GlTexImage2D: Difference between revisions
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m (Removed protection from "GlTexImage2D") |
(Replaced content with "{{DISPLAYTITLE:_glTexImage2D}} The '''_glTexImage2D''' statement specifies a two-dimensional texture image. {{PageSyntax}} : '''_glTexImage2D''' GLenum {{Parameter|target}}, GLint {{Parameter|level}}, GLint {{Parameter|internalformat}}, GLsizei {{Parameter|width}}, GLsizei {{Parameter|height}}, GLint {{Parameter|border}}, GLint {{Parameter|format}}, GLenum {{Parameter|type}}, const GLvoid {{Parameter|*pixels}} {{PageParameters}} * OpenGL is using its own set of v...") Tag: Replaced |
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'''_glTexImage2D | {{DISPLAYTITLE:_glTexImage2D}} | ||
The '''_glTexImage2D''' statement specifies a two-dimensional texture image. | |||
{{PageSyntax}} | {{PageSyntax}} | ||
: '''_glTexImage2D''' GLenum {{Parameter|target}}, GLint {{Parameter|level}}, GLint {{Parameter|internalformat}}, GLsizei {{Parameter|width}}, GLsizei {{Parameter|height}}, GLint {{Parameter|border}}, GLint {{Parameter|format}}, GLenum {{Parameter|type}}, const GLvoid {{Parameter|*pixels}} | |||
{{PageParameters}} | |||
* OpenGL is using its own set of variable types to describe its command parameters. | |||
* Use the following table to find the respective QB64 [[Variable Types]]. | |||
{{OpenGLTypesPlugin}} | |||
{{ | |||
{{PageDescription}} | {{PageDescription}} | ||
* OpenGL's documentation is available in several places, so we won't reproduce it here for another time. | |||
* The full description for this command can be found at [https://docs.microsoft.com/en-us/windows/win32/opengl/glteximage2d Microsoft Docs] and is also valid for QB64 usage. | |||
The | |||
: | |||
{{PageSeeAlso}} | {{PageSeeAlso}} | ||
* [[_GL|SUB _GL]] | |||
{{PageNavigation}} | |||
[[Category:Final]] | |||
Revision as of 22:30, 19 July 2022
The _glTexImage2D statement specifies a two-dimensional texture image.
Syntax
- _glTexImage2D GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLint format, GLenum type, const GLvoid *pixels
Parameters
- OpenGL is using its own set of variable types to describe its command parameters.
- Use the following table to find the respective QB64 Variable Types.
Table 2: Relations between the OpenGL variable types vs. C/C++ and QB64. ┌──────────────┬────────────────┬──────────────────────────────────────────┐ │ OpenGL │ C/C++ │ QB64 │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLenum │ unsigned int │ _UNSIGNED LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLboolean │ unsigned char │ _UNSIGNED _BYTE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLbitfield │ unsigned int │ _UNSIGNED LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLbyte │ signed char │ _BYTE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLshort │ short │ INTEGER │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLint │ int │ LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLsizei │ int │ LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLubyte │ unsigned char │ _UNSIGNED _BYTE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLushort │ unsigned short │ _UNSIGNED INTEGER │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLuint │ unsigned int │ _UNSIGNED LONG │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLfloat │ float │ SINGLE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLclampf │ float │ SINGLE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLdouble │ double │ DOUBLE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLclampd │ double │ DOUBLE │ ├──────────────┼────────────────┼──────────────────────────────────────────┤ │ GLvoid (1) │ void │ _OFFSET(any fixed lenght string or _BYTE │ │ │ │ array element) │ └──────────────┴────────────────┴──────────────────────────────────────────┘ Note: If a parameter has an asterisk (*) in front, then it's a pointer to the designated OpenGL variable type, rather than a value of that type. Those must be passed using the _OFFSET(...) notation. E.g. GLuint *anyParam is actually the offset of a _UNSIGNED LONG (~&) variable or array, which must be passed as _OFFSET(anyVar~&) or _OFFSET(anyArr~&()) respectively. (1) This type is regularly only used for pointers (with asterisk (*)) to any byte sized memory data, hence _BYTE or fixed length strings. |
Description
- OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
- The full description for this command can be found at Microsoft Docs and is also valid for QB64 usage.
See also