GlAccum: Difference between revisions

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  GLdouble    |  double          |  [[DOUBLE]]
  GLdouble    |  double          |  [[DOUBLE]]
  GLclampd    |  double          |  [[DOUBLE]]
  GLclampd    |  double          |  [[DOUBLE]]
  GLvoid      |  void            |  (pointers only)
  GLvoid      |  void            |  [[_OFFSET]](any fixed lenght string or [[_BYTE]] array element)


  '''Note:''' If a parameter has an asterisk (*) in front, then it's a pointer to the designated
  '''Note:''' If a parameter has an asterisk (*) in front, then it's a pointer to the designated

Revision as of 22:31, 14 July 2022

The _glAccum statement operates on the accumulation buffer.


Syntax

_glAccum GLenum op, GLfloat value


Parameters

  • OpenGL is using its own set of variable types to describe its command parameters.
  • Use the following table to find the respective QB64 Variable Types.
  OpenGL     |     C/C++        |        QB64
 ------------+------------------+----------------------
 GLenum      |  unsigned int    |  _UNSIGNED LONG
 GLboolean   |  unsigned char   |  _UNSIGNED _BYTE
 GLbitfield  |  unsigned int    |  _UNSIGNED LONG
 GLbyte      |  signed char     |  _BYTE
 GLshort     |  short           |  INTEGER
 GLint       |  int             |  LONG
 GLsizei     |  int             |  LONG
 GLubyte     |  unsigned char   |  _UNSIGNED _BYTE
 GLushort    |  unsigned short  |  _UNSIGNED INTEGER
 GLuint      |  unsigned int    |  _UNSIGNED LONG
 GLfloat     |  float           |  SINGLE
 GLclampf    |  float           |  SINGLE
 GLdouble    |  double          |  DOUBLE
 GLclampd    |  double          |  DOUBLE
 GLvoid      |  void            |  _OFFSET(any fixed lenght string or _BYTE array element)

 Note: If a parameter has an asterisk (*) in front, then it's a pointer to the designated
       OpenGL variable type, rather than a value of that type. Those must be passed using
       the _OFFSET(...) notation.

 E.g.  GLuint *anyParam is actually the offset of a _UNSIGNED LONG (~&) variable, which
       must be passed as _OFFSET(anyVar~&).


Description

  • OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
  • The full description for this command can be found at Microsoft Docs and is also valid for QB64 usage.


See also



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