RGBA32: Difference between revisions

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* {{Parameter|alpha&}} specifies the [[_ALPHA|''alpha'']] component transparency value from 0 (fully transparent) to 255 (opaque).
* {{Parameter|alpha&}} specifies the [[_ALPHA|''alpha'']] component transparency value from 0 (fully transparent) to 255 (opaque).
* Alpha or intensity values outside of the valid range of 0 to 255 are clipped.
* Alpha or intensity values outside of the valid range of 0 to 255 are clipped.
* Returns [[LONG]] 32-bit hexadecimal values from '''&H00{{text|00|red}}{{text|00|green}}{{text|00|blue}}''' to '''&HFF{{text|FF|red}}{{text|FF|green}}{{text|FF|blue}}''' with varying [[_ALPHA]] transparency.
* Returns [[LONG]] 32-bit hexadecimal values from '''&H00{{Text|00|red}}{{Text|00|green}}{{Text|00|blue}}''' to '''&HFF{{Text|FF|red}}{{Text|FF|green}}{{Text|FF|blue}}''' with varying [[_ALPHA]] transparency.
* When [[LONG]] values are [[PUT]] to file, the ARGB values become BGRA. Use [[LEFT$]]([[MKL$]]({{Parameter|color32value~&}}), 3) to place 3 colors.
* When [[LONG]] values are [[PUT]] to file, the ARGB values become BGRA. Use [[LEFT$]]([[MKL$]]({{Parameter|color32value~&}}), 3) to place 3 colors.
* '''NOTE: Default 32-bit backgrounds are clear black or [[_RGBA]](0, 0, 0, 0). Use [[CLS]] to make the black opaque.'''
* '''NOTE: Default 32-bit backgrounds are clear black or [[_RGBA]](0, 0, 0, 0). Use [[CLS]] to make the black opaque.'''
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{{Cl|END}}
{{Cl|END}}
{{CodeEnd}}
{{CodeEnd}}
{{small|Code by Unseen Machine}}
{{Small|Code by Unseen Machine}}





Revision as of 22:46, 11 February 2023

The _RGBA32 function returns the 32-bit RGBA color value with the specified red, green, blue and alpha component intensities.


Syntax

color32value~& = _RGBA32(red&, green&, blue&, alpha&)


Description

  • The value returned is a 32-bit _UNSIGNED LONG color value.
  • Return variable types must be _UNSIGNED LONG or resulting color may lose the _BLUE value.
  • red& specifies the red component intensity from 0 to 255.
  • green& specifies the green component intensity from 0 to 255.
  • blue& specifies the blue component intensity from 0 to 255.
  • alpha& specifies the alpha component transparency value from 0 (fully transparent) to 255 (opaque).
  • Alpha or intensity values outside of the valid range of 0 to 255 are clipped.
  • Returns LONG 32-bit hexadecimal values from &H00000000 to &HFFFFFFFF with varying _ALPHA transparency.
  • When LONG values are PUT to file, the ARGB values become BGRA. Use LEFT$(MKL$(color32value~&), 3) to place 3 colors.
  • NOTE: Default 32-bit backgrounds are clear black or _RGBA(0, 0, 0, 0). Use CLS to make the black opaque.


Examples

Example: Changing the ALPHA value to fade an image in and out using a 32 bit PNG image.

SCREEN _NEWIMAGE(600, 400, 32)

img& = _LOADIMAGE("qb64_trans.png")  'use any 24/32 bit image
'Turn off auto display
_DISPLAY

' Fade in
FOR i% = 255 TO 0 STEP -5
  _LIMIT 20                          'control fade speed
  _PUTIMAGE (0, 0)-(600, 400), img&
  LINE (0, 0)-(600, 400), _RGBA(0, 0, 0, i%), BF 'decrease black box transparency
  _DISPLAY
NEXT

' Fade out
FOR i% = 0 TO 255 STEP 5
  _LIMIT 20                          'control fade speed
  _PUTIMAGE (0, 0)-(600, 400), img&
  LINE (0, 0)-(600, 400), _RGBA(0, 0, 0, i%), BF 'increase black box transparency
  _DISPLAY
NEXT
END
Code by Unseen Machine


See also



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