SNDGETPOS: Difference between revisions
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(Created page with "{{DISPLAYTITLE:_SNDGETPOS}} The _SNDGETPOS function returns the current playing position in seconds using a handle from _SNDOPEN. {{PageSyntax}} :{{Parameter|position}} = _SNDGETPOS({{Parameter|handle&}}) {{PageDescription}} *Returns the current playing position in seconds from an open sound file. *If a sound isn't playing, it returns 0. *If a sound is paused, it returns the paused position. *For a looping sound, the value returned continues to increment...") |
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{{PageExamples}} | {{PageExamples}} | ||
''Example:'' To check the current playing position in an MP3 file, use [[_SNDPLAY]] with [[_SNDGETPOS]] printed in a loop: | ''Example:'' To check the current playing position in an MP3 file, use [[_SNDPLAY]] with [[_SNDGETPOS]] printed in a loop: | ||
{{CodeStart}} | {{CodeStart}} | ||
SoundFile& = {{Cl|_SNDOPEN}}("YourSoundFile.mp3") '<<< your MP3 sound file here! | SoundFile& = {{Cl|_SNDOPEN}}("YourSoundFile.mp3") '<<< your MP3 sound file here! | ||
{{Cl|_SNDSETPOS}} SoundFile&, 5.5 'set to play sound 5 1/2 seconds into music | {{Cl|_SNDSETPOS}} SoundFile&, 5.5 'set to play sound 5 1/2 seconds into music | ||
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{{PageNavigation}} | {{PageNavigation}} | ||
[[Category:Latest]] |
Revision as of 07:50, 8 July 2022
The _SNDGETPOS function returns the current playing position in seconds using a handle from _SNDOPEN.
Syntax
- position = _SNDGETPOS(handle&)
Description
- Returns the current playing position in seconds from an open sound file.
- If a sound isn't playing, it returns 0.
- If a sound is paused, it returns the paused position.
- For a looping sound, the value returned continues to increment and does not reset to 0 when the sound loops.
- In versions prior to build 20170811/60, the sound identified by handle& must have been opened using the "SETPOS" capability to use this function.
Examples
Example: To check the current playing position in an MP3 file, use _SNDPLAY with _SNDGETPOS printed in a loop:
SoundFile& = _SNDOPEN("YourSoundFile.mp3") '<<< your MP3 sound file here! _SNDSETPOS SoundFile&, 5.5 'set to play sound 5 1/2 seconds into music _SNDPLAY SoundFile& 'play sound Do: _LIMIT 60 LOCATE 5, 2: PRINT "Current play position> "; _SNDGETPOS(SoundFile&) LOOP UNTIL _KEYDOWN(27) OR NOT _SNDPLAYING(SoundFile&) 'ESC or end of sound exit |
See also