GlDisable: Difference between revisions
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* [[_GL|SUB _GL]] | * [[_GL|SUB _GL]] | ||
* [[_glAlphaFunc]], [[_glArrayElement]], [[_glBegin]], [[_glBlendFunc]] | |||
* [[_glClipPlane]], [[_glColorMaterial]], [[_glColorPointer]], [[_glCullFace]] | |||
* [[_glDepthFunc]], [[_glDepthRange]], [[_glDrawArrays]], [[_glEdgeFlagPointer]] | |||
* [[_glEnable]], [[_glEnd]], [[_glEvalCoord1]], [[_glEvalMesh1]] | |||
* [[_glEvalPoint1]], [[_glFog]], [[_glIndexPointer]], [[_glIsEnabled]] | |||
* [[_glLight]], [[_glLightModel]], [[_glLineWidth]], [[_glLineStipple]] | |||
* [[_glLogicOp]], [[_glMap1]], [[_glMap2]], [[_glMaterial]] | |||
* [[_glNormal]], [[_glNormalPointer]], [[_glPointSize]], [[_glPolygonMode]] | |||
* [[_glPolygonStipple]], [[_glScissor]], [[_glStencilFunc]], [[_glStencilOp]] | |||
* [[_glTexCoordPointer]], [[_glTexGen]], [[_glTexImage1D]], [[_glTexImage2D]] | |||
Revision as of 13:03, 22 July 2022
The _glDisable statement disables OpenGL capabilities.
Syntax
- _glDisable GLenum cap
Parameters
- OpenGL is using its own set of variable types to describe its command parameters.
- Use the following table to find the respective QB64 Variable Types.
Table 2: Relations between the OpenGL variable types vs. C/C++ and QB64. ┌──────────────┬────────────────┬──────────────────────────────────────────┐ │ OpenGL │ C/C++ │ QB64 │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLenum │ unsigned int │ _UNSIGNED LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLboolean │ unsigned char │ _UNSIGNED _BYTE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLbitfield │ unsigned int │ _UNSIGNED LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLbyte │ signed char │ _BYTE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLshort │ short │ INTEGER │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLint │ int │ LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLsizei │ int │ LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLubyte │ unsigned char │ _UNSIGNED _BYTE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLushort │ unsigned short │ _UNSIGNED INTEGER │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLuint │ unsigned int │ _UNSIGNED LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLfloat │ float │ SINGLE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLclampf │ float │ SINGLE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLdouble │ double │ DOUBLE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLclampd │ double │ DOUBLE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLvoid (1) │ void │ _OFFSET(any fixed lenght string or _BYTE │ │ │ │ array element) │ └──────────────┴────────────────┴──────────────────────────────────────────┘ Note: If a parameter has an asterisk (*) in front, then it's a pointer to the designated OpenGL variable type, rather than a value of that type. Those must be passed using the _OFFSET(...) notation. E.g. GLuint *anyParam is actually the offset of a _UNSIGNED LONG (~&) variable or array, which must be passed as _OFFSET(anyVar~&) or _OFFSET(anyArr~&()) respectively. (1) This type is regularly only used for pointers (with asterisk (*)) to any byte sized memory data, hence _BYTE or fixed length strings. |
Description
- OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
- The full description for this command can be found at Microsoft Docs and is also valid for QB64 usage.
See also
- SUB _GL
- _glAlphaFunc, _glArrayElement, _glBegin, _glBlendFunc
- _glClipPlane, _glColorMaterial, _glColorPointer, _glCullFace
- _glDepthFunc, _glDepthRange, _glDrawArrays, _glEdgeFlagPointer
- _glEnable, _glEnd, _glEvalCoord1, _glEvalMesh1
- _glEvalPoint1, _glFog, _glIndexPointer, _glIsEnabled
- _glLight, _glLightModel, _glLineWidth, _glLineStipple
- _glLogicOp, _glMap1, _glMap2, _glMaterial
- _glNormal, _glNormalPointer, _glPointSize, _glPolygonMode
- _glPolygonStipple, _glScissor, _glStencilFunc, _glStencilOp
- _glTexCoordPointer, _glTexGen, _glTexImage1D, _glTexImage2D