- | ||
<center>Starting with '''QB64-PE v3.9.0''' the functionality described here was superseded by [[_SAVEIMAGE]].</center> | |||
---- | ---- | ||
----<br> | |||
<center> '''Creating Screenshot Bitmaps inside of your Programs'''</center> | <center> '''Creating Screenshot Bitmaps inside of your Programs'''</center> | ||
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=== More Examples === | === More Examples === | ||
* [[ | * [[SaveImage SUB]] | ||
* [[ThirtyTwoBit SUB]] | * [[ThirtyTwoBit SUB]] | ||
* [[Bitmaps]] | * [[Bitmaps]] | ||
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{{ | {{PageReferences}} |
Latest revision as of 13:30, 19 November 2024
Syntax
- EightBit Minimum_Column%, Minimum_Row%, Maximum_Column%, Maximum_Row%, NewFileName$
Description
- The values of x1%, y%1, x2% and y2% can be any ON SCREEN area coordinates in the screen mode used.
- You MUST subtract one when using the QB64 FULL SCREEN _WIDTH and _HEIGHT values! Otherwise POINT will return an Illegal function error! The maximum is one pixel less than the SCREEN resolution or the screen dimensions.
- Both SUBs can be used in QB64 or QBasic! The FourBit SUB takes about 8 seconds in QB.
- FourBit SUB creates 4 BPP(16 color) and EightBit SUB creates 8 BPP(256 color) bitmaps.
- See the ThirtyTwoBit SUB routine to create QB64 screenshots of _NEWIMAGE screen pages or copy images loaded using _LOADIMAGE. Creates 256 or 24/32 bit color bitmaps using the QB64 image and page handles.
Examples
'----------------- Freeware by Bob Seguin 2003 -- (TheBOB) --------------------------| '| | '| ---- Decreased POINT time of 4 bit fullscreen to 8 seconds in QBasic ---- | '| by Ted Weissgerber July, 2008 | '| - Add a special keypress to a game program to create a Screenshot - | '| | '--------------------------------- DEMO CODE ----------------------------------------- DO: CLS INPUT "ENTER Screen Mode 12 or 13 (0 quits): ", scrn% IF scrn% = 13 THEN SCREEN 13 '8 bit (256 colors) only LINE (0, 0)-(319, 199), 13, BF CIRCLE (160, 100), 50, 11 PAINT STEP(0, 0), 9, 11 Start! = TIMER EightBIT 0, 0, 319, 199, "Purple8" ELSEIF scrn% = 12 THEN SCREEN 12 '4 bit(16 colors) only LINE (0, 0)-(639, 479), 13, BF LINE (100, 100)-(500, 400), 12, BF CIRCLE (320, 240), 100, 11 PAINT STEP(0, 0), 9, 11 Start! = TIMER FourBIT 0, 0, 639, 479, "Purple4" '469, 239 ELSE : SYSTEM END IF Finish! = TIMER 'elapsed times valid for QB only PRINT "Elapsed time ="; Finish! - Start!; "secs."; "Press Escape to quit!" DO: K$ = INKEY$: LOOP UNTIL K$ <> "" LOOP UNTIL K$ = CHR$(27) SYSTEM '**************** End DEMO code *********************** |
SUB EightBit (x1%, y1%, x2%, y2%, Filename$) 'SCREEN 13(256 color) bitmap maker 'NOTE: Adjust x2% = 319 and y2% = 199 for legal POINTs when fullscreen in SCREEN 13 DIM FileCOLORS%(1 TO 768) DIM Colors8%(255) IF x1% > x2% THEN SWAP x1%, x2% IF y1% > y2% THEN SWAP y1%, y2% IF INSTR(Filename$, ".BMP") = 0 THEN Filename$ = RTRIM$(LEFT$(Filename$, 8)) + ".BMP" END IF FileTYPE$ = "BM" Reserved1% = 0 Reserved2% = 0 OffsetBITS& = 1078 InfoHEADER& = 40 PictureWIDTH& = (x2% - x1%) + 1 PictureDEPTH& = (y2% - y1%) + 1 NumPLANES% = 1 BPP% = 8 Compression& = 0 WidthPELS& = 3780 DepthPELS& = 3780 NumCOLORS& = 256 IF (PictureWIDTH& AND 3) THEN ZeroPAD$ = SPACE$(4 - (x& AND 3)) ImageSIZE& = (PictureWIDTH& + LEN(ZeroPAD$)) * PictureDEPTH& FileSize& = ImageSIZE& + OffsetBITS& OUT &H3C7, 0 FOR n = 1 TO 768 STEP 3 FileCOLORS%(n) = INP(&H3C9) FileCOLORS%(n + 1) = INP(&H3C9) FileCOLORS%(n + 2) = INP(&H3C9) NEXT n f% = FREEFILE OPEN Filename$ FOR BINARY AS #f% PUT #f%, , FileTYPE$ PUT #f%, , FileSize& PUT #f%, , Reserved1% 'should be zero PUT #f%, , Reserved2% 'should be zero PUT #f%, , OffsetBITS& PUT #f%, , InfoHEADER& PUT #f%, , PictureWIDTH& PUT #f%, , PictureDEPTH& PUT #f%, , NumPLANES% PUT #f%, , BPP% PUT #f%, , Compression& PUT #f%, , ImageSIZE& PUT #f%, , WidthPELS& PUT #f%, , DepthPELS& PUT #f%, , NumCOLORS& PUT #f%, , SigCOLORS& '51 to 54 u$ = " " FOR n% = 1 TO 768 STEP 3 'PUT as BGR order colors Colr$ = CHR$(FileCOLORS%(n% + 2) * 4) PUT #f%, , Colr$ Colr$ = CHR$(FileCOLORS%(n% + 1) * 4) PUT #f%, , Colr$ Colr$ = CHR$(FileCOLORS%(n%) * 4) PUT #f%, , Colr$ PUT #f%, , u$ 'Unused byte NEXT n% FOR y = y2% TO y1% STEP -1 'place bottom up FOR x = x1% TO x2% a$ = CHR$(POINT(x, y)) Colors8%(ASC(a$)) = 1 PUT #f%, , a$ NEXT x PUT #f%, , ZeroPAD$ NEXT y FOR n = 0 TO 255 IF Colors8%(n) = 1 THEN SigCOLORS& = SigCOLORS& + 1 NEXT n PUT #f%, 51, SigCOLORS& CLOSE #f% END SUB |
SUB FourBit (x1%, y1%, x2%, y2%, Filename$) ' SCREEN 12(16 color) bitmap maker 'fullscreen takes about 8 seconds in QB 'NOTE: Adjust x2% = 639 and y2% = 479 for legal POINTs when fullscreen in SCREEN 12 DIM FileCOLORS%(1 TO 48) DIM Colors4%(0 TO 15) IF x1% > x2% THEN SWAP x1%, x2% IF y1% > y2% THEN SWAP y1%, y2% IF INSTR(Filename$, ".BMP") = 0 THEN Filename$ = RTRIM$(LEFT$(Filename$, 8)) + ".BMP" END IF FileTYPE$ = "BM" Reserved1% = 0 Reserved2% = 0 OffsetBITS& = 118 InfoHEADER& = 40 PictureWIDTH& = (x2% - x1%) + 1 PictureDEPTH& = (y2% - y1%) + 1 NumPLANES% = 1 BPP% = 4 Compression& = 0 WidthPELS& = 3780 DepthPELS& = 3780 NumCOLORS& = 16 IF PictureWIDTH& MOD 8 <> 0 THEN ZeroPAD$ = SPACE$((8 - PictureWIDTH& MOD 8) \ 2) END IF ImageSIZE& = (((PictureWIDTH& + LEN(ZeroPAD$)) * PictureDEPTH&) + .1) / 2 FileSize& = ImageSIZE& + OffsetBITS& OUT &H3C7, 0 'start at color 0 FOR n = 1 TO 48 STEP 3 FileCOLORS%(n) = INP(&H3C9) FileCOLORS%(n + 1) = INP(&H3C9) FileCOLORS%(n + 2) = INP(&H3C9) NEXT n f% = FREEFILE OPEN Filename$ FOR BINARY AS #f% 'Header bytes PUT #f%, , FileTYPE$ '2 '1 to 2 PUT #f%, , FileSize& '4 PUT #f%, , Reserved1% 'should be zero '2 PUT #f%, , Reserved2% 'should be zero '2 PUT #f%, , OffsetBITS& '4 PUT #f%, , InfoHEADER& '4 PUT #f%, , PictureWIDTH& '4 PUT #f%, , PictureDEPTH& '4 PUT #f%, , NumPLANES% '2 PUT #f%, , BPP% '2 PUT #f%, , Compression& '4 PUT #f%, , ImageSIZE& '4 PUT #f%, , WidthPELS& '4 PUT #f%, , DepthPELS& '4 PUT #f%, , NumCOLORS& '4 PUT #f%, , SigCOLORS& '4 '51 - 54 u$ = " " 'unused byte FOR n% = 1 TO 46 STEP 3 'PUT as BGR order colors Colr$ = CHR$(FileCOLORS%(n% + 2) * 4) PUT #f%, , Colr$ Colr$ = CHR$(FileCOLORS%(n% + 1) * 4) PUT #f%, , Colr$ Colr$ = CHR$(FileCOLORS%(n%) * 4) PUT #f%, , Colr$ PUT #f, , u$ 'add Unused byte NEXT n% FOR y = y2% TO y1% STEP -1 'Place from bottom up FOR x = x1% TO x2% STEP 2 'nibble steps HiX = POINT(x, y): Colors4%(HiX) = 1 'added here LoX = POINT(x + 1, y): Colors4%(LoX) = 1 HiNIBBLE$ = HEX$(HiX) LoNIBBLE$ = HEX$(LoX) HexVAL$ = "&H" + HiNIBBLE$ + LoNIBBLE$ a$ = CHR$(VAL(HexVAL$)) PUT #f%, , a$ NEXT x PUT #f%, , ZeroPAD$ NEXT y FOR n = 0 TO 15 IF Colors4%(n) = 1 THEN SigCOLORS& = SigCOLORS& + 1 NEXT n PUT #f%, 51, SigCOLORS& CLOSE #f% 'BEEP 'optional sound not needed in QB64 as speed is fast END SUB |
More Examples
See also